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[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer scenarios.cf...
From: |
Bartek Waresiak |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer scenarios.cf... |
Date: |
Sat, 04 Jun 2005 16:32:28 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Bartek Waresiak <address@hidden> 05/06/04 20:32:25
Modified files:
data/scenarios/multiplayer: scenarios.cfg
Added files:
data/scenarios/multiplayer: 2p - Blitz.cfg 2p - Charge.cfg 2p -
Den of Onis.cfg 2p - Divide and
Conquer.cfg 2p - Hamlets.cfg 2p -
Hornshark Island.cfg 2p -
IcyWaters.cfg 2p - Meteor Lake.cfg
2p - Silverhead Crossing.cfg 2p -
Sullas Ruins.cfg 2p - Wesbowl.cfg 3p
- 1v1v1Hex.cfg 3p - Morituri.cfg 3p
- Triple Blitz.cfg 4p -
An_Island.cfg 4p -
CastleHoppingIsle.cfg 4p - Clash.cfg
4p - King of the Hill.cfg 4p -
Lagoon.cfg 4p - Siege Castles.cfg 4p
- The Valley of Death.cfg 4p - The
Wilderlands.cfg 5p -
battleworld.cfg~ 5p -
ForestOfFear.cfg 6p - Hexcake.cfg 7p
- battleworld.cfg
Log message:
Multiplayer maps files changes
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Blitz.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Charge.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Den.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Onis.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Divide.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/and.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Conquer.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hamlets.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hornshark.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Island.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/IcyWaters.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Meteor.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Lake.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Silverhead.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Crossing.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Sullas.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Ruins.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/2p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Wesbowl.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/1v1v1Hex.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Morituri.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/3p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Triple.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Blitz.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/An_Island.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Clash.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/King.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/the.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hill.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Lagoon.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Siege.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Castles.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/The.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Valley.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/of.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Death.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/The.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Wilderlands.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/5p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/battleworld.cfg~?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/5p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/6p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Hexcake.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/7p.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/-.diff?tr1=&tr2=&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/battleworld.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/scenarios.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/multiplayer/An_Island.cfg
diff -u wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.3
wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/An_Island.cfg:1.3 Wed Jan 12
06:04:04 2005
+++ wesnoth/data/scenarios/multiplayer/An_Island.cfg Tue Mar 22 23:43:40 2005
@@ -5,47 +5,7 @@
[multiplayer]
id=An_Island
name= _ "An Island"
- map_data="fffghhhfffgfgFFFHHmHgSgHHHHgHHmmHSgSSgHH
-fCCrggthfffVffgFggHFFFSgFFgggHmHVSSCCCSH
-fC1CrrggfgfwfffgggggFfFgFFVgggHHgSSr2CSF
-fgCgggrrggwwfgffffggfffhggggSSgggggrCggF
-fggfgffgrggffgffffwggghhgggSSSFggrrggSgH
-fffffftgrgfffffftggwgggggFFFgggggrVgSSgH
-fffgfrgrrrgfffffgffwwgtgggFggrrrrgrrgggg
-ffgrrgrfggrrfggggfwwwggggggggrwgggggrrgg
-fgrggwffftggrgggfffwgggfggggrggggSSFgVrg
-ftrrwwfffgggrvffggwgwgfgggvrrggggHFHggrg
-fffrggffgfffrgffgcwcwcgggrrggSSgHmHHggrg
-ffgrghgggffgrrgcccccccccw|ggSiSSghmwgrrg
-ffgrhhffggfggc\\cfcfcfccc|cgSSSggghwwrSS
-wwgrffffffgccccc\rfwwwwwc|ccgggggggggrSh
-wggrffwfffgccffggrggggggfrccwggfgtgfgrgm
-fggrgffgfgcccwwgtrhmmhtrrgcccgffgggggrgh
-fgrgvfgdgcccgwghhrhWmrrfgwwcccfwgggggrvg
-gCrCgggccccffggmmuWDWuhmgYwfccccgggggrgg
-gdrcgccccwwYfghmWWuuuWWmggwffgccccggCrCg
-cc|scsscwwwgghhmWDucuDWmhgfwfwgcssccw|cc
-ss|cssccwgwfghmmWWuuuWWmhhggwwgccsssc|ss
-cc|wccscwfwwgghmWuuDuuWmmhgYwwwcscccs|cc
-gCrCgcccgffwwghhmrWWWrhmmhggwfwccgdgcrdg
-ggrgggccccwfwYgghrhmmrhhhggfwccccgggCrCg
-dvrffgddccccfwwgrthgmgrrtgfccccgdghhgrgh
-ggrrfgggggccfwfgrggwgfgrgfcccggdgghfvrgh
-hmgrggfffgccccc/rfwwwwfrwcccdgdhghggrghm
-mhrgdgggfgggc//cwffgwff|cccgggghmhggrghh
-mgrtghhvggggrgccccfcccc|cwwgffthmmhhrvhh
-ggrwwhmggggvrrddcccccccrggggfhmmmmmhrrgf
-fgrgwffgddgggrggdgcgwgghrvggfhhmmhtggrgf
-fgrgftfgdggrrgfffgghghhhrrwrghhmhhwwgrgg
-ggrrgggrgrrggggtfggfghmmggrgrrhgggwrrhgg
-hhddrrrgrggddgghgggwfghhhgghggrrgrrthmhh
-mhdggrgfgfggghhmhhwwwgtgghghhggwrrggfhmm
-hggrrgggffgggdhmmhgwwgghhmhhgfwwhhrrhgmh
-gCCrgdgtwgggddhmmhfgggghhmmmffwhhvgCrCgh
-gC3CddhhggdgghhhhggggggghmmmhhhmmggC4Cgh
-ddCgghmmgggwgghghdggffgghhmmmhmmhwggCggm
-ddghhmmmhhvwwwggdddgfffggghhhgmmhmwmgmhm
-"
+ map_data="{maps/multiplayer/An_Island}"
description= _ "A 4 player map that is suitable for individual or team
play, victory rests of dominating the centre island. North-West: Forest
dominated area, North-East: Mixed snow plains, South-West: Mixed desert plains,
South-East: Mountain dominated area."
Index: wesnoth/data/scenarios/multiplayer/Blitz.cfg
diff -u wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1
wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1 Fri Oct 1 17:49:27 2004
+++ wesnoth/data/scenarios/multiplayer/Blitz.cfg Sun Oct 31 03:08:33 2004
@@ -6,6 +6,7 @@
id=multiplayer_Blitz
name= _ "Blitz"
map_data="{maps/multiplayer/Blitz}"
+ description= _ "A duel map for super fast play. Recommended setting of
2g per village."
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/Blitz.cfg
diff -u wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1
wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Blitz.cfg:1.1 Fri Oct 1 17:49:27 2004
+++ wesnoth/data/scenarios/multiplayer/Blitz.cfg Sun Oct 31 03:08:33 2004
@@ -6,6 +6,7 @@
id=multiplayer_Blitz
name= _ "Blitz"
map_data="{maps/multiplayer/Blitz}"
+ description= _ "A duel map for super fast play. Recommended setting of
2g per village."
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg
diff -u wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.3
wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg:1.3 Sun Oct
31 03:08:33 2004
+++ wesnoth/data/scenarios/multiplayer/CastleHoppingIsle.cfg Wed Nov 17
00:23:19 2004
@@ -8,7 +8,7 @@
id=multiplayer_castles
name= _ "Castle Hopping Isle"
map_data="{maps/multiplayer/CastleHoppingIsle}"
- description= _ "Many closely placed and strategically located castles.
Small map for fast play. Recommended setting of 2 gold per village."
+ description= _ "Many closely placed and strategically located castles.
Small map for fast play. Recommended setting of 2 gold per village, and players
1, 3 vs players 2, 4 for 2v2."
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/Clash.cfg
diff -u wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1
wesnoth/data/scenarios/multiplayer/Clash.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1 Tue Mar 22 23:43:40 2005
+++ wesnoth/data/scenarios/multiplayer/Clash.cfg Wed Apr 13 11:55:33 2005
@@ -2,7 +2,7 @@
id=multiplayer_clash
name= _ "Clash"
map_data="{maps/multiplayer/Clash}"
- description= _ "Small map for 2v2. Teams should be player 1 and 3, vs
player 2 and 4. Recommended setting of 2 gold per village."
+ description= _ "Small map for 2v2. Teams should be player 1 and 3, vs
player 2 and 4. Recommended setting of 2 gold per village."
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg
diff -u wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.3
wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg:1.3 Sun Aug 8
00:40:41 2004
+++ wesnoth/data/scenarios/multiplayer/ForestOfFear.cfg Sun Aug 22 17:46:12 2004
@@ -1,7 +1,7 @@
[multiplayer]
id=forest_fear
name= _ "Forest of Fear"
- map_data="{maps/Multiplayer/ForestofFear}"
+ map_data="{maps/multiplayer/ForestofFear}"
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/Wesbowl.cfg
diff -u wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.10
wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.11
--- wesnoth/data/scenarios/multiplayer/Wesbowl.cfg:1.10 Thu Nov 25 05:10:21 2004
+++ wesnoth/data/scenarios/multiplayer/Wesbowl.cfg Wed Feb 16 01:02:03 2005
@@ -63,11 +63,11 @@
#enddef
#define WESBOWL_SIDE_DEFS SIDE FACING X
- {WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish
Marksman,Elvish Druid,Elvish Sorceress,Elvish Marshal,Elvish Champion,Elvish
Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress) {SIDE} {FACING}
{X} Merman (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish Archer)
Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
- {WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish
Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior) {SIDE} {FACING} {X}
Naga (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer) (Goblin
Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider) (Wolf
Rider)}
+ {WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish
Marksman,Elvish Druid,Elvish Sorceress,Elvish Marshal,Elvish Champion,Elvish
Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress) {SIDE} {FACING}
{X} (Merman Fighter) (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish
Archer) Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
+ {WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish
Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior) {SIDE} {FACING} {X}
(Naga Fighter) (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer)
(Goblin Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider)
(Wolf Rider)}
{WESBOWL_SIDE (Necromancer,Revenant,Bone Shooter,Lich,Soul Shooter)
{SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton
Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
{WESBOWL_SIDE (Dwarvish Steelclad,Dwarvish Stalwart,Dwarvish
Thunderguard,Rogue,Trapper,Bandit,Dwarvish Lord,Dwarvish Sentinel,Dwarvish
Dragonguard,Assassin) {SIDE} {FACING} {X} Poacher (Dwarvish Fighter) (Dwarvish
Fighter) (Dwarvish Thunderer) (Dwarvish Thunderer) Footpad Footpad Thief Thief
(Gryphon Rider) (Gryphon Rider)}
- {WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Shock
Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halbardier,Iron
Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X}
Naga Spearman Spearman Fencer Fencer Horseman Horseman (Heavy Infantryman)
(Heavy Infantryman) Cavalryman Cavalryman}
+ {WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Shock
Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halbardier,Iron
Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X}
(Naga Fighter) Spearman Spearman Fencer Fencer Horseman Horseman (Heavy
Infantryman) (Heavy Infantryman) Cavalryman Cavalryman}
{WESBOWL_SIDE (Drake Flare,Fire Drake,Drake Slasher,Drake
Gladiator,Drake Warrior,Saurian Soothsayer,Saurian Icecaster,Drake
Flameheart,Inferno Drake) {SIDE} {FACING} {X} (Saurian Tribalist) (Drake
Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Saurian Skirmisher)
(Saurian Skirmisher) (Drake Clasher) (Drake Clasher) (Drake Glider) (Drake
Glider)}
#enddef
Index: wesnoth/data/scenarios/multiplayer/battleworld.cfg
diff -u wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.3
wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/battleworld.cfg:1.3 Sun Aug 8
00:40:41 2004
+++ wesnoth/data/scenarios/multiplayer/battleworld.cfg Sun Aug 22 17:46:12 2004
@@ -5,7 +5,7 @@
[multiplayer]
id=multiplayer_battleworld
name= _ "Battle World"
- map_data="{maps/Multiplayer/BattleWorld}"
+ map_data="{maps/multiplayer/BattleWorld}"
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/scenarios.cfg
diff -u wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.11
wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.12
--- wesnoth/data/scenarios/multiplayer/scenarios.cfg:1.11 Sat Jun 4
11:08:23 2005
+++ wesnoth/data/scenarios/multiplayer/scenarios.cfg Sat Jun 4 20:32:25 2005
@@ -1,6 +1,6 @@
[multiplayer]
id=multiplayer_test
- name= _ "Across The River"
+ name= _ "2p - Across The River"
description= _ "This map is a convenient way to do some testing with two
factions, as it is pretty well balanced towards both sides.
You can use it AI vs AI to see how well a faction fares against another."
map_data="ffffffffffffffgggggggggggggggggggggggg
@@ -104,499 +104,3 @@
[/event]
[/multiplayer]
-
-[multiplayer]
- id=multiplayer3
- name= _ "The Valley of Death"
- map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=4
- enemy=1,2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-
-
-[multiplayer]
- id=multiplayer_kingofthehill
- name= _ "King of the Hill"
- map_data="{maps/multiplayer/King_of_the_Hill}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3,4,
- canrecruit=1
- controller=human
- [/side]
- [side]
- side=2
- enemy=1,3,4,
- canrecruit=1
- controller=human
- [/side]
- [side]
- side=3
- enemy=1,2,4,
- canrecruit=1
- controller=human
- [/side]
- [side]
- side=4
- enemy=1,2,3,
- canrecruit=1
- controller=human
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerDivideandConquer
- name= _ "2p - Divide and Conquer"
- description= _ "This small duel map divides the field of battle into
three segments. Recommended settings of 2G per village."
-
- map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerSilverheadCrossing
- name= _ "2p - Silverhead Crossing"
- description= _ "Players must traverse all manner of terrain in pursuit
of victory on this multi-fronted duel map. Recommended settings of 2G per
village."
- map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerMeteorLake
- name= _ "2p - Meteor Lake"
- description= _ "Long ago, a great meteor fell from the heavens, leaving
its mark on this coniferous region. Recommended settings of 2G per village."
- map_data="{maps/multiplayer/2p_Meteor_Lake}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerDenofOnis
- name= _ "2p - Den of Onis"
- description= _ "Danger lurks around every corner in this underground
battlefield, a duel map where force and subterfuge meet. Recommended settings
of 2G per village."
- map_data="{maps/multiplayer/2p_Den_of_Onis}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerHamlets
- name= _ "2p - Hamlets"
- description= _ "Warfare transforms the simple farms and villages of a
peaceful region into a subtly parceled battlefield. Recommended settings of 2G
per village."
- map_data="{maps/multiplayer/2p_Hamlets}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerHornsharkIsland
- name= _ "2p - Hornshark Island"
- description= _ "Players must navigate the dispersive terrain of this
small but topographically dense island. Recommended settings of 2G per village."
- map_data="{maps/multiplayer/2p_Hornshark_Island}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerSullasRuins
- name= _ "2p - Sullas Ruins"
- description= _ "Flooded by the seas and battered by the winter
elements, only ruins, water and ice now remain in the shadow of this once
mighty empire. Recommended settings of 2G per village."
- map_data="{maps/multiplayer/2p_Sullas_Ruins}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayer1v1v1Hex
- name= _ "3p - 1v1v1Hex"
- description= _ "Three players do battle in this small, enclosed region.
Recommended settings of 2G per village."
- map_data="{maps/multiplayer/3p_1v1v1Hex}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerLagoon
- name= _ "4p - Lagoon"
- description= _ "Four factions contend for dominance over this watery
settlement. Recommended settings of 1G per village."
- map_data="{maps/multiplayer/4p_Lagoon}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=4
- enemy=1,2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayerTheWilderlands
- name= _ "4p - The Wilderlands"
- description= _ "A vast region of wild, untamed wilderness, its terrain
dotted with forests, caves, rivers, and the ruins of ancient fortresses.
Recommended settings of 1G per village."
- map_data="{maps/multiplayer/4p_The_Wilderlands}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2,4
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=4
- enemy=1,2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayer3pMorituri
- name= _ "3p - Morituri"
- description= _ "Only one faction will emerge victorious from this
tightly bordered three-player map. Recommended settings of 2G per village."
- map_data="{maps/multiplayer/3p_Morituri}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-[multiplayer]
- id=multiplayer3pTripleBlitz
- name= _ "3p - Triple Blitz"
- description= _ "Three players come head to head on this water-cut
battlefield. Recommended settings of 2G per village."
- map_data="{maps/multiplayer/3p_Triple_Blitz}"
- turns=90
-
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
-
- [side]
- side=1
- enemy=2,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=2
- enemy=1,3
- canrecruit=1
- controller=human
- gold=100
- [/side]
- [side]
- side=3
- enemy=1,2
- canrecruit=1
- controller=human
- gold=100
- [/side]
-[/multiplayer]
-
-
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