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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Thu, 31 Mar 2005 06:17:50 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/03/31 11:17:50
Modified files:
. : changelog
Log message:
Polishing of older changelogs
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.551&tr2=1.552&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.551 wesnoth/changelog:1.552
--- wesnoth/changelog:1.551 Thu Mar 31 11:05:55 2005
+++ wesnoth/changelog Thu Mar 31 11:17:50 2005
@@ -5,8 +5,7 @@
* campaign modifications
* tutorial polishing
* updated all campaigns to use the new [objectives] tag
- * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to
- use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
+ * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise
of Wesnoth).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir
to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined
keeps where appropriate
* dialog improvements in Eastern Invasion
@@ -17,10 +16,10 @@
* swamp
* keep to keep
* added new terrains:
- * ruined castle
- * sunken ruin
- * swamp-ruin
- * river ford
+ * ruined castle
+ * sunken ruin
+ * swamp-ruin
+ * river ford
* improved lava terrain
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman
Spearman
@@ -113,32 +112,29 @@
* Swedish
* in language-selection dialog, consistently use native name for all
languages, with the (hopefully) official latin transcription for those that
cannot be displayed in the default font (russian, bulgarian, greek)
* language fixes and polishing (English)
+ * fixed slovene being wrongly localized as sl_SL insteof sl_SI
* campaign fixes and changes:
- * fixed Delfador appearing in the water when turns run out in 'The Bay of
Pearls' (HttT)
- * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
- * updated 'Evacuation' & 'Captured' (EI)
- * fixed the talking tentacle in 'Temple of the Deep' (TroW)
- * switch to the new Merfolk and Nagas in TRoW and HttT
+ * fixed Delfador appearing in the water when turns run out in 'The Bay of
Pearls' (HttT)
+ * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
+ * updated 'Evacuation' & 'Captured' (EI)
+ * fixed the talking tentacle in 'Temple of the Deep' (TroW)
+ * switch to the new Merfolk and Nagas in TRoW and HttT
* unit fixes and changes:
- * fixed several units using non-existing sound files
- * added sounds (existing) to several attacks
- * updated all uses of the 'old fireball' to use the 'new fireballs'
- * added new images and animations for all mages
- * updated the attack frame sequences for the Drakes
- * added attack icons for 'slam' and 'ballista'
- * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
- * modified defense weight for Drake Slasher
- * decreased hitpoints for Gate
- * renamed 'Elvish Lady Parandra' 'Elvish Lady'
- * made all mages use staff (impact) as melee attack
- * added support for directional attack animations
- * fixed slovene being wrongly localized as sl_SL insteof sl_SI
+ * fixed several units using non-existing sound files
+ * added sounds (existing) to several attacks
+ * updated all uses of the 'old fireball' to use the 'new fireballs'
+ * added new images and animations for all mages
+ * updated the attack frame sequences for the Drakes
+ * added attack icons for 'slam' and 'ballista'
+ * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
+ * modified defense weight for Drake Slasher
+ * decreased hitpoints for Gate
+ * renamed 'Elvish Lady Parandra' 'Elvish Lady'
+ * made all mages use staff (impact) as melee attack
+ * added support for directional attack animations
* fixed zipios support so that user campaigns custom images and sounds can be
loaded
- * fixed locale-dependent numeric input/output bug,
- it allowed units to walk on the water, and prevented
- the AI from being correctly configured in campaigns
- * use fixed-point arithmetics in critical functions, so that wesnoth
- can reasonably run on an FPU-less machine (eg. ipaq PDA)
+ * fixed locale-dependent numeric input/output bug, it allowed units to walk
on the water, and prevented the AI from being correctly configured in campaigns
+ * use fixed-point arithmetics in critical functions, so that wesnoth can
reasonably run on an FPU-less machine (eg. ipaq PDA)
* fixed the width of 'HP' and 'XP' in the right side panel
* fixed some multiplayer connect bugs
* fixed the AI not going through the no-ZoC of lv0 units when it should have
@@ -147,39 +143,38 @@
Version 0.8.10:
* user interface tweaks
* updated translations:
- * catalan
- * french
- * german
- * latin
- * russian
- * swedish
- * updated manpages
- * updated images for footpad and dwarvish sentinel
+ * catalan
+ * french
+ * german
+ * latin
+ * russian
+ * swedish
+ * updated manpages
* language fixes and polishing (English)
+ * updated images for footpad and dwarvish sentinel
* scenario revisions for 'The Heir to the Throne' campaign:
- * Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
- * Bay of Pearls- Added an extra keep square on EASY
- * Sceptre of Fire- Reduced that AI's income on HARD
- * Norther Winter- Updated the map to use the snow tiles
- * tweaks to several maps
- * difficulty balancing for most scenarios
+ * Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
+ * Bay of Pearls - Added an extra keep square on EASY
+ * Sceptre of Fire- Reduced that AI's income on HARD
+ * Northern Winter- Updated the map to use the snow tiles
+ * tweaks to several maps
+ * difficulty balancing for most scenarios
* scenario revisions for 'Son of the Black Eye' campaign:
- * End of Peace
+ * End of Peace
* scenario revisions for 'The Eastern Invasion' campaign:
- * Escape Tunnel
+ * Escape Tunnel
* scenario revisions for 'The Rise of Wesnoth' campaign:
- * reduced the AI's gold in 'A Harrowing Escape'
- * allowed the AI to initially recruit scouts in several scenarios
- * altered / fixed the recruitment pattern in several scenarios
- * tweaks to 'The Plan' & 'Epilogue' (both non-playable)
+ * reduced the AI's gold in 'A Harrowing Escape'
+ * allowed the AI to initially recruit scouts in several scenarios
+ * altered / fixed the recruitment pattern in several scenarios
+ * tweaks to 'The Plan' & 'Epilogue' (both non-playable)
* really removed ZoC from lv0 units this time
* fixed editor to work with zipios support enabled
* fixed zipios support to honor path to data given on command-line
* fixed zipios support crashes when running from CVS
* new cmd line option --fps to display frames/second refresh in game
* modified how damage is calculated (RATE)
- * fixed bug which caused unnecessary waits during unit movement;
- should make unit movement much smoother
+ * made unit movement smoother
* fixed poison not being cured when the unit had too much HP (#11565)
* fixed bugs when replacing player with observer in mp (#11231)
* fixed several pathfinding bugs (#11769)
@@ -213,9 +208,15 @@
* new female units for:
* Footpad, Thief, Rogue and Assassin
* added new tiles:
- * Desert, desert hills, desert mountain, desert villages (adobe and tent),
- desert road, desert oasis, savanna, tropical forest,
- tropical forest village
+ * desert
+ * desert hills
+ * desert mountain
+ * desert villages (adobe and tent)
+ * desert road
+ * desert oasis
+ * savanna
+ * tropical forest
+ * tropical forest village
* added icon for petrified units
* fixed missing diagonal projectiles on many units
* removed old unused images:
@@ -226,25 +227,22 @@
* unit balancing:
* Naga fighter: increased hitpoints from 27 to 30
* Merman Hoplite: increased resistances and damage
- * Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
- increased damage, removed special resistances
+ * Mermaid Initiate/Enchantress/Siren: reduced number of attacks, increased
damage, removed special resistances
* Mermaid Initiate: increased experience needed to level, other minor tweaks
* Swordsman: increase resistance to blade and impact
* Royal guard: increase resistance to blade and impact
* Pikeman: increase resistance to pierce, change attacks number and damage
- * Halberdier: increase resistance to pierce, increase blade damage, decrease
- pierce damage
+ * Halberdier: increase resistance to pierce, increase blade damage,
decrease pierce damage
* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove
'skirmish'
* Saurian Skirmisher: Increase cost to 14 gold
- * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
- increase HP by 10%
+ * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
* Poacher: Reduce cost to 14
* Tentacle of the Deep: Change movement type to 'float'
* Flying creatures can now cross canyons
* Removed ZoC from level 0 units
- * Language fixes and polishing (English)
- * Added 'x' to the terrain letters reserved for campaign writers
- * Scenario revisions for 'The Eastern Invasion' campaign:
+ * language fixes and polishing (English)
+ * added 'x' to the terrain letters reserved for campaign writers
+ * scenario revisions for 'The Eastern Invasion' campaign:
* Lake Vrug
* Two Paths
* Northern Outpost
@@ -253,29 +251,22 @@
* Escape Tunnel
* Tribal Warfare
* Approaching Weldyn
- * Scenario revisions in Heir to the Throne:
- * Blackwater Port- Make the port look like more of a port, other minor
- changes that mute each other out
- * The Isle of Anduin- Extend shallow water around the Isle, remove the
- Saurians in favour of Goblins
+ * scenario revisions in Heir to the Throne:
+ * Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
+ * The Isle of Anduin- Extend shallow water around the Isle, remove the
Saurians in favour of Goblins
* The Bay of Pearls- Flip the map so the Ocean is on the West side
- * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
- fighting (bonus) or fleeing
- * Isle of the Damned- Touched up the map so it is clear that the islands
are
- islands, made the islands tropical, and moved the temples
+ * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
fighting (bonus) or fleeing
+ * Isle of the Damned- Touched up the map so it is clear that the islands
are islands, made the islands tropical, and moved the temples
* The Siege of Elensefar- New map, and other changes
- * The Crossroads- New map, weaker more diffuse ambushes, and less gold for
- the Orcs
+ * The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
* fixed {CROSS} in 'Temple of the Deep'
* fixed sign glitch
- * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
- difficulty slightly on 'Easy' & 'Normal'
+ * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
- * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
- match locations
+ * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
* Made 'Peoples in Decline' and 'Rough Landing' look tropical
* multiplayer improvements
* multiplayer game settings (map name, gold per village, ...) are saved now
@@ -285,23 +276,16 @@
* enlarge side descriptions for remote player during game creation
* added support for player nick tab completion and /me-substitution in game
chat
* theme syntax improvements:
- * added support for specifying a reference rectangle when using
- relative-positioning syntax
- * added support for theme inheritance; avoids duplicating mostly-unchanged
- code
+ * added support for specifying a reference rectangle when using
relative-positioning syntax
+ * added support for theme inheritance; avoids duplicating mostly-unchanged
code
* added a "droid" game command, and allow for computer player to do a campaign
* added a "canrecruit" filter
* updated manpages and added support for translating them
- * "," is no longer the column separator, it does not have to be escaped
- anymore in some translations, "=" is the new separator (#10368)
- * take advantage of libzipios++ if available, to read cfg files, maps,
- images, sound effects, and fonts from zip files. Call "make
zip-install"
- to install data zipped.
+ * "," is no longer the column separator, it does not have to be escaped
anymore in some translations, "=" is the new separator (#10368)
+ * take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files. Call "make zip-install" to
install data zipped.
* removed drain allowing to go past maximum hp
- * removed long-range attacks
- (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
- * fixed various bugs with respect to multiplayer game setup
- (#10896, #11236, #11265, #11442, #11527)
+ * removed long-range attacks (Pirate Galleon, Transport Galleon, Wall Guard,
Watch Tower)
+ * fixed various bugs with respect to multiplayer game setup (#10896, #11236,
#11265, #11442, #11527)
* added new pathfinder (Redsun)
* fixed some pathfinding bugs
* fixed untranslatable strings
- [Wesnoth-cvs-commits] wesnoth changelog, (continued)
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/22
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/23
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/24
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/03/28
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/29
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog,
Susanna Björverud <=
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31