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[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po
From: |
Nobuhito Okada |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po |
Date: |
Sat, 03 Sep 2005 19:49:08 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Nobuhito Okada <address@hidden> 05/09/03 23:49:08
Modified files:
po/wesnoth : ja.po
Log message:
Updated Japanese translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/ja.po.diff?tr1=1.42&tr2=1.43&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth/ja.po
diff -u wesnoth/po/wesnoth/ja.po:1.42 wesnoth/po/wesnoth/ja.po:1.43
--- wesnoth/po/wesnoth/ja.po:1.42 Sat Sep 3 23:34:51 2005
+++ wesnoth/po/wesnoth/ja.po Sat Sep 3 23:49:08 2005
@@ -211,7 +211,6 @@
msgstr "éç¨ã¨å¬é"
#: data/help.cfg:90
-#, fuzzy
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst=units text=units</"
@@ -549,7 +548,6 @@
"<header>text=ãã¡ã¼ã¸</header>"
#: data/help.cfg:149
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -570,7 +568,6 @@
"説æãã¦ãã¾ãã"
#: data/help.cfg:151
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -603,7 +600,6 @@
"ã¦ããããã¨ã«ãã¡ã¼ã¸åã«ãã£ã¦ã
ç°ãªãæµæåãæã¡ã¾ãã"
#: data/help.cfg:159
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -847,7 +843,6 @@
"ããåã¦ããã辺ã8HPã®å復ãæ大ã§ãã"
#: data/help.cfg:207
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -880,7 +875,6 @@
"ããã«ã¯åå
¥ã¨ç¶æè²»ã¨ããï¼ã¤ã®å´é¢ãããã¾ãã"
#: data/help.cfg:215
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -916,7 +910,6 @@
"ã´ã¼ã«ãæããã¨ã«ãªãã¾ãã"
#: data/help.cfg:219
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1538,6 +1531,10 @@
"is concerned, only units capable of flying over canyons can cross this "
"terrain."
msgstr ""
+"A canyon is a gorge in the ground, leading to depths unknown. Canyons are "
+"noted for sheer walls which would take days to traverse. As far as gameplay "
+"is concerned, only units capable of flying over canyons can cross this "
+"terrain."
#: data/help.cfg:471 data/terrain.cfg:472
msgid "Lava"
@@ -1549,6 +1546,9 @@
"terrain can only be crossed by those units capable of flying a considerable "
"distance above it."
msgstr ""
+"The dangers inherent in trying to walk on lava are fairly obvious. This "
+"terrain can only be crossed by those units capable of flying a considerable "
+"distance above it."
#: data/help.cfg:478 data/terrain.cfg:462
msgid "River Ford"
@@ -1563,6 +1563,12 @@
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
+"When a river happens to be extremely shallow, passing over it is a trivial "
+"matter for land based units. Moreover, any creature best adapted to swimming "
+"has full mobility even at such places in the river. As far as gameplay is "
+"concerned, a river ford is treated as either grassland or shallow water, "
+"choosing whichever one offers the best defensive and movement bonuses for "
+"the unit on it."
#: data/help.cfg:485 data/terrain.cfg:75 data/terrain.cfg:83
#: data/terrain.cfg:91
@@ -1583,6 +1589,17 @@
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
+"To those capable of building one, the ability to lay a bridge offers a "
+"liberation from the fickle nature of waterways, whose fords come and go with "
+"the rise and fall of the waterline. This is to say nothing of the luxury of "
+"dry feet, the loss of which is no laughing matter in the cold months of the "
+"year.\n"
+"\n"
+"For those who go by land or sea, a bridge is the best of both worlds - for "
+"gameplay purposes, it is treated either as grassland or shallow water, "
+"whichever offers the best movement and defensive bonuses for the unit "
+"occupying the bridge hex. Note that a swimming unit and a land unit are not "
+"capable of occupying a bridge hex at the same time."
#: data/help.cfg:494 data/terrain.cfg:349
msgid "Cave Wall"
@@ -1593,6 +1610,8 @@
"Cave walls are made of solid stone, renowned for its ability to impede even "
"the most determined traveler."
msgstr ""
+"Cave walls are made of solid stone, renowned for its ability to impede even "
+"the most determined traveler."
#: data/items.cfg:264
msgid ""
@@ -1918,13 +1937,15 @@
#: data/scenarios/multiplayer/2p_Sablestone_Delta.cfg:3
msgid "2p - Sablestone Delta"
-msgstr ""
+msgstr "2p - Sablestone Delta"
#: data/scenarios/multiplayer/2p_Sablestone_Delta.cfg:4
msgid ""
"Two armies collide on this disjointed coastal landscape of hidden caves and "
"jagged rivers. Recommended settings of 2G per village."
msgstr ""
+"Two armies collide on this disjointed coastal landscape of hidden caves and "
+"jagged rivers. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg:3
msgid "2p - Silverhead Crossing"
@@ -2075,7 +2096,7 @@
#: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:3
msgid "4p - Blue Water Province"
-msgstr ""
+msgstr "4p - Blue Water Province"
#: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:4
msgid ""
@@ -2084,6 +2105,10 @@
"snowcapped mountains of this small province, its villagers hardly seem to "
"take notice. Recommended settings of 2 gold per village."
msgstr ""
+"It has been said that Bluewater Province has been destroyed and rebuilt some "
+"twenty times. Now, as armies once again converge on the rocky streams and "
+"snowcapped mountains of this small province, its villagers hardly seem to "
+"take notice. Recommended settings of 2 gold per village."
#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
msgid "4p - Castle Hopping Isle"
@@ -2119,6 +2144,8 @@
"Who will remain standing as King of the Hill? Best played as a free-for-all "
"(with everyone fighting everyone else)."
msgstr ""
+"Who will remain standing as King of the Hill? Best played as a free-for-all "
+"(with everyone fighting everyone else)."
#: data/scenarios/multiplayer/4p_Lagoon.cfg:3
msgid "4p - Lagoon"
@@ -2129,6 +2156,8 @@
"Four factions contend for dominance over this watery settlement. Recommended "
"settings of 1G per village."
msgstr ""
+"Four factions contend for dominance over this watery settlement. Recommended "
+"settings of 1G per village."
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
msgid "4p - Siege Castles"
@@ -2136,7 +2165,7 @@
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:9
msgid "Take control of this huge river delta."
-msgstr ""
+msgstr "Take control of this huge river delta."
#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:3
msgid "4p - The Valley of Death"
@@ -2145,6 +2174,7 @@
#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:5
msgid "Can you defeat all enemies and declare victory in this desolate valley?"
msgstr ""
+"Can you defeat all enemies and declare victory in this desolate valley?"
#: data/scenarios/multiplayer/4p_The_Wilderlands.cfg:3
msgid "4p - The Wilderlands"
@@ -2156,6 +2186,9 @@
"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
"1G per village."
msgstr ""
+"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
+"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
+"1G per village."
#: data/scenarios/multiplayer/5p_ForestOfFear.cfg:3
msgid "5p - Forest of Fear"
@@ -2163,7 +2196,7 @@
#: data/scenarios/multiplayer/5p_ForestOfFear.cfg:5
msgid "In this mixed landscape, five armies battle for supremacy."
-msgstr ""
+msgstr "In this mixed landscape, five armies battle for supremacy."
#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
msgid "6p - Hexcake"
@@ -2175,7 +2208,7 @@
#: data/scenarios/multiplayer/6p_Smallolof.cfg:3
msgid "6p - Smallolof"
-msgstr ""
+msgstr "6p - Smallolof"
#: data/scenarios/multiplayer/6p_Smallolof.cfg:4
msgid ""
@@ -2183,6 +2216,9 @@
"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
"village."
msgstr ""
+"Only a true tactician will survive in this deadly and confining battlefield, "
+"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
+"village."
#: data/scenarios/multiplayer/7p_battleworld.cfg:7
msgid "7p - Battle World"
@@ -2192,6 +2228,7 @@
msgid ""
"Up to 7 armies thrash about in this peaceful land. Prepare for a long battle."
msgstr ""
+"Up to 7 armies thrash about in this peaceful land. Prepare for a long battle."
#: data/scenarios/multiplayer/Random_Scenario.cfg:3
#: data/scenarios/multiplayer/Random_Scenario.cfg:17
@@ -4026,6 +4063,8 @@
"Steadfast:\n"
"This unit's resistance is doubled, up to a maximum of 50%, when defending."
msgstr ""
+"Steadfast:\n"
+"This unit's resistance is doubled, up to a maximum of 50%, when defending."
#: data/translations/english.cfg:83 data/units/Dwarvish_Guardsman.cfg:16
#: data/units/Dwarvish_Sentinel.cfg:18 data/units/Dwarvish_Stalwart.cfg:18
@@ -4222,6 +4261,13 @@
"high chance of hitting an opponent. The touch of a lich drains the victim's "
"life to renew the lich."
msgstr ""
+"A being of this order is a herald of the age long past. Anyone who "
+"encounters an Ancient Lich likely has far worse things to worry about than "
+"death.\n"
+"\n"
+"Special Notes: The ranged attacks of a lich are magical, and always have a "
+"high chance of hitting an opponent. The touch of a lich drains the victim's "
+"life to renew the lich."
#: data/units/Ancient_Lich.cfg:44 data/units/Demilich.cfg:32
#: data/units/Dread_Lich.cfg:21 data/units/Ghost.cfg:23 data/units/Lich.cfg:24
@@ -4316,6 +4362,18 @@
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
+"There is a curious story of a farmer who had a great oak in his lawn, a tree "
+"which had stood when his father first broke the soil on that land, and under "
+"which his family had many memories. It was thus a shock to him, one morning, "
+"when he awoke to find it somehow spirited away, with nothing but a bare "
+"patch of earth where it once stood. The poor farmer was never quite the "
+"same, afterwards.\n"
+"\n"
+"Such encounters are all that is known of what are presumably the most "
+"ancient of woses.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Ancient_Wose.cfg:43 data/units/Elder_Wose.cfg:24
#: data/units/Wose.cfg:24
@@ -4399,6 +4457,21 @@
"Special Notes: the arch mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
msgstr ""
+"The title of Arch Mage is conferred only after a lifetime of study and "
+"achievement to match. Arch Magi are often employed in positions of "
+"education, or as advisors to those wise enough to seek the fruits of their "
+"wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, "
+"outside of the occasional task or word of advice, it gives the mage leave to "
+"pursue their research undisturbed. Certain others shun civilization, "
+"spending their days as hermits, often to study something which most would "
+"tend to frown upon.\n"
+"\n"
+"Though not trained for any sort of combat, if need arises an Arch Mage can "
+"unleash the full power of their art, something which is not to be taken "
+"lightly.\n"
+"\n"
+"Special Notes: the arch mage's fireballs are magical, and always have a high "
+"chance of hitting an opponent."
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:152
#: data/units/Dark_Sorcerer.cfg:24 data/units/Deathmaster.cfg:32
@@ -4467,6 +4540,17 @@
"creeping around behind that enemy. Their throwing knives are also poisoned, "
"which will continually sap away an enemy's strength."
msgstr ""
+"The greatest of thieves are sometimes tasked to take far more than their "
+"victim's belongings. Masters of knife-fighting and uncannily light on their "
+"feet, these menacing figures employ any means to silently dispatch their "
+"victims, be it poisoned knives thrown from afar, or a dagger planted in the "
+"back. Deadly at night, these assassins are somewhat uncomfortable fighting "
+"under the open sun.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the assassin "
+"distracts an enemy, the assassin may backstab, inflicting double damage, by "
+"creeping around behind that enemy. Their throwing knives are also poisoned, "
+"which will continually sap away an enemy's strength."
#: data/units/Assassin.cfg:37 data/units/Assassin.cfg:119
#: data/units/Dwarvish_Thunderer.cfg:38
@@ -4586,6 +4670,11 @@
"victims into submission. Like any sort of outlaw, they're not comfortable "
"fighting in broad daylight, being used to working at night."
msgstr ""
+"Bandits are a motley collection of men, most of dubious background. They are "
+"the strong arm of any organized group of criminals, and though they may lack "
+"in finesse, or intelligence, they excel at their preferred task of pummeling "
+"victims into submission. Like any sort of outlaw, they're not comfortable "
+"fighting in broad daylight, being used to working at night."
#: data/units/Bandit.cfg:34 data/units/Drake_Enforcer.cfg:43
#: data/units/Drake_Gladiator.cfg:61 data/units/Great_Troll.cfg:24
@@ -4605,16 +4694,16 @@
msgstr "ãªã¼ãã¼ã·ãã,æ£å
µ"
#: data/units/Battle_Princess.cfg:21 data/units/Battle_Princess.cfg:72
-#, fuzzy
msgid ""
"A noble by birth, the Princess has learnt swordplay with the greatest "
"generals, and battle tactics with the greatest sages, making her both a "
"great combatant and leader. Now battle-hardened and strong of will, she can "
"now aid those around her in the art of combat."
msgstr ""
-"çã¾ããªããã®è²´äººã§ããç女ã¯å¤§å°è»ããå£æãã大賢è
ããæ¦è¡ãå¦ãã§ããã"
-"æ¦éã¨ææ®ã®ä¸¡æ¹ã«åªãã¦ãã¾ããæ¦å
´ã§éããããææã®å¼·ããããæ¦è¡ã«ãã£ã¦"
-"å¨å²ã®ã¦ããããè£å©ãããã¨ãã§ãã¾ãã"
+"A noble by birth, the Princess has learnt swordplay with the greatest "
+"generals, and battle tactics with the greatest sages, making her both a "
+"great combatant and leader. Now battle-hardened and strong of will, she can "
+"now aid those around her in the art of combat."
#: data/units/Battle_Princess.cfg:36 data/units/Battle_Princess.cfg:75
#: data/units/Bowman.cfg:33 data/units/Cavalier.cfg:41
@@ -4689,7 +4778,6 @@
msgstr "ãã¼ã³ã·ã¥ã¼ã¿ã¼"
#: data/units/Bone_Shooter.cfg:15
-#, fuzzy
msgid ""
"Of a necromancer's creations, some take more strongly to the false life "
"given them. Potency of life is given equipment to match; archers, in "
@@ -4801,6 +4889,11 @@
"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
"and are very common on the battlefield."
msgstr ""
+"The use of archery in shooting something other than game was seen from its "
+"inception, and archers have been indispensable in warfare since time "
+"immemorial. Usually of humble origins, hailing from the peasantry or the odd "
+"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
+"and are very common on the battlefield."
#: data/units/Cavalier.cfg:3
msgid "Cavalier"
@@ -4843,6 +4936,14 @@
"Cavalrymen are very useful for taking and holding positions on open ground, "
"for screening friendly soldiers, and also for scoutwork."
msgstr ""
+"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
+"cavalryman wears heavier armor, and carries a sword and shield, rather than "
+"a lance. Their tactics do not include charging, but instead maneuvers like "
+"hit and run slashes with their sword, using both horse and rider as an "
+"effective tool of melee.\n"
+"\n"
+"Cavalrymen are very useful for taking and holding positions on open ground, "
+"for screening friendly soldiers, and also for scoutwork."
#: data/units/Cave_Spider.cfg:3
msgid "Giant Spider"
@@ -4922,6 +5023,9 @@
"to turn the living to stone. Needless to say, this makes them extremely "
"dangerous."
msgstr ""
+"Sometimes known as 'basilisks', these mystical creatures are said to be able "
+"to turn the living to stone. Needless to say, this makes them extremely "
+"dangerous."
#: data/units/Cockatrice.cfg:33
msgid "gaze"
@@ -4991,6 +5095,19 @@
"Special Notes: The attacks of a dark adept are magical, and always have a "
"high chance of hitting an opponent."
msgstr ""
+"To attract any practitioners, the lure of black magic must be a great prize "
+"indeed, for anyone caught practicing the art in the civilized world is "
+"subject to a death sentence. And yet there are those who pursue this art, "
+"for the prize offered is nothing less than immortality. Hidden away in "
+"secret cults, or initiated into the dark orders of the underworld, the "
+"training which these fanatics must endure often drives them to exhaustion "
+"and enfeeblement.\n"
+"\n"
+"In such condition, their only weapon is the craft they have so committed "
+"themselves to learning.\n"
+"\n"
+"Special Notes: The attacks of a dark adept are magical, and always have a "
+"high chance of hitting an opponent."
#: data/units/Dark_Adept.cfg:39 data/units/Dark_Adept.cfg:101
#: data/units/Dark_Sorcerer.cfg:47 data/units/Necromancer.cfg:38
@@ -5042,6 +5159,22 @@
"marked with the plague, and any foe struck down by it will rise again in "
"unlife."
msgstr ""
+"The dread inspired by black magic comes chiefly from how little is known "
+"about it, to the common man. If immortality is truly what it grants, then "
+"the transformation to lichdom would seem something to be achieved as soon as "
+"possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark "
+"sorcerer has been seen who was quite aged, and yet clearly powerful enough "
+"to rival a lich.\n"
+"\n"
+"One can only speculate why such a person would delay, or forgo that path "
+"entirely. It is surmised that either lichdom falls short of the true "
+"immortality it is claimed to be, or that there is a terrible and unspoken "
+"price for becoming one.\n"
+"\n"
+"Special Notes: the ranged attacks of a dark sorcerer are magical, and always "
+"have a high chance of hitting an opponent. The staff of a dark sorcerer is "
+"marked with the plague, and any foe struck down by it will rise again in "
+"unlife."
#: data/units/Dark_Sorcerer.cfg:29 data/units/Soulless.cfg:44
msgid "plague(Walking Corpse)"
@@ -5075,7 +5208,6 @@
msgstr "æ»ã®é¨å£«"
#: data/units/Death_Knight.cfg:19
-#, fuzzy
msgid ""
"Tales are told of the mightiest warriors and generals, who, cursed with hate "
"and a sense of betrayal, came back to this world as Death Knights. Wielding "
@@ -5103,13 +5235,17 @@
"the skills they once had. Though frail, these monsters are much faster than "
"the rest of their kind, both on foot and with their blades."
msgstr ""
+"In life, the abominations known as 'Deathblades' were masters of combat, "
+"soldiers who were both lithe and deadly. Their new masters will often "
+"recognize this, and try to take advantage of it by outfitting them to match "
+"the skills they once had. Though frail, these monsters are much faster than "
+"the rest of their kind, both on foot and with their blades."
#: data/units/Deathmaster.cfg:3
msgid "Deathmaster"
msgstr "æ»äººä½¿ã"
#: data/units/Deathmaster.cfg:17
-#, fuzzy
msgid ""
"His wanderings on a dark path have given him power normally not granted to "
"mortals, but with a terrible cost: the undead that he gave his soul to are "
@@ -5126,7 +5262,6 @@
msgstr "ãããªãã"
#: data/units/Demilich.cfg:17
-#, fuzzy
msgid ""
"After too much time dabbling with forbidden magics and dark arts, these magi "
"have begun to pay a heavy price. Demiliches have started losing their "
@@ -5158,6 +5293,20 @@
"victims of this poison will continually take damage until they can be cured "
"in town or by a healer."
msgstr ""
+"'Dire wolves' differ from the garden variety only in size and color. They "
+"typically stand taller than a horse at the shoulder, and have an appetite to "
+"match. Only a madman would willingly encounter them; the goblins, at great "
+"cost to themselves, have managed to tame them, if such can be said.\n"
+"\n"
+"The claws of a wolf are not generally regarded as being the more dangerous "
+"parts, but on a beast this large, they are thicker and longer than iron "
+"nails. Their riders smear a poison on the front set, not unlike that used by "
+"the orcish assassins, making a swipe from these beasts' paws into a most "
+"deadly stroke.\n"
+"\n"
+"Special Notes: anyone struck by a direwolf's claws will be poisoned, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
#: data/units/Direwolf_Rider.cfg:38 data/units/Drake_Burner.cfg:34
#: data/units/Drake_Fire.cfg:36 data/units/Drake_Inferno.cfg:25
@@ -5194,6 +5343,8 @@
"The drakes who master the use of a sword are sworn into a special order. The "
"mark of this is the black and white warpaint they display in battle."
msgstr ""
+"The drakes who master the use of a sword are sworn into a special order. The "
+"mark of this is the black and white warpaint they display in battle."
#: data/units/Drake_Blademaster.cfg:46 data/units/Drake_Burner.cfg:53
#: data/units/Drake_Fighter.cfg:56 data/units/Drake_Fire.cfg:54
@@ -5215,6 +5366,10 @@
"This, coupled with their sheer size and clawed hands makes for a dangerous "
"foe in combat."
msgstr ""
+"Drake Burners are the few and the proud, who have inherited most truly the "
+"strengths of their remote ancestors, especially the ability to breathe fire. "
+"This, coupled with their sheer size and clawed hands makes for a dangerous "
+"foe in combat."
#: data/units/Drake_Clasher.cfg:3
msgid "Drake Clasher"
@@ -5237,6 +5392,20 @@
"weaknesses of their kind, such as the strong vulnerability to spears and "
"arrows."
msgstr ""
+"A Drake Clasher is incapable of both flight and fire-breathing, and most "
+"assume their relegation to melee combat is because of disability - an "
+"attempt to garner use from what otherwise would be a liability. It is "
+"possible that they have some mild deficiency in those skills, but those who "
+"support this theory have failed to consider how uniquely well-suited they "
+"are to combat a fellow drake.\n"
+"\n"
+"They are, in fact, the Judicators of the Drake Hierarchy, and though their "
+"armament is now largely ceremonial, it is none the less effective. In their "
+"encounters with lesser races, they discovered that their natural size and "
+"strength were themselves powerful weapons, and when combined with the "
+"armament worn by this caste, the resulting warriors lack some of the typical "
+"weaknesses of their kind, such as the strong vulnerability to spears and "
+"arrows."
#: data/units/Drake_Enforcer.cfg:3
msgid "Drake Enforcer"
@@ -5248,6 +5417,9 @@
"hours at the forge have provided them with a bristling array of weaponry, "
"and have clad them head to toe in shining armor."
msgstr ""
+"The great Drake Enforcers epitomize the raw strength of their kind. Long "
+"hours at the forge have provided them with a bristling array of weaponry, "
+"and have clad them head to toe in shining armor."
#: data/units/Drake_Fighter.cfg:3
msgid "Drake Fighter"
@@ -5277,6 +5449,9 @@
"armor, they belch columns of flame at any who oppose them, a testament to "
"the strength and majesty of their kind."
msgstr ""
+"The great fire drakes are masters of their internal fire. Clad in shining "
+"armor, they belch columns of flame at any who oppose them, a testament to "
+"the strength and majesty of their kind."
#: data/units/Drake_Flameheart.cfg:3
msgid "Drake Flameheart"
@@ -5293,6 +5468,14 @@
"it to deal more damage in combat, though this only applies to units of lower "
"level."
msgstr ""
+"It is said that the eldest lines of drakes - the direct descendants of the "
+"dragons themselves, have veins which course with fire rather than blood. "
+"That they can breathe fire as they do lends credence to this belief, though, "
+"for some reason, no one has tried cutting one open to find out.\n"
+"\n"
+"Special Notes: the leadership of a Flameheart enables friendly units next to "
+"it to deal more damage in combat, though this only applies to units of lower "
+"level."
#: data/units/Drake_Flare.cfg:3
msgid "Drake Flare"
@@ -5308,6 +5491,13 @@
"to deal more damage in combat, though this only applies to units of lower "
"level."
msgstr ""
+"Drakes are an old race, wise enough to hearken to their own natural leaders. "
+"Those who are called 'flares' by their enemies are the drakes who aspire to "
+"be such leaders, both in war and in peace.\n"
+"\n"
+"Special Notes: the leadership of a Flare enables friendly units next to it "
+"to deal more damage in combat, though this only applies to units of lower "
+"level."
#: data/units/Drake_Gladiator.cfg:3
msgid "Drake Gladiator"
@@ -5322,6 +5512,12 @@
"maces which complement their already impressive array. Their intense focus "
"on their weapons comes at the slight expense of their defensive abilities."
msgstr ""
+"The Gladiator has taken a completely different path from the Slashers. "
+"Rather than emphasize training, they have chosen to focus on the craft of "
+"their weaponry. They are the smiths of Drake society, and it follows that "
+"they possess the best weaponry - the sharpest blades and spears, and the "
+"maces which complement their already impressive array. Their intense focus "
+"on their weapons comes at the slight expense of their defensive abilities."
#: data/units/Drake_Glider.cfg:3
msgid "Drake Glider"
@@ -5357,6 +5553,9 @@
"those drakes which are gifted with flight. Soaring high in the air, they can "
"see past most defensive cover and spit fire at their foes with impunity."
msgstr ""
+"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
+"those drakes which are gifted with flight. Soaring high in the air, they can "
+"see past most defensive cover and spit fire at their foes with impunity."
#: data/units/Drake_Inferno.cfg:3
msgid "Inferno Drake"
@@ -5370,13 +5569,17 @@
"shining, flame-colored armor is a mark of their proud and powerful caste, "
"the ideal to which their brethren aspire."
msgstr ""
+"The flying configurations known as Drake Infernos are the masters of the "
+"fire they breathe, and rival their predecessors the Dragons in their ability "
+"to use it. This natural ability renders them nearly immune to fire. Their "
+"shining, flame-colored armor is a mark of their proud and powerful caste, "
+"the ideal to which their brethren aspire."
#: data/units/Drake_Sky.cfg:3
msgid "Sky Drake"
msgstr "é£è¡ãã¬ã¼ã¯"
#: data/units/Drake_Sky.cfg:20
-#, fuzzy
msgid ""
"Sky drakes are truly the kings of the sky. Using their momentum and fire "
"breath as weapons these drakes are the bane of many. They can swiftly swoop "
@@ -5398,6 +5601,11 @@
"boar. Their training has also enhanced their stamina and defensive skills, "
"which is a major advantage over their close cousins the Gladiators."
msgstr ""
+"Slashers are clashers who have chosen to master the use of a Halberd instead "
+"of carrying a sword and the spear. Their great size allows them to use a "
+"weapon of matching scale, large enough to skewer a horse as a man would a "
+"boar. Their training has also enhanced their stamina and defensive skills, "
+"which is a major advantage over their close cousins the Gladiators."
#: data/units/Drake_Slasher.cfg:25 data/units/Drake_Slasher.cfg:43
#: data/units/Drake_Warden.cfg:26 data/units/Drake_Warden.cfg:44
@@ -5423,13 +5631,16 @@
"on this earth would dare stand against them. The Wardens' weapon of choice "
"is the halberd, which they use to great effect."
msgstr ""
+"The Warden represents the pinnacle of the clasher caste, being picked from "
+"the most able Slashers. They have forged their might such that few warriors "
+"on this earth would dare stand against them. The Wardens' weapon of choice "
+"is the halberd, which they use to great effect."
#: data/units/Drake_Warrior.cfg:4
msgid "Drake Warrior"
msgstr "ãã¬ã¼ã¯ã®çç·´æ¦å£«"
#: data/units/Drake_Warrior.cfg:19
-#, fuzzy
msgid ""
"Drake Warriors wield swords with great skill, and possess the fire breathing "
"skills of their ancestors. The great strength of their kind allows them to "
@@ -5465,7 +5676,7 @@
#: data/units/Dread_Lich.cfg:3
msgid "Dread Lich"
-msgstr ""
+msgstr "Dread Lich"
#: data/units/Dread_Lich.cfg:18
msgid ""
@@ -5476,6 +5687,12 @@
"immortality will have to provide consolation for what he has lost in his "
"quest to achieve them."
msgstr ""
+"At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
+"which he has delved, and has, himself, entered into undeath. At the apex of "
+"his power, he has become a lich, a waking embodiment of dread. He has, "
+"beyond any doubt, passed the point of no return, and his power and "
+"immortality will have to provide consolation for what he has lost in his "
+"quest to achieve them."
#: data/units/Duelist.cfg:3
msgid "Duelist"
@@ -5499,6 +5716,21 @@
"Special Notes: their skill at skirmishing allows these fencers to dart right "
"past an opponent, ignoring zones of control."
msgstr ""
+"It is a peculiar fashion of Wesnoth's nobility, in that they typically "
+"enroll their sons into one of two orders of armigers, training them either "
+"in the art of horsemanship, or fencing. Duelists are so named for an "
+"unfortunately common practice of young aristocrats, for whom the heat of "
+"insult can sometimes incite a rash demonstration of their natural right.\n"
+"\n"
+"Experienced fencers, who often look the part of nobility if not always "
+"actually of noble birth, carry with them a small crossbow that is easily "
+"concealed under a coat or cape. Slow to load and often thought dishonorable "
+"to use, it is in fact very useful, and those of their ranks who live long "
+"enough to be veterans typically do so by making such concessions to utility "
+"and survival.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows these fencers to dart right "
+"past an opponent, ignoring zones of control."
#: data/units/Duelist.cfg:67 data/units/Fencer.cfg:78
#: data/units/Master_at_Arms.cfg:38
@@ -5543,8 +5775,16 @@
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors in a single blow."
msgstr ""
-
-#: data/units/Dwarvish_Dragonguard.cfg:21
+"It is not clear why the Dragonguards are called what they are, a name given "
+"by their dwarven brethren. Some speculate that the name comes from their "
+"weapon of choice, these strange staves that belch fire and death. Others "
+"have surmised that it is because such weapons would be a threat against even "
+"a true Dragon, should such a thing be seen again in the known world. "
+"Whatever the case, it is for these weapons that the guardians of the great "
+"Dwarven citadels are both renowned and feared; weapons that have broken the "
+"mightiest of warriors in a single blow."
+
+#: data/units/Dwarvish_Dragonguard.cfg:21
#: data/units/Dwarvish_Dragonguard.cfg:39
msgid "dragonstaff"
msgstr "ç«ã®æ"
@@ -5574,7 +5814,6 @@
msgstr "ãã¯ã¼ãã®è¦è·å
µ"
#: data/units/Dwarvish_Guardsman.cfg:22
-#, fuzzy
msgid ""
"The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
"Slow and without a strong attack, they guard the Army's flank, soaking up a "
@@ -5595,6 +5834,10 @@
"target with a thrown hand axe at several paces. Though slow on their feet, "
"these dwarves are a testament to the prowess of their kin."
msgstr ""
+"Clad in shining armor, these dwarves look like kings from under the "
+"mountains. They wield axe and hammer with masterful skill, and can hit a "
+"target with a thrown hand axe at several paces. Though slow on their feet, "
+"these dwarves are a testament to the prowess of their kin."
#: data/units/Dwarvish_Lord.cfg:61
msgid "hatchet"
@@ -5611,6 +5854,10 @@
"presence somehow imbue it with power. Though rarely seen in combat, a master "
"of these runes can put them to terrifying use."
msgstr ""
+"Dwarven magic, inasmuch as is known, most often manifests itself by the "
+"inscription of runes in the surface of an object, which by their mere "
+"presence somehow imbue it with power. Though rarely seen in combat, a master "
+"of these runes can put them to terrifying use."
#: data/units/Dwarvish_Runemaster.cfg:21
msgid "runic hammer"
@@ -5671,6 +5918,13 @@
"make any of their own, realized they were lucky to no longer be fighting the "
"dwarves, and vowed never to do so again."
msgstr ""
+"When the men of Wesnoth first encountered the dwarves, they were mystified "
+"by the power of the Dwarvish Thunderers, who were able to hurl death from "
+"afar through the apparatus of these strange ... 'wands' they carried into "
+"battle. After the peace instituted by the Ka'lian came into effect, "
+"Haldric's people, not understanding these weapons, and certainly unable to "
+"make any of their own, realized they were lucky to no longer be fighting the "
+"dwarves, and vowed never to do so again."
#: data/units/Dwarvish_Thunderer.cfg:63
msgid "thunderstick"
@@ -5693,6 +5947,16 @@
"Though a single shot from these 'thundersticks' can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
msgstr ""
+"The Dwarven Thunderguards are famed for their curious weaponry, these "
+"strange staves of wood and iron that make a thunderous noise in their anger. "
+"The machinations behind this weaponry are a mystery, a secret taken to the "
+"grave by the dwarves of Knalga who wield them, and are assumed to have even "
+"forged them. The most that is known are reports of dwarves pouring a strange "
+"black dust into the mouth of their weapons, which some say is a food to fuel "
+"the beast imprisoned within.\n"
+"\n"
+"Though a single shot from these 'thundersticks' can take several minutes to "
+"prepare, the results are seen by the Dwarves as being well worth the wait."
#: data/units/Dwarvish_Thunderguard.cfg:48
msgid "dragonstick"
@@ -5703,7 +5967,6 @@
msgstr "ãã¯ã¼ãã®çæ¦å£«"
#: data/units/Dwarvish_Ulfserker.cfg:16
-#, fuzzy
msgid ""
"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most "
"ferocious of these in battle: they persist until either their enemy is dead "
@@ -5718,7 +5981,6 @@
msgstr "èéè¡å¸«"
#: data/units/Elder_Mage.cfg:22
-#, fuzzy
msgid ""
"Once great, Elder Magi have seen their power a little diminished from "
"wearying years of battle. Nevertheless they remain feared on the battlefield "
@@ -5753,6 +6015,20 @@
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
+"Woses have been said to possess many shapes, all of them tree-like in form, "
+"and as they age, to increase in size. Tales tell of woses who resemble trees "
+"in this respect as well, towering over the creatures who walk beneath them. "
+"This is the greater part of why they are so rarely seen - standing in the "
+"slumber which they so often do, a wose of that stature appears to be nothing "
+"more than an oddly-shaped tree. Even a careless elf can sometimes be "
+"fooled.\n"
+"\n"
+"Woses are not warriors by any means, however the strength they possess is "
+"obviously capable of violence, should someone manage to raise the ire of "
+"these creatures.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Elvish_Archer.cfg:3
msgid "Elvish Archer"
@@ -5767,6 +6043,12 @@
"their natural grace ensures that they can best any of humanity's fresh "
"recruits."
msgstr ""
+"Elves have always had a reputation for archery, a skill that, for many "
+"reasons, comes naturally to them. Even the frail of body can be deadly with "
+"a bow in hand, and in times of war, many will take up this weapon. Though "
+"their relative inexperience with combat leaves them somewhat vulnerable, "
+"their natural grace ensures that they can best any of humanity's fresh "
+"recruits."
#: data/units/Elvish_Archer.cfg:105
msgid "female^Elvish Archer"
@@ -5792,6 +6074,19 @@
"enemy unless they are immediately adjacent, or have revealed themselves by "
"attacking."
msgstr ""
+"The curious name of the elvish 'Avengers' comes from a tactic often employed "
+"by these master rangers. The enemy is allowed to break through a feint "
+"defense, and when the vulnerable troops behind the front line follow, these "
+"archers break cover and attack, cutting the supply lines and surrounding the "
+"enemy in one fell stroke.\n"
+"\n"
+"This has, at times, been interpreted as a form of vengeance for their "
+"brethren lost earlier in the battle. Although not so base in design, it is "
+"not at all inaccurate.\n"
+"\n"
+"Special Notes: the avengers' skill as woodsmen render them invisible to an "
+"enemy unless they are immediately adjacent, or have revealed themselves by "
+"attacking."
#: data/units/Elvish_Avenger.cfg:119
msgid "female^Elvish Avenger"
@@ -5814,6 +6109,16 @@
"to deal more damage in combat, though this only applies to units of lower "
"level."
msgstr ""
+"Elves, unlike many other races, will quickly acknowledge and follow any of "
+"their peers who have experience in combat. This is quite at odds with "
+"humanity, for whom leadership is often a fickle mess of coercion and "
+"intimidation. The combination of their willingness to accept the wisdom of "
+"their leaders, and the tendency to choose leaders of merit is one of the "
+"quiet strengths of the elves.\n"
+"\n"
+"Special Notes: the leadership of a Captain enables friendly units next to it "
+"to deal more damage in combat, though this only applies to units of lower "
+"level."
#: data/units/Elvish_Champion.cfg:3
msgid "Elvish Champion"
@@ -5828,6 +6133,12 @@
"a secondary pursuit, is executed with a skill that most of humanity can only "
"stare at with wonder."
msgstr ""
+"Those few elves who deliberately hone themselves into weapons of war become "
+"something which belies the rather docile reputation of their race. "
+"Dedication and skill are matched with purity of form, and the result is a "
+"mastery of swordsmanship to which few can compare. Even archery, treated as "
+"a secondary pursuit, is executed with a skill that most of humanity can only "
+"stare at with wonder."
#: data/units/Elvish_Druid.cfg:3
msgid "female^Elvish Druid"
@@ -5846,6 +6157,16 @@
"one the strikes they can deliver in combat. Druids are capable of healing "
"units around them, and curing them of poison."
msgstr ""
+"The magic of the wood elves is poorly suited for combat, but effective "
+"nonetheless. The forests in which they live can be quickened by a word of "
+"command, and will lash out at those who threaten their peace.\n"
+"\n"
+"Their chief ability lies in healing, and it is for this skill that the "
+"elvish druids are revered by their people.\n"
+"\n"
+"Special Notes: A druid's entangling attack slows enemies down and reduces by "
+"one the strikes they can deliver in combat. Druids are capable of healing "
+"units around them, and curing them of poison."
#: data/units/Elvish_Druid.cfg:45 data/units/Elvish_Shyde.cfg:54
msgid "ensnare"
@@ -5890,6 +6211,10 @@
"can grasp the basics of swordsmanship and archery in an uncannily short "
"time, and put them to effective use on the battlefield."
msgstr ""
+"Elves are not warlike by nature, but in times of need, their natural grace "
+"and agility serve them well, as does their skillful craftsmanship. An elf "
+"can grasp the basics of swordsmanship and archery in an uncannily short "
+"time, and put them to effective use on the battlefield."
#: data/units/Elvish_Hero.cfg:3
msgid "Elvish Hero"
@@ -5901,6 +6226,9 @@
"fighter into a master of combat. Those who are honored as heroes are strong "
"with both sword and bow, skills that never fade for lack of practice."
msgstr ""
+"A relatively small amount of experience will turn an elf from a competent "
+"fighter into a master of combat. Those who are honored as heroes are strong "
+"with both sword and bow, skills that never fade for lack of practice."
#: data/units/Elvish_High_Lord.cfg:3
msgid "Elvish High Lord"
@@ -5913,6 +6241,10 @@
"times of peace, a High Lord in the full of his wrath is an awesome sight "
"indeed."
msgstr ""
+"The leaders of the elves do not fall sallow and frail with age. Rather, it "
+"is then that they grow to their true potential. Quiet and contemplative in "
+"times of peace, a High Lord in the full of his wrath is an awesome sight "
+"indeed."
#: data/units/Elvish_Lady.cfg:4
msgid "female^Elvish Lady"
@@ -5925,6 +6257,10 @@
"unflagging fealty of their people, which is the greatest gift any ruler "
"could ask for."
msgstr ""
+"Elves choose their leaders for their power and wisdom; foresight is what has "
+"protected them in times of uncertainty. Their just reign is rewarded by the "
+"unflagging fealty of their people, which is the greatest gift any ruler "
+"could ask for."
#: data/units/Elvish_Lady.cfg:21
msgid "shove"
@@ -5940,6 +6276,9 @@
"society. Elvish Lords are the wisest and strongest of their people, and are "
"fearsome in their command of magic."
msgstr ""
+"The nobility of the elves are possessed of merit to match their standing in "
+"society. Elvish Lords are the wisest and strongest of their people, and are "
+"fearsome in their command of magic."
#: data/units/Elvish_Marksman.cfg:3
msgid "Elvish Marksman"
@@ -5958,6 +6297,16 @@
"Special Notes: Their marksmanship gives these elves a high chance of hitting "
"their enemy, but only on the attack."
msgstr ""
+"One of the things which contributes to their skill with the bow is the "
+"unusually clear vision of elves. An elf practiced at archery can hit targets "
+"that a man couldn't even see, even at night, and can nock a second arrow "
+"almost as soon as the first is let fly.\n"
+"\n"
+"This prodigious skill does come with one cost, that being a lack of practice "
+"with the sword.\n"
+"\n"
+"Special Notes: Their marksmanship gives these elves a high chance of hitting "
+"their enemy, but only on the attack."
#: data/units/Elvish_Marksman.cfg:65 data/units/Elvish_Marksman.cfg:185
#: data/units/Elvish_Sharpshooter.cfg:65
@@ -5980,7 +6329,6 @@
msgstr "ã¨ã«ãã®å
帥"
#: data/units/Elvish_Marshal.cfg:25
-#, fuzzy
msgid ""
"The longevity and natural intelligence of elves makes for a vicious aptitude "
"for military matters, enough even to counter their general distaste for such "
@@ -6014,6 +6362,15 @@
"choose when fighting on their home ground, a fact that has saved many of "
"their number from death."
msgstr ""
+"Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
+"Despite the peaceful nature of their people, their experience makes them "
+"quite deadly in combat. No man has ever come close to their skill in using a "
+"bow on horseback - in fact, most would be hard pressed to equal it standing "
+"on solid ground.\n"
+"\n"
+"The speed of these soldiers allows the elves to strike when and where they "
+"choose when fighting on their home ground, a fact that has saved many of "
+"their number from death."
#: data/units/Elvish_Ranger.cfg:2
msgid "Elvish Ranger"
@@ -6031,6 +6388,15 @@
"enemy unless they are immediately adjacent, or have revealed themselves by "
"attacking."
msgstr ""
+"Though a man might spend years in the forest, he will never shake the "
+"feeling that he is a guest in a place he is not truly a part of. With elves, "
+"this is quite reversed. Any elf that studies the lore of the woods becomes a "
+"fitting master of them, and when combined with a considerable skill at "
+"archery and swordsmanship, the result is a powerful tool of war.\n"
+"\n"
+"Special Notes: the rangers' skill as woodsmen render them invisible to an "
+"enemy unless they are immediately adjacent, or have revealed themselves by "
+"attacking."
#: data/units/Elvish_Ranger.cfg:117
msgid "female^Elvish Ranger"
@@ -6050,6 +6416,13 @@
"This combination of incredible mobility, and potent combat strength is one "
"of the greatest assets the elves possess in warfare."
msgstr ""
+"The master horsemen of the elves are able to move through forests at a speed "
+"which would be suicidal to any man. Though this certainly leaves people in "
+"awe of the rider, questions have also been raised about the stock of the "
+"horses, for the feats they perform seem almost supernatural.\n"
+"\n"
+"This combination of incredible mobility, and potent combat strength is one "
+"of the greatest assets the elves possess in warfare."
#: data/units/Elvish_Scout.cfg:3
msgid "Elvish Scout"
@@ -6063,6 +6436,11 @@
"thick of the forest with nary a scratch. They are, perhaps, some of the only "
"cavalry in existence that fares better in the woods than on open ground."
msgstr ""
+"The horsemen of the wood elves have some skill with bow and sword, but their "
+"true skill lies in their horsemanship. Even other elves are somewhat taken "
+"by their uncanny speed in the woods, and their ability to dart through the "
+"thick of the forest with nary a scratch. They are, perhaps, some of the only "
+"cavalry in existence that fares better in the woods than on open ground."
#: data/units/Elvish_Shaman.cfg:3
msgid "female^Elvish Shaman"
@@ -6084,6 +6462,19 @@
"healing, though they can only delay the effects of poison, not cure them "
"entirely."
msgstr ""
+"Being partly faerie in nature, elves have an inherent capability for magic. "
+"This is realized in their affinity with the natural world, which they can "
+"call upon as an ally in combat. Enemies wandering in their forests may soon "
+"find themselves entangled by the very roots they stand on, making them much "
+"less of a threat.\n"
+"\n"
+"The healing abilities of the elves are also remarkable, and of capital use "
+"in battle.\n"
+"\n"
+"Special Notes: A shaman's entangling attack slows enemies down and reduces "
+"by one the strikes they can deliver in combat. Shamans are capable of basic "
+"healing, though they can only delay the effects of poison, not cure them "
+"entirely."
#: data/units/Elvish_Sharpshooter.cfg:3
msgid "Elvish Sharpshooter"
@@ -6100,6 +6491,13 @@
"Special Notes: Their marksmanship gives these elves a high chance of hitting "
"their enemy, but only on the attack."
msgstr ""
+"A story once wandered about, of an elf who stopped an arrow by shooting it "
+"out of the air with one of his own. It is a testament to the skill of the "
+"elves that such a story could be taken seriously. The sharpshooters of the "
+"elves have, quite simply, mastered the art of archery.\n"
+"\n"
+"Special Notes: Their marksmanship gives these elves a high chance of hitting "
+"their enemy, but only on the attack."
#: data/units/Elvish_Sharpshooter.cfg:123
msgid "female^Elvish Sharpshooter"
@@ -6120,6 +6518,14 @@
"one the strikes they can deliver in combat. Shydes are capable of healing "
"units around them, and curing them of poison."
msgstr ""
+"Devotion to her faerie side will eventually transform an elf maiden into a "
+"creature of both worlds. Guided by a nature which is little understood, "
+"these beautiful stewards of the elven forests epitomize the grace and "
+"mystery of their people.\n"
+"\n"
+"Special Notes: A shyde's entangling attack slows enemies down and reduces by "
+"one the strikes they can deliver in combat. Shydes are capable of healing "
+"units around them, and curing them of poison."
#: data/units/Elvish_Shyde.cfg:28 data/units/Elvish_Sylph.cfg:25
msgid "faerie touch"
@@ -6178,6 +6584,19 @@
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
msgstr ""
+"Fencers belong to a school of thought that considers the armor most soldiers "
+"wear in combat to be their own worst enemy. While armor can only soften a "
+"blow, evading it will completely negate any ill effects. Being able to "
+"reliably dodge any offensive move is a luxury only afforded to the fit of "
+"body, and then only to those who endure rigorous training.\n"
+"\n"
+"Outfitted with only a dagger and rapier, fencers are light on their feet and "
+"useful in many situations where their armor-bound peers are at a "
+"disadvantage. They relish, often literally, in dancing circles around troops "
+"like heavy infantry, in mockery of the price they pay for their full plate.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows fencers to dart right past "
+"an opponent, ignoring zones of control."
#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
msgid "Fighter"
@@ -6239,6 +6658,12 @@
"despite their pitiable weaponry, they are quite good at harrying their "
"enemies, especially under cover of darkness."
msgstr ""
+"These petty criminals are often derisively called 'footpads' by their "
+"superiors, for they are tasked with any job that requires a great deal of "
+"running around, often being employed as couriers, or scouts. The endurance "
+"and skill on their feet that comes of this serves them well in combat, and "
+"despite their pitiable weaponry, they are quite good at harrying their "
+"enemies, especially under cover of darkness."
#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:86 data/units/Thug.cfg:20
#: data/units/Troll.cfg:23 data/units/Troll_Hero.cfg:23
@@ -6293,7 +6718,6 @@
msgstr "å°è»"
#: data/units/General.cfg:28
-#, fuzzy
msgid ""
"As the leaders of their armies, Generals are responsible for the protection "
"of large or important areas in the kingdoms they swore fealty to. Their "
@@ -6325,6 +6749,17 @@
"Special Notes: Ghosts have very unusual resistances to damage, and move "
"quite slowly over open water."
msgstr ""
+"It is one of the greater mercies of creation that a human soul is immutable, "
+"and cannot be destroyed. However, the many things a necromancer can do, "
+"despite this, are entirely horrifying.\n"
+"\n"
+"Trapped within a shroud of vile enchantments, a spirit likens unto the wind "
+"in the sails of a ship. The contrivance that results from this prison is an "
+"unfailing servant, which can be bound to whatever task their master sees "
+"fit.\n"
+"\n"
+"Special Notes: Ghosts have very unusual resistances to damage, and move "
+"quite slowly over open water."
#: data/units/Ghoul.cfg:3
msgid "Ghoul"
@@ -6346,13 +6781,25 @@
"poison will continually take damage until they can be cured in town or by a "
"healer."
msgstr ""
+"Only those who have delved into the circles of necromancy know what must be "
+"done to turn a person into a ghoul, and it is a secret they are not telling. "
+"Whatever unspeakable rites they have performed, the result is a beast that "
+"knows nothing of its days as a human being, a creature that shambles about "
+"as naked as the day it was born, and gorges itself on the flesh of the "
+"dead.\n"
+"\n"
+"It is because of such things that necromancy is condemned with an almost "
+"primal hatred.\n"
+"\n"
+"Special Notes: A ghoul's claws are covered in poison, and victims of this "
+"poison will continually take damage until they can be cured in town or by a "
+"healer."
#: data/units/Giant_Mudcrawler.cfg:3
msgid "Giant Mudcrawler"
msgstr "巨大泥è²"
#: data/units/Giant_Mudcrawler.cfg:17
-#, fuzzy
msgid ""
"Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical "
"constructs of soil and water. They attack by belching lumps of mud at their "
@@ -6370,7 +6817,7 @@
#: data/units/Giant_Mudcrawler.cfg:66 data/units/Mudcrawler.cfg:43
msgid "mud glob"
-msgstr ""
+msgstr "mud glob"
#: data/units/Giant_Scorpion.cfg:3
msgid "Giant Scorpion"
@@ -6381,6 +6828,8 @@
"A normal scorpion is dangerous enough - one the size of a man needs little "
"explanation."
msgstr ""
+"A normal scorpion is dangerous enough - one the size of a man needs little "
+"explanation."
#: data/units/Giant_Scorpion.cfg:20
msgid "sting"
@@ -6404,6 +6853,13 @@
"Special Notes: the length of their weapon allows an impaler to strike first "
"in melee, even in defense."
msgstr ""
+"Goblins are used by the orcs as fodder for their enemy's front line. Those "
+"who have somehow managed to survive invariably equip themselves to continue "
+"doing so. A much larger spear helps to compensate for their short reach, and "
+"better armor helps to shield their tiny frames.\n"
+"\n"
+"Special Notes: the length of their weapon allows an impaler to strike first "
+"in melee, even in defense."
#: data/units/Goblin_Knight.cfg:3
msgid "Goblin Knight"
@@ -6420,6 +6876,14 @@
"The wolves they are given are bred for speed and strength, making them quite "
"dangerous in combat."
msgstr ""
+"The Goblin 'Knights' have little in common with the men who share that "
+"title, and the title is something used only in the parlance of their "
+"enemies. The similarity is simply that they are the elite of the wolf "
+"riders, likely promoted to their position by their success in some "
+"temerarious raid, or something of a similarly base nature.\n"
+"\n"
+"The wolves they are given are bred for speed and strength, making them quite "
+"dangerous in combat."
#: data/units/Goblin_Pillager.cfg:3
msgid "Goblin Pillager"
@@ -6435,6 +6899,13 @@
"Special Notes: being caught in a net slows enemies down and reduces by one "
"the strikes they can deliver in combat."
msgstr ""
+"Some Goblins train their wolves to overcome their fear of fire. In raids, "
+"these goblins take a supporting role; they will torch the homes and crops of "
+"their foes, and also carry nets to wreak havoc against those attempting to "
+"rally a defense or reprisal.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
#: data/units/Goblin_Pillager.cfg:24
msgid "torch"
@@ -6460,6 +6931,14 @@
"failure of the orcish bloodline, though no one knows enough of their history "
"to state anything conclusive."
msgstr ""
+"In any litter of orcs, several are born much smaller and weaker than the "
+"rest. These runts are called 'Goblins' and are looked down on by the rest of "
+"their kin. In battle, these are given the most meager of equipment, and are "
+"used as a shield to give the Warlords time to prepare the real assault.\n"
+"\n"
+"Some speculate that the existence of these creatures is the beginning of a "
+"failure of the orcish bloodline, though no one knows enough of their history "
+"to state anything conclusive."
#: data/units/Grand_Knight.cfg:3
msgid "Grand Knight"
@@ -6473,6 +6952,11 @@
"head of a charge is a terrifying sight for infantry, and is often enough to "
"break right through a defensive line."
msgstr ""
+"Grand Knights have reached the acme of skill with sword and lance. Wearing "
+"full plate, and riding steeds bred more for power than for speed, these "
+"warriors form the core of any serious cavalry force. A grand knight at the "
+"head of a charge is a terrifying sight for infantry, and is often enough to "
+"break right through a defensive line."
#: data/units/Grand_Knight.cfg:22
msgid ""
@@ -6481,6 +6965,10 @@
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
"dealt and received. This does not affect his defensive retaliation."
msgstr ""
+"\n"
+"\n"
+"Special Notes: the Grand Knight's charging lance attack doubles both damage "
+"dealt and received. This does not affect his defensive retaliation."
#: data/units/Grand_Knight.cfg:42 data/units/Knight.cfg:40
#: data/units/Lancer.cfg:25 data/units/Paladin.cfg:47
@@ -6492,7 +6980,6 @@
msgstr "大å
帥"
#: data/units/Grand_Marshal.cfg:24
-#, fuzzy
msgid ""
"The rank of Grand Marshal is one of the most esteemed in the armies of "
"humanity, and those who bear its title have surpassed many trials by fire, "
@@ -6529,6 +7016,20 @@
"Special Notes: the great mage's fireballs are magical, and always have a "
"high chance of hitting an opponent."
msgstr ""
+"Any person who is even considered for the title of Great Mage is quite "
+"nearly a legend in their own time, and town criers have forcibly learnt "
+"discretion in applying the title. Merit for the title is carefully "
+"considered by a council of the leading magi of the age, and the conferment "
+"of the title is given only by a majority vote. Regardless, anyone who is "
+"seriously nominated for the honor of being called a Great Mage is, without "
+"question, a master of their art, and has surpassed almost any of their peers "
+"in skill.\n"
+"\n"
+"Though they are not warriors, by any means, the application of their art to "
+"combat is something that often causes other soldiers to stand aside in awe.\n"
+"\n"
+"Special Notes: the great mage's fireballs are magical, and always have a "
+"high chance of hitting an opponent."
#: data/units/Great_Mage.cfg:101
msgid "female^Great Mage"
@@ -6549,13 +7050,20 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"When a troll, gifted with abnormal strength of life, matches that with age "
+"and wisdom, it becomes something extraordinary, a beast remembered for "
+"generations. Their feats of strength and cunning are the source of most "
+"tales about trolls, and to see the stories made flesh does nothing to "
+"diminish their grandeur.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
#: data/units/Gryphon.cfg:3
msgid "Gryphon"
msgstr "ã°ãªãã©ã³"
#: data/units/Gryphon.cfg:17
-#, fuzzy
msgid ""
"These majestic and powerful creatures are masters of the sky. Gryphons are "
"both dangerous and wary of other intelligent creatures, and thus should not "
@@ -6569,7 +7077,6 @@
msgstr "ã°ãªãã©ã³ãã¹ã¿ã¼"
#: data/units/Gryphon_Master.cfg:20
-#, fuzzy
msgid ""
"Gryphon Masters have long experience flying the Gryphons, which have become "
"an extension of themselves. This special relationship makes the heart of the "
@@ -6615,6 +7122,21 @@
"Special Notes: the length of their weapon allows a halberdier to strike "
"first in melee, even in defense."
msgstr ""
+"A halberd is a difficult and very heavy weapon to use, but powerful in the "
+"hands of an expert. It is also much more flexible than the spear from which "
+"it descended. As any halberdier can tell you, the weapon possesses 4 primary "
+"striking points, 2 more than a spear or pike; these are the tip, the blade, "
+"the spike at the base of the shaft, and the inner point on the blade, which "
+"can be used in a motion pulling back towards the wielder. All this makes for "
+"a very versatile weapon in melee, especially against cavalry.\n"
+"\n"
+"However, a halberd is notably more expensive to craft than a spear, and in "
+"the hands of a novice, much less effective. In the armies of Wesnoth, it is "
+"customary only to grant these weapons to veteran pikemen, who have proven "
+"that they have the skill to employ them properly on the field of war.\n"
+"\n"
+"Special Notes: the length of their weapon allows a halberdier to strike "
+"first in melee, even in defense."
#: data/units/Heavy_Infantryman.cfg:3
msgid "Heavy Infantryman"
@@ -6631,6 +7153,14 @@
"in the weight of the metal, and the great care that must be taken of it, but "
"in certain situations, these troops are well worth the trade-offs."
msgstr ""
+"Heavy infantry are an unusual choice for outfitting troops. They are very "
+"difficult to send afield in war, and are typically useful only in the "
+"defense of the city or castle in which they are stationed. Clad head to toe "
+"in full plate, and armed with large maces, heavy infantry excel at their "
+"sole purpose of melee combat. A few of them in the center of a line will "
+"shore up its strength considerably. The downsides to this are obvious, both "
+"in the weight of the metal, and the great care that must be taken of it, but "
+"in certain situations, these troops are well worth the trade-offs."
#: data/units/Horse_Lord.cfg:3
msgid "Horse Lord"
@@ -6665,6 +7195,13 @@
"must take care against both spearmen and archers, for whom their large size "
"and momentum provide inviting targets."
msgstr ""
+"Often hailing from the rather untamed regions of Wesnoth, Horsemen are "
+"trained from childhood to ride and to follow a strict code of honor. A "
+"charge made by a horseman is a powerful but reckless tactic, the worth of "
+"which has been proven time and time again on the battlefield. Horsemen excel "
+"against most infantry, especially those who have fallen out of line, but "
+"must take care against both spearmen and archers, for whom their large size "
+"and momentum provide inviting targets."
#: data/units/Horseman.cfg:21
msgid ""
@@ -6673,6 +7210,10 @@
"Special Notes: the Horseman's only attack is a charge, which doubles both "
"damage dealt and received. This does not affect his defensive retaliation."
msgstr ""
+"\n"
+"\n"
+"Special Notes: the Horseman's only attack is a charge, which doubles both "
+"damage dealt and received. This does not affect his defensive retaliation."
#: data/units/Initiate.cfg:3
msgid "Initiate"
@@ -6702,7 +7243,17 @@
"outfitted in this way; Iron Maulers tire easily, and know all too well that "
"they cannot run on the battlefield. Too often have they seen a distant "
"comrade fall, yet were powerless to reach the scene in time to help."
-msgstr ""
+msgstr ""
+"Iron Maulers are given their name for reasons which are all too obvious. The "
+"men within these suits of armor can match ogres in contests of strength, and "
+"are marked as the champions of the castle guards in which they serve. They "
+"are, however, expensive to maintain, and cannot be sent to distant battles "
+"without a full convoy of servants to support them.\n"
+"\n"
+"Though staggering in melee combat, there are many drawbacks to being "
+"outfitted in this way; Iron Maulers tire easily, and know all too well that "
+"they cannot run on the battlefield. Too often have they seen a distant "
+"comrade fall, yet were powerless to reach the scene in time to help."
#: data/units/Javelineer.cfg:3
msgid "Javelineer"
@@ -6721,6 +7272,16 @@
"Special Notes: the length of their weapon allows a javelineer to strike "
"first in melee, even in defense."
msgstr ""
+"Spearmen almost always equip themselves with a few javelins, to harry, if "
+"not kill, enemies at range. Some, however, take to them rather well, finding "
+"that they have a natural talent in their use. Javelineers are a valuable "
+"asset to an army, being able to supplement their skill in melee combat with "
+"an ability to handle distant foes. They can hurl javelins into enemy ranks "
+"from a distance, often without retribution, and still hold their ground in "
+"melee.\n"
+"\n"
+"Special Notes: the length of their weapon allows a javelineer to strike "
+"first in melee, even in defense."
#: data/units/Knight.cfg:3
msgid "Knight"
@@ -6735,6 +7296,12 @@
"patience, are far safer than a charge. Their lances are still at the ready, "
"however, and growing experience with these weapons is only to their benefit."
msgstr ""
+"Horsemen of skill and discipline are promoted to Knights. Veterans of "
+"combat, they have seen the often-fatal results of a failed charge, and have "
+"learnt discretion in its use. Knights, therefore, carry swords in their "
+"armament, and practice tactics which, although requiring of much more "
+"patience, are far safer than a charge. Their lances are still at the ready, "
+"however, and growing experience with these weapons is only to their benefit."
#: data/units/Knight.cfg:21
msgid ""
@@ -6743,6 +7310,10 @@
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
msgstr ""
+"\n"
+"\n"
+"Special Notes: the Knight's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation."
#: data/units/Lancer.cfg:3
msgid "Lancer"
@@ -6757,6 +7328,12 @@
"infantrymen who've made the mistake of breaking formation, and in piercing "
"defensive lines. However, they have limited use in defense."
msgstr ""
+"Lancers are some of the bravest and most feared riders in all of Wesnoth. "
+"Clad in minimal armor, they free themselves to ride swiftly, faster than any "
+"of their peers. The daring tactics they employ are a double-edged sword, "
+"often winning either glory, or a swift death. Lancers excel in hunting down "
+"infantrymen who've made the mistake of breaking formation, and in piercing "
+"defensive lines. However, they have limited use in defense."
#: data/units/Lancer.cfg:22
msgid ""
@@ -6765,6 +7342,10 @@
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
msgstr ""
+"\n"
+"\n"
+"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation."
#: data/units/Lich.cfg:3
msgid "Lich"
@@ -6786,13 +7367,25 @@
"high chance of hitting an opponent. The touch of a lich drains the victim's "
"life to renew the lich."
msgstr ""
+"A lich is the physical embodiment of black magic's first goal: the quest to "
+"achieve immortality. Though a great deal is sacrificed in the rebirth, in "
+"becoming a lich one cheats death of that which truly gives it terror. For it "
+"is the mind that is retained, and the spirit which follows, though the body "
+"may wither away.\n"
+"\n"
+"It is not known, save perhaps by the inner circles of necromancy, whether "
+"life is prolonged indefinitely or simply extended. But to even consider such "
+"a thing bears tribute to the magnitude of what they have already achieved.\n"
+"\n"
+"Special Notes: The ranged attacks of a lich are magical, and always have a "
+"high chance of hitting an opponent. The touch of a lich drains the victim's "
+"life to renew the lich."
#: data/units/Lieutenant.cfg:3
msgid "Lieutenant"
msgstr "å¯å®"
#: data/units/Lieutenant.cfg:23
-#, fuzzy
msgid ""
"Trained at swords and crossbows, Lieutenants lead small groups of human "
"soldiers, coordinating their attacks.\n"
@@ -6816,6 +7409,11 @@
"certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
"most bowmen look forward to the day they can begin using one."
msgstr ""
+"Longbows are forbidden to beginning archers simply by merit of physical law. "
+"It takes great strength to draw one, and the added range and power are "
+"useless unless one has good aim with the weapon, a gift that beginners "
+"certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
+"most bowmen look forward to the day they can begin using one."
#: data/units/Lord.cfg:3 data/units/Lord.cfg:79
msgid "Lord"
@@ -6859,6 +7457,26 @@
"Special Notes: the ranged attack of a mage is magical, and always has a high "
"chance of hitting an opponent."
msgstr ""
+"Humans have often pondered the workings of the world in which they live. "
+"Some endeavor to take this beyond idle musing, to set it as the primary "
+"enterprise of their lives. Magi have spent several years in study, and have "
+"amassed a sum of knowledge which sets them apart. In a world where few "
+"people can read and write, these men and women have committed themselves "
+"fully to the pursuit of knowledge. Their ranks are filled with the children "
+"of hopeful nobility, or those who sought an escape from the intellectual "
+"void begotten by a life of manual labor.\n"
+"\n"
+"It is an irony that, with all the knowledge they have amassed and their "
+"unassuming monopoly of it, the collective community of magi could likely "
+"rule society, were they ever to try. However, their true love is neither "
+"money, nor power, and those who see the study of magic as a means to such "
+"ends often lack the very conviction that is required for true mastery.\n"
+"\n"
+"Physically frail, and lacking familiarity with combat, magi do possess "
+"certain arts which are of great utility in battle.\n"
+"\n"
+"Special Notes: the ranged attack of a mage is magical, and always has a high "
+"chance of hitting an opponent."
#: data/units/Mage.cfg:47 data/units/Mage.cfg:130
#: data/units/Silver_Mage.cfg:100 data/units/Silver_Mage.cfg:236
@@ -6895,6 +7513,20 @@
"also have the power of Illumination, which increases the lighting level in "
"the area adjacent to the mage."
msgstr ""
+"After years of experience, the most devout of white magi are bestowed with "
+"vast spiritual powers. By strict devotion to the path of the light, they can "
+"call upon its aid to chase away the shadows of the night.\n"
+"\n"
+"Following a strict code of piety and honor, these men and women work "
+"tirelessly to bring life and order to the troubled world in which they "
+"live.\n"
+"\n"
+"Special Notes: the light cast by a mage of light is magical in nature, and "
+"always has a high chance of hitting an opponent. This light does tremendous "
+"damage to the undead, and even does some to living creatures. Magi of Light "
+"are capable of healing units around them, and curing them of poison. They "
+"also have the power of Illumination, which increases the lighting level in "
+"the area adjacent to the mage."
#: data/units/Mage_of_Light.cfg:51 data/units/Mage_of_Light.cfg:128
#: data/units/Mermaid_Diviner.cfg:48 data/units/Mermaid_Priestess.cfg:43
@@ -6928,10 +7560,18 @@
"their human counterparts have speculated, perhaps in envy, that this is only "
"by dint of age."
msgstr ""
+"Master bowmen have reached the zenith of their art, inasmuch as any man is "
+"capable. Armed with both a sword, and a great yew bow, these warriors crown "
+"battalions of archers with their presence, bringing down many a foe with "
+"their well-aimed shots. Their skill with the sword is also not to be "
+"discounted; they are easily as good with it as any novice swordsman. Of the "
+"many races in the world, only the elves surpass humanity in archery, and "
+"their human counterparts have speculated, perhaps in envy, that this is only "
+"by dint of age."
#: data/units/Master_at_Arms.cfg:3
msgid "Master at Arms"
-msgstr ""
+msgstr "Master at Arms"
#: data/units/Master_at_Arms.cfg:22
msgid ""
@@ -6950,6 +7590,20 @@
"Special Notes: their skill at skirmishing allows these master fencers to "
"dart right past an opponent, ignoring zones of control."
msgstr ""
+"Master fencers have an envied place in life. Though theirs is a reckless and "
+"dangerous way of life, they have reached the time wherein they reap its "
+"rewards. Famed for their skill, and their rakish manner, these gentlemen "
+"have the bearing of natural aristocrats, and are followed by the eyes of "
+"many a high born lady.\n"
+"\n"
+"They often have the luxury of choosing their appointments, and are free to "
+"roam the land should they so choose. Often, they will be found as the "
+"captains of a castle guard, or as the master of a military academy, "
+"positions in which their flamboyant nature is not only accepted, but is "
+"perhaps even useful.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows these master fencers to "
+"dart right past an opponent, ignoring zones of control."
#: data/units/Mermaid_Diviner.cfg:3
msgid "female^Mermaid Diviner"
@@ -6970,6 +7624,18 @@
"power of Illumination, which increases the lighting level in the area "
"adjacent to the mermaid."
msgstr ""
+"Mermaid Priestesses meet their calling with a fervor that leaves their human "
+"counterparts somewhat taken aback. This may have its roots in a legend they "
+"recite, telling of a nameless, shadowy horror which was once the bane of "
+"their people. Though little is told about it, it is clear that it was the "
+"power of the light which somehow defeated it, and made their people safe.\n"
+"\n"
+"Special Notes: the light cast by a diviner is magical in nature, and always "
+"has a high chance of hitting an opponent. This light does tremendous damage "
+"to the undead, and even does some to living creatures. Diviners are capable "
+"of healing units around them, and curing them of poison. They also have the "
+"power of Illumination, which increases the lighting level in the area "
+"adjacent to the mermaid."
#: data/units/Mermaid_Enchantress.cfg:3
msgid "female^Mermaid Enchantress"
@@ -6987,6 +7653,15 @@
"Special Notes: The blasts of water conjured by mermaids are magical in "
"nature, and always have a high chance of hitting their opponents."
msgstr ""
+"Mermaids, like elves, have a powerful and native ability in magic, though "
+"theirs is considerably different. Those who master this ability are held in "
+"high regard, and their skill is used in a multitude of crafts, many of which "
+"are things that humanity would never dream of. The obvious use in war is "
+"forbidden against their own race - this power is the greater part of what "
+"protects their people from the monsters that wander out of the abyss.\n"
+"\n"
+"Special Notes: The blasts of water conjured by mermaids are magical in "
+"nature, and always have a high chance of hitting their opponents."
#: data/units/Mermaid_Enchantress.cfg:40 data/units/Mermaid_Initiate.cfg:42
#: data/units/Mermaid_Siren.cfg:69 data/units/Sea_Hag.cfg:31
@@ -7009,6 +7684,15 @@
"Special Notes: the blasts of water conjured by mermaids are magical in "
"nature, and always have a high chance of hitting their opponents."
msgstr ""
+"Young Mermaids are often initiated into the water magics native to their "
+"people. The wondrous abilities this grants are inimitable by any other race, "
+"a mark of the faerie side of these creatures.\n"
+"\n"
+"Despite their frailty, this makes them quite formidable in combat, as they "
+"can call upon the very water about them to smite their enemies.\n"
+"\n"
+"Special Notes: the blasts of water conjured by mermaids are magical in "
+"nature, and always have a high chance of hitting their opponents."
#: data/units/Mermaid_Priestess.cfg:3
msgid "female^Mermaid Priestess"
@@ -7029,6 +7713,18 @@
"damage to the undead, and even does some to living creatures. Priestesses "
"are capable of healing units around them, and curing them of poison."
msgstr ""
+"Mermen share the creed that much of humanity follows, though for cultural "
+"reasons, the upholding of this is left to the mermaids, who are more "
+"intellectually inclined. It is they who dedicate themselves to the ideal of "
+"bringing peace and life to the world, and they who study the arts of "
+"battling sickness and injury, maladies which they share in no small part "
+"with humanity. Their diligence and piety also grant them certain spiritual "
+"powers, allowing them to guard their people against the unworldly.\n"
+"\n"
+"Special Notes: the light cast by a priestess is magical in nature, and "
+"always has a high chance of hitting an opponent. This light does tremendous "
+"damage to the undead, and even does some to living creatures. Priestesses "
+"are capable of healing units around them, and curing them of poison."
#: data/units/Mermaid_Siren.cfg:3
msgid "Siren"
@@ -7049,6 +7745,18 @@
"Special Notes: the attacks of a siren are magical in nature, and always have "
"a high chance of hitting their opponents."
msgstr ""
+"The faerie nature of the mermaids is strongest in the Sirens, whose "
+"connection to naia often causes them to be mistaken for naiads themselves. "
+"Though certainly far from the truth, the mistake is understandable, as true "
+"naiads are rarely seen even by mermaids. The manifestation of their magic is "
+"certainly very similar; the water about a siren can be commanded at whim, "
+"like an extension of herself.\n"
+"\n"
+"The myriad applications of this rarely occur to land dwellers, who simply "
+"regard it with wonder.\n"
+"\n"
+"Special Notes: the attacks of a siren are magical in nature, and always have "
+"a high chance of hitting their opponents."
#: data/units/Mermaid_Siren.cfg:27
msgid "naia touch"
@@ -7088,6 +7796,14 @@
"Special Notes: being caught in a net slows enemies down and reduces by one "
"the strikes they can deliver in combat."
msgstr ""
+"The weighted nets used by mermen in warfare are a difficult weapon to use "
+"well; those who master it are valued and revered by their comrades. This "
+"weapon helps to cement the utter superiority of a merman in his own element, "
+"and makes their race a threat even to enemies who merely approach the "
+"water.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
#: data/units/Merman_Fighter.cfg:3
msgid "Merman Fighter"
@@ -7119,6 +7835,10 @@
"of need, many mermen of that occupation will volunteer to swell the ranks of "
"their military."
msgstr ""
+"The skills employed by mermen in spear-fishing are easily translated into "
+"warfare, especially against those who are not at home in the water. In times "
+"of need, many mermen of that occupation will volunteer to swell the ranks of "
+"their military."
#: data/units/Merman_Javelineer.cfg:3
msgid "Merman Javelineer"
@@ -7131,6 +7851,10 @@
"impact of one is considerably greater. In the water, the mobility of the "
"mermen more than makes up for this when facing foes who cannot swim."
msgstr ""
+"Those mermen who master the art of javelinry can become nearly as effective "
+"as an archer - though the heft of their weapons impedes their range, the "
+"impact of one is considerably greater. In the water, the mobility of the "
+"mermen more than makes up for this when facing foes who cannot swim."
#: data/units/Merman_Netcaster.cfg:3
msgid "Merman Netcaster"
@@ -7150,6 +7874,17 @@
"Special Notes: being caught in a net slows enemies down and reduces by one "
"the strikes they can deliver in combat."
msgstr ""
+"Fishing, as practiced by mermen, is largely a matter of chasing schools of "
+"fish into waiting nets. These are not very damaging in themselves, but they "
+"can be used to great effect against troops attempting to ford a river. "
+"Smaller, weighted nets can be cast through the air; though these are not "
+"designed for peacetime use, they are especially effective in warfare. Mermen "
+"use such weapons both to immobilize troops in water, and more importantly, "
+"to level the playing field against troops on land, who would otherwise be at "
+"a great advantage.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
#: data/units/Merman_Spearman.cfg:3
msgid "Merman Spearman"
@@ -7164,6 +7899,12 @@
"effective. They are also useful in melee, even deep under the surface, which "
"is something that certainly cannot be said of arrows."
msgstr ""
+"Archery is little favored by the mermen, for whom javelinry serves the same "
+"function. Though thrown javelins are of little use under the water, they are "
+"extremely useful at the surface, where their weight allows them to plunge "
+"several feet below the water while retaining enough momentum to remain "
+"effective. They are also useful in melee, even deep under the surface, which "
+"is something that certainly cannot be said of arrows."
#: data/units/Merman_Triton.cfg:3
msgid "Merman Triton"
@@ -7225,7 +7966,6 @@
msgstr "æ³¥è²"
#: data/units/Mudcrawler.cfg:18
-#, fuzzy
msgid ""
"Mudcrawlers are magical constructs of soil and water. They attack by "
"belching lumps of mud at their foes."
@@ -7339,6 +8079,16 @@
"Special Notes: The ranged attacks of a necromancer are magical, and always "
"have a high chance of hitting an opponent."
msgstr ""
+"One of the greatest circles of what is considered 'black magic' is the art "
+"of necromancy, the terrible ability to awaken the dead with false life. This "
+"ability, in all aspects, was the first step towards cheating death of its "
+"ultimate prize; though not the fulfillment of what they had hoped for, it "
+"was a discovery that nonetheless had terrible ramifications. This art alone "
+"may have caused humanity's condemnation of what is now known as 'black "
+"magic', and has given fear a vast new arsenal.\n"
+"\n"
+"Special Notes: The ranged attacks of a necromancer are magical, and always "
+"have a high chance of hitting an opponent."
#: data/units/Necrophage.cfg:3
msgid "Necrophage"
@@ -7355,6 +8105,14 @@
"this poison will continually take damage until they can be cured in town or "
"by a healer."
msgstr ""
+"Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their "
+"hoped-for food with beast-like ferocity. When they are sated with the flesh "
+"of their victims, they simply shrug off all damage sustained as if they had "
+"been freshly summoned, to begin their search for flesh again.\n"
+"\n"
+"Special Notes: A Necrophage's claws are covered in poison, and victims of "
+"this poison will continually take damage until they can be cured in town or "
+"by a healer."
#: data/units/Nightgaunt.cfg:3
msgid "Nightgaunt"
@@ -7373,13 +8131,22 @@
"damage, and move quite slowly over open water. Nightgaunts are able to hide "
"at night, leaving no trace of their presence."
msgstr ""
+"The purpose of the masks that these creatures wear is unknown, as is the "
+"countenance that they obscure. These terrible forms are rarely seen by the "
+"living, and those who live to speak of them had no leisure to study their "
+"foe.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the nightgaunt "
+"distracts an enemy, the nightgaunt may strike at the opponent's back, "
+"inflicting double damage. Nightgaunts have very unusual resistances to "
+"damage, and move quite slowly over open water. Nightgaunts are able to hide "
+"at night, leaving no trace of their presence."
#: data/units/Noble_Commander.cfg:3
msgid "Noble Commander"
msgstr "è²´æã®å¸ä»¤å®"
#: data/units/Noble_Commander.cfg:24
-#, fuzzy
msgid ""
"The rank of a noble Commander is held by those who lead battle groups into "
"combat. Possessing leadership skills, they give lower-level units in "
@@ -7430,7 +8197,6 @@
msgstr "ãªã¼ã¬"
#: data/units/Ogre.cfg:17
-#, fuzzy
msgid ""
"Ogres are giant creatures that usually live alone in the wilderness, "
"remarkably similar to humans in form, though large and misshapen. While they "
@@ -7475,6 +8241,15 @@
"victims of this poison will continually take damage until they can be cured "
"in town or by a healer."
msgstr ""
+"Though some consider it cowardly to use, poison is a weapon favored by orcs "
+"- especially those weak of frame. Orcish assassins, who use it on throwing "
+"knives, are typically a bit frail, although surprisingly nimble. Though "
+"rarely the ones who deal the killing blow, their tactics are a considerable "
+"aid to their larger and more brutal kin.\n"
+"\n"
+"Special Notes: Orcish Assassins use poison on their throwing knives, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
#: data/units/Orcish_Assassin.cfg:38 data/units/Orcish_Slayer.cfg:44
msgid "throwing knives"
@@ -7517,7 +8292,6 @@
msgstr "ãªã¼ã¯ã®ãªã¼ãã¼"
#: data/units/Orcish_Leader.cfg:18
-#, fuzzy
msgid ""
"Orcish Leaders are the chiefs of their tribe. They make the important "
"decisions and lead their people into battle. They carry a bow out of "
@@ -7535,7 +8309,6 @@
msgstr "ãªã¼ã¯ã®æ¯é
è
"
#: data/units/Orcish_Ruler.cfg:18
-#, fuzzy
msgid ""
"Orcish Rulers are the chiefs of their tribe. They make the important "
"decisions and lead their people into battle. They carry a bow out of "
@@ -7629,10 +8402,19 @@
"victims of this poison will continually take damage until they can be cured "
"in town or by a healer."
msgstr ""
+"The larger, and often more skilled orcish assassins are called 'Slayers' by "
+"their enemies, though this distinction is somewhat unclear. Slayers are fast "
+"on their feet, and quite nimble in combat, although they achieve that end by "
+"forgoing armor. Their choice weapon, poison, is a vicious tool, and its "
+"common use on the battlefield is often the real cause of orcish supremacy.\n"
+"\n"
+"Special Notes: Orcish Slayers use poison on their throwing knives, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
#: data/units/Orcish_Slurbow.cfg:3
msgid "Orcish Slurbow"
-msgstr ""
+msgstr "Orcish Slurbow"
#: data/units/Orcish_Slurbow.cfg:18
msgid ""
@@ -7642,13 +8424,17 @@
"than their Elven and Human counterparts, they still maintain an edge in "
"melee strength and stamina."
msgstr ""
+"Slurbowmen have managed to improve their crossbow with the addition of a "
+"cranequin and a metal barrel. As a result they are able to launch lead shot "
+"with deadly power and accuracy. Although they remain weaker in ranged combat "
+"than their Elven and Human counterparts, they still maintain an edge in "
+"melee strength and stamina."
#: data/units/Orcish_Sovereign.cfg:3
msgid "Orcish Sovereign"
msgstr "ãªã¼ã¯ã®å主"
#: data/units/Orcish_Sovereign.cfg:19
-#, fuzzy
msgid ""
"Orcish Sovereigns are the chiefs of their tribe. They make the important "
"decisions and lead their people into battle. They carry a bow out of "
@@ -7700,7 +8486,14 @@
"deadly capacity, and also of the ready availability of ammunition. Outlaws "
"are somewhat ill at ease fighting during the day, preferring the cover of "
"nightfall."
-msgstr ""
+msgstr ""
+"After some years of service, former 'footpads' rise up in the ranks of their "
+"fellow outlaws. Having proven themselves in combat, they are given more "
+"dangerous tasks, and a greater share of the spoils. Though many opponents "
+"would mock their choice of weaponry, the outlaws are well aware of its "
+"deadly capacity, and also of the ready availability of ammunition. Outlaws "
+"are somewhat ill at ease fighting during the day, preferring the cover of "
+"nightfall."
#: data/units/Outlaw.cfg:76
msgid "female^Outlaw"
@@ -7755,6 +8548,11 @@
"in combat, and their piety grants them other gifts. A Paladin is a bane to "
"the unworldly, and has trained in ministering to the wounds of his comrades."
msgstr ""
+"Knights of the highest virtue, Paladins have sworn themselves to monastic "
+"orders, pledging their might to the cause of righteousness. Though not as "
+"imposing on the battlefield as a Grand Knight, a Paladin is a powerful force "
+"in combat, and their piety grants them other gifts. A Paladin is a bane to "
+"the unworldly, and has trained in ministering to the wounds of his comrades."
#: data/units/Paladin.cfg:27
msgid ""
@@ -7766,6 +8564,13 @@
"some to living creatures. Paladins are capable of some healing, though they "
"can only delay the effects of poison, not cure them entirely."
msgstr ""
+"\n"
+"\n"
+"Special Notes: the Paladin's charging lance attack doubles both damage dealt "
+"and received. This does not affect his defensive retaliation. The Paladin's "
+"holy attack with his sword deals tremendous damage to the undead, and even "
+"some to living creatures. Paladins are capable of some healing, though they "
+"can only delay the effects of poison, not cure them entirely."
#: data/units/Peasant.cfg:3
msgid "Peasant"
@@ -7802,6 +8607,15 @@
"Special Notes: the length of their weapon allows a pikeman to strike first "
"in melee, even in defense."
msgstr ""
+"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
+"pikes, and are outfitted with something far superior to the motley "
+"collection of leather armor they wore as recruits. A pike is a much longer "
+"weapon than a spear, and thus facilitates different combat tactics. A wall "
+"of pikemen is the bane of any cavalry charge, and with proper discipline and "
+"tactics, pikemen can also hold most infantry at bay.\n"
+"\n"
+"Special Notes: the length of their weapon allows a pikeman to strike first "
+"in melee, even in defense."
#: data/units/Pikeman.cfg:25
msgid "pike"
@@ -7879,6 +8693,21 @@
"Special Notes: the red mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
msgstr ""
+"Upon the successful termination of their apprenticeship, a mage is stripped "
+"of the blue robes of an apprentice, and given the red robes of a master. The "
+"significance of this change is often lost on the peasantry, who mistakenly "
+"title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in "
+"colors is often mistaken to signify the mage's ability to seemingly conjure "
+"fire from nothing but thin air, a trick which, although undeniably useful, "
+"is viewed as a crass application of the knowledge which they have "
+"painstakingly accrued.\n"
+"\n"
+"Though physically frail, and untrained as warriors, the 'Red Magi' have a "
+"number of tricks up their sleeves, including the gouts of fire which may "
+"have cemented their colloquial name.\n"
+"\n"
+"Special Notes: the red mage's fireballs are magical, and always have a high "
+"chance of hitting an opponent."
#: data/units/Red_Mage.cfg:100
msgid "female^Red Mage"
@@ -7896,6 +8725,11 @@
"their past. Such questions aside, a Revenant is a powerful tool in combat: a "
"fearless warrior that feels no pain, and which will fight to the bitter end."
msgstr ""
+"Given false life to do battle once more, the creatures known as Revenants "
+"were clearly great warriors in their time, though the memory of that time is "
+"now long gone. Even the sorcerers who raised them can only speculate on "
+"their past. Such questions aside, a Revenant is a powerful tool in combat: a "
+"fearless warrior that feels no pain, and which will fight to the bitter end."
#: data/units/Rogue.cfg:3
msgid "Rogue"
@@ -7914,6 +8748,16 @@
"an enemy, the rogue may backstab, inflicting double damage, by creeping "
"around behind that enemy."
msgstr ""
+"The ringleaders of any group of thieves earn their positions by skill. These "
+"rogues have spent many an unpleasant moment darting through crowds and "
+"dodging away from those who wish them ill, a set of skills which is very "
+"handy in a fight. Masters of knifework, they can also throw knives with "
+"reliable accuracy, and their long hours of prowling around at night leave "
+"them more comfortable fighting in the dark.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the rogue distracts "
+"an enemy, the rogue may backstab, inflicting double damage, by creeping "
+"around behind that enemy."
#: data/units/Rogue.cfg:65
msgid "female^Rogue"
@@ -7934,6 +8778,14 @@
"reliability and mastery of close combat are their best assets, for which "
"they are well-renowned."
msgstr ""
+"Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
+"any of the higher nobility, they function as bodyguards, and partly as a "
+"badge of office for their employers. A special force of Royal Guards is "
+"stationed at the capitol, guarding the palace grounds and the royal family. "
+"Because of their trusted relationship to their superiors, they, rather than "
+"mercenaries, are often deployed on missions of crucial import. Their "
+"reliability and mastery of close combat are their best assets, for which "
+"they are well-renowned."
#: data/units/Saurian.cfg:20
msgid ""
@@ -8113,6 +8965,9 @@
"academically trained, he will need some experience in the field before his "
"leadership is sound and acknowledged."
msgstr ""
+"The Sergeant is an officer in the ranks of the Royal Army. Though "
+"academically trained, he will need some experience in the field before his "
+"leadership is sound and acknowledged."
#: data/units/Shadow.cfg:3
msgid "Shadow"
@@ -8132,6 +8987,17 @@
"slowly over open water. Shadows are able to hide at night, leaving no trace "
"of their presence."
msgstr ""
+"When light came into the world and gave form to the unknown, fear was forced "
+"to retreat into darkness. Since that day, the shadows of the world have held "
+"terror for humanity, though it knows not why.\n"
+"\n"
+"That is a question which is easily answered by a necromancer.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the shadow distracts "
+"an enemy, the shadow may strike at the opponent's back, inflicting double "
+"damage. Shadows have very unusual resistances to damage, and move quite "
+"slowly over open water. Shadows are able to hide at night, leaving no trace "
+"of their presence."
#: data/units/Shock_Trooper.cfg:3
msgid "Shock Trooper"
@@ -8148,6 +9014,14 @@
"covers monsters, rather than men. The drawback of such heavy armor is, of "
"course, the time it takes to move into and out of combat."
msgstr ""
+"Shock troopers are the elite of the heavy infantry, and half of their use in "
+"war is simply a matter of intimidation. The only men who can enter their "
+"ranks are prodigiously well-built, and when clad in black plate brimming "
+"with spikes, they are a fearsome sight to behold. The sight of Shock "
+"Troopers breaking an enemy with their morning stars is often enough to "
+"shatter the morale of any opposition, who sometimes wonder if such armor "
+"covers monsters, rather than men. The drawback of such heavy armor is, of "
+"course, the time it takes to move into and out of combat."
#: data/units/Silver_Mage.cfg:3
msgid "Silver Mage"
@@ -8181,6 +9055,31 @@
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
msgstr ""
+"The many paths that a mage can take in study lead to strikingly different "
+"ends. The silver magi have devoted themselves to a study of the forces that "
+"bind reality together, and have managed, somewhat, to unravel the mysteries "
+"of a world far more vast than most would ever imagine. Often viewed as "
+"sages, or wandering mystics, silver magi act under an agenda which is "
+"obscure even to their own colleagues. Though helpful to the magisteriums "
+"which often employ them in the field, they remain somewhat aloof.\n"
+"\n"
+"They have, in fact, their own order amongst the ranks of magi, an order "
+"which withholds certain secrets from their peers. One of these is an "
+"apparent ability to cross great distances, faster than one could possibly "
+"travel on foot. Members of the silver order ardently refuse to discuss the "
+"workings of this with any of their fellow magi, and on those rare occasions "
+"when others have pried into their work, they have abandoned the endeavor, "
+"never to speak of it again.\n"
+"\n"
+"Silver magi are often more physically adept than other magi, and their "
+"skills are of undeniable use on the battlefield, if one can manage to coerce "
+"the mage into applying them.\n"
+"\n"
+"Special Notes: the ranged attack of a silver mage is magical, and always has "
+"a high chance of hitting an opponent. Silver Magi are highly resistant to "
+"many forms of magical damage. They can also teleport between any two "
+"villages instantly, though the player must control both, and the destination "
+"village must be unoccupied."
#: data/units/Silver_Mage.cfg:139
msgid "female^Silver Mage"
@@ -8235,6 +9134,11 @@
"to achieve the tasks laid before them, for death holds no fear for one who "
"is already dead."
msgstr ""
+"A skeleton archer is little different from the 'skeletons' which often "
+"accompany it - it is a sin against nature, a warrior raised from the dead to "
+"fight once again. In their master's hands, these soldiers will do anything "
+"to achieve the tasks laid before them, for death holds no fear for one who "
+"is already dead."
#: data/units/Sleeping_Gryphon.cfg:3
msgid "Sleeping Gryphon"
@@ -8286,6 +9190,14 @@
"Special Notes: the length of their weapon allows a spearman to strike first "
"in melee, even in defense."
msgstr ""
+"Swords are, for many, an expensive luxury, and one which peasants can ill "
+"afford. Spears are much easier to make and will do well even without a head, "
+"though most can afford one. Clad in leather armor, and often armed with a "
+"shield and a few javelins, spearmen are the staple of most armies, often "
+"thrown into the front lines with only basic training.\n"
+"\n"
+"Special Notes: the length of their weapon allows a spearman to strike first "
+"in melee, even in defense."
#: data/units/Spectre.cfg:3
msgid "Spectre"
@@ -8305,6 +9217,17 @@
"renew the spectre. Spectres have very unusual resistances to damage, and "
"move quite slowly over open water."
msgstr ""
+"Sometimes called the 'hollow men', spectres form the right arm of their "
+"master's power. These abominations are a rightful terror to the living, and "
+"keep a sleepless vigil over their master's domain.\n"
+"\n"
+"The creation of these is no mean feat; the real danger in encountering one "
+"is that it is likely only the harbinger of a much more dangerous force that "
+"will follow in its wake.\n"
+"\n"
+"Special Notes: a strike from their blade will drain life from the victim, to "
+"renew the spectre. Spectres have very unusual resistances to damage, and "
+"move quite slowly over open water."
#: data/units/Swordsman.cfg:3
msgid "Swordsman"
@@ -8319,6 +9242,12 @@
"A sword is not without its own drawbacks, but is much more maneuverable than "
"a spear, and much better in close quarters."
msgstr ""
+"An experienced soldier will often save enough to equip a suit of scale or "
+"chain armor, and a sturdy broadsword. Though trading their spears for swords "
+"is often a somewhat jarring change, most spearmen will leap at the chance, "
+"knowing all too well the limitations of the weapon they are leaving behind. "
+"A sword is not without its own drawbacks, but is much more maneuverable than "
+"a spear, and much better in close quarters."
#: data/units/Tentacle.cfg:3
msgid "Tentacle of the Deep"
@@ -8348,6 +9277,17 @@
"an enemy, the thief may backstab, inflicting double damage, by creeping "
"around behind that enemy."
msgstr ""
+"For as long as anyone can remember, the members of the various 'guilds' of "
+"rat-catchers that spring up in any larger city have had a curious practice "
+"of bleaching their hair with lime till it becomes a pale shade of blue. It "
+"is a bold thing to do, as their profession often delves into less-than-legal "
+"enterprises. Thieves have many skills, and by necessity are both light on "
+"their feet, and good with knives. They happily employ less-than-honorable "
+"tactics in combat, seeing little purpose in a 'fair fight'.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the thief distracts "
+"an enemy, the thief may backstab, inflicting double damage, by creeping "
+"around behind that enemy."
#: data/units/Thief.cfg:106
msgid "female^Thief"
@@ -8365,6 +9305,11 @@
"sustenance. Regardless of their background, they all share the practice of "
"beating their victims with large clubs."
msgstr ""
+"Thugs come from a wide variety of sources; while a few are born into "
+"thuggery, many are former soldiers deemed unfit to serve in the army or "
+"peasants thrown off their lands. They quickly become thugs as a means of "
+"sustenance. Regardless of their background, they all share the practice of "
+"beating their victims with large clubs."
#: data/units/Transport_Galleon.cfg:3
msgid "Transport Galleon"
@@ -8411,6 +9356,16 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, "
+"who remain baffled at the origins of these creatures, and perhaps more "
+"importantly, the driving force behind their unnatural vitality and strength. "
+"A fully-grown troll towers above a man, and, even unarmed, would be a great "
+"threat in combat. The large clubs typically favored in fighting act as "
+"extensions of their arms, used for the same purpose of mauling their prey "
+"into submission.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
#: data/units/Troll_Hero.cfg:3
msgid "Troll Hero"
@@ -8425,6 +9380,12 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"Some trolls are born with an undue share of the strength and vitality that "
+"characterizes their race. In a society where might makes right, those of "
+"their ilk revere them as heroes.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
#: data/units/Troll_Rocklobber.cfg:3
msgid "Troll Rocklobber"
@@ -8443,6 +9404,16 @@
"regeneration ability, which heals them as though they were always stationed "
"in a village."
msgstr ""
+"The thought of throwing a boulder in combat has certainly occurred to many "
+"trolls, and some have taken to them as a weapon of choice. Because such "
+"stones are not always easy to find, Rocklobbers have taken to carrying them "
+"in sacks slung over their shoulders. The same leather out of which the sack "
+"is formed is easily adapted to a crude sling.\n"
+"\n"
+"Special Notes: though unwieldy, a stone thrown by one of these monsters is "
+"much more deadly than any arrow, if it manages to hit. Trolls possess the "
+"regeneration ability, which heals them as though they were always stationed "
+"in a village."
#: data/units/Troll_Warrior.cfg:3
msgid "Troll Warrior"
@@ -8462,6 +9433,17 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"Trolls typically neither need nor prefer to use any proper armament in "
+"combat, as large 'sticks and stones' serve them all too well. However, "
+"trolls have been seen on numerous occasions clad in rough-shod armor and "
+"bearing metal hammers. It is speculated that their typical orcish allies are "
+"the source and often crafters of these, as expeditions into several forcibly-"
+"vacated troll holes have shown little evidence of tool use, and certainly no "
+"metalworking of any kind. Given how dangerous a troll is in combat, the "
+"thought of a troll in full armor is entirely unsettling.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
#: data/units/Troll_Whelp.cfg:3
msgid "Troll Whelp"
@@ -8478,6 +9460,14 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"Describing a troll as a whelp is something of an oxymoron, given that their "
+"bodies are already much hardier than that of a grown man. They are clumsy "
+"and not yet capable of walking properly, forced instead to shamble about on "
+"all fours, but any inhibition this causes them is more than made up for by "
+"the raw strength of their race.\n"
+"\n"
+"Special Notes: Trolls possess the regeneration ability, which heals them as "
+"though they were always stationed in a village."
#: data/units/Vampire_Bat.cfg:3
msgid "Vampire Bat"
@@ -8594,6 +9584,21 @@
"damage to the undead, and can even damage living creatures. White magi are "
"capable of healing units around them, and curing them of poison."
msgstr ""
+"Some magi, as they learn about the world around them, and learn the truth of "
+"the suffering and squalor in which humanity too often lives, find that they "
+"cannot bring themselves to be cloistered into a life of study. These men and "
+"women give up the life of a mage, and join monastic orders, dedicating the "
+"skills they have been given to the good of all. After their ordination, they "
+"often travel the world, ministering to sickness and injury.\n"
+"\n"
+"Though not trained for combat, there is one enemy against which they are a "
+"potent ally. If need arises, they can call on the power of the Light to "
+"banish the unworldly from the mortal plane.\n"
+"\n"
+"Special Notes: the light cast by a white mage is magical in nature, and "
+"always has a high chance of hitting an opponent. This light does tremendous "
+"damage to the undead, and can even damage living creatures. White magi are "
+"capable of healing units around them, and curing them of poison."
#: data/units/White_Mage.cfg:81
msgid "female^White Mage"
@@ -8615,6 +9620,15 @@
"mounts have a rather easy time traversing the mountains, though water and "
"woods will still slow them down."
msgstr ""
+"No one is quite sure how the practice of taming and riding wolves came into "
+"being. Goblins are smaller and much weaker than orcs. Any who can manage to "
+"win themselves a mount have a much safer, and daresay, more amusing role in "
+"combat.\n"
+"\n"
+"Wolves, likely, could never support the weight of a man in plate, but a "
+"goblin in leather armor is a simple load to bear. Quite unlike horses, these "
+"mounts have a rather easy time traversing the mountains, though water and "
+"woods will still slow them down."
#: data/units/Wose.cfg:3
msgid "Wose"
@@ -8636,6 +9650,19 @@
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
+"Rarely seen, even by elves, a Wose is an order of creature about which "
+"little is known. The elves are the source of most of this knowledge; they "
+"know that these beings are not descended from trees, despite the similarity "
+"in form, and they know that a wose is more closely tied to the faerie world "
+"than the elves themselves, though in a different way. The motives and "
+"workings of their kind are unknown, though most posit the obvious idea that "
+"woses are wardens of the natural world.\n"
+"\n"
+"Woses are utterly unwarlike, but possess a great strength. They are, "
+"however, neither used to, nor quick at moving around.\n"
+"\n"
+"Special Notes: Woses regenerate by using natural resources around them, "
+"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Wraith.cfg:3
msgid "Wraith"
@@ -8657,6 +9684,19 @@
"renew the wraith. Wraiths have very unusual resistances to damage, and move "
"quite slowly over open water."
msgstr ""
+"These tortured forms of what were once warriors are among the most "
+"terrifying things a necromancer can create, for a sword will cleave right "
+"through them, as through air itself. What inspires such fear is the thought "
+"that these beasts are invincible, a belief that is actually far from the "
+"truth.\n"
+"\n"
+"Because of this, a means was made by which the enchantments that drive these "
+"creatures could renew themselves through the very thing which threatened "
+"them.\n"
+"\n"
+"Special Notes: a strike from their blade will drain life from the victim, to "
+"renew the wraith. Wraiths have very unusual resistances to damage, and move "
+"quite slowly over open water."
#: data/units/Yeti.cfg:3
msgid "Yeti"
@@ -9768,7 +10808,7 @@
#: src/multiplayer_create.cpp:50 src/multiplayer_lobby.cpp:204
msgid "Use map settings"
-msgstr ""
+msgstr "ãããè¨å®ã使ç¨"
#: src/multiplayer_create.cpp:51
msgid "Fog Of War"
@@ -10602,1356 +11642,3 @@
#: src/unit_types.cpp:952
msgid "neutral"
msgstr "ä¸ç«"
-
-#~ msgid "healthy"
-#~ msgstr "å¥åº·"
-
-#~ msgid "invisible"
-#~ msgstr "éæ"
-
-#~ msgid ""
-#~ "Wesnoth games usually take place with a regular cycle between day and "
-#~ "night. The current time of day can be observed under the minimap in the "
-#~ "upper right.\n"
-#~ "\n"
-#~ "The usual day/night cycle runs:\n"
-#~ "\n"
-#~ msgstr ""
-#~ "Wesnothã§ã¯é常ã®æ¼å¤ã®æ¦å¿µãããã¾ãã
ç¾å¨ã®æéã¯å³ä¸ã®ãããããã®ä¸ã§"
-#~ "確èªã§ãã¾ãã\n"
-#~ "\n"
-#~ "é常ã®æ¼å¤ã®ãµã¤ã¯ã«ã¯æ¬¡ã®éãã§ãã\n"
-#~ "\n"
-
-#~ msgid ""
-#~ "\n"
-#~ "Morning and Afternoon count as day, First and Second Watch count as night."
-#~ msgstr ""
-#~ "\n"
-#~ "æã¨åå¾ã¯æ¼éã¨ããå¤ã¨æ·±å¤ã¯å¤éã¨ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "While most units have three levels, not all do. Occasional units (such as "
-#~ "<ref>dst=unit_Mage text=Magi</ref>) may have four."
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "ã»ã¨ãã©ã®ã¦ãããã¯3ã¬ãã«ã¾ã§ããã¾ãããå
¨ã¦ã§ã¯ãªããããã¤ãã® "
-#~ "(<ref>dst=unit_Mage text=éè¡å¸«</ref>ã®ãããª)
ã¦ãããã¯4ã¬ãã«ã¾ã§ ãã"
-#~ "ãã¨ã è¦ãã¦ããã¦ä¸ããã"
-
-#~ msgid ""
-#~ "\n"
-#~ "Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
-#~ "ability will heal all friendly units immediately beside them for 4HP each "
-#~ "turn, to a total maximum of 8 points healed, or prevent Poison from "
-#~ "dealing damage."
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "æ²»çã¦ããã: <ref>dst=ability_heals
text=æ²»ç</ref>è½åãæã¤ã¦ããã"
-#~ "ã¯ã é£æ¥ãã¦ããå
¨ã¦ã®å好çãªã¦ããããåã¿ã¼ã³ã§HPã 4å復(æ大ã§8ãã¤"
-#~ "ã³ãã¾ã§)ããããã ã¾ãã¯æ¯ç¶æ
ã®ã¦ãããã®æ¯ã®å¹æãæãã¾ãã"
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "The traits that are available to all non-Undead units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "ã¢ã³ãããã§ãªãå
¨ã¦ã®ã¦ãããã«å¯¾ãã¦æå¹ãªç¹æ§:"
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~ "Other special traits that may be assigned to units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~
"ã¦ãããã«å¯¾ãã¦å²ãæ¯ããããããããªãããã®ä»ã®ç¹å¥ãªç¹æ§:"
-
-#, fuzzy
-#~ msgid "Tundra"
-#~ msgstr "ã¢ã³ããã"
-
-#~ msgid "2p - Icy Waters"
-#~ msgstr "2P - æ°·ã®æµ·"
-
-#~ msgid ""
-#~ "Battle in and around the icy waters of this crucial harbor in North "
-#~ "Wesnoth."
-#~ msgstr "åWesnothã«ãã å³ãã港㮠氷ã®æµ·ã« ãããæ¦ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "The final form that magi of the undead can achieve, Ancient Liches strike "
-#~ "terror into the hearts of those who see them. Not only is their touch "
-#~ "that of death, but their spells are powerful enough to freeze even the "
-#~ "bravest where they stand. Should you ever come across one of these, flee "
-#~ "fast and far, for they move faster than most undead."
-#~ msgstr ""
-#~ "ä¸æ»ã®éè¡å¸«ãå°éãããã¨ãã§ããæçµå½¢æ
ã§ããå¤ä»£ãªããã¯ãå½¼ããè¦ãè
"
-#~
"ã®å¿èã«ææã®ä¸æãç¹°ãåºãã¾ããå½¼ãã®æ¥è§¦ã¯è´å½çã§ããã°ããã§ãªããå½¼"
-#~ "ãã®åªæã¯ãã£ã¨ãåæ¢ãªè
ã§ããåãã¤ãããã»ã©å¼·åã§ããå½¼ãã®åã横åã"
-#~ "ã¨ãã¯ãã»ã¨ãã©ã®ä¸æ»ã®è
ãããæ©ã移åã§ããå½¼ãããããã§ããéãæ©ãé "
-#~ "ãã«éããã¹ãã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "At first sight, these mystical snake-like creatures appear weak, but "
-#~ "looks are deceiving. With just a glance, Cockatrices can turn their "
-#~ "enemies into stone. This enchantment lasts until the source of their "
-#~ "power is destroyed."
-#~ msgstr ""
-#~
"ä¸è¦ããã®ç¥è©±ä¸ã®ããã®ãããªçç©ã¯å¼±ãããã«è¦ãã¾ãããé¨ããã¦ã¯ããã¾"
-#~ "ãããåã®æºãç
´å£ãããã¾ã§ãå½¼ãã¯æµã¸ã®ã²ã¨ç¨ã¿ã«ãã£ã¦ãã³ã«ããªã¹ã¯æµ"
-#~ "ãç³ã«å¤ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
-#~ "power to cause death and destruction. They devote themselves completely "
-#~ "to the study of this magic, not bothering to learn how to defend "
-#~ "themselves in close combat."
-#~ msgstr ""
-#~ "æé»å§ã¯æé»éè¡ã«æãæããç²¾ç¥çãªçä¿¡è
ã§ããããã®åãæ»ã¨ç ´å£ã®ããã«"
-#~ "使ç¨ãã¾ããå½¼ãã¯èªããå®å
¨ã«ãã®éè¡ã®å¦ç¿ã®ããã«æ§ãã¦ãããæ ¼éæ¦ã§ã®"
-#~ "身ã®å®ãæ¹ã«ã¤ãã¦å¦ãã ãã¨ã¯ããã¾ããã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
-#~ "undead themselves. Instead, their advanced studies of the dark arts have "
-#~ "made them stronger, but not nearly as powerful as they would have been as "
-#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
-#~ "They wield plague staves carved from the bones of still animated victims "
-#~ "of the plague."
-#~ msgstr ""
-#~ "é»éè¡å¸«ã¯èªãä¸æ»ã®è
ã«ãªã£ã¦ã¯ããªãã®ã§ãä¸æ»ã®åãå®å
¨ã«æã«ãã¦ã¯ãã¾"
-#~ "ããã代ããã«ãé²ãã æé»éè¡ã®ç
究ã«ãã£ã¦å½¼ãã¯å¼·ããªã£ã¦ãã¾ããããªã"
-#~
"ãã¨æ¯ã¹ããã¨ãã§ãããããå¼·åã¨ããããã§ã¯ããã¾ãããå½¼ãã¯äººéæ§ã"
-#~ "æ®ã£ã¦ãããããç¥èéè¡ã®å½±é¿ãåãã¾ããã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Deathblades abhor the living and seek to destroy all that they once "
-#~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
-#~ "caring only about killing as many beings as possible with their swirling "
-#~ "blades."
-#~ msgstr ""
-#~ "ãã¹ãã¬ã¼ãã¯çè
ãææªãã¦ãããå½¼ãããã¤ã¦æãã¦ãããã¹ã¦ã®ãã®ãç
´å£"
-#~
"ãããã¨æãæ±ãã¦ãã¾ããå½¼ãã¯æãã¹ãæ¦å£«ã§ããããã¹ã¦ã®å±éºãç¡è¦ãã"
-#~ "ãã å½¼ãã®æ²ãã£ãå£ã§å¯è½ãªéãå¤ãã®è
ã殺ããã¨ã®ã¿ã«éä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful "
-#~ "giant wolves with poisoned claws. These Goblins are fearsome and "
-#~ "merciless enemies."
-#~ msgstr ""
-#~ "ãã¤ã¢ã¦ã«ãã©ã¤ãã¼ã¯Wesnothä¸ã§ãã£ã¨ãç´
æ©ããæ¯ã®çªãæã£ãæãã¹ãå·¨"
-#~ "大ãªç¼ã«ä¹ã£ã¦ãã¾ããå½¼ãã¯å·é
·ã§æãã¹ãç¸æã§ãã"
-
-#~ msgid ""
-#~ "Drake Blademasters wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®çç·´å£å£«ã¯å¾æãªå£ãè£
åãã¦ãããç¥å
ã®è½åã§ããç«çã®ãã¬ã¹ã"
-#~ "è¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Not only can a Drake Burner wield its claws with deadly skill, but it "
-#~ "still possesses the fire-breathing abilities of its remote ancestors. "
-#~ "Enemies would be well advised to keep their distance. The most skilled "
-#~ "Burners will often go on to become Fire Drakes who seek to master their "
-#~ "internal fire, or Drake Flares who aspire to be leaders of their kind."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®ç¼å´è
ã¯è´å½çãªããçªãæã¤ã
ãã§ãªããé ç¸ã®è½åã§ããç«çã®ã"
-#~
"ã¬ã¹ã®è½åãæã£ã¦ãã¾ããå½¼ãã®æµå¯¾ããã¨ãã¯è·é¢ãä¿ã¤ããã«å¿
åãããã§"
-#~ "ããããå½¼ãããã£ã¨çç·´ããã¨ãã¯å
ãªãçã極ãããã¨ããç«çãã¬ã¼ã¯ãã"
-#~ "å½¼ãã®ç¨®ã®æå°è
ãç®æãã¦ãããã¬ã¼ã¯ãã¬ã¢ã«ãªãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Clashers' weapons of choice are the sword and spear, "
-#~ "which they use to great effect. The greatest Clashers can become Drake "
-#~ "Gladiators or Slashers."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~ "ãããã®ç²ç è
ãã¡ã¯æ¦å¨ã«å¾æãªå£ã¨æ§ãé¸ãã§ãã¾ããå½¼ãã¯çµé¨ãç©ãã¨ã"
-#~ "å£é士ã殺æ®è
ã«ãªããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Enforcers protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããã¬ã¼ã¯ã®ä¸å£«å®ã¯å¼±ç¹ãåãç"
-#~ "é®ã®é§ã§å®ããå½¼ããå¾
ã¡ãããã©ã®ãããªæµã®æ»æãåãæµããã¨ãã§ãããã"
-#~ "ã«ãã¨ã¡ã©ã«ãåã®æ¦å¨ãè£
åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The great fire drakes equip themselves with silver plated armor to defend "
-#~ "themselves from serious injuries. Although their melee technique is "
-#~ "primitive, they have mastered their internal fire and are to be feared. "
-#~ "The most ferocious Fire Drakes become the flying configurations known as "
-#~ "Drake Infernos."
-#~ msgstr ""
-#~
"巨大ãªç«çãã¬ã¼ã¯ã¯éã®é±ã«ãã£ã¦ãèªãã®èº«ä½ãæ·±å»ãªå·ããå®ãã¾ããå½¼ã"
-#~ "ã¯æ ¼éæè¡ã¯æªçã§ãããå
ãªãçã®æ±ããçéãã¦ãããããã«ãã£ã¦æããã"
-#~
"ã¦ãã¾ããããçµé¨ãç©ãã§ç°çã¨ãªã£ãç«çãã¬ã¼ã¯ã¯ã¤ã³ãã§ã«ããã¬ã¼ã¯ã¨"
-#~ "ãªããé£è¡å¯è½ãªä½åã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "There is an old saying that, 'The generals in Drake armies have fire in "
-#~ "their veins instead of blood'. Nobody would doubt the truth in that "
-#~ "saying after facing these towering creatures of sheer devastation... "
-#~ "However, between their crackling flames and their wicked swords, few who "
-#~ "meet them survive to confirm this saying."
-#~ msgstr ""
-#~
"ããã¬ã¼ã¯è»éã®å¸ä»¤å®ãã¡ã®è¡ç®¡ã¯ãè¡ã§ã¯ãªãçãéã£ã¦ãããã¨å¤ãè¨ãä¼"
-#~ "ãã«ããããã«ãå®å
¨ãªãèå»ãçã¿åºããã®ãã³ãç«ã¤çãç©ã«å¯¾é¢ããå¾ã«ã"
-#~ "ãããçå®ã§ãããã¨ãçãè
ã¯ãã¾ãããããããå½¼ãã®æ¿ããçã¨éªæªãªãå£"
-#~ "ã«ãã£ã¦ãçãæ®ã£ã¦ãã®ãã¨ã確èªã§ããè
ã¯ã»ã¨ãã©ãã¾ããã"
-
-#~ msgid ""
-#~ "Drake Flares aspire to be leaders of their kind. While their mastery of "
-#~ "their internal fire is not as great as some of their kin, these Drakes "
-#~ "have broader aspirations. They are skilled with swords, and they aspire "
-#~ "to be the greatest of their kind."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ãã¬ã¢ã¯å½¼ãã®ç¨®æã®çµ±çè
ã¨ãã¦å°æ¬ããã¦ãã¾ããå½¼ãã¯å¼å¸éãå¤"
-#~ "ãä»ã®ãã¬ã¼ã¯ã¨æ¯ã¹ãã¨ãå
ãªãçã®æ±ãã«åªãã¦ããããã§ã¯ããã¾ãããã"
-#~ "å£æã«é·ãã¦ãããä¸æã§ãã£ã¨ãåªããè
ã¨ãã¦å°æ¬ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Gladiators protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããã¬ã¼ã¯ã®å£é士ã¯å¼±ç¹ãåãç"
-#~ "é®ã®é§ã§å®ããå½¼ããå¾
ã¡ãããã©ã®ãããªæµã®æ»æãåãæµããã¨ãã§ãããã"
-#~ "ã«ãã¨ã¡ã©ã«ãåã®æ¦å¨ãè£
åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The flying configurations known as Drake Infernos wear massive gold armor "
-#~ "that is almost impenetrable. These drakes are also practically immune to "
-#~ "fire as they have adjusted to hiding in the cones of volcanoes. Drake "
-#~ "Infernos have utterly mastered their internal fire, and rival their "
-#~ "predecessors the Dragons in their ability to use it."
-#~ msgstr ""
-#~
"ã¤ã³ãã§ã«ããã¬ã¼ã¯ã¨ãã¦ç¥ãããé£è¡ããå½¢ç¶ã¯ãã»ã¨ãã©ã®ãã®ã貫éããª"
-#~ "ãéåãªé»éã®é§ãè£
åãã¦ãã¾ããã¾ããå½¼ãã¯ç«å£ã§æ½ããã¨ã«é©å¿ãã¦ã"
-#~ "ããçã«å¯¾ãã¦åºæ¬çãªå
ç«ãæã¡ã¾ããã¤ã³ãã§ã«ããã¬ã¼ã¯ã¯å
ãªãçãå®å
¨"
-#~ "ã«ç¿å¾ãã¦ããããã®è½åã¯ç¥å
ã§ããç«ã«å¹æµãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Slashers' weapon of choice is the halberd, which they "
-#~ "use to great effect."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~
"ããå½¼ããé¸æããæ¦å¨ã¯ãã«ãã¼ãã§ããããããå½¼ãã¯å¹æçã«ä½¿ç¨ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Wardens' weapon of choice is the halberd, which they use "
-#~ "to great effect."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~
"ããå½¼ããé¸æããæ¦å¨ã¯ãã«ãã¼ãã§ããããããå½¼ãã¯å¹æçã«ä½¿ç¨ãã¾ãã"
-
-#~ msgid ""
-#~ "Drake Warriors wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®çç·´æ¦å£«ã¯å¾æãªå£ãè£
åãã¦ãããç¥å
ã®è½åã§ããç«çã®ãã¬ã¹ã"
-#~ "è¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
-#~ "range combat. Able to fire many arrows quickly and accurately, these "
-#~ "Archers make up a large portion of the Elvish military."
-#~ msgstr ""
-#~ "ã¨ã«ãã®å°æã¯è¥ãé
ããå¼ã®è¨ç·´ãåããæå°æ»æã«é·ãã¦ãã¾ããå¤ãã®ç¢ã"
-#~ "ç´
æ©ãæ£ç¢ºã«çºå°ã§ãããã¨ãããå½¼ãã¯ã¨ã«ãè»éã®éè¦ãªä½ç½®ã«ããã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
-#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
-#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
-#~ "seen in the woods until just after they have attacked."
-#~ msgstr ""
-#~ "ã¨ã«ãã®å¾©è®è
ã¯æ¥µãã¦æè½çã§æ¥µãã¦ç´
æ©ãããã¹ã¦ã®æ¦éã«ããã¦å¼·åã§ãã"
-#~ "復è®è
ã¯Wesnothã®ãã¹ã¦ã®ç©çè
ã®ä¸ã§æå¼·ã§ããã¨èãããã¦ãããããã¯æ»"
-#~
"æããç´å¾ã§ãªãéãã¯ãå½¼ãã¯æ£®ã§ã¯è¦ã¤ãããªãããã§ãã"
-
-#~ msgid ""
-#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
-#~ "level-1 units on adjacent hexes. Captains are also skilled in both short- "
-#~ "and long-range fighting."
-#~ msgstr ""
-#~
"æ¦å£«ãææ®ããæè½ãæã¤ã¨ã«ãã®éé·ã¯é£æ¥ãã¯ã¹ã®ã¬ãã«ï¼ã¦ãããã«ãã¼ã"
-#~ "ã¹ãä¸ãããã¨ãã§ãã¾ããå½¼ãã¯ã¾ããæ
¼éæ»æã¨æå°æ»æã®ä¸¡æ¹ã®æè½ãæã£"
-#~ "ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
-#~ "amounts of damage in close combat. Master fighters, they are also adept "
-#~ "with the bow, able to inflict damage on their enemies from both near and "
-#~ "far."
-#~ msgstr ""
-#~ "ã¨ã«ãã®ãã£ã³ããªã³ã¯æãã¹ãå£æã®é人ã§ãããæ
¼éæ¦ã§ã¯æµã«å¤§éã®ãã¡ã¼"
-#~
"ã¸ãä¸ãããã¨ãã§ãã¾ããæ¦éã®é人ã§ããå½¼ãã¯å¼ã®ä½¿ç¨ãçç·´ãã¦ãããæ
¼"
-#~
"éæ»æã¨æå°æ»æã®ä¸¡æ¹ã§æµã«å¤§éã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
-#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
-#~ "Druids are excellent supporting units in any Elvish army."
-#~ msgstr ""
-#~
"ã¨ã«ãã®ãã«ã¤ãå§ã¯å¼·åãªæ£®ã®é·ã§ãããä¸ç¨å¿ãªæµãç½
ã«ããããã¨ãã§ãã¾"
-#~
"ããå½¼ãã¯ã¾ãã森ã®è¬èã使ç¨ãã¦å³æ¹ãæ²»çãããã¨ãã§ãã¾ãããã«ã¤ãå§"
-#~
"ã¯ãã¹ã¦ã®ã¨ã«ãè»éã§åªããè£å©ã¦ãããã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
-#~ "are distinguished from other fighting forces by their skill with both "
-#~ "sword and bow. The Elves are deft of foot, and fight best in the forest."
-#~ msgstr ""
-#~ "ã¨ã«ãæ¦å£«ã¯Wesnothã«ãããã¨ã«ãè»éã®å¤§é¨åãå
ãã¦ãã¾ããå½¼ãã¯å£ã®å¼"
-#~
"ã®ã¹ãã«ãæã¤ãããä»ã®è»äºåã¨åºå¥ããã¾ããã¨ã«ãã¯ä¿æãªèãæã£ã¦ã"
-#~ "ãã森ã§æ¦ãã®ã«é©ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Heroes focus on individual performance on the battlefield, having "
-#~ "honed their combat skills to a frightening level. Elvish Heroes prefer "
-#~ "fighting at close range with the sword, but are also skilled at the bow."
-#~ msgstr ""
-#~ "ã¨ã«ãã®è±éã¯æ¦å
´ã§ã®å人æãå¾æã¨ãã¦ãããæããããããã®åè¶ããæ
¼é"
-#~ "æè¡ãæã£ã¦ãã¾ããå½¼ãã¯æ
¼éæ¦ã好ã¿ã¾ãããå¼ã®æè½ãç¿å¾ãã¦ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Elvish High Lords are fearsome in combat, using the sword at close range "
-#~ "and devastating balls of frost at long range."
-#~ msgstr ""
-#~ "ã¨ã«ãã®é«ç´è²´æã¯æ¦å ´ã§æãããã¦ãããæ
¼éæ¦ã§ã¯å£ã使ç¨ããç ´å£åã®ãã"
-#~ "ãã¡ã¤ã¢ãã¼ã«ãæå°ãã¾ãã"
-
-#~ msgid ""
-#~ "The Elvish Lady is a singular combination of beauty and wisdom, and is "
-#~ "deeply respected by all elves. Her ability to see through the shroud of "
-#~ "destiny has garnered her a position authority amongst her people. This "
-#~ "authority is used sparingly with a sense of gentle benevolence to guide "
-#~ "her people in times of uncertainty."
-#~ msgstr ""
-#~
"ã¨ã«ãã¬ãã£ã¯ç¾ã¨ç¥ã®ç¹ç°ãªçµåã§ããããã¹ã¦ã®ã¨ã«ãã«æ·±ãå°æ¬ããã¦ãã¾"
-#~
"ãã彼女ã®éå½ã®è¦ããéãã¦è¦ãè½åã«ãã£ã¦ã彼女ã¯ä¸æä¸ã®æ¨©åãå¾ã¾ã"
-#~
"ãããã®æ¨©åã¯ãã®ä¸ç¢ºããªæ代ã«ããã¦å½¼å¥³ã®ä¸æãå°ãããã¨ããæ
æ²ã®å¿ã«"
-#~ "ãã£ã¦æ
éã«ä½¿ç¨ããã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Elvish Lords are fearsome in combat, using the sword at close range and "
-#~ "devastating balls of frost at long range."
-#~ msgstr ""
-#~ "ã¨ã«ãã®è²´æã¯æ¦å ´ã§æãããã¦ãããæ
¼éæ¦ã§ã¯å£ã使ç¨ããç ´å£åã®ãããã¡"
-#~ "ã¤ã¢ãã¼ã«ãæå°ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
-#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
-#~ "great skill with the bow compensates for their lack of skill in melee "
-#~ "combat and lesser speed."
-#~ msgstr ""
-#~
"ã¨ã«ãã®å°ææã¯å¼ã®é人ã§ããå½¼ãã®å¼ã®æè½ã¯ãã©ã®ãããªå°å½¢ã«ããã¦ãæµ"
-#~ "ã¸ã®å½ä¸ç¢ºçã60%ã¯ãããã¨ãä¿è¨¼ãã¾ãããã®ç´
æ´ããå¼ã®æè½ã¯å½¼ãã®æ ¼é"
-#~ "æ¦ã貧弱ã§ãããã¨ãååã«è£ãã¾ãã"
-
-#~ msgid ""
-#~ "Possessing one of the highest ranks in the Elven military, Elvish "
-#~ "Marshals can lead any level 1 or 2 units in adjacent hexes, causing them "
-#~ "to fight with increased skill. Marshals are also themselves greatly "
-#~ "skilled in fighting, with both the sword and the bow."
-#~ msgstr ""
-#~ "ã¨ã«ãè»éã®æé«ä½ã®ã²ã¨ã¤ãææãã¦ããã¨ã«ãã®å
帥ã¯é£æ¥ãã¯ã¹ã®ã¬ãã«ï¼"
-#~
"ã¨ï¼ã®ã¦ããããææ®ããå½¼ãã®æ¦éæè¡ãåä¸ããã¾ããå½¼ãã¯ã¾ããæ
¼éæ»æ"
-#~ "ã¨æå°æ»æã®ä¸¡æ¹ã®æè½ãæã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Riding like the wind, Elvish Outriders breeze through the forests to "
-#~ "strike at weaker units and exposed flanks. Equally skilled in both bow "
-#~ "and sword, they strike hard before melting into the woods again to evade "
-#~ "response."
-#~ msgstr ""
-#~ "風ã®ããã«é¦¬ãæãã¨ã«ãã®é¨é¦¬å¾è
ãã¡ã¯æ£®ã®ä¸ã軽快ã«é²ã¿ãå¼±ãã¦ãããã"
-#~
"åããæµè»ã®å´é¢ãæµ®ã彫ãã«ãã¾ããå¼ã¨å£ã®æè½ãåçã«ææãã¦ããå½¼ãã¯"
-#~ "æ»æã®å¾ã«ãåæãåé¿ããããã«åã³æ¨ã
ã®ä¸ã«æ½ã¿ã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
-#~ "range combat, Rangers are truly all-round fighters. The best of all "
-#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
-#~ "unless they have just made an attack, or there are enemies adjacent to "
-#~ "them."
-#~ msgstr ""
-#~ "ã¨ã«ãã®ã¬ã³ã¸ã£ã¼ã¯ææ·ã§å¼·åã§ããæ
¼éæ¦ã¨æå°ã«é·ãã¦ããå½¼ãã¯çã®ä¸è½"
-#~
"æ¦å£«ã§ãããã¹ã¦ã®ç師ã®ä¸ã§æè¯ã§ããå½¼ãã¯æ£®ã«ããéã¯ãèªåããæµãæ»æ"
-#~
"ãããæµãé£æ¥ãã¦ããªãéãã¯æµã«çºè¦ããããã¨ã¯ããã¾ããã"
-
-#~ msgid ""
-#~ "Swift riders, Elvish Riders are fast in the forest as well as in the "
-#~ "open. They can even use a bow from horseback."
-#~ msgstr ""
-#~ "ææ·ãªé¨å
µã§ããã¨ã«ãã®é¨å
µã¯éããå ´æã
ãã§ãªã森ããç´ æ©ã移åã§ãã¾"
-#~ "ããå½¼ãã¯é¦¬ä¸ããå¼ã使ç¨ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Scouts move swiftly through forest and grassland alike. Their "
-#~ "skill on horseback is virtually unmatched, although they do lack power in "
-#~ "combat."
-#~ msgstr ""
-#~ "ã¨ã«ãã®åµå¯å
µã¯æ£®ãå¹³åã®ããã«è¿
éã«ç§»åãããã¨ãã§ãã¾ããå½¼ãã®æ¦éå"
-#~
"ã¯ããã»ã©ã§ã¯ããã¾ãããã馬ä¸ã®æè¡ã¯å®éã«ä¸¦ã¶ãã®ãããã¾ããã"
-
-#~ msgid ""
-#~ "Elvish Shamans focus on less violent ways to hinder the enemy. Their "
-#~ "entangling attack slows enemies down and reduces by one the number of "
-#~ "times they may attack. Shamans also possess basic healing abilities."
-#~ msgstr ""
-#~
"ã¨ã«ãã®åªè¡å¸«ã¯æµã妨害ããããã«ãããæ´åçã§ãªãæ¹æ³ãæ¡ãã¾ããå½¼ãã®"
-#~ "å·»ãã¤ãæ»æã¯æµãé
ãããæµã®æ»æåæ°ãï¼ä¸ãã¾ããå½¼ãã¯ã¾ãåºæ¬çãªæ²»ç"
-#~ "ã®æè¡ãææãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-#~ "when firing very quickly. Sharpshooters are excellent at picking off "
-#~ "entrenched enemies."
-#~ msgstr ""
-#~ "Wesnothä¸ã§ãã£ã¨ãåªããå¼å
µã§ããã¨ã«ãã®çææã¯ä¿¡ããããªããããã®æ£"
-#~ "確ãã§ãç´
æ©ãçºå°ã«ãé¢ãããæ»ææã«ã¯60%ã®å½ä¸çãä¿è¨¼ãã¾ããçææã¯"
-#~ "ç± ã£ã¦ããæµãããåºããã¨ã«åªãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Shydes are Elves that are devoted to nature and their faerie side. "
-#~ "Dragonfly wings sprout from their backs and change them into beautiful "
-#~ "creatures capable of gliding unencumbered through the Elven forests."
-#~ msgstr ""
-#~
"ã·ã§ã¼ãã¯èªç¶çã¨å¦ç²¾çã«ç®èº«çãªã¨ã«ãã§ãããé£è¡ç¾½ã彼女ãã®èä¸ããç"
-#~
"ãã¦ãã¾ããããã«ãã£ã¦ããã®ç¾ããçãç©ã¯ã¨ã«ãã®æ£®ãéªéããããã¨ãªã"
-#~ "移åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Ghosts are the souls of warriors that died in agony centuries ago without "
-#~ "leaving a corpse behind. Although their non-corporeal form allows them "
-#~ "great freedom of movement and protection from physical attacks, ghosts "
-#~ "cannot easily cross running water."
-#~ msgstr ""
-#~ "ã´ã¼ã¹ãã¯ä½ä¸ç´ãåã«æ»ä½ãæ®ããã«è¦æ©ã®å
ã«æ»ãã æ¦å£«ã®éã§ãããã®éç©"
-#~ "質çãªå½¢æ
ã¯å¤§ããªã移åã®èªç±ã¨ç©ççæ»æã®é²è·ãä¸ãã¾ããã水辺ã横åã"
-#~ "ãã¨ã¯ç°¡åã«ã§ãã¾ããã"
-
-#~ msgid ""
-#~ "Giant Scorpions are deadly creatures that like to hide while waiting for "
-#~ "their prey. They are merciless and always hungry, so it is wise not to "
-#~ "approach too close to these oversized arachnids."
-#~ msgstr ""
-#~ "大ãµã½ãªã¯ç ç²è
ãå¾
ã¤éãé
ãããã¨ã好ãé常ã«å±éºãªçãç©ã§ããå½¼ãã¯ç¡"
-#~ "æ
æ²ã§å¸¸ã«é£¢ãã¦ããããããã®ç¯è¶³åç©ã«è¿ã¥ããããªãããã«ããã®ãè³¢æã§"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Those who have somehow managed to survive the turmoil of "
-#~ "combat invariably equip themselves with a much larger spear than before, "
-#~ "enabling them to deal the first strike in melee."
-#~ msgstr ""
-#~ "ã´ããªã³ã¯ä¸è¬çãªæããã¨å¼±ãã¨æ´ç·´ããæ¦å¨ã®æ¬
ä¹ããæµãå®å
¨ã«æ°ã§å§åã"
-#~
"ããã¨ã«ãã£ã¦è£ããã¨ããå¾åãããã¾ããæ¦éã®æ··ä¹±ãã©ãã«ããã¦çã延ã³"
-#~ "ãå½¼ãã¯ä»¥åããã大ããªæ§ããã¤ãè£
åãã¦ãããæ
¼éæ¦ã§ã¯æåã«æ»æããã"
-#~ "ã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel "
-#~ "with great speed, yet can inflict substantial damage in battle."
-#~ msgstr ""
-#~
"ã´ããªã³ã®é¨å£«ã¯ã¦ã«ãã©ã¤ãã¼ã®ç²¾éã§ããå½¼ãã¯é常ã«ç´
æ©ãé度ã§ç§»åã§ã"
-#~
"ãä¸ã«ãæ¦éã§å¤§ããªãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Some Goblins train their wolves to overcome their fear of fire. These "
-#~ "Goblin Pillagers cause havoc among their enemies by attacking with "
-#~ "torches and nets."
-#~ msgstr ""
-#~
"ã³ããªã³ã®ä¸ã«ã¯ç¼ãç«ã«æããªãããã«è¨ç·´ãã¦ããè
ããã¾ãããã®ãããªã´"
-#~ "ããªã³ã®ç¥å¥ªå
µãã¡ã¯ãæ¾æã¨ç¶²ã«ããæ»æã«ãã£ã¦ãæµã®ä¸ã«æ··ä¹±ãèµ·ãããã¾"
-#~ "ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Though lacking in decent armor or weapons, these meagre "
-#~ "spearmen are well-equipped for a war of attrition. The best Goblin "
-#~ "Spearman can look forward to becoming Goblin Impalers."
-#~ msgstr ""
-#~ "ã´ããªã³ã¯ä¸è¬çãªæããã¨å¼±ãã¨æ´ç·´ããæ¦å¨ã®æ¬
ä¹ããæµãå®å
¨ã«æ°ã§å§åã"
-#~
"ããã¨ã«ãã£ã¦è£ããã¨ããå¾åãããã¾ããä¸çãªé§ãæ¦å¨ã®æ¬
ä¹ã«é¢ãããã"
-#~ "ãã®è²§ç¸ãªæ§å
µãã¡ã¯ãæ¦äºã«ãã人å¡åæ¸ã«ãã£ã¦ãããè£
åããã¦ãã¾ããã"
-#~ "ã®æ§å
µãã¡ã¯çç·´æ§å
µã¨ãªããã¨ãæå¾
ãã¦ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Liches are magi that have committed completely to the path of the dark "
-#~ "arts. To gain control over the undead, Liches have forfeited their own "
-#~ "bodies, becoming undead themselves. This grants them the ability to drain "
-#~ "the life from their opponents with a single touch, and to cast powerful "
-#~ "cold spells."
-#~ msgstr ""
-#~ "ãªããã¯æé»è¡ã®éã«å®å
¨ã«å
¥ã£ãéè¡å¸«ã§ããä¸æ»ã®åãå¶å¾¡ããããããªãã"
-#~ "ã¯èªãã®ä½ãç ç²ã«ãã¦ãèªèº«ãä¸æ»ã®è
ã¨ãã¾ãããããã«ãã£ã¦å½¼ãã¯ã触ã"
-#~
"ããã¨ã§æµã®çå½åãå¸å¼ããè½åã¨ãå¼·åãªå·æ°ã®åªæãå±ããè½åãç²å¾ãã¾"
-#~ "ããã"
-
-#~ msgid ""
-#~ "The most devout and pious amongst the mermaids gain the striking power of "
-#~ "illumination, which prevents their surroundings from ever seeing true "
-#~ "night. Their power is a stalwart counter to the forces of darkness."
-#~ msgstr ""
-#~ "ãã¼ã¡ã¤ãã®ä¸ã§ãã£ã¨ãæ¬èã§ç±å¿ãªè
ã¯éå
ã§æ»æããåãç²å¾ãã¦ãããæ·±"
-#~
"å¤ã§ãå¨å²ãè¦ããããã«ãã¾ããå½¼ãã®åã¯éã®åã¸ã®å¼·åºãªå¯¾æåã¨ãªãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Young Mermaids are often initiated in the water magics of their people. "
-#~ "Despite their frailty, this makes them formidable opponents, as they can "
-#~ "call upon the very water about them to smite their enemies."
-#~ msgstr ""
-#~
"è¥ããã¼ã¡ã¤ãã®ä¸ã«ã¯ãã°ãã°æ°´ã®éè¡ãä¼æãããè
ããã¾ããå½¼ãã¯èä½ç"
-#~
"ã«ã¯å¼±ãã§ãããå¤éã®æ°´ã«ãã£ã¦æµãå¼·æããåªæãå±ãããã¨ãã§ããããã"
-#~ "æå¼·ãç¸æã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "The more learned among the mermaids often take a path of holy study. This "
-#~ "leaves them quite capable of ministering to the wounds of their comrades, "
-#~ "as well as being a potent defense against the unworldly."
-#~ msgstr ""
-#~ "ãã¼ã¡ã¤ãã§ããã«å¦ç¿ããè
ã¯ç¥å¦ã®éãã¨ããã¨ãããã¾ããããã«ããã仲"
-#~ "éã®è² å·ãçããèè·è
ã®è½åã¨æ»äººéã¸ã®æå¹ãªé²å¾¡ãæã¡ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Necromancers are magi that have decided to follow the paths of the dark "
-#~ "arts. By tapping into the power of the undead, Necromancers can cast "
-#~ "spells that drain the lifeforce from their foes and add it to their own."
-#~ msgstr ""
-#~ "ãã¯ããã³ãµã¼ã¯æé»è¡ã®éã¸ã¨é²ãã
éè¡å¸«ã§ããä¸æ»ã®åãå¼ãåºããã¨ã§ã"
-#~
"ãã¯ããã³ãµã¼ã¯æµã®çå½åãå¸åãã¦èªãã®åã«ããåªæãå±ãããã¨ãã§ãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Nightgaunts haunt the night, keeping their ugly faces behind masks in an "
-#~ "effort to hide their souls of pure evil. These despicable creatures are "
-#~ "able to hide at night, leaving no trace of their presence."
-#~ msgstr ""
-#~ "ãã¤ãã¹ãã¼ã«ã¼ã¯å¤ã«åºæ²¡ããç´ç²ãªæªã®éãé
ãããã«ãéãé¡ã«ä»®é¢ãä»ã"
-#~ "ã¦ãã¾ãããã®åå£ãªçç©ã¯å¤ã«é
ãããã¨ãã§ãããã®åå¨ã®çè·¡ãæ¶ãã¾ãã"
-
-#~ msgid ""
-#~ "While not so strong in combat, Orcish Assassins are fast and can defend "
-#~ "themselves well over different kinds of terrain. These Assassins use "
-#~ "poisoned darts, and victims of this poison will continually take damage "
-#~ "until they can be cured in town or by a healer."
-#~ msgstr ""
-#~ "æ
¼éæ¦ã«ããã¦ãããã»ã©å¼·ãããã¾ãããããªã¼ã¯ã®æ殺è
ã¯æ§ã
ãªç¨®é¡ã®å°å½¢"
-#~ "ã«ããã¦ãç´ æ©ã身ãå®ããã¨ãã§ãã¾ããæ殺è
ã¯æ¯ã®ãã¼ãã使ç¨ãããã®æ¯"
-#~ "ã®ç ç²è
ã¯æ²»çãæã§å復ããã¾ã§ããã¡ã¼ã¸ãåãç¶ãã¾ãã"
-
-#~ msgid "darts"
-#~ msgstr "ãã¼ã"
-
-#~ msgid ""
-#~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
-#~ "combat, and use a poison attack. They make formidable opponents."
-#~ msgstr ""
-#~ "ãªã¼ã¯ã®æ®ºæ®è
ã¯ç´ æ©ãç¡ç¾ã§ãæ
¼éã¨æå°ã®ã©ã¡ãã«ãé·ãã¦ãã¾ããããã«æ¯"
-#~ "ãç¨ãããã¨ã§ãå½¼ãã¯æãã¹ãç¸æã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "Revenants are undead creatures raised from once mighty warriors. While "
-#~ "the warriors' will and soul are all but lost, their fighting skills "
-#~ "certainly remain with the Revenant."
-#~ msgstr ""
-#~ "ã¬ããã³ãã¯ã ãã¤ã¦å¼·åãªæ¦å£«ãã èã£ãä¸æ»ã®è
ã§ãã ãã®æ¦å£«ã®å¸æã¨"
-#~ "éã¯å®å
¨ã«å¤±ããã
ãã®æ¦éè½åã確å®ã«ãã®èä½ã«æ®ã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The Sergeant is an officer in the ranks of the Royal Army. He is not "
-#~ "stronger than other fighters, but he has hopes of advancing to greatness. "
-#~ "As the leader of his unit, he must survive for the battle to be won."
-#~ msgstr ""
-#~ "è»æ¹ã¯çç«è»éã® éç´ã«ããã å¹¹é¨ã§ãã
å½¼ã¯ä»ã®æ¦å£«ã¨æ¯ã¹ã¦ å¼·ãããã§ã¯"
-#~ "ãªãã é«ãéç´ã¸ã® æé²ãå¸æãã¦ãã¾ãã
ãªã¼ãã¼ã¨ãã¦ã æ¦ããåå©ãã"
-#~ "ããã«ã å½¼ã¯çãæ®ããªããã°ãªãã¾ããã"
-
-#~ msgid ""
-#~ "Souls blackened by evil, Shadows roam the night attacking unsuspecting "
-#~ "foes. These incorporeal fiends are able to hide at night, leaving no "
-#~ "trace of their presence."
-#~ msgstr ""
-#~ "éªæªãªåã«ãã£ã¦ æ±ãããéã§ãã ã·ã£ãã¦ã¯
ç¡é²åãªæµã«å¤è¥²ãããããã"
-#~ "ã«ã 彷徨ã£ã¦ãã¾ãã ãã®æªéã¯å¤éã« é
ãããã¨ãã§ãã ãã®åå¨ã®è·¡ãæ¶"
-#~ "ãã¦ãã¾ãã¾ãã"
-
-#~ msgid ""
-#~ "The undead Skeleton Archers are the bodies of fallen archers, brought "
-#~ "back to battle. Like all undead, they are especially vulnerable to flames "
-#~ "and holy attacks, but resistant to edged weapons."
-#~ msgstr ""
-#~ "ä¸æ»ã®ã¹ã±ã«ãã³ã¢ã¼ãã£ã¼ã¯ã æ¦æ»ããå¼å
µã®ä½ãå©ç¨ãã¦ã æ¦å ´ã§å½¹ã«ç«ã¤"
-#~ "ããã«åçãããã®ã§ãã å
¨ã¦ã®ä¸æ»ã®è
ã¨åæ§ã«ã
å½¼ãã¯ç¹ã«ç«çã¨ç¥èãªæ»"
-#~ "æã«èå¼±ã§ããã
åã®ã¤ããæ¦å¨ã«ã¯èæ§ãããã¾ãã"
-
-#~ msgid ""
-#~ "Spectres, the most powerful ghosts in the undead ranks, can use their "
-#~ "powers to summon a spectral sword that drains the life out of their foes "
-#~ "to strengthen themselves. They also have a terrible wail that freezes the "
-#~ "heart of the weak."
-#~ msgstr ""
-#~ "ã¹ãã¯ã¿ã¼ã¯ ä¸æ»ã®è
ã®ã©ã³ã¯ã«ããã¦ã
ãã£ã¨ãå¼·åãªå¹½éã§ãã å½¼ã㯠æª"
-#~ "å¥ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã å¼±è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Smaller and weaker than the orcs, goblins have learned to train large "
-#~ "wolves to serve as mounts, creating the awesome team of the Wolf Riders, "
-#~ "who serve as fast scouts for the goblinoid army. Raised in the orcs' dark "
-#~ "caverns, Wolf Riders can brave even the mountains, unlike most other "
-#~ "mounted units."
-#~ msgstr ""
-#~ "ãªã¼ã¯ããã å°ããå¼±ãã´ããªã³ã¯ã
大ç¼ãä¹ç¨ã«è¨ç·´ãã ã´ããªã³è»ã®è»½æ©"
-#~ "å¨ã«å¾äºãã æããã¦ã«ãã©ã¤ãã¼ã®éå£ã é
ãä¸ãã¾ããããªã¼ã¯ã®æãæ´çª"
-#~ "ã® å¾é
ã«ãã£ã¦ã
ä»ã®ã»ã¨ãã©ã®ä¹ç¨ã¦ãããã¨ç°ãªãã ã¦ã«ãã©ã¤ãã¼ã¯
å±±"
-#~ "ã«ãã åæ¢ã«åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Wraiths are some of the most powerful ghosts in the undead ranks. They "
-#~ "can summon a spectral sword that drains the life out of their foes, "
-#~ "thereby strengthening themselves. They also have a terrible wail that "
-#~ "freezes the heart of the weak."
-#~ msgstr ""
-#~ "ã¬ã¤ã¹ã¯ ä¸æ»ã®è
ã®éç´ã«ããã¦ã
ãã£ã¨ãå¼·åãªé¨é¡ã«å
¥ãã¾ãã å½¼ã㯠æª"
-#~ "å¥ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã å¼±è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
-
-#~ msgid "Vera.ttf"
-#~ msgstr "sazanami.ttf"
-
-#~ msgid ""
-#~ "There are two types of combat in Battle for Wesnoth, short- and long-"
-#~ "ranged, but both of them take place between units in adjacent hexes. "
-#~ "Short-range combat usually involves weapons such as swords, axes or "
-#~ "fangs, while long-range combat usually involves weapons such as bows, "
-#~ "spears and fireballs. Combat is relatively straightforward; the attacker "
-#~ "and defender alternate attacks until each has used their allotted number "
-#~ "of attacks."
-#~ msgstr ""
-#~ "Battle for
Weaponsã§ã¯çè·é¢ã¨é·è·é¢ã¨ãã2種é¡ã®æ¦éãããã¾ãã
ãããã"
-#~ "両æ¹ã¨ããã¯ã¹ãé£æ¥ãã¦ããå¿
è¦ãããã¾ãã
çè·é¢æ¦éã¯é常ã å£ãæ§ãçª"
-#~ "ãªã©ã®æ¦å¨ã«ãã£ã¦è¡ããã ä¸æ¹é·è·é¢æ¦éã¯é常ã
å¼ãæ§ãç«ã®çãªã©ã®æ¦å¨"
-#~ "ã«ãã£ã¦è¡ããã¾ãã æ¦éã¯æ¯è¼çåç´ã§ãã
æ»æå´ã¨é²å¾¡å´ã¯ ããããå²ã"
-#~ "å½ã¦ãããæ»æåæ°ã使ã£ã¦äº¤äºã«æ»æãã¾ãã"
-
-#, fuzzy
-#~ msgid "tough"
-#~ msgstr "æ¥è§¦"
-
-#~ msgid ""
-#~ "Sometimes starved and ravenous humans who are forced to eat human corpses "
-#~ "awake after their deaths to find that they are trapped in a tortured "
-#~ "existence as Ghouls."
-#~ msgstr ""
-#~
"飢ãã«ãã£ã¦äººéã®æ»ä½ãé£ã¹ãããå¾ãªãã£ã人éã¯æã«ãã£ã¦ãã®æ»å¾ã«ã"
-#~ "ã°ã¼ã«ã¨ãã¦è²¬ãè¦ãè²
ãåå¨ã¨ãªã£ã¦ãã¾ããã¨ãããã¾ãã"
-
-#, fuzzy
-#~ msgid "satiated"
-#~ msgstr "ä¸ç´è¡å¸«"
-
-#, fuzzy
-#~ msgid ""
-#~ "Assassins are masters of the night. Like Rogues, they can surround and "
-#~ "backstab an opponent, doing double damage. They can also throw poison-"
-#~ "tipped knives at their enemies from long range."
-#~ msgstr ""
-#~ "æ殺è
ã¯å¤ã®æ¯é
è
ã§ããçè³ã®ããã«ãå½¼ãã¯æµãåãå²ãã§å¥è¥²ãããã¨ãã§"
-#~
"ãã¾ããå½¼ãã¯ã¾ããæ¯ã®ä»ãããã¤ããæµã«æãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Armed with a heavy mace, Bandits are adept at robbing and killing at "
-#~ "night. Wearing brown cloaks and black hoods, they steal from the peasants "
-#~ "who live near them when not fighting against invaders."
-#~ msgstr ""
-#~ "大é¾ãè£
åãã¦ããå±±è³ã¯å¤éã®çªçã¨æ®ºäººã«çéãã¦ãã¾ããè¶è²ã®è¡£ã¨é»è²ã®"
-#~
"ãã¼ãã身ã«ã¤ããæ¦ããã¨ãªãã«è¿é£ã®è¾²æ°ããçã¿ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Immersed from childhood in the ways of archery, the young Bowmen are the "
-#~ "most common ranged combatants in Wesnothian armies. They do not undergo "
-#~ "as rigorous a training as the spearman or heavy infantry, because their "
-#~ "battle tactics require more finesse than brute strength."
-#~ msgstr ""
-#~ "幼年æ代ããå¼ã®è¨ç·´ãåãã¦ããè¥ãå¼å
µã¯Wesnothã®è»éã«ããã¦ããã£ã¨ã"
-#~ "ä¸è¬çãªæå°åã®æ¦éå¡ã§ããå½¼ãã®æ¦è¡ã¯éè®ãªè
åãããæ£ç¢ºããè¦æ±ããã"
-#~ "ãããå½¼ãã¯æ§å
µãéæ©å
µã¨ãã¦ã®å³ããè¨ç·´ãåãã¦ãã¾ããã"
-
-#~ msgid ""
-#~ "The best riders in Wesnoth are recruited into the military to become "
-#~ "Cavalrymen. A Cavalryman, strictly disciplined, does not charge across "
-#~ "the field of battle like a horseman, but makes more of an effort to hold "
-#~ "his position."
-#~ msgstr ""
-#~ "Wesnothã®ãã£ã¨ãåªç§ãªé¨å
µã¯ç«é¨å
µã«å
¥éãã¾ããç«é¨å
µã¯å³ããè¨ç·´ããã¦"
-#~ "ãããæ§é¨å
µã®ããã«æ¦å
´ã§çªæãããã¨ã¯ãªããæ¦ç·ãç¶æããããã«åãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Duelists are masters of the art of swordplay. Their skill with the rapier "
-#~ "allows them to attack and parry with only one hand, while they wield a "
-#~ "crossbow in the other to shoot distant foes."
-#~ msgstr ""
-#~ "決éè
ã¯å£æã®é人ã§ãããã¬ã¤ãã¢ã®æè½ã«ãã£ã¦ãæ»æã®ã¨ãã«ãçæã§åã"
-#~
"æµããªãããããä¸æ¹ã®æã«æã£ãã¯ãã¹ãã¦ã«ãã£ã¦ãé
ãã®æµã«æ»æãããã¨"
-#~ "ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The guardians of the great dwarvish cities, they blast at their enemies "
-#~ "using fire from what are called dragonstaves. They are the chief "
-#~ "possessors of arcane Dwarvish technology."
-#~ msgstr ""
-#~ "ãã¯ã¼ãã®å¤§é½å¸ã®é²è¡å
µã§ããå½¼ãã¯ç«ã®æã¨å¼ã°ãã¦ãããã®ããçãåºãã¦"
-#~ "æµã«æ¾å°ãã¾ããå½¼ãã¯ç¥ç§ã®ãã¯ã¼ãæè¡ã®ææè
ãã¡ã®é·ã§ãã"
-
-#~ msgid ""
-#~ "Dwarvish Lords are kings under the mountains. Their skill with the battle "
-#~ "axe is unmatched, and they are able to hit even enemies that are far "
-#~ "away. Their fine armor is made of the strong alloys crafted by their kin."
-#~ msgstr ""
-#~
"ãã¯ã¼ãã®è²´æã¯æ²»ãã¦ããå±±ã«ãããçã§ããå½¼ãã®æ¦æ§ã®æè½ã¯å¹æµããè
ã"
-#~ "ããããé
æ¹ã®æµã«ããå½ä¸ããããã¨ãã§ãã¾ããå½¼ãã®åªããé§ã¯ä¸æã®æã«"
-#~ "ãã£ã¦ãå¼·åãªåé製ããé ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
-#~ "harnessed the secret powers of the Dwarven runes. They can send lightning "
-#~ "bolts at their enemies by striking the ground with their marvelously "
-#~ "crafted and much beloved hammers, which shimmer with magical energy."
-#~ msgstr ""
-#~
"ãã¯ã¼ãã®ã«ã¼ã³è¡å¸«ã¯ããã¯ã¼ãã®ã«ã¼ã³ã«ããç§å¯ã®åãå©ç¨ããå¼·åºãªæ¦å£«"
-#~ "ã¨ãã¦æãããã¦ãã¾ããéåã«ãã£ã¦ãããããç´
æ´ãã精巧ãªæç¨ã®æ§ãå°é¢"
-#~ "ã«åºããã¨ã«ãã£ã¦ãå½¼ãã¯æµã«é·æãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
-#~ "slow, close-range fighters of the Dwarvish armies. Their mysterious "
-#~ "weapons are slower, cruder and noisier than the elegant and swift elvish "
-#~ "bows, but their impact is unmatched."
-#~ msgstr ""
-#~ "å¼·åºã§ãããé
ãã¦æ¥è¿æ¦ä¸»ä½ã§ãããã¯ã¼ãè»éã«å¿
è¦ã¨ãããæå°æ»æããã"
-#~ "ã¯ã¼ãã®éæå
µã¯æ¯æ´ãã¾ããå½¼ãã®ç¥ç§çãªæ¦å¨ã¯åªç¾ã§è»½å¿«ãªã¨ã«ãã®å¼ã¨æ¯"
-#~ "ã¹ãã¨ãç²éã§ããããé
ãã§ããããã®ææã¯æ¯ã¹ãã®ã«ãªãã¾ããã"
-
-#~ msgid ""
-#~ "The famed Dwarvish Thunderguards wield mysterious and feared weapons "
-#~ "forged by the Dwarf weapon-masters, experts in arcane Dwarvish "
-#~ "technology. Although they are no faster than the more common Thunderers, "
-#~ "their attack is much more deadly."
-#~ msgstr ""
-#~ "æåãªãã¯ã¼ãã®éæå
µã¯ç¥ç§ã®ãã¯ã¼ãæè¡ã®é人ã§ããããã¯ã¼ãã®åå ã«"
-#~ "ãã£ã¦éããããç¥ç§çã§æãã¹ãæ¦å¨ãè£
åãã¦ãã¾ããå½¼ãã¯é常ã®éæå
µã"
-#~
"ããæ©ãã¯ããã¾ãããããã®æ»æã¯ããè´å½çã§ãã"
-
-#~ msgid ""
-#~ "Fencers are trained in the arts of swordplay. While their rapier is a "
-#~ "light weapon, they can use it quickly and with deadly skill. Wielding a "
-#~ "dagger in their other hand, they can also deftly parry all kinds of "
-#~ "attacks. Fencers are skirmishers, and so can move right past enemy units."
-#~ msgstr ""
-#~
"å£è¡å£«ã¯å£è¡ã®éãé²ãã§ãããå½¼ãã®ã¬ã¤ãã¢ã¯è»½éæ¦å¨ã§ãããããã軽快ã«"
-#~
"æããè´å½å·ãä¸ãããã¨ãã§ãã¾ããçæã§ãã¬ã¼ãæã¡ãªãããå½¼ãã¯ãã¹ã¦"
-#~
"ã®ç¨®é¡ã®æ»æãå·§ã¿ã«åãæµããã¨ãã§ãã¾ããå£è¡å£«ã¯æ£å
µã®æè½ãæã£ã¦ã"
-#~ "ããæµã¦ãããã®ãã°ãç´
æ©ã移åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for "
-#~ "places and people to rob."
-#~ msgstr ""
-#~ "ã¿ãã¼ããã髪ã®è¿½ãã¯ãã¯å
´æã¨è¥²ãç¸æã調ã¹ãããã®åµå¯ã®ããã«ãå±±è³ã®"
-#~ "ä¸å£ã«å©ç¨ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The best of the soldiers are chosen to become Halberdiers. Their weapon, "
-#~ "though a little slower than the sword, can strike with deadly force, and "
-#~ "because of its great length, Halberdiers always strike first in combat, "
-#~ "even when defending. Halberdiers have great facility at dealing with "
-#~ "troops they can keep further than the end of their weapons, but find some "
-#~ "difficulty in very close combat."
-#~ msgstr ""
-#~
"ãã£ã¨ãæè¯ã®æ¦å£«ãã¡ã¯ãã«ãã¼ãã£ã¢ã«ãªããã¨ãé¸ã³ã¾ãããã®æ¦å¨ã«ãã£"
-#~ "ã¦ãå£ã®ã¨ãããã移åã¯é
ããªãã¾ãããè´å½çãªæ»æãã§ãã¾ããã¾ãããã®"
-#~
"æ¦å¨ã¯é常ã«é·ããããå½¼ãã¯æ¦éã§é²å¾¡æã§ãã£ã¦ã常ã«å
å¶ãã¾ãããã«ãã¼"
-#~ "ãã£ã¢ã¯æ¦å¨ã®é¾å
ã«ãã£ã¦æµã®è»å£ãåãæ±ãã¾ãããæ¥è¿æ¦ã¯å°é£ãªãã¨ã«æ°"
-#~ "ä»ãã§ãããã"
-
-#~ msgid ""
-#~ "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
-#~ "lack of speed is their only disadvantage."
-#~ msgstr ""
-#~ "éæ©å
µã¯éã§è¦ããã¦ãããæ»æã«å¯¾ãã¦å¼·ãã§ããç´
æ©ãã«æ¬ ãã¦ãããã¨ãå¯"
-#~ "ä¸ã®æ¬ ç¹ã§ãã"
-
-#~ msgid ""
-#~ "Towering over the battlefield like iron giants, Iron Maulers are renowned "
-#~ "(and feared) for their incredible resilience and brutal hammer blows. "
-#~ "Were it not for their slow movement and rarity on the battlefield, these "
-#~ "mighty soldiers would control the continent."
-#~ msgstr ""
-#~ "éã®å·¨äººã®ããã«æ¦å ´ã§ãã³ãç«ã¤å¤§æ§å
µã¯ãä¿¡ããããªããããã®é å¼·ãã¨ãã®"
-#~ "大æ§ã®æ®ºå·åã§æåã§ãæãããã¦ãã¾ããããæ¦å
´ã«ããã¦ç§»åãæ©ããæ°ãå¤"
-#~ "ããªãã°ããã®å¼·åºãªå
µå£«ã¯å¤§é¸ãæ¯é
ãããã¨ã§ãããã"
-
-#~ msgid ""
-#~ "Javelineers have mastered the use of the pointy sticks they were given as "
-#~ "recruits. Dangerous in melee, they have also developed their skill at "
-#~ "throwing their javelins, making them potent in both demesnes of combat. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "ç²¾éæ§å
µã¯éãããã¨ãã«ä¸ããããæ§ã®ä½¿ç¨æ³ãçç¥ãã¦ãã¾ããæ
¼éã«å¼·ãå½¼"
-#~
"ãã¯ããã®æ§ãæããæè¡ãçºéãã¦ãã¾ããããã«ãã£ã¦ãæ
¼éã¨æå°ã®ä¸¡æ¹ã§"
-#~ "æç¨ã§ãããã®æ§ã®é·ãã«ãã£ã¦ã æ
¼éã§ã¯é²å¾¡æã§ãã£ã¦ã å
å¶ãããã¨ãã§"
-#~ "ãã¾ãã"
-
-#~ msgid ""
-#~ "Longbowmen carry the huge specialized bows that they have learned to "
-#~ "handle after years of combat. Their missiles can pierce even armor."
-#~ msgstr ""
-#~ "ãã³ã°ãã¦å
µã¯ä½å¹´ãã®æ¦éã«ãã£ã¦ãæ±ãæ¹ãå¦ãã
巨大ãªç¹å¥è£½ã®å¼ãæã£ã¦"
-#~ "ãããå½¼ãã®ç¢ã¯å¼ãã貫éãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Master Bowmen have reached the highest levels of skill with the bow that "
-#~ "any human can hope to attain. Their power with this deadly weapon is "
-#~ "surpassed only by that of the Elves."
-#~ msgstr ""
-#~ "çç·´å¼å
µã¯ä»ã®è
ãæãã§ããã¬ãã«ã¾ã§å¼ã®æè½ãå°éãã¦ãã¾ããå½¼ãã®è´å½"
-#~ "çãªæ¦å¨ã®åãä¸åãã®ã¯çç·´ããã¨ã«ãå¼å
µã®ã¿ã§ãã"
-
-#~ msgid "Outlaws fight better at night."
-#~ msgstr "ç¡æ³è
ã¯å¤ã®æ¦ãã«é·ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
-#~ msgstr "ç¡æ³è
ã¯å¤ã®æ¦ãã«é·ãã¦ãã¾ãã 女ç¡æ³è
ã¯ãã®éç¾ããè¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Pikemen are more experienced soldiers who have changed their spears for "
-#~ "long pikes. Because of the length of their weapons, they always strike "
-#~ "first in combat, even when defending. They are especially deadly when "
-#~ "fighting cavalry, though they find some difficulty in fighting in "
-#~ "extremely close quarters."
-#~ msgstr ""
-#~ "çç·´æ§å
µã¯ãã çµé¨ãç©ãã å
µå£«ã§ããã
æ¦å¨ãé·æ§ã«å¤æ´ãã¦ãã¾ãã ãã®"
-#~ "æ¦å¨ã®é·ãã«ãã£ã¦ã å½¼ã㯠æ¦éã§
é²å¾¡æã§ãã£ã¦ã 常ã«å
å¶ãã¾ãã å½¼ã"
-#~ "ã¯ç¹ã«é¨å
µã«è´å½çã§ããã æ¥è¿æ¦ã¯
å°é£ãªãã¨ã«æ°ä»ãã§ãããã"
-
-#~ msgid ""
-#~ "Rogues are masters of agility and can move right past an enemy, ignoring "
-#~ "any zones of control. Master thieves, they too have the backstab ability, "
-#~ "which allows them to do double damage if an ally of theirs is on the "
-#~ "opposite side of an enemy they are attacking."
-#~ msgstr ""
-#~ "çç·´çè³ã¯ä¿æã§ããã æµã®æ¯é
ã¾ã¼ã³ãç¡è¦ãã¦ã
ãã®å´ãç´ æ©ãééããã"
-#~ "ã¨ãã§ãã¾ãã å½¼ãã¯ã¾ãã
å¥è¥²ã®è½åãæã£ã¦ããã å³æ¹ã¦ããããæµã®å"
-#~ "対å´ã«ããã¨ãã«ã¯ã
æµã«åã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Members of the Royal Guard are hand picked from the strongest and "
-#~ "sturdiest of the army. They are deployed only in critical situations and, "
-#~ "so far, have always succeeded in their assigned tasks."
-#~ msgstr ""
-#~ "親è¡éã®éå¡ã¯ è»éã®ãã£ã¨ãå¼·åã§å¼·åºãªè
ãã¡ãã é¸ã°ãã¦ãã¾ãã å½¼ã"
-#~ "ã¯é大ãªå ´æã«ã®ã¿é
ç½®ããã
ä¸ãããã使å½ã常ã«æåããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Shock Troopers are the elite of the Wesnothian military. Although they "
-#~ "move slowly, they are immensely powerful and therefore feared throughout "
-#~ "Wesnoth and even into the lands beyond."
-#~ msgstr ""
-#~ "ç ´ç å
µã¯Wesnothã®è»éã®ã¨ãªã¼ãã§ãã å½¼ãã¯ç§»åã¯é
ãã§ããã é常ã«åå¼·"
-#~ "ãããã Wesnothã¨ãã®è¿é£ã§ æãããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Spearmen are the core of the human armies. These young soldiers are given "
-#~ "basic training and put in the front lines to do the bulk of the fighting. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "æ§å
µã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦"
-#~ "éã®æ¿ããåç·ã«ç½®ããã¾ãã
ãã®æ§ã®é·ãã«ãã£ã¦ã æ ¼éã§ã¯é²å¾¡æã§ãã£ã¦"
-#~ "ã å
å¶ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Swordsmen are the core of the human armies. These young soldiers are "
-#~ "given basic training and put in the front lines to do the bulk of the "
-#~ "fighting."
-#~ msgstr ""
-#~ "å£å£«ã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦"
-#~ "éã®æ¿ããåç·ã«ç½®ããã¾ãã "
-
-#~ msgid ""
-#~ "Thieves are deft of foot and elusive, making them difficult to hit. "
-#~ "Skilled at back-stabbing, Thieves do double damage if an ally of theirs "
-#~ "is on the opposite side of an enemy they are attacking. Being of chaotic "
-#~ "disposition, Thieves fight better at night than day."
-#~ msgstr ""
-#~ "çè³ã¯èãä¿æã§éããã®ããã¾ãããã
å½¼ãã«æ»æãå½ä¸ãããã®ã¯é£ããã§"
-#~ "ãããã å¥è¥²ã®è½åã«ããã
ããå³æ¹ãæ»æç®æ¨ã®å対å´ã«ãããªãã çè³ã¯"
-#~ "åã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã
æ··æ²ã®æ§è³ªããã çè³ã¯æ¼éããå¤éã§"
-#~ "ã® æ¦éã«åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Terrible and awe-inspiring, the most ancient of woses grow to a "
-#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
-#~ "they are said to kick aside their enemies like sticks and feathers, and "
-#~ "to possess an unearthly strength, crushing the greatest of boulders into "
-#~ "powder, as though all the strength of a tree to grow and split through "
-#~ "stone over the course of years was brought to bear in a mere moment. "
-#~ "These same legends speak of their tireless stewardship of the forests of "
-#~ "the world, the desecration of which is often the only thing which could "
-#~ "incur the wrath of these otherwise kind and curious beings."
-#~ msgstr ""
-#~
"æãããçæ¬ãã¹ããã£ã¨ãå¤ãã¦ã¼ãºã¯é常ã«å·¨å¤§ãªå¤§ããã«ãªã£ã¦ãã¾ããå½¼"
-#~
"ãã¯ã»ã¨ãã©ä¼èª¬ä¸ã®çç©ã§ãããæµãæ£ãããç¾½æ¯ã®ããã«è¹´ãé£ã°ãã¨è¨ãã"
-#~
"ã¦ãã¾ããã¾ãããã®ä¸ã®ãã®ã¨ã¯æããªãã»ã©ã®åãæã¡ã巨大ãªå²©ãç²ç
ã§"
-#~
"ããããã¯ã¾ãã§å¹´æãçµããã¨ã§æé·ãã¦ç³ãå²ãæ¨ã®åã®å
¨ã¦ãä¸ç¬ã§çã¿åº"
-#~
"ããããã®ããã§ããåãä¼èª¬ã§ã¯å½¼ãã®é£½ããã¨ãªããä¸çä¸ã®æ£®ã管çãã¦ã"
-#~
"ããã¨ãèªããã¦ãããããã¯è¨è¿°ã§ããã»ã¨ãã©å¯ä¸ã®ãã¨ã§ããããä»ã®ç¨®æ"
-#~ "ã®æããæãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
-#~ "enemies."
-#~ msgstr ""
-#~
"éè¡å¸«ã®ä¸ã®ãªã¼ãã¼ã§ããçç·´éè¡å¸«ã¯å·¨å¤§ãªãã¡ã¤ã¢ãã¼ã«ãæµã«æãè¾¼ã¿ã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Elder Woses have grown great and tall. Towering over most enemies, they "
-#~ "can deliver crushing blows, while resisting the enemy's counterattacks. "
-#~ "Watching one unexpectedly come stalking towards you out of a forest is a "
-#~ "terrifying sight. They are still very slow and stiff, being nearly immune "
-#~ "to arrows but still quite flammable. Drawing energy from nature around "
-#~ "them, Elder Woses can quickly heal themselves in the face of tremendous "
-#~ "injuries."
-#~ msgstr ""
-#~
"èã¦ã¼ãºã¯å¤§ãããé«ãæé·ãã¦ãããã»ã¨ãã©ã®æµã«å¯¾ãã¦ãã³ãç«ã¡ãæµã®å"
-#~ "æã«æµæããªãããç
´å£çãªææãç¹°ãåºãã¾ãã森ã®å¤ã§çªç¶å½¼ããããªãã«å"
-#~ "ãã£ã¦å¿ã³å¯ã£ã¦æ¥ãã®ãè¦ãã®ã¯æãããå
æ¯ã§ããããå½¼ãã®èº«ä½ã¯é常ã«ç¡¬"
-#~ "ç´ãã¦ãããã移åã¯é
ãã§ãããç¢ã§ã®æ»æã¯ã»ã¨ãã©å¹æã¯ããã¾ãããå"
-#~ "é¢ãçã«ã¯é常ã«å¼±ãã§ããå¨å²ã®å¤§å°ããæ
é¤ãæåãããã¨ã§ãèã¦ã¼ãºã¯å¤§"
-#~ "ããªå·ãç´ æ©ãå復ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The most powerful mounted warriors of any race, Grand Knights have "
-#~ "reached the acme of skill with sword and lance."
-#~ msgstr ""
-#~
"ãã£ã¨ãå¼·åãªé¨ä¹ã®æ¦å£«ã§ããè¿è¡é¨å£«ã¯å£ã¨ã©ã³ã¹ã®æè½ã®å
¨çæã«éãã¦ã"
-#~ "ã¾ãã"
-
-#~ msgid ""
-#~ "Great Mages are awesome and fearsome enemies, exceeding even the Arch "
-#~ "Mages in power."
-#~ msgstr ""
-#~
"大éè¡å¸«ã¯æµã«çæ¬ãããçæããã¦ãããåã«ããã¦ã¯çç·´éè¡å¸«ã«ããåã£ã¦"
-#~ "ãã¾ãã"
-
-#~ msgid ""
-#~ "Great Trolls are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~
"ã°ã¬ã¼ãããã«ã¯å¼·åã§æ®èãªäººéåã®æªç©ã§ãé©ç°çãªåçè½åãæã¡ã¾ããã"
-#~
"ãã«ãã£ã¦ãå½¼ãã¯æ¦éä¸ã«ããèªãã®å·ãå復ãã¾ãã"
-
-#~ msgid ""
-#~ "Trained from childhood to ride and to follow a strict code of honor, "
-#~ "Horsemen are both fast and powerful attackers. Charging at their enemies, "
-#~ "they do double damage, but also receive double damage when struck. Rebels "
-#~ "against Asheviere's tyranny often use Horsemen against her."
-#~ msgstr ""
-#~
"å¹¼å°ããä¹é¦¬ã®è¨ç·´ãåããå³ç¶ããåèªã®æã«å¾ãæ§é¨å
µã¯ç´ æ©ãå¼·åãªã¦ãã"
-#~
"ãã§ããæµã¸ã®çªé²ã§æµã«ï¼åã®ãã¡ã¼ã¸ãä¸ãã¾ãããåææã«ã¯ï¼åã®ãã¡ã¼"
-#~
"ã¸ãè¿ã£ã¦ãã¾ããAsheviereã®å§æ¿ã«å¯¾ããåä¹±è»ã§ã¯ãæ§é¨å
µããã使ç¨ãã"
-#~ "ã¾ãã"
-
-#~ msgid ""
-#~ "Knights are skilled in the use of both lance and sword. With the lance, "
-#~ "they charge at enemies, inflicting and receiving double damage."
-#~ msgstr ""
-#~
"é¨å£«ã¯ã©ã³ã¹ã¨å£ã®ä½¿ç¨ã«é·ãã¦ãã¾ããã©ã³ã¹ã«ãã£ã¦å½¼ãã¯æµã«çªé²ãã¦ãæµ"
-#~ "ã¨èªåã«ï¼åã®ãã¡ã¼ã¸ãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Lancers are some of the bravest and most feared riders in all of Wesnoth. "
-#~ "They wear very little armor, and thus ride swiftly and are ideal for "
-#~ "offensive use. While their charges inflict large amounts of damage, they "
-#~ "also expose the Lancers to great risk."
-#~ msgstr ""
-#~ "ã©ã³ã¹é¨å
µã¯Wesnothã®ä¸ã§ãåæ¢ã§ãã£ã¨ãæãããã¦ããé¨å
µã®ã²ã¨ã¤ã§ãã"
-#~
"å½¼ãã¯é§ãã»ã¨ãã©ä»ããªãããã身軽ã«é¨ä¹ãæ»æããã®ã«é©ãã¦ãã¾ããå½¼ã"
-#~
"ã®çªæã¯é常ã«å¤§ããªãã¡ã¼ã¸ãæµã«ä¸ãã¾ãããã©ã³ã¹é¨å
µèªèº«ã«ããã®å¤§ããª"
-#~ "å±éºãè¿ã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Mages are both weak and powerful. Moving slowly, and with poor defensive "
-#~ "skills, Mages attack with magical missiles that always have a high chance "
-#~ "of hitting their target. For this reason, Mages are an excellent choice "
-#~ "for flushing out enemies hiding in difficult terrain."
-#~ msgstr ""
-#~ "éè¡å¸«ã¯å¼±ãã¦å¼·åã§ãã移åã¯é
ãã¦é²å¾¡è½åã«å£ãã¾ãããéè¡å¸«ã¯ç®æ¨ã¸å½"
-#~
"ä¸ãã確çã常ã«é«ãéæ³ã®ç¢ã使ç¨ã§ãã¾ããããã«ãã£ã¦ãéè¡å¸«ã¯æ§ã
ãªå°"
-#~ "å½¢ã«æ½ãã§ããæµãæé¤ãããã¨ã«é©ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Mages of Light are awesome allies of all lawful combatants, and fearsome "
-#~ "foes to the forces of chaos. These Mages' powers of illumination are so "
-#~ "great that the hexes they occupy and all adjacent hexes never experience "
-#~ "night. As a result, when a unit is adjacent to a Mage of Light, it will "
-#~ "fight as if it were day when it is dusk, and as if it were dusk when it "
-#~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
-#~ "friendly units."
-#~ msgstr ""
-#~ "å
ã®éè¡å¸«ã¯ãã¹ã¦ã®ç§©åºã®é£å¶ã®æ¦éå¡ã«çæãããæ··æ²ã®åã¸ã®æµã¨ãã¦æã"
-#~ "ããã¦ãã¾ãããã®éè¡å¸«ã®ç
§æã®åã¯ç´
æ´ãããå½¼ãã®ãããã¯ã¹ã¨é£æ¥ãã¯ã¹"
-#~
"ã¯ãã£ãã¦å¤ã«ãªãã¾ãããçµæã¨ãã¦ãå½¼ãã«é£æ¥ãã¦ããã¦ãããã¯å¤æ¹ãªã"
-#~
"æ¼éã§ããã¨ãã¦ãå¤ãªãå¤æ¹ã§ããã¨ãã¦æ¦ããã¨ãã§ãã¾ããç½éè¡å¸«ã®ãã"
-#~ "ã«ãå
ã®éè¡å¸«ãé£æ¥ã®æå¹ãªã¦ããããæ²»çãããã¨ãã§ãã¾ãã"
-
-#~ msgid "Mounted Captain"
-#~ msgstr "é¨å
µéé·"
-
-#~ msgid "Mounted Commander"
-#~ msgstr "é¨å
µææ®å®"
-
-#~ msgid ""
-#~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "
-#~ "the sword and the morning star. Riding horses, they are able to move "
-#~ "around the battlefield with great speed, and can provide much needed "
-#~ "assistance to different fronts."
-#~ msgstr ""
-#~ "èåã®ãªã¼ãã¼ã§ããé¨å
µææ®å®ã¯å£ã¨ã¢ã¼ãã³ã°ã¹ã¿ã¼ã®ä½¿ç¨ã«é·ãã¦ãã¾ãã"
-#~ "é¨ä¹ã«ãã£ã¦ãå½¼ãã¯ç´ æ´ããé度ã§æ¦å
´ããã¡ãã¡ç§»åãããã¨ãã§ãããã£"
-#~ "ã¦ãè¤æ°ã®åç·ã¸å¿
è¦ãªæ¯æ´ãè¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Knights of the highest virtue, Paladins have all the skills of the "
-#~ "Knight, and can also heal adjacent friendly units."
-#~ msgstr ""
-#~ "é«ãå¾³ãæã£ã é¨å£«ã§ãã èé¨å£«ã¯ã é¨å£«ã¨ãã¦ã®
æè½ããã¹ã¦æã¡ã å ã"
-#~ "ã¦é£æ¥ãã å³æ¹ã¦ãããã æ²»çãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Red Mages attack with powerful magic fireballs that are guaranteed a good "
-#~ "chance of hitting. Deft of foot, and skilled fighters both day and night, "
-#~ "Red Mages are therefore valuable in almost all situations."
-#~ msgstr ""
-#~ "赤éè¡å¸«ã¯ é«ãå½ä¸çãä¿è¨¼ããã¦ãã¦ã
å¼·åãªéè¡ã§ãã ãã¡ã¤ã¢ãã¼ã«ã§"
-#~ "æ»æãã¾ãã ææ·ã§ã
æ¼å¤ã®ä¸¡æ¹ã§æ¦å£«ã¨ãã¦ã®è½åãããããã 赤éè¡å¸«ã¯"
-#~ "ã»ã¨ãã©ã®ç¶æ³ã«ããã¦ã 価å¤ãããã¾ãã"
-
-#~ msgid ""
-#~ "Silver Mages are the most deft of foot and elusive of all mages. They can "
-#~ "teleport from any friendly village to another, translating themselves in "
-#~ "an instant. They are also highly resistant to most forms of magical "
-#~ "attack."
-#~ msgstr ""
-#~ "ééè¡å¸«ã¯ ãã£ã¨ã身軽㧠ç¥åºé¬¼æ²¡ãªéè¡å¸«ã§ãã
å½¼ã㯠èªèº«ãä¸ç¬ã§å¤åã"
-#~ "ãã ä»»æã®å好çãªæãã ä»ã®æã¸
ç¬é移åãããã¨ãã§ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã ã»ã¨ãã©ã®éæ³ã§ã®æ»æã«å¯¾ãã¦ã
é«ãæµæåãæã¡ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
-#~ "stone-like bodies have grown to a size much taller than a man, and their "
-#~ "terrifying ability to recover from wounds make them a formidable foe even "
-#~ "far from the mountainous ground they prefer to fight in. An adult troll "
-#~ "is smarter, faster, stronger, and though one would dare not say it to "
-#~ "their face, uglier than any of their children. They wield heavy clubs "
-#~ "with brutal proficiency, and form a bulwark of strength in any battle "
-#~ "they participate in - the only weakness they have, if such can be said, "
-#~ "is their inability to fight at a distance.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Trolls fight well on rough, rocky terrain, especially at night. They are "
-#~ "vulnerable to archers, especially in open terrain, and should always have "
-#~ "a healthy fear of spellcasters in all terrain. They are quite powerful "
-#~ "against brittle foes, like skeletons, and quite weak against well armored "
-#~ "or naturally resilient enemies, such as their woodland counterpart, the "
-#~ "wose. Their regeneration allows them to cure poison and heal wounds "
-#~ "without the aid of a nearby village. Their relatively slow speed is a "
-#~ "liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~ "大人ã«æé·ããããã¼ã«ã«ã¯æããã»ã©ã®è
åãåããã¾ãã å½¼çã®ç³ã®ãããª"
-#~
"èä½ã¯äººéããããã£ã¨å¤§ããªèä¸ã«ãªããå·ããå復ããã¨ããææã®è½åã®ã"
-#~ "ããå½¼çãæ¦ãã®ã好ãèµ·ä¼ã«å¯ãã å°é¢ããé
ãé¢ããå ´æã«ããã¦ããããæ"
-#~ "ã«è² ããªãæµã¨ãªãã¾ãã
大人ã®ããã¼ã«ã¯ããè³¢ãããããã°ããããããå¼·"
-#~
"ããããã¦èª°ãç´æ¥ãã®é¡ã«åãã£ã¦ã¯è¨ããªãã§ãããããå½¼çã®ã©ã®åä¾éã"
-#~ "ããéãã®ã§ãã
å½¼çã¯éè®ã«çç·´ãããéãæ£æ£ãæ¯ãåããã©ã®æ¦ãã«ãã"
-#~ "ã¦ãå¼·åãªé²å¾¡ãå½¢æãã¾ãã
å¯ä¸ã®å¼±ç¹ãããã¦æããã¨ããããè·é¢ãç½®ã"
-#~ "ã¦æ¦ããã¨ãã§ããªãã¨ãããã¨ã§ãã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼çã¯ãç¹"
-#~ "ã«éããå°å½¢ã«ããã¦ã¯ãå°æãå¼±ç¹ã§ã常ã«å
¨ã¦ã®å°å½¢ã«ããã¦éæ³ãå±ããã"
-#~ "ã®ã«å¯¾ãã¦ã¯ææããã¤ã¯ãã§ãã
å½¼çã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦"
-#~ "極ãã¦å¼·åã§ãããé ä¸ã«è£
åããã¦ãããçã¾ãã¤ãå復åã®ããæµãããªãã¡"
-#~
"森æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«"
-#~
"ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ãæ²»çããããæªæããå復ããããã¾"
-#~ "ãã
æ¯è¼çåããéããã¨ãä¸å©ãªç¹ã§ãæ¥ä¸ã®æé帯ãã¾ãå¼±ç¹ã§ãã"
-
-#~ msgid ""
-#~ "Troll heroes are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~
"ããã«ã®è±éã¯å¼·åã§æ®èãªäººéåã®æªç©ã§ãé©ç°çãªåçè½åãæã¡ã¾ãããã"
-#~
"ã«ãã£ã¦ãå½¼ãã¯æ¦éä¸ã«ããèªãã®å·ãå復ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Given the monstrous strength of their race, trolls can turn rather "
-#~ "mundane implements into weapons of deadly force. Some trolls piece "
-#~ "together crude slings, little different from what a child would use, save "
-#~ "for the fact that they hurl boulders instead of pebbles. Though not "
-#~ "especially accurate, a rock thrown by one of these monsters can cripple a "
-#~ "man if it hits him. Despite being burdened by their heavy ammunition, and "
-#~ "lacking in any sort of melee weaponry, a troll rocklobber is still "
-#~ "bigger, stronger, and perhaps even uglier than the whelp it once was, and "
-#~ "a troll's fist serves as well as a man's hammer in combat. Furthermore, "
-#~ "their ability to strike back at an enemy archer makes fighting them a "
-#~ "dicey proposition at any range, unless one can attack under heavy cover "
-#~ "of terrain.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Rocklobbers fight well on rough, rocky terrain, especially at "
-#~ "night. Unlike most others of their race, a Troll Rocklobber will make "
-#~ "many archers think twice about attacking, and is quite dangerous for an "
-#~ "enemy spellcaster to attack. They are quite powerful against brittle "
-#~ "foes, like skeletons, and quite weak against well armored or naturally "
-#~ "resilient enemies, such as their woodland counterpart, the wose. Their "
-#~ "regeneration allows them to cure poison and heal wounds without the aid "
-#~ "of a nearby village. Their relatively slow speed is a liability, as is "
-#~ "their weakness during daylight hours. The greatest danger to a Troll "
-#~ "Rocklobber is a powerful melee unit attacking them in open terrain during "
-#~ "the day, when they are weakest."
-#~ msgstr ""
-#~ "種æã®æªç©çãªè
åãä¸ããããããã«ã¯ä½ã®ãã¨ã¯ãªãæ®éã®æ¦å¨ãæ»ãããã"
-#~ "ãã»ã©ã®åã®éå
·ã«å¤ãããã¨ãã§ãã¾ãã
ããããã«ã¯ãåä¾ã使ãã®ã¨ã»ã¨"
-#~
"ãã©å¤ãããªããããªç²æ«ãªããã³ã³ãã¤ãªãåããã¦ãå°ç³ã®ä»£ããã«å·¨å²©ãæ"
-#~ "æ²ããããã«èãã¦ãã¾ãã
ç¹ã«æ£ç¢ºã¨ããããã§ã¯ããã¾ãããããã®æªç©ã®"
-#~
"ä¸äººã«ãã£ã¦æãããã岩ã¯ãå½ããã°äººã«å¤§ææãä¸ãããã¨ãã§ãã¾ãã
å·¨"
-#~ "大ãªæ¦å¨ãéè·ã«ãªã£ã¦ãã¦ãæ
¼éç¨æ¦å¨ãä½ãæããªãã«ãé¢ããããããã«ã®"
-#~ "æç³æã¯ä¾ç¶ãã¤ã¦ã®åä¾ã
ã£ãæããããã巨大ã§å¼·åã§ããããããã£ã¨é"
-#~
"ããããã¦ããã«ã®æ³ã¯æ¦ãã«ããã¦äººéã®ãã³ãã¼ã¨åããããã«ãªãã¾ãã
"
-#~ "ããã«ã¯ãæµã®å°æã«å
±å¾©ããè½åãèããã¨ãåãå®ãããå°å½¢ããã®æ»æã§ãª"
-#~
"ãéããã©ã®ç¯å²ããã§ãå½¼çãæ»æãããã¨ã¯å±éºãªèãã¨ããã¾ãã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã«ã®æç³æã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å種"
-#~ "ã®ä»ã®å¤ãã®è
éã¨éããããã«ã®æç³æã¯ãå¤ãã®å°æéã«æ»æããããããã¾"
-#~
"ãããæµã¨ãªãéæ³ä½¿ãã«ã¨ã£ã¦ãæ»æãããã¨ã¯æ¥µãã¦å±éºã¨ãªãã¾ãã
å½¼ç"
-#~
"ã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦æ¥µãã¦å¼·åã§ãããé
ä¸ã«è£
åããã¦ãã"
-#~
"ãçã¾ãã¤ãå復åã®ããæµãããªãã¡æ£®æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«"
-#~ "ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ã"
-#~ "æ²»çããããæªæããå復ããããã¾ãã
ããã«ã®æç³æã«ã¨ã£ã¦æ大ã®å±éº"
-#~
"ã¯ãå½¼çãæãå¼±ãæ¥ä¸ã«ãéããå°å½¢ã«ããå½¼çã«æ»æãã¦ããå¼·åãªæ
¼éã¦"
-#~ "ãããã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "A terrifying, monstrous bastion of strength, a Troll Warrior brings to "
-#~ "fore all the tales that have been told of their race's terrifying power. "
-#~ "Wielding massive hammers that could knock a house off its foundation, and "
-#~ "able to absorb a seemingly endless rash of punishment, Troll Warriors are "
-#~ "capable of singlehandedly changing the strategies of an enemy commander "
-#~ "they face. A troll warrior is not something brought down by one man, but "
-#~ "by a whole group of them, fighting desperately against this hideous "
-#~ "strength borne before them. That which causes the most terror about a "
-#~ "troll warrior, is not their appearance, or their power, but the fact that "
-#~ "one brought even within an inch of its life will shortly return to its "
-#~ "full strength if it is not truly sent to death.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Warriors fight well on rough, rocky terrain, especially at night. "
-#~ "Though vulnerable to archers and spellcasters, especially in open "
-#~ "terrain, the raw power of a Troll Warrior makes it a foe that generally "
-#~ "must be brought down by several enemies. There are few enemies which can "
-#~ "engage them in one-on-one combat without a great danger of being killed "
-#~ "on the same turn. Their regeneration allows them to cure poison, and heal "
-#~ "wounds without the aid of a nearby village. Their relative weakness "
-#~ "during daylight hours is a liability, though a Troll Warrior is still "
-#~ "very powerful during the day."
-#~ msgstr ""
-#~ "æããã¦æªç©çãªåã®æ
ç¹ã§ããããã«ã®æ¦å£«ã¯ããã®ç¨®æã®æããåã«ã¤ãã¦ä¼"
-#~ "ããããå
¨ã¦ã®ç©èªãåé¢ã«æ¼ãåºãã¦ãã¾ãã
家ãåå°ããæãã®ããããªã»"
-#~ "ã©å¼·åãªãã³ãã¼ãè£
åãã¦ãçµãããã¨ã®ãªããããªæ害ã®é£çºãå¼ãèµ·ããã"
-#~
"ã¨ãå¯è½ãªãããããã«ã®æ¦å£«ã¯åãããçã®å¸ä»¤å®ã®æ¦ç¥ãçæã§å¤ãã¦ãã¾ã"
-#~ "ã»ã©ã®åãæã£ã¦ãã¾ãã
ããã«ã®æ¦å£«ã¯ä¸äººã®äººéã«ãã£ã¦åããããããªã"
-#~ "ã®ã§ã¯ãªããä¸å£ãå¿
æ»ã«ãªã£ã¦å½¼çã®åã«ã®ãããããã®ãã¾ãããè
åã«å"
-#~ "ãã£ã¦æ¦ããªããã°ãªãã¾ããã
ããã«ã®æ¦å£«ã«é¢ããæ大ã®ææãå¼ãèµ·ãã"
-#~
"ãã®ã¯ãã®å®¹å§¿ãåã§ã¯ãªãããã®çå½ã®ãããã§ãæ»æã§ããã¨ãã¦ããçã«æ»"
-#~ "ã«è¿½ãããã®ã§ãªããã°ãããã«å
ã®æ大ã®åã«ã¾ã§å¾©æ´»ãã¦ãã¾ãã¨ããäºå®ã§"
-#~ "ãããã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã®æ¦å£«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼ç"
-#~
"ã¯ãç¹ã«éããå°å½¢ã«ããã¦ã¯ãå°æãéæ³ä½¿ãã«å¼±ãã§ãããããã«æ¦å£«ã®ãã®"
-#~ "è
åã
ãã§ããä¸è¬çã«ã¯ä½äººãã®ç¸æã§åããªããã°ãªããªãæµã¨ãªãã¾ãã
"
-#~
"åã¿ã¼ã³ã«æ®ºããããããªå¤§ããªå±éºãªãã«ä¸å¯¾ä¸ã®æ¦ãããããããããããªæµ"
-#~
"ã¯ã»ã¨ãã©ãã¾ãããå½¼çã¯åçè½åã«ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ã"
-#~
"æ²»çããããæªæããå復ããããã¾ããå½¼çã®åæã«ã¯æ¥ã®åºã¦ããæé帯ã«å¼±"
-#~
"ãã¨ããå¼±ç¹ãããã¾ãããããã«ã®æ¦å£«ã¯æ¥ä¸ã§ãé常ã«å¼·åã§ãã"
-
-#~ msgid ""
-#~ "The word 'whelp,' applied even to fearsome animals like wolves and lions, "
-#~ "brings to mind images of frail, helpless, and even 'cute' creatures, so "
-#~ "young they can hardly stand on their own feet. Given the nature of "
-#~ "Trolls, however, a Troll 'whelp' already possesses the terrifying "
-#~ "strength native to their race. Troll whelps stumble about with bodies "
-#~ "bigger than grown men, and with strength to match. Their uncanny "
-#~ "regeneration, and stone-like skin, make them monstrous opponents, "
-#~ "especially on their favored ground in the mountains and hills from whence "
-#~ "they came. The only reassurance one has in fighting a troll whelp is "
-#~ "their slow speed, and the fact that they have not grown to their full "
-#~ "strength... yet.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Whelps fight well on rough, rocky terrain, especially at night. "
-#~ "They are vulnerable to archers, especially in open terrain, and should "
-#~ "always have a healthy fear of spellcasters in all terrain. They are quite "
-#~ "powerful against brittle foes, like skeletons, and quite weak against "
-#~ "well armored or naturally resilient enemies, such as their woodland "
-#~ "counterpart, the wose. Their regeneration allows them to cure poison and "
-#~ "heal wounds without the aid of a nearby village. Their relatively slow "
-#~ "speed is a liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~
"ç¼ãã©ã¤ãªã³ã®ãããªæããåç©ã«å¯¾ãã¦ã使ããããåãã¨ããè¨èã¯ãå¼±ãã¦"
-#~ "é
¼ããªãããèªåã®è¶³ã§ç«ã¤ã®ãé£ããã»ã©å¹¼ãããããããçãç©ã¨ããã¤ã¡ã¼"
-#~ "ã¸ãæãèµ·ãããã¾ãã
ããããªãããããã«ã®æ§è³ªãä¸ããããããã«ã®ãå"
-#~
"ä¾ãã¯ãã§ã«ãã®ç¨®æã«ç¹æã®æããã»ã©ã®åãæã£ã¦ãã¾ãã
ããã«ã®åä¾"
-#~ "ã¯ã大人ã®äººéããã大ããªèº«ä½ã§ãããã«è¦åãè
åããã£ã¦ãã¾ãã å½¼çã®"
-#~
"並ã¿å¤ããåçè½åã¨ãç³ã®ãããªç®èã®ãããç¹ã«å½¼çã®å¥½ãå±±ãä¸ã®å°é¢ã«ã"
-#~ "ãã¦ã¯ãæªç©çãªæµã¨ãªãã¾ãã
ããã«ã®åä¾ã¨ã®æ¦ãã«ããã¦å¯ä¸ã®å®å¿ã§ã"
-#~ "ãç¹ã¯å½¼çã®éãåãã§ãããå½¼çã¯å®å
¨ãªå¼·ãã«ã¯æé·ããã£ã¦ããªãã¨ããã"
-#~ "ã¨ã§ã... ä»ã®ã¨ããã¯ã\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼çã¯ãç¹"
-#~ "ã«éããå°å½¢ã«ããã¦ã¯ãå°æãå¼±ç¹ã§ã常ã«å
¨ã¦ã®å°å½¢ã«ããã¦éæ³ãå±ããã"
-#~ "ã®ã«å¯¾ãã¦ã¯ææããã¤ã¯ãã§ãã
å½¼çã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦"
-#~ "極ãã¦å¼·åã§ãããé ä¸ã«è£
åããã¦ãããçã¾ãã¤ãå復åã®ããæµãããªãã¡"
-#~
"森æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«"
-#~
"ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ãæ²»çããããæªæããå復ããããã¾"
-#~ "ãã
æ¯è¼çåããéããã¨ãä¸å©ãªç¹ã§ãæ¥ä¸ã®æé帯ãã¾ãå¼±ç¹ã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "White Mages are weak in combat, but expert in the ways of healing. Units "
-#~ "placed adjacent to a White Mage will heal as though they were resting in "
-#~ "a village. White Mages are potent in battle against the undead, which "
-#~ "suffer high damage from their light beam."
-#~ msgstr ""
-#~ "ç½éè¡å¸«ã¯æ¦ãã«ã¯åãã¦ãã¾ãããã
å復ã®æ段ã«é·ãã¦ãã¾ãã ç½éè¡å¸«ã«"
-#~ "é£æ¥ããå ´æã«ããã¦ãããã¯ã
æã§ã®ä¼æ©ã¨åãããã« å復ãã¾ãã ç½éè¡"
-#~ "師ã¯ä¸æ»ã®è
ã«å¯¾ããæ¦éã«å¼·ãã ãã®å
ç·ã§é«ããã¡ã¼ã¸ãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Woses are treelike creatures of legend. They rose from the forest, and "
-#~ "when in a forest they are indistinguishable from ordinary trees. Their "
-#~ "form is very slow and stiff, so they cannot avoid attacks very well. "
-#~ "Their tough bark is highly resistant to cold, crushing attacks, and "
-#~ "arrows, although blades have no trouble cutting through it, and they are "
-#~ "very flammable. By drawing nutrients from the ground and energy from the "
-#~ "sun, Woses can regrow missing limbs after a fight."
-#~ msgstr ""
-#~ "ã¦ã¼ãºã¯æ¨ã«ä¼¼ãã ä¼èª¬ã®çãç©ã§ãã
å½¼ãã¯æ£®ã§çã¾ãã 森ã«ããã¨ã㯠æ®"
-#~ "éã®æ¨ã¨ åºå¥ã§ãã¾ãã å½¼ãã®å§¿ã¯ 硬ç´ã㦠é
ãããã æ»æãä¸æã é¿ãã"
-#~ "ãã¨ã¯ ã§ãã¾ããã å½¼ãã®é å¥ãªæ¨¹ç®ã¯ å·æ°ã
ææã ç¢ã«é«ãèæ§ãããã "
-#~ "å£ããããåããã¨ã¯ããã¾ãããã å½¼ãã¯é常ã«
çããããã§ãã 大å°ãã"
-#~ "æ é¤ãã 太é½ããã¨ãã¸ã¼ãæããã¨ã§ã
ã¦ã¼ãºã¯æ¦éå¾ã« 失ãªã£ã大æã å"
-#~ "çãããã¨ãã§ãã¾ãã"
-
-#, fuzzy
-#~ msgid "Socket error"
-#~ msgstr "ç ´ç å
µ"
-
-#~ msgid ""
-#~ "A noble at birth, the Princess has learnt swordplay with the greatest "
-#~ "generals, and battle tactics with the greatest sages, making her both a "
-#~ "great combatant and leader. The units of lower level around the Princess "
-#~ "will fight better due to her presence. The Princess is a skilled "
-#~ "skirmisher, and ignores enemy zones of control."
-#~ msgstr ""
-#~
"çã¾ããªããã®è²´äººã§ããç女ã¯å¤§å°è»ããå£æãã大賢è
ããæ¦è¡ãå¦ãã§ã"
-#~
"ããæ¦éã¨ææ®ã®ä¸¡æ¹ã«åªãã¦ãã¾ããç女ã®å¨å²ã®ä½ã¬ãã«ã®ã¦ãããã¯ã彼女"
-#~
"ã®åå¨ã«ãã£ã¦ãã¾ãæ¦ããããã«ãªãã¾ããç女ã¯æ£å
µã®æè½ãæã¡ãæµã®æ¯é
"
-#~ "ã¾ã¼ã³ãç¡è¦ãããã¨ãã§ãã¾ãã"
-
-#~ msgid "Thugs are bandits who use large clubs to beat their victims."
-#~ msgstr "æªå
ã¯å¤§ããªæ£æ£ã使ç¨ã㦠æµãæã¡è²
ããå±±è³ã§ãã"
-
-#~ msgid "boiling water"
-#~ msgstr "ç±æ¹¯"
-
-#~ msgid ""
-#~ "Steadfast:\n"
-#~ "This unit takes half normal damage when it did not initiate the attack."
-#~ msgstr ""
-#~ "è£
ç²:\n"
-#~ "ãã®ã¦ãããã¯é²å¾¡æã«ã¯ã
åãããã¡ã¼ã¸ãé常ã®ååã«ãªãã¾ãã"
-
-#~ msgid "Halved"
-#~ msgstr "åæ¸"
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po,
Nobuhito Okada <=
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/03
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/04
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/07
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/13
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/16
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/18
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/19
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/19