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[Wesnoth-cvs-commits] wesnoth/data/units Battle_Princess.cfg Cockatri...


From: Nils Kneuper
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Battle_Princess.cfg Cockatri...
Date: Thu, 25 Aug 2005 08:33:42 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Nils Kneuper <address@hidden>   05/08/25 12:33:42

Modified files:
        data/units     : Battle_Princess.cfg Cockatrice.cfg 
                         Dark_Sorcerer.cfg Deathmaster.cfg 
                         Elvish_Marshal.cfg Lich.cfg Necromancer.cfg 
                         Noble_Commander.cfg Revenant.cfg Spectre.cfg 

Log message:
        Fixed some mistakes in the descriptions

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathmaster.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lich.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Noble_Commander.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Revenant.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spectre.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.26 
wesnoth/data/units/Battle_Princess.cfg:1.27
--- wesnoth/data/units/Battle_Princess.cfg:1.26 Thu Aug 18 16:19:21 2005
+++ wesnoth/data/units/Battle_Princess.cfg      Thu Aug 25 12:33:42 2005
@@ -52,7 +52,7 @@
 [variation]
 variation_name=scepter
 id=Battle Princess
-name= _ "Princess"
+name= _ "female^Battle Princess"
 race=human
 image="human-battleprincess.png"
 image_defensive="human-battleprincess-defend.png"
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.17 
wesnoth/data/units/Cockatrice.cfg:1.18
--- wesnoth/data/units/Cockatrice.cfg:1.17      Mon Aug  8 08:53:51 2005
+++ wesnoth/data/units/Cockatrice.cfg   Thu Aug 25 12:33:42 2005
@@ -14,7 +14,7 @@
 {AMLA_TOUGH 3}
 cost=25
 usage=fighter
-unit_description= _ "Sometimes known as 'basilisks,' these mystical creatures 
are said to be able to turn the living to stone. Needless to say, this makes 
them extremely dangerous."
+unit_description= _ "Sometimes known as 'basilisks', these mystical creatures 
are said to be able to turn the living to stone. Needless to say, this makes 
them extremely dangerous."
 get_hit_sound=hiss.wav
        [death]
                [frame]
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.14 
wesnoth/data/units/Dark_Sorcerer.cfg:1.15
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.14   Mon Aug  8 08:53:51 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Thu Aug 25 12:33:42 2005
@@ -14,11 +14,11 @@
 {AMLA_TOUGH 3}
 cost=60
 usage=mixed fighter
-unit_description= _ "The dread inspired by black magic comes chiefly from how 
little is known about it, to the common man. If immortality is truly what it 
grants, then the transformation to lichdom would seem something to be achieved 
as soon as possible, lest disease or infirmity claim the mage. Yet, on 
occasion, a dark sorceror has been seen who was quite aged, and yet clearly 
powerful enough to rival a lich.
+unit_description= _ "The dread inspired by black magic comes chiefly from how 
little is known about it, to the common man. If immortality is truly what it 
grants, then the transformation to lichdom would seem something to be achieved 
as soon as possible, lest disease or infirmity claim the mage. Yet, on 
occasion, a dark sorcerer has been seen who was quite aged, and yet clearly 
powerful enough to rival a lich.
 
 One can only speculate why such a person would delay, or forgo that path 
entirely. It is surmised that either lichdom falls short of the true 
immortality it is claimed to be, or that there is a terrible and unspoken price 
for becoming one.
 
-Special Notes: the ranged attacks of a dark sorceror are magical, and always 
have a high chance of hitting an opponent. The staff of a dark sorceror is 
marked with the plague, and any foe struck down by it will rise again in 
unlife."
+Special Notes: the ranged attacks of a dark sorcerer are magical, and always 
have a high chance of hitting an opponent. The staff of a dark sorcerer is 
marked with the plague, and any foe struck down by it will rise again in 
unlife."
 get_hit_sound=groan.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Deathmaster.cfg
diff -u wesnoth/data/units/Deathmaster.cfg:1.17 
wesnoth/data/units/Deathmaster.cfg:1.18
--- wesnoth/data/units/Deathmaster.cfg:1.17     Mon Aug  8 08:53:51 2005
+++ wesnoth/data/units/Deathmaster.cfg  Thu Aug 25 12:33:42 2005
@@ -14,7 +14,7 @@
 advanceto=Demilich
 cost=25
 usage=mixed fighter
-unit_description= _ "Gwiti's wanderings on a dark path have given him power 
normally not granted to mortals, but with a terrible cost: the undead that he 
gave his soul to are gradually claiming his mortal shell too, and with time, he 
will be a true undead and a terror to all that lives."
+unit_description= _ "His wanderings on a dark path have given him power 
normally not granted to mortals, but with a terrible cost: the undead that he 
gave his soul to are gradually claiming his mortal shell too, and with time, he 
will be a true undead and a terror to all that lives."
 get_hit_sound=groan.wav
        [death]
                [frame]
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.24 
wesnoth/data/units/Elvish_Marshal.cfg:1.25
--- wesnoth/data/units/Elvish_Marshal.cfg:1.24  Mon Aug  8 08:53:51 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg       Thu Aug 25 12:33:42 2005
@@ -20,7 +20,7 @@
 {AMLA_TOUGH 3}
 cost=80
 usage=fighter
-unit_description= _ "The longevity and natural intelligence of elves makes for 
a vicious aptitude for military matters, enough even to counter their general 
distaste for such things. Elves remember things much more clearly than 
humankind, and can often inuit what the other can only be trained to do. 
Certainly, on those rare occasions when an elf sets his mind to war, the 
strategy that results is the work of a master.
+unit_description= _ "The longevity and natural intelligence of elves makes for 
a vicious aptitude for military matters, enough even to counter their general 
distaste for such things. Elves remember things much more clearly than 
humankind, and can often intuit what the other can only be trained to do. 
Certainly, on those rare occasions when an elf sets his mind to war, the 
strategy that results is the work of a master.
 
 Special Notes: the leadership of a Marshal enables friendly units next to it 
to deal more damage in combat, though this only applies to units of lower level"
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Lich.cfg
diff -u wesnoth/data/units/Lich.cfg:1.29 wesnoth/data/units/Lich.cfg:1.30
--- wesnoth/data/units/Lich.cfg:1.29    Wed Aug 17 11:31:39 2005
+++ wesnoth/data/units/Lich.cfg Thu Aug 25 12:33:42 2005
@@ -14,7 +14,7 @@
 {AMLA_TOUGH 3}
 cost=62
 usage=fighter
-unit_description= _ "A lich is the physical embodiment of black magic's first 
goal: the quest to achieve immortality. Though a great deal is sacrified in the 
rebirth, in becoming a lich one cheats death of that which truly gives it 
terror. For it is the mind that is retained, and the spirit which follows, 
though the body may wither away.
+unit_description= _ "A lich is the physical embodiment of black magic's first 
goal: the quest to achieve immortality. Though a great deal is sacrificed in 
the rebirth, in becoming a lich one cheats death of that which truly gives it 
terror. For it is the mind that is retained, and the spirit which follows, 
though the body may wither away.
 
 It is not known, save perhaps by the inner circles of necromancy, whether life 
is prolonged indefinitely or simply extended. But to even consider such a thing 
bears tribute to the magnitude of what they have already achieved.
 
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.25 
wesnoth/data/units/Necromancer.cfg:1.26
--- wesnoth/data/units/Necromancer.cfg:1.25     Sun Aug  7 09:46:07 2005
+++ wesnoth/data/units/Necromancer.cfg  Thu Aug 25 12:33:42 2005
@@ -13,9 +13,9 @@
 advanceto=Lich,Dark Sorcerer
 cost=38
 usage=mixed fighter
-unit_description= _ "One of the greatest circles of what is considered 'black 
magic' is the art of necromancy, the terrible ability to awaken the dead with 
false life. This ability, in all aspects, was the first step towards cheating 
death of its ultimate prize; though not the fulfillment of what they had hoped 
for, it was a discovery that nonetheless had terrible ramifications. This art 
alone may have caused humanity's condemnation of what is now known as "black 
magic", and has given fear a vast new arsenal.
+unit_description= _ "One of the greatest circles of what is considered 'black 
magic' is the art of necromancy, the terrible ability to awaken the dead with 
false life. This ability, in all aspects, was the first step towards cheating 
death of its ultimate prize; though not the fulfillment of what they had hoped 
for, it was a discovery that nonetheless had terrible ramifications. This art 
alone may have caused humanity's condemnation of what is now known as 'black 
magic', and has given fear a vast new arsenal.
 
-Special Notes: the ranged attacks of a necromancer are magical, and always 
have a high chance of hitting an opponent."
+Special Notes: The ranged attacks of a necromancer are magical, and always 
have a high chance of hitting an opponent."
 get_hit_sound=groan.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Noble_Commander.cfg
diff -u wesnoth/data/units/Noble_Commander.cfg:1.7 
wesnoth/data/units/Noble_Commander.cfg:1.8
--- wesnoth/data/units/Noble_Commander.cfg:1.7  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Noble_Commander.cfg      Thu Aug 25 12:33:42 2005
@@ -21,7 +21,7 @@
 advanceto=Noble Lord
 cost=42
 usage=mixed fighter
-unit_description= _ "The rank of Commander is held by those who lead battle 
groups into combat. Possessing leadership skills, they give lower-level units 
in adjacent hexes improved performance in combat. Commanders are best skilled 
with the sword, although they also carry a bow to use when necessary. If the 
Commander is lost, so is the battle."
+unit_description= _ "The rank of a noble Commander is held by those who lead 
battle groups into combat. Possessing leadership skills, they give lower-level 
units in adjacent hexes improved performance in combat. Commanders are best 
skilled with the sword, although they also carry a bow to use when necessary. 
If the Commander is lost, so is the battle."
 get_hit_sound=groan.wav
 
        [attack]
Index: wesnoth/data/units/Revenant.cfg
diff -u wesnoth/data/units/Revenant.cfg:1.15 
wesnoth/data/units/Revenant.cfg:1.16
--- wesnoth/data/units/Revenant.cfg:1.15        Sun Aug  7 09:18:41 2005
+++ wesnoth/data/units/Revenant.cfg     Thu Aug 25 12:33:42 2005
@@ -13,7 +13,7 @@
 advanceto=Draug
 cost=25
 usage=fighter
-unit_description= _ "Given false life to do battle once more, the creatures 
known as Revenants were clearly great warriors in their time, though the memory 
of that time is now long gone. Even the sorcerors who raised them can only 
speculate on their past. Such questions aside, a Revenant is a powerful tool in 
combat: a fearless warrior that feels no pain, and which will fight to the 
bitter end."
+unit_description= _ "Given false life to do battle once more, the creatures 
known as Revenants were clearly great warriors in their time, though the memory 
of that time is now long gone. Even the sorcerers who raised them can only 
speculate on their past. Such questions aside, a Revenant is a powerful tool in 
combat: a fearless warrior that feels no pain, and which will fight to the 
bitter end."
 get_hit_sound=skeleton-hit.wav
        [resistance]
        blade=60
Index: wesnoth/data/units/Spectre.cfg
diff -u wesnoth/data/units/Spectre.cfg:1.19 wesnoth/data/units/Spectre.cfg:1.20
--- wesnoth/data/units/Spectre.cfg:1.19 Mon Aug  8 08:07:23 2005
+++ wesnoth/data/units/Spectre.cfg      Thu Aug 25 12:33:42 2005
@@ -19,7 +19,7 @@
 {AMLA_TOUGH 3}
 cost=44
 usage=scout
-unit_description= _ "Sometimes called the 'hollow men,' spectres form the 
right arm of their master's power. These abominations are a rightful terror to 
the living, and keep a sleepless vigil over their master's domain.
+unit_description= _ "Sometimes called the 'hollow men', spectres form the 
right arm of their master's power. These abominations are a rightful terror to 
the living, and keep a sleepless vigil over their master's domain.
 
 The creation of these is no mean feat; the real danger in encountering one is 
that it is likely only the harbinger of a much more dangerous force that will 
follow in its wake.
 




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