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[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Outrider.cfg Elvish_R...
From: |
Francisco Muñoz |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Outrider.cfg Elvish_R... |
Date: |
Tue, 28 Jun 2005 20:20:20 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Francisco Muñoz <address@hidden> 05/06/29 00:20:20
Modified files:
data/units : Elvish_Outrider.cfg Elvish_Rider.cfg
Elvish_Scout.cfg Giant_Mudcrawler.cfg
Mudcrawler.cfg
Log message:
Fixed some "undead variation" problems.
Elvish mounted units get mounted undeads, mudcrawlers dont get undead
form.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Scout.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Mudcrawler.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mudcrawler.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.21
wesnoth/data/units/Elvish_Outrider.cfg:1.22
--- wesnoth/data/units/Elvish_Outrider.cfg:1.21 Sun Jun 19 10:48:27 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg Wed Jun 29 00:20:20 2005
@@ -13,6 +13,7 @@
alignment=neutral
advanceto=null
cost=36
+undead_variation=mounted
usage=scout
[defense]
forest=40
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.8
wesnoth/data/units/Elvish_Rider.cfg:1.9
--- wesnoth/data/units/Elvish_Rider.cfg:1.8 Sat Apr 16 11:35:01 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Wed Jun 29 00:20:20 2005
@@ -13,6 +13,7 @@
alignment=neutral
advanceto=Elvish Outrider
cost=28
+undead_variation=mounted
usage=scout
#mostly like a foot Elf, but they
#aren't good at defending in villages
Index: wesnoth/data/units/Elvish_Scout.cfg
diff -u wesnoth/data/units/Elvish_Scout.cfg:1.17
wesnoth/data/units/Elvish_Scout.cfg:1.18
--- wesnoth/data/units/Elvish_Scout.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Scout.cfg Wed Jun 29 00:20:20 2005
@@ -25,6 +25,7 @@
alignment=neutral
advanceto=Elvish Rider
cost=18
+undead_variation=mounted
usage=scout
unit_description= _ "Elvish Scouts move swiftly through forest and grassland
alike. Their skill on horseback is virtually unmatched, although they do lack
power in combat."
get_hit_sound=groan.wav
Index: wesnoth/data/units/Giant_Mudcrawler.cfg
diff -u wesnoth/data/units/Giant_Mudcrawler.cfg:1.9
wesnoth/data/units/Giant_Mudcrawler.cfg:1.10
--- wesnoth/data/units/Giant_Mudcrawler.cfg:1.9 Tue Jun 21 01:45:20 2005
+++ wesnoth/data/units/Giant_Mudcrawler.cfg Wed Jun 29 00:20:20 2005
@@ -15,6 +15,7 @@
cost=16
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and
are magical constructs of soil and water. They attack by belching lumps of mud
at their foes, or by slapping them with their fists."
get_hit_sound=ugg.wav
+undead_variation=null
usage=archer
[death]
[frame]
Index: wesnoth/data/units/Mudcrawler.cfg
diff -u wesnoth/data/units/Mudcrawler.cfg:1.10
wesnoth/data/units/Mudcrawler.cfg:1.11
--- wesnoth/data/units/Mudcrawler.cfg:1.10 Tue Jun 21 01:45:20 2005
+++ wesnoth/data/units/Mudcrawler.cfg Wed Jun 29 00:20:20 2005
@@ -13,9 +13,10 @@
alignment=neutral
advanceto=Giant Mudcrawler
cost=9
+undead_variation=null
+usage=archer
unit_description= _ "Mudcrawlers are magical constructs of soil and water.
They attack by belching lumps of mud at their foes."
get_hit_sound=ugg.wav
-usage=archer
[death]
[frame]
begin=0
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