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[Wesnoth-cvs-commits] wesnoth/data game.cfg units.cfg
From: |
Yann Dirson |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data game.cfg units.cfg |
Date: |
Sat, 11 Jun 2005 08:41:29 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <address@hidden> 05/06/11 12:41:29
Modified files:
data : game.cfg
Added files:
data : units.cfg
Log message:
moved unit-related definitions from game.cfg to new units.cfg to make
game.cfg more humanly sized, and provide a base for simpler changes in the
game-loading area
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.163&tr2=1.164&r1=text&r2=text
Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.163 wesnoth/data/game.cfg:1.164
--- wesnoth/data/game.cfg:1.163 Sat Jun 11 02:41:38 2005
+++ wesnoth/data/game.cfg Sat Jun 11 12:41:29 2005
@@ -480,1231 +480,7 @@
[/hotkey]
#endif
-# a special macro to define slightly less nimble elves such
-# as fighters, who don't do quite so well in forest
-#define LESS_NIMBLE_ELF
- [defense]
- forest=40
- [/defense]
-#enddef
-
-[+units]
- {units}
- {~units}
-
- #traits that are common to all races and units
- {TRAIT_STRONG}
- {TRAIT_QUICK}
- {TRAIT_INTELLIGENT}
- {TRAIT_RESILIENT}
-
- [race]
- name=elf
- num_traits=2
- markov_chain_size=2
- {ELVISH_NAMES}
-
- {TRAIT_DEXTROUS}
- [/race]
- [race]
- name=wose
- num_traits=0
- markov_chain_size=3
- {WOSE_NAMES}
- [/race]
- [race]
- name=human
- num_traits=2
- {HUMAN_NAMES}
- [/race]
- [race]
- name=dwarf
- num_traits=2
- {DWARVISH_NAMES}
- [/race]
- [race]
- name=orc
- num_traits=2
- {ORCISH_NAMES}
- [/race]
- [race]
- name=goblin
- num_traits=2
- {ORCISH_NAMES}
- [/race]
- [race]
- name=undead
- not_living=yes
- num_traits=1
- ignore_global_traits=yes
- {TRAIT_UNDEAD}
- [/race]
- [race]
- name=ogre
- num_traits=2
- {OGRE_NAMES}
- [/race]
- [race]
- name=merman
- num_traits=2
- {MERMAN_NAMES}
- [/race]
- [race]
- name=naga
- num_traits=2
- {NAGA_NAMES}
- [/race]
- [race]
- name=monster
- num_traits=0
- [/race]
- [race]
- name=troll
- num_traits=2
- ignore_global_traits=yes
- {TRAIT_STRONG}
- {TRAIT_QUICK}
- {TRAIT_RESILIENT}
- {TROLL_NAMES}
- [/race]
- [race]
- name=drake
- num_traits=2
- {DRAKE_NAMES}
- [/race]
- [race]
- name=lizard
- num_traits=2
- #Tentative list of fricative heavy lizard names
- {LIZARD_NAMES}
- [/race]
-
- [movetype]
- name=smallfoot
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=3
- grassland=1
- sand=2
- forest=2
- hills=2
- mountains=3
- village=1
- castle=1
- cave=2
- tundra=3
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=80
- grassland=60
- sand=70
- forest=50
- hills=50
- mountains=40
- village=40
- castle=40
- cave=60
- tundra=80
- cavewall=10
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=orcishfoot
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=3
- grassland=1
- sand=2
- forest=2
- hills=1
- mountains=2
- village=1
- castle=1
- cave=2
- tundra=3
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=70
- grassland=60
- sand=70
- forest=50
- hills=50
- mountains=40
- village=40
- castle=40
- cave=60
- tundra=80
- cavewall=10
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=largefoot
- [movement_costs]
- deep_water=100
- shallow_water=2
- swamp_water=2
- grassland=1
- sand=2
- forest=2
- hills=1
- mountains=2
- village=1
- castle=1
- cave=1
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=80
- grassland=70
- sand=70
- forest=60
- hills=50
- mountains=40
- village=60
- castle=60
- cave=60
- tundra=80
- [/defense]
-
- [resistance]
- blade=80
- pierce=80
- impact=100
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=armoredfoot
- [movement_costs]
- deep_water=100
- shallow_water=4
- swamp_water=4
- grassland=1
- sand=2
- forest=2
- hills=3
- mountains=100
- village=1
- castle=1
- cave=2
- canyon=100
- cavewall=100
- tundra=4
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=90
- swamp_water=90
- grassland=70
- sand=80
- forest=60
- hills=60
- mountains=80
- village=60
- castle=50
- cave=60
- tundra=80
- [/defense]
-
- [resistance]
- blade=50
- pierce=60
- impact=70
- fire=110
- cold=120
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=elusivefoot
- [movement_costs]
- deep_water=100
- shallow_water=2
- swamp_water=2
- grassland=1
- sand=2
- forest=2
- hills=2
- mountains=3
- village=1
- castle=1
- cave=2
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=70
- shallow_water=60
- swamp_water=60
- grassland=40
- sand=60
- forest=30
- hills=30
- mountains=30
- village=30
- castle=30
- cave=50
- tundra=60
- [/defense]
-
- [resistance]
- blade=130
- pierce=120
- impact=120
- fire=100
- cold=100
- holy=80
- [/resistance]
-
- [/movetype]
-
- [movetype]
- name=mounted
- [movement_costs]
- deep_water=100
- shallow_water=4
- swamp_water=4
- grassland=1
- sand=2
- forest=3
- hills=2
- mountains=100
- village=1
- castle=1
- cave=4
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=80
- grassland=60
- sand=70
- forest=70
- hills=60
- mountains=80
- village=60
- castle=60
- cave=80
- tundra=70
- [/defense]
-
- [resistance]
- blade=80
- pierce=120
- impact=70
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=woodland
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=2
- grassland=1
- sand=2
- forest=1
- hills=2
- mountains=3
- village=1
- castle=1
- cave=3
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=60
- grassland=60
- sand=70
- forest=30
- hills=50
- mountains=40
- village=40
- castle=40
- cave=70
- tundra=70
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=woodlandfloat
- flies=true
- [movement_costs]
- deep_water=2
- shallow_water=1
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=2
- village=1
- castle=1
- tundra=2
- cave=2
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=70
- shallow_water=60
- swamp_water=60
- grassland=50
- sand=60
- forest=30
- hills=50
- mountains=40
- village=40
- castle=40
- tundra=60
- cave=70
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=110
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=treefolk
- [movement_costs]
- deep_water=100
- shallow_water=2
- swamp_water=2
- grassland=1
- sand=2
- forest=1
- hills=2
- mountains=3
- village=1
- castle=1
- cave=3
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=90
- shallow_water=80
- swamp_water=70
- grassland=80
- sand=80
- forest=60
- hills=70
- mountains=70
- village=80
- castle=80
- cave=80
- tundra=80
- [/defense]
-
- [resistance]
- blade=100
- pierce=40
- impact=60
- fire=150
- cold=80
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=fly
- flies=true
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- cave=2
- canyon=1
- cavewall=100
- tundra=1
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=50
- swamp_water=50
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
- tundra=50
- canyon=50
- cave=80
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=120
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=deepsea
- [movement_costs]
- deep_water=1
- shallow_water=2
- swamp_water=2
- grassland=4
- sand=4
- forest=5
- hills=5
- mountains=100
- village=2
- castle=1
- cave=3
- tundra=2
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=40
- shallow_water=50
- swamp_water=40
- grassland=70
- sand=70
- forest=70
- hills=70
- mountains=80
- village=70
- castle=70
- tundra=70
- cave=80
- [/defense]
-
- [resistance]
- blade=80
- pierce=100
- impact=70
- fire=100
- cold=40
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=swimmer
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=1
- grassland=2
- sand=2
- forest=5
- hills=5
- mountains=100
- village=1
- castle=1
- cave=3
- tundra=2
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=40
- swamp_water=40
- grassland=70
- sand=70
- forest=70
- hills=70
- mountains=80
- village=60
- castle=60
- tundra=70
- cave=80
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=40
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=naga
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=1
- grassland=2
- sand=1
- forest=3
- hills=3
- mountains=5
- village=1
- castle=2
- cave=1
- tundra=2
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=40
- swamp_water=40
- grassland=70
- sand=60
- forest=70
- hills=60
- mountains=70
- village=60
- castle=50
- tundra=70
- cave=80
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=120
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=float
- flies=true
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=2
- grassland=200
- sand=200
- forest=200
- hills=200
- mountains=200
- village=200
- castle=200
- tundra=200
- cave=200
- canyon=200
- cavewall=200
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=50
- swamp_water=60
- grassland=0
- sand=0
- forest=0
- hills=0
- mountains=0
- village=0
- castle=0
- tundra=0
- cave=0
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=110
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=mountainfoot
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=3
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- tundra=2
- cave=1
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=80
- grassland=70
- sand=70
- forest=70
- hills=40
- mountains=30
- village=50
- tundra=60
- castle=40
- cave=50
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=dwarvishfoot
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=3
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- tundra=2
- cave=1
- canyon=100
- cavewall=100
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=80
- grassland=70
- sand=70
- forest=70
- hills=40
- mountains=30
- village=50
- tundra=60
- castle=40
- cave=50
- [/defense]
-
- [resistance]
- blade=70
- pierce=80
- impact=80
- fire=90
- cold=80
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=undeadfoot
- [movement_costs]
- deep_water=4
- shallow_water=3
- swamp_water=2
- grassland=1
- sand=2
- forest=2
- hills=3
- mountains=4
- village=1
- castle=1
- cave=2
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=90
- shallow_water=80
- swamp_water=70
- grassland=60
- sand=70
- forest=50
- hills=50
- mountains=40
- village=40
- castle=40
- cave=60
- canyon=80
- tundra=60
- [/defense]
-
- [resistance]
- blade=90
- pierce=70
- impact=110
- fire=120
- cold=40
- holy=200
- [/resistance]
- [/movetype]
-
- [movetype]
- name=undeadfly
- flies=true
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- cave=1
- canyon=1
- cavewall=100
- tundra=1
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=50
- swamp_water=50
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
- cave=60
- canyon=50
- tundra=50
- [/defense]
-
- [resistance]
- blade=100
- pierce=100
- impact=100
- fire=120
- cold=40
- holy=200
- [/resistance]
- [/movetype]
-
- [movetype]
- name=undeadspirit
- flies=true
- [movement_costs]
- deep_water=4
- shallow_water=3
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- cave=1
- canyon=1
- cavewall=100
- tundra=1
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=50
- swamp_water=50
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
- cave=60
- canyon=50
- tundra=50
- [/defense]
-
- [resistance]
- blade=40
- pierce=40
- impact=40
- fire=100
- cold=30
- holy=150
- [/resistance]
- [/movetype]
-
- [movetype]
- name=spirit
- flies=true
- [movement_costs]
- deep_water=4
- shallow_water=3
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- cave=1
- canyon=1
- cavewall=100
- tundra=1
- [/movement_costs]
-
- [defense]
- deep_water=50
- shallow_water=50
- swamp_water=50
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
- cave=60
- canyon=50
- tundra=50
- [/defense]
-
- [resistance]
- blade=40
- pierce=40
- impact=40
- fire=100
- cold=30
- holy=100
- [/resistance]
- [/movetype]
-
- [movetype]
- name=lizard
- flies=false
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=1
- grassland=1
- sand=1
- forest=2
- hills=1
- mountains=2
- village=1
- castle=1
- cave=1
- canyon=100
- cavewall=100
- tundra=4
- [/movement_costs]
-
- [defense]
- deep_water=100
- shallow_water=60
- swamp_water=40
- grassland=60
- sand=40
- forest=40
- hills=40
- mountains=40
- village=50
- castle=40
- cave=40
- tundra=70
- [/defense]
-
- [resistance]
- blade=100
- pierce=90
- impact=100
- fire=110
- cold=120
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=none
- flies=false
- [movement_costs]
- deep_water=200
- shallow_water=200
- swamp_water=200
- grassland=200
- sand=200
- forest=200
- hills=200
- mountains=200
- village=200
- castle=200
- tundra=200
- cave=200
- canyon=200
- cavewall=200
- [/movement_costs]
-
- [defense]
- deep_water=200
- shallow_water=200
- swamp_water=200
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
- tundra=50
- cave=50
- [/defense]
-
- [resistance]
- blade=80
- pierce=80
- impact=120
- fire=120
- cold=100
- holy=100
- [/resistance]
-
- [/movetype]
-
- [movetype]
- name=scuttlefoot
- flies=false
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=2
- grassland=1
- sand=2
- forest=2
- hills=3
- mountains=4
- village=1
- castle=1
- cave=2
- canyon=100
- cavewall=100
- tundra=2
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=70
- swamp_water=60
- grassland=60
- sand=60
- forest=50
- hills=50
- mountains=40
- village=40
- castle=40
- cave=60
- tundra=60
- [/defense]
-
- [resistance]
- blade=90
- pierce=90
- impact=30
- fire=200
- cold=120
- holy=100
- [/resistance]
- [/movetype]
-
- [movetype]
- name=drakefly
- flies=true
- # Drakes are huge (easy targets) flying beasts, but are different
- # from the classical flying unit: to fight they have to land
- # They love caves and mountains, and above all: warmth
- [movement_costs]
- deep_water=1
- shallow_water=1
- swamp_water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=1
- village=1
- castle=1
- cave=1
- canyon=1
- cavewall=100
- tundra=1
- [/movement_costs]
-
- [defense]
- deep_water=80
- shallow_water=80
- swamp_water=70
- grassland=70
- sand=60
- forest=60
- hills=60
- mountains=60
- village=60
- castle=60
- cave=60
- canyon=60
- tundra=70
- [/defense]
-
- [resistance]
- blade=90
- pierce=110
- impact=80
- fire=50
- cold=150
- holy=80
- [/resistance]
- [/movetype]
-
- [movetype]
- name=drakefoot
- # These Drakes wear heavy armor - they don't fly
- # But the armor makes them a good bit tougher
- # Do a bit worse in Swamps as they can't hop to dry spots
- [movement_costs]
- deep_water=100
- shallow_water=3
- swamp_water=3
- grassland=1
- sand=1
- forest=2
- hills=1
- mountains=1
- village=1
- castle=1
- cave=1
- canyon=100
- cavewall=100
- tundra=3
- [/movement_costs]
-
- [defense]
- deep_water=90
- shallow_water=80
- swamp_water=80
- grassland=70
- sand=60
- forest=60
- hills=60
- mountains=60
- village=60
- castle=60
- cave=60
- tundra=80
- [/defense]
-
- [resistance]
- blade=80
- pierce=100
- impact=70
- fire=50
- cold=150
- holy=80
- [/resistance]
- [/movetype]
-[/units]
+{units.cfg}
#ifdef TUTORIAL
{scenarios/tutorial}
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- [Wesnoth-cvs-commits] wesnoth/data game.cfg units.cfg,
Yann Dirson <=