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[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-httt/en_...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-httt/en_... |
Date: |
Fri, 03 Jun 2005 23:52:39 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/06/04 03:52:38
Modified files:
po/wesnoth-ei : en_GB.po
po/wesnoth-httt: en_GB.po
po/wesnoth-trow: en_GB.po
po/wesnoth : en_GB.po
Log message:
Update en_GB translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei/en_GB.po.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-httt/en_GB.po.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-trow/en_GB.po.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.34&tr2=1.35&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth-ei/en_GB.po
diff -u wesnoth/po/wesnoth-ei/en_GB.po:1.28 wesnoth/po/wesnoth-ei/en_GB.po:1.29
--- wesnoth/po/wesnoth-ei/en_GB.po:1.28 Tue May 31 20:29:45 2005
+++ wesnoth/po/wesnoth-ei/en_GB.po Sat Jun 4 03:52:38 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-05-31 21:49+0200\n"
-"PO-Revision-Date: 2005-05-30 11:15+0200\n"
+"PO-Revision-Date: 2005-06-04 05:42+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -197,6 +197,9 @@
"captured by northern orcs. They were being taken to the orcish king, Dra-"
"Nak, but, of course, they wished to escape before that happened..."
msgstr ""
+"After crossing over the dangerous Lake Vrug, Gweddry and his men had been "
+"captured by northern orcs. They were being taken to the orcish king, Dra-"
+"Nak, but, of course, they wished to escape before that happened..."
#: data/scenarios/Eastern_Invasion/Captured.cfg:36
msgid "Prison"
@@ -207,9 +210,8 @@
msgstr "Torture Chamber"
#: data/scenarios/Eastern_Invasion/Captured.cfg:44
-#, fuzzy
msgid "Throne Room"
-msgstr "Storage Room"
+msgstr "Throne Room"
#: data/scenarios/Eastern_Invasion/Captured.cfg:48
#: data/scenarios/Eastern_Invasion/Captured.cfg:52
@@ -233,52 +235,58 @@
"I think Dacyn and Owaec have escaped already. Now I have to, also... these "
"guards are not being very alert, I may be able to get past them..."
msgstr ""
+"I think Dacyn and Owaec have escaped already. Now I have to, also... these "
+"guards are not being very alert, I may be able to get past them..."
#: data/scenarios/Eastern_Invasion/Captured.cfg:288
msgid "Aha! There is a small crack in the cave wall here."
-msgstr ""
+msgstr "Aha! There is a small crack in the cave wall here."
#: data/scenarios/Eastern_Invasion/Captured.cfg:309
msgid ""
"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
"captive, we should be able to rescue them."
msgstr ""
+"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
+"captive, we should be able to rescue them."
#: data/scenarios/Eastern_Invasion/Captured.cfg:313
msgid "Where are they? These caves are impossible to navigate!"
-msgstr ""
+msgstr "Where are they? These caves are impossible to navigate!"
#: data/scenarios/Eastern_Invasion/Captured.cfg:317
msgid ""
"Somewhere south of us. We are in a hidden passage in the north. Oh, and some "
"others escaped too, along with Owaec."
msgstr ""
+"Somewhere south of us. We are in a hidden passage in the north. Oh, and some "
+"others escaped too, along with Owaec."
#: data/scenarios/Eastern_Invasion/Captured.cfg:321
-#, fuzzy
msgid "Well, where are the prisoners?"
-msgstr "Why? Are you the undead's prisoners?"
+msgstr "Well, where are the prisoners?"
#: data/scenarios/Eastern_Invasion/Captured.cfg:325
msgid "Right here, boss."
-msgstr ""
+msgstr "Right here, boss."
#: data/scenarios/Eastern_Invasion/Captured.cfg:329
msgid "Well, where's their leader? I don't see him."
-msgstr ""
+msgstr "Well, where's their leader? I don't see him."
#: data/scenarios/Eastern_Invasion/Captured.cfg:333
msgid "Uh... (whispers).. I dunno. He escaped, I think."
-msgstr ""
+msgstr "Uh... (whispers).. I dunno. He escaped, I think."
#: data/scenarios/Eastern_Invasion/Captured.cfg:337
msgid ""
"You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight."
msgstr ""
+"You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight."
#: data/scenarios/Eastern_Invasion/Captured.cfg:350
msgid "Look, the escaped prisoners have returned!"
-msgstr ""
+msgstr "Look, the escaped prisoners have returned!"
#: data/scenarios/Eastern_Invasion/Captured.cfg:354
msgid "Kill them."
@@ -294,7 +302,7 @@
#: data/scenarios/Eastern_Invasion/Captured.cfg:424
msgid "So, you want to resist me? Fine, but prepare to die!"
-msgstr ""
+msgstr "So, you want to resist me? Fine, but prepare to die!"
#: data/scenarios/Eastern_Invasion/Captured.cfg:448
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:181
Index: wesnoth/po/wesnoth-httt/en_GB.po
diff -u wesnoth/po/wesnoth-httt/en_GB.po:1.26
wesnoth/po/wesnoth-httt/en_GB.po:1.27
--- wesnoth/po/wesnoth-httt/en_GB.po:1.26 Tue May 31 20:29:46 2005
+++ wesnoth/po/wesnoth-httt/en_GB.po Sat Jun 4 03:52:38 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-05-31 21:48+0200\n"
-"PO-Revision-Date: 2005-05-30 09:07+0200\n"
+"PO-Revision-Date: 2005-06-04 05:43+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -1176,9 +1176,8 @@
"the forces of the Dark Queen."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:329
-#, fuzzy
msgid "I have failed in my duty to protect the Rightful Heir and the port."
-msgstr "I have failed in my duty to protect the Rightful Heir and the port"
+msgstr "I have failed in my duty to protect the Rightful Heir and the port."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:333
msgid ""
@@ -1391,13 +1390,12 @@
msgstr "A monster was hiding in that lake!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:250
-#, fuzzy
msgid ""
"The legend was true! There are always tentacled creatures hiding in the "
"lakes near the Dwarven Kingdoms."
msgstr ""
"The legend was true! There are always tentacled creatures hiding in the "
-"lakes near the Dwarven Kingdoms"
+"lakes near the Dwarven Kingdoms."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:264
msgid "At last, this is the entrance to the Dwarven Kingdoms."
@@ -1612,7 +1610,6 @@
"Konrad has the Sceptre. He will take the throne."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:164
-#, fuzzy
msgid ""
"Well, I have the Scepter! I will return and the people will accept me as "
"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
@@ -1622,7 +1619,7 @@
"Well, I have the Sceptre! I will return and the people will accept me as "
"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
"will rule from it with justice and fairness. I may even accept you as my "
-"adviser and counsellor, Delfador"
+"adviser and counsellor, Delfador."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:168
msgid ""
@@ -1969,9 +1966,8 @@
msgstr "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:317
-#, fuzzy
msgid "I... I don't think I can make it anymore."
-msgstr "I... I don't think I can make it anymore"
+msgstr "I... I don't think I can make it anymore."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:321
msgid "Prince... you must keep fighting! Nooooooo!"
@@ -3048,14 +3044,12 @@
"other mages here. Perhaps we can work together to recapture the island!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
-#, fuzzy
msgid "Certainly, let us join together to fight the evil ones."
-msgstr "Certainly, let us join together to fight the evil ones"
+msgstr "Certainly, let us join together to fight the evil ones."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:220
-#, fuzzy
msgid "You can now recruit mages."
-msgstr "You can now recruit mages"
+msgstr "You can now recruit mages."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
msgid "Seimus"
Index: wesnoth/po/wesnoth-trow/en_GB.po
diff -u wesnoth/po/wesnoth-trow/en_GB.po:1.29
wesnoth/po/wesnoth-trow/en_GB.po:1.30
--- wesnoth/po/wesnoth-trow/en_GB.po:1.29 Tue May 31 20:29:47 2005
+++ wesnoth/po/wesnoth-trow/en_GB.po Sat Jun 4 03:52:38 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-05-31 21:49+0200\n"
-"PO-Revision-Date: 2005-05-30 01:24+0200\n"
+"PO-Revision-Date: 2005-06-04 05:49+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -1298,7 +1298,6 @@
msgstr "Miss the Last Ship"
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:273
-#, fuzzy
msgid ""
"Our Prince has managed to make it to Clearwater Port, with the Orcs on his "
"heels. While the Orcs haven't caught up with him yet, the winter snow has, "
@@ -1306,7 +1305,7 @@
msgstr ""
"Our Prince has managed to make it to Clearwater Port, with the Orcs on his "
"heels. While the Orcs haven't caught up with him yet, the winter snow has, "
-"and the Ships seem to be missing from the port."
+"and the ships seem to be missing from the port."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:279
msgid "Ha! Clearwater Port still stands!"
@@ -1498,13 +1497,12 @@
"want to leave for Southbay just go to the pier to board the ship."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:723
-#, fuzzy
msgid ""
"My lord, the second ship is departing. But the last ship will be here before "
"long. With your help we can hold on just a while longer."
msgstr ""
"My lord, the second ship is departing. But the last ship will be here before "
-"long. With your help we can hold on just a while longer"
+"long. With your help we can hold on just a while longer."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:755
msgid ""
@@ -1517,16 +1515,14 @@
"board the ship for Southbay."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:775
-#, fuzzy
msgid "My lord, the last ship is departing. We're trapped!"
-msgstr "My lord, the last ship is departing. We're Trapped!"
+msgstr "My lord, the last ship is departing. We're trapped!"
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:832
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:888
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:943
-#, fuzzy
msgid "My lord, the ship isn't here yet. Come help us defend against the orcs."
-msgstr "My lord, the ship isn't here yet. Come help us defend against the orcs"
+msgstr "My lord, the ship isn't here yet. Come help us defend against the
orcs."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:846
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:901
@@ -1545,9 +1541,8 @@
msgstr "Let me have peace in Death! My love, I'll be there soo-"
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:980
-#, fuzzy
msgid "We needed him to get out of here. We're trapped!"
-msgstr "We needed him to get out of here. We're Trapped!"
+msgstr "We needed him to get out of here. We're trapped!"
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:993
msgid ""
@@ -2271,7 +2266,6 @@
msgstr "Sure."
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:325
-#, fuzzy
msgid ""
"The word Wesfolk is from your old tongue. It means 'People of the West'. The "
"Elves call us the people of the West North. Under the same old tongue that "
@@ -2599,13 +2593,12 @@
msgstr "Look out, a Serpent has emerged from the deep."
#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:271
-#, fuzzy
msgid ""
"Well, it looks like their warriors have given up the fight. We should be "
"able to re-provision the ships now."
msgstr ""
"Well, it looks like their warriors have given up the fight. We should be "
-"able to re-provision the ships now"
+"able to re-provision the ships now."
#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
msgid ""
@@ -3263,19 +3256,16 @@
msgstr "For all of the good people of Clearwater Port!"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:366
-#, fuzzy
msgid "For the honor of SouthBay!"
msgstr "For the honour of SouthBay!"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:371
-#, fuzzy
msgid ""
"We don't need some magic trinket to beat you! Prepare to meet your fate you "
"decrepit sack of bones! For the honor of all of the people of the West North!"
msgstr ""
"We don't need some magic trinket to beat you! Prepare to meet your fate you "
-"decrepit sack of bones! For the honour of all of the people of the West "
-"North!"
+"decrepit sack of bones! For the honour of all of the people of the West
North!"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:375
msgid "Charge!"
@@ -3432,7 +3422,6 @@
"save you from me. I will destroy you, then I will deal with the Elves."
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:711
-#, fuzzy
msgid "We'll see about that. For the honor of Lieutenant Aethyr, forward!"
msgstr "We'll see about that. For the honour of Lieutenant Aethyr, forward!"
@@ -3445,7 +3434,6 @@
"may you and your descendants know nothing but strife!"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:734
-#, fuzzy
msgid ""
"You deny me my honorable death? Our foes are not yet convinced that the "
"Elves have the Ruby."
@@ -3490,9 +3478,8 @@
msgstr "Beaky"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:966
-#, fuzzy
msgid "Our advance is thwarted, that monster has destroyed the bridge!"
-msgstr "Out advance is thwarted, that monster has destroyed the bridge!"
+msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1011
#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:44
@@ -3834,7 +3821,6 @@
msgstr "I bear both, and all are loyal to the King of Southbay!"
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:118
-#, fuzzy
msgid ""
"I knew you as a boy, and your people have preceded you. Your father was an "
"honorable man, and so are you. Aren't you the King now?"
@@ -4027,7 +4013,6 @@
"when they come to take this place!"
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:222
-#, fuzzy
msgid ""
"Well, if there is no other way. May the bards forever sing of the valor of "
"the Kings of Southbay! Jessica, about that book?"
@@ -4224,7 +4209,6 @@
"be the home of the dragon."
#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:247
-#, fuzzy
msgid "Flies, flies, everywhere! Ack!"
msgstr "Flies, flies, everywhere! Ack!"
@@ -4970,7 +4954,6 @@
"overheard."
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:159
-#, fuzzy
msgid ""
"Recent events have taught me one thing: that survival trumps honor. Besides, "
"they won't be screaming at me- I'll be dead."
@@ -5047,7 +5030,6 @@
msgstr "No. I can't ask you to do this."
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:234
-#, fuzzy
msgid ""
"You've denied me my honorable death twice already. Once when you arrived at "
"Clearwater Port, and once again when your ships rescued me. I'll not be "
@@ -5062,7 +5044,6 @@
msgstr "No, this is my sacrifice to make!"
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:244
-#, fuzzy
msgid ""
"Sir, my family has been slaughtered, and my home lost. All I long for is to "
"join them. Give me this honorable death... Please sir! I beg of you!"
@@ -5071,7 +5052,6 @@
"join them. Give me this honourable death... Please sir! I beg you!"
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:249
-#, fuzzy
msgid ""
"After this conflict is over I'll have to suffer through the long years "
"alone, with no honorable way of joining them. I want to look that monster "
@@ -5082,7 +5062,6 @@
"Jevyan in the eye before I go! I won't be denied!"
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:253
-#, fuzzy
msgid ""
"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
@@ -5093,7 +5072,6 @@
"getting the treaty. We will honour your sacrifice."
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:258
-#, fuzzy
msgid ""
"Honor me by destroying Jevyan! Preferably before he can do unnatural things "
"to me. I want to rest in the ground, not be some mindless undead slave for "
@@ -5108,7 +5086,6 @@
msgstr "We'll make sure. I promise."
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:266
-#, fuzzy
msgid ""
"We'll have to be careful to let one of the Orcish leaders escape back to the "
"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
@@ -5389,7 +5366,6 @@
"sent out?"
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:264
-#, fuzzy
msgid ""
"No Sir! They must have seized all remaining boats on the Green Isle. Our "
"fleet should be returning any day now."
@@ -5412,18 +5388,16 @@
msgstr "Lady Jessica soon departs. In the distance a voice booms:"
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:299
-#, fuzzy
msgid ""
"Drop the gold where it is! We've paid our friends enough. There are humans "
"about, I can smell 'em!"
msgstr ""
-"Drop the gold where it is! We've payed our friends enough. There are humans "
+"Drop the gold where it is! We've paid our friends enough. There are humans "
"about, I can smell 'em!"
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:308
-#, fuzzy
msgid "We have run out of time... We'll never beat the Orcs to the beach."
-msgstr "We have run out of time... We'll never beat the Orcs to the beach"
+msgstr "We have run out of time... We'll never beat the Orcs to the beach."
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:326
msgid "I've found the Orcs' chest! It's filled with gold."
@@ -5575,12 +5549,11 @@
msgstr "No! I'll not go so easil--"
#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:51
-#, fuzzy
msgid ""
"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of "
"smoke.)"
msgstr ""
-"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke)"
+"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of
smoke.)"
#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:66
msgid "Fool of a boy. I never should have followed him."
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.34 wesnoth/po/wesnoth/en_GB.po:1.35
--- wesnoth/po/wesnoth/en_GB.po:1.34 Fri Jun 3 21:14:04 2005
+++ wesnoth/po/wesnoth/en_GB.po Sat Jun 4 03:52:38 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-06-03 22:49+0200\n"
-"PO-Revision-Date: 2005-05-30 12:11+0200\n"
+"PO-Revision-Date: 2005-06-04 05:40+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@@ -1526,9 +1526,8 @@
msgstr "The Valley of Death"
#: data/scenarios/multiplayer/scenarios.cfg:111
-#, fuzzy
msgid " "
-msgstr "; "
+msgstr " "
#: data/scenarios/multiplayer/scenarios.cfg:156
msgid "King of the Hill"
@@ -1536,68 +1535,79 @@
#: data/scenarios/multiplayer/scenarios.cfg:195
msgid "2p - Divide and Conquer"
-msgstr ""
+msgstr "2p - Divide and Conquer"
#: data/scenarios/multiplayer/scenarios.cfg:196
-#, fuzzy
msgid ""
"This small duel map divides the field of battle into three segments. "
"Recommended settings of 2G per village."
-msgstr "A duel map for super fast play. Recommended setting of 2g per village."
+msgstr ""
+"This small duel map divides the field of battle into three segments. "
+"Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:226
msgid "2p - Silverhead Crossing"
-msgstr ""
+msgstr "2p - Silverhead Crossing"
#: data/scenarios/multiplayer/scenarios.cfg:227
msgid ""
"Players must traverse all manner of terrain in pursuit of victory on this "
"multi-fronted duel map. Recommended settings of 2G per village."
msgstr ""
+"Players must traverse all manner of terrain in pursuit of victory on this "
+"multi-fronted duel map. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:256
msgid "2p - Meteor Lake"
-msgstr ""
+msgstr "2p - Meteor Lake"
#: data/scenarios/multiplayer/scenarios.cfg:257
msgid ""
"Long ago, a great meteor fell from the heavens, leaving its mark on this "
"coniferous region. Recommended settings of 2G per village."
msgstr ""
+"Long ago, a great meteor fell from the heavens, leaving its mark on this "
+"coniferous region. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:286
msgid "2p - Den of Onis"
-msgstr ""
+msgstr "2p - Den of Onis"
#: data/scenarios/multiplayer/scenarios.cfg:287
msgid ""
"Danger lurks around every corner in this underground battlefield, a duel map "
"where force and subterfuge meet. Recommended settings of 2G per village."
msgstr ""
+"Danger lurks around every corner in this underground battlefield, a duel map "
+"where force and subterfuge meet. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:316
msgid "2p - Hamlets"
-msgstr ""
+msgstr "2p - Hamlets"
#: data/scenarios/multiplayer/scenarios.cfg:317
msgid ""
"Warfare transforms the simple farms and villages of a peaceful region into a "
"subtly parceled battlefield. Recommended settings of 2G per village."
msgstr ""
+"Warfare transforms the simple farms and villages of a peaceful region into a "
+"subtly parceled battlefield. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:346
msgid "2p - Hornshark Island"
-msgstr ""
+msgstr "2p - Hornshark Island"
#: data/scenarios/multiplayer/scenarios.cfg:347
msgid ""
"Players must navigate the dispersive terrain of this small but "
"topographically dense island. Recommended settings of 2G per village."
msgstr ""
+"Players must navigate the dispersive terrain of this small but "
+"topographically dense island. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:376
msgid "2p - Sullas Ruins"
-msgstr ""
+msgstr "2p - Sullas Ruins"
#: data/scenarios/multiplayer/scenarios.cfg:377
msgid ""
@@ -1605,32 +1615,37 @@
"and ice now remain in the shadow of this once mighty empire. Recommended "
"settings of 2G per village."
msgstr ""
+"Flooded by the seas and battered by the winter elements, only ruins, water "
+"and ice now remain in the shadow of this once mighty empire. Recommended "
+"settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:406
msgid "3p - 1v1v1Hex"
-msgstr ""
+msgstr "3p - 1v1v1Hex"
#: data/scenarios/multiplayer/scenarios.cfg:407
-#, fuzzy
msgid ""
"Three players do battle in this small, enclosed region. Recommended settings "
"of 2G per village."
-msgstr "A duel map for super fast play. Recommended setting of 2g per village."
+msgstr ""
+"Three players do battle in this small, enclosed region. Recommended settings "
+"of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:443
msgid "4p - Lagoon"
-msgstr ""
+msgstr "4p - Lagoon"
#: data/scenarios/multiplayer/scenarios.cfg:444
-#, fuzzy
msgid ""
"Four factions contend for dominance over this watery settlement. Recommended "
"settings of 1G per village."
-msgstr "A duel map for super fast play. Recommended setting of 2g per village."
+msgstr ""
+"Four factions contend for dominance over this watery settlement. Recommended "
+"settings of 1G per village."
#: data/scenarios/multiplayer/scenarios.cfg:487
msgid "4p - The Wilderlands"
-msgstr ""
+msgstr "4p - The Wilderlands"
#: data/scenarios/multiplayer/scenarios.cfg:488
msgid ""
@@ -1638,27 +1653,33 @@
"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
"1G per village."
msgstr ""
+"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
+"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
+"1G per village."
#: data/scenarios/multiplayer/scenarios.cfg:531
msgid "3p - Morituri"
-msgstr ""
+msgstr "3p - Morituri"
#: data/scenarios/multiplayer/scenarios.cfg:532
msgid ""
"Only one faction will emerge victorious from this tightly bordered three-"
"player map. Recommended settings of 2G per village."
msgstr ""
+"Only one faction will emerge victorious from this tightly bordered three-"
+"player map. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/scenarios.cfg:568
msgid "3p - Triple Blitz"
-msgstr ""
+msgstr "3p - Triple Blitz"
#: data/scenarios/multiplayer/scenarios.cfg:569
-#, fuzzy
msgid ""
"Three players come head to head on this water-cut battlefield. Recommended "
"settings of 2G per village."
-msgstr "A duel map for super fast play. Recommended setting of 2g per village."
+msgstr ""
+"Three players come head to head on this water-cut battlefield. Recommended "
+"settings of 2G per village."
#: data/scenarios/tutorial/Basic_Training.cfg:4
msgid "Basic Training"
@@ -4705,18 +4726,16 @@
"them of great value on the battlefield."
#: data/units/Drake_Blademaster.cfg:4
-#, fuzzy
msgid "Drake Blademaster"
-msgstr "Drake Gladiator"
+msgstr "Drake Blademaster"
#: data/units/Drake_Blademaster.cfg:19
-#, fuzzy
msgid ""
"Drake Blademasters wield swords with great skill, and possess the fire "
"breathing skills of their ancestors."
msgstr ""
-"Drake Warriors wield swords with great skill, and possess the fire breathing "
-"skills of their ancestors."
+"Drake Blademasters wield swords with great skill, and possess the fire "
+"breathing skills of their ancestors."
#: data/units/Drake_Blademaster.cfg:45 data/units/Drake_Burner.cfg:53
#: data/units/Drake_Fighter.cfg:56 data/units/Drake_Fire.cfg:54
@@ -4750,39 +4769,32 @@
msgstr "Drake Clasher"
#: data/units/Drake_Clasher.cfg:18
-#, fuzzy
msgid ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armor. The Clashers' weapons of choice "
"are the sword and spear, which they use to great effect. The greatest "
"Clashers can become Drake Gladiators or Slashers."
msgstr ""
-"With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon, some may think that these Drakes are disadvantaged; they "
-"would be mistaken. To compensate they have become great craftsmen that can "
-"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
-"weapons of choice are the sword and spear, which they use to great effect. "
-"The greatest Clashers can become Drake Gladiators or Slashers."
+" To compensate they have become great craftsmen that can fabricate weapons "
+"with emerald edges, and wear heavy armour. The Clashers' weapons of choice "
+"are the sword and spear, which they use to great effect. The greatest "
+"Clashers can become Drake Gladiators or Slashers."
#: data/units/Drake_Clasher.cfg:18 data/units/Drake_Enforcer.cfg:18
#: data/units/Drake_Gladiator.cfg:19 data/units/Drake_Slasher.cfg:19
#: data/units/Drake_Warden.cfg:19
-#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken."
msgstr ""
"With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon some may think that these Drakes are disadvantaged, but "
-"they would be mistaken. Drake Gladiators protect their vulnerable hides with "
-"thick brass armour and they arm themselves with as many emerald edged "
-"weapons as possible to fend off whatever opponents may await them."
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken."
#: data/units/Drake_Enforcer.cfg:3
-#, fuzzy
msgid "Drake Enforcer"
-msgstr "Drake Burner"
+msgstr "Drake Enforcer"
#: data/units/Drake_Fighter.cfg:3
msgid "Drake Fighter"
@@ -4807,7 +4819,6 @@
msgstr "Fire Drake"
#: data/units/Drake_Fire.cfg:18
-#, fuzzy
msgid ""
"The great fire drakes equip themselves with silver plated armor to defend "
"themselves from serious injuries. Although their melee technique is "
@@ -4844,7 +4855,6 @@
msgstr "Drake Flare"
#: data/units/Drake_Flare.cfg:20
-#, fuzzy
msgid ""
"Drake Flares aspire to be leaders of their kind. While their mastery of "
"their internal fire is not as great as some of their kin, these Drakes have "
@@ -4861,24 +4871,20 @@
msgstr "Drake Gladiator"
#: data/units/Drake_Gladiator.cfg:19
-#, fuzzy
msgid ""
" Drake Gladiators protect their vulnerable hides with thick brass armor and "
"they arm themselves with as many emerald edged weapons as possible to fend "
"off whatever opponents may await them."
msgstr ""
-"With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon some may think that these Drakes are disadvantaged, but "
-"they would be mistaken. Drake Gladiators protect their vulnerable hides with "
-"thick brass armour and they arm themselves with as many emerald edged "
-"weapons as possible to fend off whatever opponents may await them."
+" Drake Gladiators protect their vulnerable hides with thick brass armour and "
+"they arm themselves with as many emerald edged weapons as possible to fend "
+"off whatever opponents may await them."
#: data/units/Drake_Glider.cfg:3
msgid "Drake Glider"
msgstr "Drake Glider"
#: data/units/Drake_Glider.cfg:20
-#, fuzzy
msgid ""
"Drake Gliders wear as little armor as possible so they can quickly escape "
"their foes when they leave their caves. These Drakes are competent fighters, "
@@ -4892,9 +4898,7 @@
"possessing the internal fire common to many of their kin. Gliders can also "
"effectively use their speed to viciously slam their opponents into "
"submission. The best gliders can look forward to being accepted into the "
-"ranks of the high flying Sky Drakes. From their aerial vantage point, these "
-"drakes can see past most defensive cover. Their skill at flying allows them "
-"the precision to target enemies under such cover."
+"ranks of the high flying Sky Drakes."
#: data/units/Drake_Glider.cfg:23 data/units/Drake_Hurricane.cfg:26
#: data/units/Drake_Sky.cfg:28
@@ -4906,22 +4910,20 @@
msgstr "Hurricane Drake"
#: data/units/Drake_Hurricane.cfg:18
-#, fuzzy
msgid ""
"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
"those drakes which are gifted with flight. Soaring high in the air, they can "
"see past most defensive cover and spit fire at their foes with impunity."
msgstr ""
"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
-"those drakes which are gifted with flight. Soaring high in the air, they "
-"can see past most defensive cover and spit fire at their foes with impunity."
+"those drakes which are gifted with flight. Soaring high in the air, they can "
+"see past most defensive cover and spit fire at their foes with impunity."
#: data/units/Drake_Inferno.cfg:3
msgid "Inferno Drake"
msgstr "Inferno Drake"
#: data/units/Drake_Inferno.cfg:18
-#, fuzzy
msgid ""
"The flying configurations known as Drake Infernos wear massive gold armor "
"that is almost impenetrable. These drakes are also practically immune to "
@@ -4940,7 +4942,6 @@
msgstr "Sky Drake"
#: data/units/Drake_Sky.cfg:20
-#, fuzzy
msgid ""
"Sky drakes are truly the kings of the sky. Using their momentum and fire "
"breath as weapons these drakes are the bane of many. They can swiftly swoop "
@@ -4948,27 +4949,21 @@
msgstr ""
"Sky drakes are truly the kings of the sky. Using their momentum and fire "
"breath as weapons these drakes are the bane of many. They can swiftly swoop "
-"down on prey, and are usually long gone before anyone can stop them. By "
-"attacking from the air, they can spit fire with great precision into "
-"positions which would otherwise afford a great defensive advantage to their "
-"foes."
+"down on prey, and are usually long gone before anyone can stop them."
#: data/units/Drake_Slasher.cfg:4
msgid "Drake Slasher"
msgstr "Drake Slasher"
#: data/units/Drake_Slasher.cfg:19
-#, fuzzy
msgid ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armor. The Slashers' weapon of choice is "
"the halberd, which they use to great effect."
msgstr ""
-"With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon some may think that these Drakes are disadvantaged, but "
-"they would be mistaken. To compensate they have become great craftsmen that "
-"can fabricate weapons with emerald edges, and wear heavy armour. The "
-"Slashers' weapon of choice is the halberd, which they use to great effect."
+" To compensate they have become great craftsmen that can fabricate weapons "
+"with emerald edges, and wear heavy armour. The Slashers' weapon of choice is "
+"the halberd, which they use to great effect."
#: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:46
#: data/units/Goblin_Impaler.cfg:26 data/units/Halbardier.cfg:28
@@ -4978,22 +4973,18 @@
msgstr "firststrike"
#: data/units/Drake_Warden.cfg:4
-#, fuzzy
msgid "Drake Warden"
-msgstr "Drake Flare"
+msgstr "Drake Warden"
#: data/units/Drake_Warden.cfg:19
-#, fuzzy
msgid ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armor. The Wardens' weapon of choice is "
"the halberd, which they use to great effect."
msgstr ""
-"With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon some may think that these Drakes are disadvantaged, but "
-"they would be mistaken. To compensate they have become great craftsmen that "
-"can fabricate weapons with emerald edges, and wear heavy armour. The "
-"Slashers' weapon of choice is the halberd, which they use to great effect."
+" To compensate they have become great craftsmen that can fabricate weapons "
+"with emerald edges, and wear heavy armour. The Wardens' weapon of choice is "
+"the halberd, which they use to great effect."
#: data/units/Drake_Warrior.cfg:4
msgid "Drake Warrior"
@@ -5962,7 +5953,6 @@
msgstr "Goblin Spearman"
#: data/units/Goblin_Spearman.cfg:17
-#, fuzzy
msgid ""
"Goblins tend to try and make up for their general idiocy, frailty, and lack "
"of sophisticated weaponry by attempting to overwhelm their foes by sheer "
@@ -7232,7 +7222,6 @@
msgstr "Saurian Ambusher"
#: data/units/Saurian_Ambusher.cfg:18
-#, fuzzy
msgid ""
"Saurian Ambushers are highly skilled in the use of the spear. Despite their "
"lethargic cold blooded heritage, and their relative frailty, they are highly "
@@ -7984,7 +7973,6 @@
msgstr "White Mage"
#: data/units/White_Mage.cfg:26 data/units/White_Mage.cfg:97
-#, fuzzy
msgid ""
"White Mages are weak in combat, but expert in the ways of healing. Units "
"placed adjacent to a White Mage will heal as though they were resting in a "
@@ -9002,9 +8990,8 @@
msgstr "Choose host to connect to: "
#: src/multiplayer.cpp:123 src/multiplayer.cpp:160
-#, fuzzy
msgid "Connecting to Server..."
-msgstr "Connect to Server"
+msgstr "Connecting to Server..."
#: src/multiplayer.cpp:133
msgid "Connecting to remote host..."
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