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[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai...
From: |
Hogne Håskjold |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai... |
Date: |
Tue, 28 Jun 2005 12:51:03 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Hogne HÃ¥skjold <address@hidden> 05/06/28 16:51:03
Modified files:
data : terrain-graphics.cfg
images/terrain : snow-forest.png snow-forest2.png
snow-forest3.png
Removed files:
images/terrain : snow-forest-ctrans-n-ne.png
snow-forest-ctrans-n.png
snow-forest-ctrans-ne.png
snow-forest-ctrans-nw-n-ne.png
snow-forest-ctrans-nw-n.png
snow-forest-ctrans-nw-ne.png
snow-forest-ctrans-nw.png snow-forest-n-ne.png
snow-forest-n.png snow-forest-ne.png
snow-forest-nw-n-ne.png snow-forest-nw.png
snow-forest-s-sw.png snow-forest-s.png
snow-forest-se-s-sw.png snow-forest-se-s.png
snow-forest-se.png snow-forest-sw.png
Log message:
New multihex snow forest
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.65&tr2=1.66&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/snow-forest.png.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/snow-forest2.png.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/snow-forest3.png.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.65
wesnoth/data/terrain-graphics.cfg:1.66
--- wesnoth/data/terrain-graphics.cfg:1.65 Tue Jun 28 16:34:08 2005
+++ wesnoth/data/terrain-graphics.cfg Tue Jun 28 16:51:01 2005
@@ -15,7 +15,7 @@
#-----------------------------------------------------------------
# Forest<->Castle|Encampment special cases
#-----------------------------------------------------------------
-#define FORESTADJCASTLEA ID PROB TILE
+#define FORESTADJCASTLEA FID ID PROB TILE
[terrain_graphics]
map="
1
@@ -31,7 +31,7 @@
[tile]
pos=2
- type=f
+ type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@@ -49,9 +49,10 @@
[/terrain_graphics]
#enddef
-{FORESTADJCASTLEA Cn 100 forest-castle}
+{FORESTADJCASTLEA f Cn 100 forest-castle}
+{FORESTADJCASTLEA F Cn 100 snow-forest-castle}
-#define FORESTADJCASTLES ID PROB TILE
+#define FORESTADJCASTLES FID ID PROB TILE
[terrain_graphics]
map="
1
@@ -67,7 +68,7 @@
[tile]
pos=2
- type=f
+ type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@@ -85,9 +86,10 @@
[/terrain_graphics]
#enddef
-{FORESTADJCASTLES Cn 100 forest-castle}
+{FORESTADJCASTLES f Cn 100 forest-castle}
+{FORESTADJCASTLES F Cn 100 snow-forest-castle}
-#define FORESTADJCASTLEO ID PROB TILE
+#define FORESTADJCASTLEO FID ID PROB TILE
[terrain_graphics]
map="
1
@@ -103,7 +105,7 @@
[tile]
pos=2
- type=f
+ type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@@ -121,9 +123,10 @@
[/terrain_graphics]
#enddef
-{FORESTADJCASTLEO Cn 100 forest-castle}
+{FORESTADJCASTLEO f Cn 100 forest-castle}
+{FORESTADJCASTLEO F Cn 100 snow-forest-castle}
-#define FORESTADJCASTLE ID PROB TILE
+#define FORESTADJCASTLE FID ID PROB TILE
[terrain_graphics]
map="
1
@@ -139,7 +142,7 @@
[tile]
pos=2
- type=f
+ type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@@ -157,13 +160,14 @@
[/terrain_graphics]
#enddef
-{FORESTADJCASTLE Cnv 100 forest-castle}
+{FORESTADJCASTLE f Cnv 100 forest-castle}
+{FORESTADJCASTLE F Cnv 100 snow-forest-castle}
#-----------------------------------------------------------------
# Use a Different forest tile when next to:
# Shallow and deep Water, mountain, desert hill & mountain, swamp
#-----------------------------------------------------------------
-#define FORESTADJ ID PROB TILE
+#define FORESTADJ FID ID PROB TILE
[terrain_graphics]
map="
1
@@ -179,7 +183,7 @@
[tile]
pos=2
- type=f
+ type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@@ -197,10 +201,12 @@
[/terrain_graphics]
#enddef
-{FORESTADJ csmJMw 33 forest_small}
-{FORESTADJ csmJMw 25 forest3}
-{FORESTADJ csmJMw 10 forest4}
-{FORESTADJ csmJMw 100 forest2_small}
+{FORESTADJ f csmJMw 33 forest_small}
+{FORESTADJ f csmJMw 25 forest3}
+{FORESTADJ f csmJMw 10 forest4}
+{FORESTADJ f csmJMw 100 forest2_small}
+
+{FORESTADJ F csmJMw 100 snow-forest_small}
#Macro for Single Hex
#define SHEX TYPE FLAG PROB TILE
@@ -235,6 +241,12 @@
{SHEX f overlay 10 forest4}
{SHEX f overlay 100 forest2}
+#Single hex normal snow forest tiles
+{SHEX F overlay 25 snow-forest2}
+{SHEX F overlay 25 snow-forest3}
+{SHEX F overlay 25 snow-forest4}
+{SHEX F overlay 100 snow-forest}
+
#Multi-hex: shadow for desert village
[terrain_graphics]
map="
@@ -276,19 +288,19 @@
# Castle-specific transitions. Those are placed before base terrains, as they
# override the normal base terrain.
-{CASTLE_TRANSITION CK f forest-ctrans}
-{CASTLE_TRANSITION CK F snow-forest-ctrans}
+#{CASTLE_TRANSITION CK f forest-ctrans}
+#{CASTLE_TRANSITION CK F snow-forest-ctrans}
{CASTLE_TRANSITION CK T tropical-forest-ctrans}
#Special cases for encampment (nw, nw-n-ne and ne)
-{CASTLE_TRANSITION nK f forest-etrans}
-{CASTLE_TRANSITION nK F snow-forest-ctrans}
+#{CASTLE_TRANSITION nK f forest-etrans}
+#{CASTLE_TRANSITION nK F snow-forest-ctrans}
{CASTLE_TRANSITION nK T tropical-forest-ctrans}
#On the rest fall back on forest-castle
{CASTLE_TRANSITION nK f forest-ctrans}
#added ruins
-{CASTLE_TRANSITION NK f forest-ctrans}
-{CASTLE_TRANSITION QK f forest-ctrans}
-{CASTLE_TRANSITION qK f forest-ctrans}
+#{CASTLE_TRANSITION NK f forest-ctrans}
+#{CASTLE_TRANSITION QK f forest-ctrans}
+#{CASTLE_TRANSITION qK f forest-ctrans}
#
# Attachs graphics to each known terrain types
@@ -324,9 +336,9 @@
{TERRAIN_BASE_PROB SF snow2 30}
{TERRAIN_BASE_PROB SF snow3 30}
{TERRAIN_BASE SF snow}
-{TERRAIN_BASE_PROB_OV F snow-forest2 30}
-{TERRAIN_BASE_PROB_OV F snow-forest3 30}
-{TERRAIN_BASE_OV F snow-forest}
+#{TERRAIN_BASE_PROB_OV F snow-forest2 30}
+#{TERRAIN_BASE_PROB_OV F snow-forest3 30}
+#{TERRAIN_BASE_OV F snow-forest}
{TERRAIN_BASE_PROB g grassland-rocks1 2}
{TERRAIN_BASE_PROB g grassland-rocks2 2}
{TERRAIN_BASE_PROB g grassland-flowers1 3}
@@ -680,7 +692,7 @@
# {TERRAIN_ADJACENT_OV -78 F !F snow-forest}
#added ruins
{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
-{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
+#{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
#{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
{TERRAIN_ADJACENT -174 mHhfF N grassland}
{TERRAIN_ADJACENT -175 M !M desert-mountains}
Index: wesnoth/images/terrain/snow-forest.png
Index: wesnoth/images/terrain/snow-forest2.png
Index: wesnoth/images/terrain/snow-forest3.png