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[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai...
From: |
Hogne Håskjold |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai... |
Date: |
Wed, 29 Jun 2005 15:43:24 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Hogne HÃ¥skjold <address@hidden> 05/06/29 19:43:24
Modified files:
data : terrain-graphics.cfg
images/terrain : village-human.png
Added files:
images/terrain : village-elven.png village-elven2.png
village-human2.png village-human3.png
Log message:
New villages
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.66&tr2=1.67&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-elven.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-elven2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human.png.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.66
wesnoth/data/terrain-graphics.cfg:1.67
--- wesnoth/data/terrain-graphics.cfg:1.66 Tue Jun 28 16:51:01 2005
+++ wesnoth/data/terrain-graphics.cfg Wed Jun 29 19:43:22 2005
@@ -160,8 +160,8 @@
[/terrain_graphics]
#enddef
-{FORESTADJCASTLE f Cnv 100 forest-castle}
-{FORESTADJCASTLE F Cnv 100 snow-forest-castle}
+{FORESTADJCASTLE f Cn 100 forest-castle}
+{FORESTADJCASTLE F Cn 100 snow-forest-castle}
#-----------------------------------------------------------------
# Use a Different forest tile when next to:
@@ -247,6 +247,25 @@
{SHEX F overlay 25 snow-forest4}
{SHEX F overlay 100 snow-forest}
+#Single hex human village (grassland)
+{SHEX v overlay 33 village-human}
+{SHEX v overlay 33 village-human2}
+{SHEX v overlay 100 village-human3}
+
+#Single hex human village (hills)
+{SHEX a overlay 33 village-human}
+{SHEX a overlay 33 village-human2}
+{SHEX a overlay 100 village-human3}
+
+#Single hex human village (mountains)
+{SHEX b overlay 33 village-human}
+{SHEX b overlay 33 village-human2}
+{SHEX b overlay 100 village-human3}
+
+#Single hex elven village
+{SHEX t overlay 50 village-elven}
+{SHEX t overlay 50 village-elven2}
+
#Multi-hex: shadow for desert village
[terrain_graphics]
map="
@@ -421,13 +440,13 @@
{BUILDING Y ({VIMG 36,40 village-swampwater })}
{BUILDING V ({VIMG 36,40 village-snow })}
{BUILDING Z ({VIMG 36,40 village-coast })}
-{BUILDING v ({VIMG 36,40 village-human })}
+#{BUILDING v ({VIMG 36,40 village-human })}
{BUILDING D ({VIMG 36,40 dwarven-village })}
-{BUILDING t ({VIMG_NIGHT 36,40 village
village-dusk,village-dusk2,village-dusk3,village-dusk4})}
+#{BUILDING t ({VIMG_NIGHT 36,40 village
village-dusk,village-dusk2,village-dusk3,village-dusk4})}
#temporary until graphics emerge
-{BUILDING a ({VIMG 36,40 village-human })}
+#{BUILDING a ({VIMG 36,40 village-human })}
{BUILDING A ({VIMG 36,40 village-snow })}
-{BUILDING b ({VIMG 36,40 village-human })}
+#{BUILDING b ({VIMG 36,40 village-human })}
{BUILDING B ({VIMG 36,40 village-desert })}
{BUILDING U ({VIMG 36,40 village-desert2 })}
{BUILDING L ({VIMG 36,40 village-tropical-forest })}
Index: wesnoth/images/terrain/village-human.png