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[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po
From: |
Nobuhito Okada |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po |
Date: |
Sat, 03 Sep 2005 19:34:51 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Nobuhito Okada <address@hidden> 05/09/03 23:34:51
Modified files:
po/wesnoth : ja.po
Log message:
Updated Japanese translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/ja.po.diff?tr1=1.41&tr2=1.42&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth/ja.po
diff -u wesnoth/po/wesnoth/ja.po:1.41 wesnoth/po/wesnoth/ja.po:1.42
--- wesnoth/po/wesnoth/ja.po:1.41 Thu Aug 25 16:53:39 2005
+++ wesnoth/po/wesnoth/ja.po Sat Sep 3 23:34:51 2005
@@ -11,7 +11,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-08-25 18:14+0200\n"
-"PO-Revision-Date: 2005-08-07 22:50+0200\n"
+"PO-Revision-Date: 2005-09-04 08:33+0900\n"
"Last-Translator: Nobuhito Okada <address@hidden>\n"
"Language-Team: Japanese Translation Team\n"
"MIME-Version: 1.0\n"
@@ -22,14 +22,13 @@
#: data/amla.cfg:8
msgid "Max HP bonus +"
-msgstr ""
+msgstr "æ大HPãã¼ãã¹+"
#: data/amla.cfg:21
msgid "Full Heal"
-msgstr ""
+msgstr "å®å
¨å復"
#: data/fonts.cfg:6
-#, fuzzy
msgid "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
msgstr "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
@@ -70,9 +69,8 @@
msgstr "å°å½¢"
#: data/help.cfg:54 data/help.cfg:60 data/help.cfg:243
-#, fuzzy
msgid "Overview"
-msgstr "ä¸æ¸ããã¾ããï¼"
+msgstr "æ¦è¦"
#: data/help.cfg:55
msgid ""
@@ -85,7 +83,6 @@
"ãã®è½åã¯ééããæã«ãã®ãããã¯ã®ä¸ã«ä¸è¦§è¡¨ç¤ºããã¾ãã"
#: data/help.cfg:63
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -99,17 +96,16 @@
"\n"
"Battle for Wesnothã¯ãç¾ä»£é¢¨ã¹ãã©ãã¸ã¼ã²ã¼ã
ã¨ã¯ä¸é¢¨ç°ãªããã¿ã¼ã³ãã¼ã¹ã®"
"ãã¡ã³ã¿ã¸ã¼ã¹ãã©ãã¸ã¼ã²ã¼ã ã§ãã ä»ã®ã²ã¼ã
ãã«ã¼ã«ã¨ã²ã¼ã ãã¬ã¤ã®è¤éã"
-"ãç®æãã¦ããã®ã«å¯¾ãã¦ã Battle for
Wesnothã¯ã«ã¼ã«ã¨ã²ã¼ã ãã¬ã¤ãã·ã³ãã«"
-"ã§ããããã«å¿æ¸ãã¦ãã¾ãã
ãããããã®ããã«ã²ã¼ã ãã¤ã¾ããªããªãã¨ããã"
-"ã¨ã§ã¯ããã¾ããã
ãããã®åç´ãªã«ã¼ã«ãããå¦ã¶ã®ã¯ç°¡åã§ããã¹ã¿ã¼ããã®ã"
-"å°é£ãªè±å¯ãªæ¦è¡ãçããã®ã§ãã"
+"ãç®æãã¦ããã®ã«å¯¾ãã¦ã Battle for
Wesnothã¯ã«ã¼ã«ã¨ã²ã¼ã ãã¬ã¤ã®ä¸¡æ¹ãã·"
+"ã³ãã«ã§ããããã«å¿æ¸ãã¦ãã¾ãã
ãããããã®ããã«ã²ã¼ã ãã¤ã¾ããªããªãã¨"
+"ãããã¨ã§ã¯ããã¾ããã
ãããã®åç´ãªã«ã¼ã«ãããå¦ã¶ã®ã¯ç°¡åã§ããã¹ã¿ã¼ã"
+"ãã®ãå°é£ãªè±å¯ãªæ¦è¡ãçããã®ã§ãã"
#: data/help.cfg:68
msgid "Fundamentals of Gameplay"
msgstr "éã³æ¹ã®åºç¤"
#: data/help.cfg:69
-#, fuzzy
msgid ""
"These pages outline all you need to know to play Battle for Wesnoth. They "
"cover how to play and the basic mechanics behind the game. As you play the "
@@ -118,9 +114,10 @@
"exceptions, please follow the links included."
msgstr ""
"ãã®ãã¼ã¸ã§ã¯ãããªãã Battle for Wesnoth
ããã¬ã¤ããããã«ç¥ã£ã¦ããå¿
è¦"
-"ã®ããå
¨ã¦ã®æ¦è¦ã説æãã¾ãã
ããã«ã¯ãéã³æ¹ã¨ã²ã¼ã ã®è£ã«ããåºæ¬çãªã¡ã«"
-"ããºã ã¾ã§å«ãã§ãã¾ãã ããã¯ãã
ã®æ¦è¦ã§ãããã¨ãå¿ã«ã¨ã©ãã¦ããã¦ä¸ã"
-"ãã
ç¹æ®ãªä¾å¤ãç¶æ³ã«ã¤ãã¦ã¯ããããã辿ãããªã³ã¯ã«å¾ã£ã¦ä¸ããã"
+"ã®ããå
¨ã¦ã«ã¤ãã¦ã®æ¦è¦ã示ãã¾ãã
ããã«ã¯ãéã³æ¹ã¨ã²ã¼ã ã®èå¾ã«ããåºæ¬"
+"çãªã¡ã«ããºã ã¾ã§å«ã¿ã¾ãã ã²ã¼ã
ããã¬ã¤ããã«å¾ããæ°ããå±é¢ãè¿ãã度ã«"
+"æ°ããæ
å ±ããããã®ãã¼ã¸ã«è¿½å ããã¾ãã
ç¹æ®ãªä¾å¤ãç¶æ³ã«ããããã詳細ãª"
+"æ
å ±ã«ã¤ãã¦ã¯ãããããã®ãªã³ã¯ã辿ã£ã¦ä¸ããã"
#: data/help.cfg:71
msgid ""
@@ -137,28 +134,27 @@
"\n"
"å§ããã«ããããã¡ã¤ã³ã¡ãã¥ã¼ã®<italic>text=ãã¥ã¼ããªã¢ã«</italic>ã®ãã¿ã³"
"ãã¯ãªãã¯ããã¨ããã§ãããã
ããã¯ãããªããWesnothã®åºæ¬ãæãã対話çãª"
-"ãã¥ã¼ããªã¢ã«ã«é£ãåºãã¾ãã
ãããçµãã£ããããçä½ãç¶ãè
ããã£ã³ãã¼ã³"
-"ãæåã«ãã¬ã¤ãããã¨ããå§ããã¾ãã
<italic>text=ãã£ã³ãã¼ã³</italic>ãã"
-"ãã¦<italic>text=ãçä½ãç¶ãè
ã</italic>ãã¯ãªãã¯ãã¦ä¸ããã Battle for "
+"ãã¥ã¼ããªã¢ã«ã«é£ãåºãã¾ãã
ãããçµãã£ããããçä½ç¶æ¿è
ããã£ã³ãã¼ã³ã"
+"æåã«ãã¬ã¤ãããã¨ããå§ããã¾ãã
<italic>text=ãã£ã³ãã¼ã³</italic>ããã"
+"ã¦<italic>text=ãçä½ç¶æ¿è
ã</italic>ãã¯ãªãã¯ãã¦ä¸ããã Battle for "
"Wesnothã¯ã¨ã¦ãé£ããããã<italic>text=ç°¡å</italic>ãªã¬ãã«ããå§ãããã¨æ"
"ãããããã¾ããã"
#: data/help.cfg:74
-#, fuzzy
msgid ""
"While playing, keep in mind that if you mouse-over many items in the game, "
"such as the information displayed in the status pane, a brief description "
"will be shown explaining that item. This is especially useful when you "
"encounter new <ref>dst=abilities text=abilities</ref> for the first time."
msgstr ""
-"ãã¬ã¤ä¸ã«ã¡ãã¥ã¼ãã¼ã®å¤ãã®é
ç®ä¸ã«ãã¦ã¹ãã®ããã¨ãåé
ç®ã«ã¤ãã¦ã®ç°¡å"
-"ãªèª¬æããããã¢ããããããã¨ãè¦ãã¦ããã¾ãããã
ããã¯ãããªããæ°ããè½"
-"åã«å§ãã¦åºä¼ãæã«ç¹ã«ä¾¿å©ã§ãã"
+"ãã¬ã¤ä¸ã«ã¯ãã¹ãã¼ã¿ã¹ãã¤ã³ã«è¡¨ç¤ºãããæ
å
±ã®ãããªãã²ã¼ã ä¸ã®å¤ãã®é
ç®"
+"ã®ä¸ã«ãã¦ã¹ãã®ããã¨ããã®é
ç®ã«ã¤ãã¦ã®ç°¡åãªèª¬æã表示ããããã¨ãè¦ãã¦"
+"ããã¾ãããã ããã¯ãããªããæ°ãã<ref>dst=abilities
text=è½å</ref>ãåã"
+"ã¦çºè¦ããæã«ã¯ç¹ã«ä¾¿å©ã§ãã"
#: data/help.cfg:79
-#, fuzzy
msgid "About the Game"
-msgstr "ã²ã¼ã ãçµäºãã¾ã"
+msgstr "ã²ã¼ã ã«ã¤ãã¦"
#: data/help.cfg:80
msgid ""
@@ -170,6 +166,12 @@
"If your computer has a connection to the Internet, you can play against "
"other people across the Internet."
msgstr ""
+"ã²ã¼ã
ã¯ãã·ããªãªã¨å¼ã°ããä¸é£ã®æ¦éã®ä¸ã§è¡ããã¾ãã
åã·ããªãªã¯ãããªã"
+"ã®è»éãä¸ã¤ã¾ãã¯ãã以ä¸ã®æµã®è»éã¨æ¦ããã¾ãã
ã³ã³ãã¥ã¼ã¿ç¸æãã交äºã«"
+"ã³ã³ãã¥ã¼ã¿æä½ãå
¥ããããåéã¨ä¸ç·ã«(ããããã¬ã¤)ãã¬ã¤ãããã¨ãã§ãã¾"
+"ãã
ããã³ã³ãã¥ã¼ã¿ããããã¯ã¼ã¯ã«ã¤ãªãã£ã¦ãããªãããã®ãããã¯ã¼ã¯ã«æ¥"
+"ç¶ãããä»ã®äººéã¨å¯¾æ¦ãããã¨ãå¯è½ã§ãã
ã¤ã³ã¿ã¼ãããæ¥ç¶ãããã°ãã¤ã³"
+"ã¿ã¼ããããè¶ãã¦ä»ã®äººéã¨æ¦ããã¨ãã§ãã¾ãã"
#: data/help.cfg:82
msgid ""
@@ -181,6 +183,13 @@
"need to reach a destination, to rescue someone, to solve a puzzle, or just "
"to survive a certain number of turns."
msgstr ""
+"\n"
+"\n"
+"åã·ããªãªã«ã¯ããã¤ãã®ç®æ¨ããããã·ããªãªéå§æã«ç¤ºããã¾ãããããã®ç®æ¨"
+"ã¯ãåå©ããããã«ã¯ä½ãããå¿
è¦ãããããæåããªãããã«ã¯ã©ãããã¹ããã"
+"ä¸è¦§ã§ç¤ºãã¾ãã å¤ãã®å ´åãç®æ¨ã¯å
¨ã¦ã®æµãåããã¨ã§ããããã®ä»ã«ãããã"
+"å°ç¹ã«å°éãããã¨ã§ãã£ããã誰ããå©ããããããºã«ã解ãããããããã¯ä½"
+"ã¿ã¼ã³ããçãæ®ããã¨ã ãã§ãã£ããããã¾ãã"
#: data/help.cfg:84
msgid ""
@@ -191,6 +200,11 @@
"preserving your best troops so that they can be used again in later "
"scenarios in the campaign."
msgstr ""
+"\n"
+"\n"
+"ãã£ã³ãã¼ã³ã¯ãç©èªãä¼ããªããã話ã®ç¶ãã¨ãªãè¤æ°ã®ã·ããªãªãããªã£ã¦ãã¾"
+"ãã ãã£ã³ãã¼ã³ã§ã¯å¤ãã®å
´åãå¾ã®ã·ããªãªã§åã³ä»ããããã«æé«ã®è»ééã"
+"çãæ®ããããããã注æãã¦ãã¬ã¤ããå¿
è¦ãããã¾ãã"
#: data/help.cfg:89
msgid "Recruiting and Recalling"
@@ -210,12 +224,12 @@
"to see its statistics, then press the recruit button to recruit it."
msgstr ""
"æ¦éã®éå§æç¹ããã®éä¸ã§ã¯ä½åº¦ããèªè»ã«ã¦ããããéãå¿
è¦ãããã§ãããã"
-"éãããã«ã¯ãªã¼ãã¼(ãçä½ãç¶ãè
ãã§ã¯Konrad)ãåã®ä¸»æãã¯ã¹ã«ç½®ãå¿
è¦ã"
-"ããã¾ããããã¦ãã¡ãã¥ã¼ãããéãããé¸æãããããã¯ã¹ãå³ã¯ãªãã¯ãã¦"
-"ãéãããé¸æãããã¨ã§éããã¨ãã§ãã¾ããããã§ãéãã®ãå¯è½ãªã¦ãããä¸"
-"覧ãå«ãã¡ãã¥ã¼ã表示ããã¾ããã¦ãããã«ä¸ã«ã¯å¿
è¦ãªã´ã¼ã«ãã表示ããã¾"
-"ããã¦ããããã¯ãªãã¯ããã¨ããã®ç¹æ§å¤ãå·¦ã«è¡¨ç¤ºããã¾ããããããããé"
-"ãããã¿ã³ã§ãããéã£ã¦ä¸ããã"
+"éãããã«ã¯ãªã¼ãã¼(ãçä½ç¶æ¿è
ãã§ã¯Konrad)ãåã®ä¸»æãã¯ã¹ã«ç½®ãå¿
è¦ãã"
+"ãã¾ããããã¦ãã¡ãã¥ã¼ãããéãããé¸æãããããã¯ã¹ãå³ã¯ãªãã¯ãã¦ãé"
+"ãããé¸æãããã¨ã§éããã¨ãã§ãã¾ããããã§ãéãã®ãå¯è½ãªã¦ãããä¸è¦§ã"
+"å«ãã¡ãã¥ã¼ã表示ããã¾ããã¦ãããã«ä¸ã«ã¯å¿
è¦ãªã´ã¼ã«ãã表示ããã¾ããã¦"
+"ããããã¯ãªãã¯ããã¨ããã®ç¹æ§å¤ãå·¦ã«è¡¨ç¤ºããã¾ããããããããéãããã¿"
+"ã³ã§ãããéã£ã¦ä¸ããã"
#: data/help.cfg:92
msgid ""
@@ -246,7 +260,6 @@
"text=ç¹æ§</ref>ãæã¡ã¾ãã"
#: data/help.cfg:96
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -256,12 +269,10 @@
msgstr ""
"\n"
"\n"
-"å¾ã®ã·ããªãªã§ã¯ãåã®æ¦éã®çåã¦ããããå¬éãããã¨ãã§ãã¾ããå¬éã¯20"
-"ã´ã¼ã«ããå¿
è¦ãªç¹ã¨åã®ã·ããªãªã®çåã¦ãããä¸è¦§ã表示ããç¹ãé¤ãã°ãå®å
¨"
-"ã«éç¨ã¨åãããã«æ©è½ãã¾ãã"
+"å¾ã®ã·ããªãªã§ã¯ãåã®æ¦éã®çåè
ãå¬éãããã¨ãã§ãã¾ããå¬éã«ã¯é常20"
+"ã´ã¼ã«ãããããåã®ã·ããªãªããã®å
¨çåã¦ãããã®ä¸è¦§ã示ãã¾ãã"
#: data/help.cfg:98
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -271,44 +282,45 @@
msgstr ""
"\n"
"\n"
-"注æãã¦æ¬²ããã®ã¯ãã¦ãããã¯éç¨ã¨å¬éã«ã´ã¼ã«ããå¿
è¦ãªã ãã§ãªããç¶æã«"
-"ãå¿
è¦ã§ããã¨ãããã¨ã§ãã詳細ã¯<ref>dst=income_and_upkeep
text=åå
¥ã¨ç¶æ"
-"</ref>ãåç
§ãã¦ãã ããã"
+"ã¦ãããã¯éç¨ã¨å¬éã«ã´ã¼ã«ããå¿
è¦ãªã
ãã§ãªããç¶æã«ãéããããã¾ããã"
+"ã詳細ãªæ
å ±ã¯ã<ref>dst=income_and_upkeep text=åå
¥ã¨ç¶æ</ref>ãåç
§ãã¦ã"
+"ã ããã"
#: data/help.cfg:103
-#, fuzzy
msgid "Orbs"
-msgstr "ãªã¼ã¯æ"
+msgstr "å®ç "
#: data/help.cfg:104
msgid ""
"On top of the energy bar shown next to each unit of yours is an orb. For "
"units you control, this orb is:"
msgstr ""
+"åã¦ãããã®é£ã«ç¤ºãããä½åãã¼ã®ä¸ã«ããã®ã¯å®ç
ã§ãã ããªããåããã¦ãã"
+"ãã«ã¤ãã¦ãå®ç ã¯"
#: data/help.cfg:105
msgid "green if it hasn't moved this turn,"
-msgstr ""
+msgstr "ãã®ã¿ã¼ã³ã«ã¾ã åãã¦ããªããªãç·è²ã"
#: data/help.cfg:106
msgid "yellow if it has moved, but could still move further or attack, or"
-msgstr ""
+msgstr "移åãããã¾ã åãããæ»æãããã§ãããªãé»è²,"
#: data/help.cfg:107
msgid "red if it has used all its movement this turn."
-msgstr ""
+msgstr "å
¨ã¦ã®è¡åãçµãã£ã¦ãããªã赤è²ãã¨ãªãã¾ãã"
#: data/help.cfg:108
msgid "The orb is blue if the unit is an ally you do not control."
-msgstr ""
+msgstr
"ããªããåããã¦ããªãåçã®ã¦ããããªãããªã¼ãã¯éè²ã§ãã"
#: data/help.cfg:109
msgid "Enemy units have no orb on top of their energy bar."
-msgstr ""
+msgstr "æµã¦ãããã«ã¯ãä½åãã¼ã®ä¸ã«å®ç
ãããã¾ããã"
#: data/help.cfg:114
msgid "Hitpoints and Experience"
-msgstr ""
+msgstr "ããããã¤ã³ãã¨çµé¨"
#: data/help.cfg:115
msgid ""
@@ -317,6 +329,10 @@
"experience points (XP). A freshly recruited unit starts with no experience "
"points, and gains experience by fighting enemies."
msgstr ""
+"åã¦ãããã¯ä½ãã¤ã³ããã®ããããã¤ã³ã(HP)ããã£ã¦ãã¾ãã
ã¦ãããã®ããã"
+"ãã¤ã³ãã1ããå°ãããªãã¨ãã¦ãããã¯æ»ãã§ãã¾ãã¾ãã
ã¾ãåã¦ãããã¯ä½"
+"ãã¤ã³ããã®çµé¨å¤(XP)ãæã£ã¦ãã¾ãã
æ°ããéç¨ãããã¦ãããã¯çµé¨ãªããã"
+"å§ã¾ã£ã¦ãæµã¨æ¦ããã¨ã§çµé¨ãå¾ã¾ãã"
#: data/help.cfg:116
msgid ""
@@ -324,6 +340,8 @@
"using two numbers (the current value and the maximum value the unit can "
"have)."
msgstr ""
+"ããããã¤ã³ãã¨çµé¨å¤ã¯å
±ã«ã¹ãã¼ã¿ã¹ãã¤ã³ã«2ã¤ã®æ°å(ç¾å¨ã®å¤ã¨ãã¦ããã"
+"ããã¤æ大å¤)ã使ã£ã¦è¡¨ç¤ºããã¾ãã"
#: data/help.cfg:117
msgid ""
@@ -332,13 +350,16 @@
"experience bar, which turns white as the unit is about to "
"<ref>dst=experience_and_advancement text=advance</ref>."
msgstr ""
+"ããããã¤ã³ãã¯åã¦ãããã®é£ã«ããä½åãã¼ã§ã示ãããç·ãé»è²ã赤ã¨ãªãã¾"
+"ãã
1ãã¤ã³ãã§ãçµé¨å¤ããã£ãã¦ãããã¯ãéè²ã®çµé¨ãã¼ã表示ããããã®ã¦"
+"ãããã<ref>dst=experience_and_advancement text=æé²</ref>ããé
ã«ã¯ç½ã«å¤ã"
+"ãã¾ãã"
#: data/help.cfg:122 src/help.cpp:1199
msgid "Movement"
msgstr "移å"
#: data/help.cfg:123
-#, fuzzy
msgid ""
"Movement in Battle for Wesnoth is simple. Click on the unit you wish to move "
"to select it, then click on the hex you wish to move it to. When a unit is "
@@ -352,12 +373,13 @@
"Battle for Wesnothã§ã®ç§»åã¯åç´ã§ãã
åã«åããããã¦ããããã¯ãªãã¯ãã¦ã"
"åãããããå ´æã®ãã¯ã¹ãã¯ãªãã¯ããã ãã§ãã
ã¦ããããé¸æãããã¨ããã®"
"ã¿ã¼ã³ã§ç§»åå¯è½ãªå
¨ã¦ã®ãã¯ã¹ããã¤ã©ã¤ãããããã®ä»å
¨ã¦ã®ãã¯ã¹ã¯èæããª"
-"ãã¾ãã
æããã¯ã¹ã®ä¸ã«ãã¦ã¹ã«ã¼ã½ã«ãããããã¨ãããã«å°ãçãã®ã«ä½ã¿ã¼"
-"ã³å¿
è¦ãã表示ããã¦ãã¯ãªãã¯ããã¨ããã®ã¦ãããã¯ããã«åããæéã®éãé"
-"ã§ãä»åããã³ä»¥éã®ã¿ã¼ã³ã«æ¸¡ã£ã¦ç§»åãã¾ãã"
+"ãã¾ãããã¤ã©ã¤ãããããã¯ã¹ã®ä¸ã«ãã¦ã¹ãä¹ããã¨ããã®ãã¯ã¹ã«ç§»åããæ"
+"ã«ãã®ã¦ããããæã¤ãã¨ã«ãªãé²å¾¡çã表示ããã¾ãã\n"
+"æããã¯ã¹ã®ä¸ã«ãã¦ã¹ã«ã¼ã½ã«ãããããã¨ãããã«å°ãçãã®ã«ä½ã¿ã¼ã³å¿
è¦ã"
+"ã表示ããã¦ãã¯ãªãã¯ããã¨ããã®ã¦ãããã¯ããã«åããæéã®éãéã§ãä»å"
+"ããã³ä»¥éã®ã¿ã¼ã³ã«æ¸¡ã£ã¦ç§»åãã¾ãã"
#: data/help.cfg:125
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -408,6 +430,11 @@
"Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were "
"not on the map to block their progress."
msgstr ""
+"\n"
+"\n"
+"次ã®ã¿ã¼ã³ã®éã«æµãã©ãã¾ã§åããããè¦ãã«ã¯ãCtrl-v
ã Cmd-v ãæ¼ãã¦ä¸ã"
+"ãã Ctrl-b ã Cmd-b
ã§ã¯ããã®æµããé²è¡ããããã¯ããããªãã®ã¦ãããããªã"
+"ã¨ããããã©ãã¾ã§åãããã示ãã¾ãã"
#: data/help.cfg:134
msgid "Combat"
@@ -425,9 +452,15 @@
"involves weapons such as swords, axes or fangs; and ranged, which usually "
"involves weapons such as bows, spears and fireballs."
msgstr ""
+"Battle for Wesnoth ã«ãããæ¦éã¯ãå¿
ããé£æ¥ãããã¯ã¹ã«ããã¦ãããã®éã§è¡"
+"ããã¾ããèªåã®ã¦ããããã¯ãªãã¯ãã¦ãæ»æãããæµã¦ããããã¯ãªãã¯ãã"
+"ã¨ãããªãã®ã¦ãããã¯æµã¦ãããã«åãã£ã¦ç§»åãããäºãå士ã«ãªã£ãæã«æ¦é"
+"ãå§ã¾ãã¾ããæ»æå´ã¨é²å¾¡å´ã¯
ããããå²ãå½ã¦ãããæ»æåæ°ã使ã£ã¦äº¤äºã«æ»"
+"æãã¾ããæ»æå´ã¯ä½¿ç¨ããæ¦å¨ã®ä¸ã¤ãé¸ãã§ãé²å¾¡å´ã¯åãã¿ã¤ãã®æ»æã®ä¸ã¤"
+"ã使ã£ã¦åæãã¾ãã
æ»æã«ã¯2ã¤ã®ã¿ã¤ããå£ãæ§ãåãªã©ã使ãæ
¼éã¨ãå¼ãæ§"
+"ãç«çã使ãæå°ãããã¾ãã"
#: data/help.cfg:137
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -435,10 +468,9 @@
msgstr ""
"\n"
"\n"
-"<header>text=æ»æé ã¨æ»æåæ°</header>"
+"<header>text=é åºã¨æ»æåæ°</header>"
#: data/help.cfg:139
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -452,11 +484,12 @@
msgstr ""
"\n"
"\n"
-"æ»æå´ãå
å¶æ»æãè¡ãã次ã«é²å¾¡å´ãå ±å¾©ãã¾ãã
ããã¯ã©ã¡ããã®ã¦ããããæ»"
-"æåæ°åã使ãåãã¾ã§äº¤äºã«è¡ããã¾ãã
æ»æåæ°ã¯ã¦ãããã«ãã£ã¦ç°ãªããä¾"
-"ãã°ã5-4ã®å£ã§ã®æ»æããã¤ã¨ã«ãæ¦å£«ã¯
5ãã¡ã¼ã¸ãä¸ããæ»æã4åè¡ãã¾ã"
-"ããä¸æ¹ã§ 9-2ããã¤ãªã¼ã¯æ©å
µã¯2åããæ»æã§ãã¾ãã(ã²ã¨ãµã9ãã¡ã¼ã¸ã§ã"
-"ã)ã"
+"æ»æå´ãå
å¶æ»æãè¡ãã次ã«é²å¾¡å´ãåæãã¾ããåæ»æã¯ãå½ä¸ãã¦ããéã®ã"
+"ã¡ã¼ã¸ãä¸ããããå¤ãã¦å
¨ããã¡ã¼ã¸ãä¸ããããªããã®ã©ã¡ããã¨ãªãã¾ããã"
+"ãã¯ã©ã¡ããã®ã¦ããããæ»æåæ°åã使ãåãã¾ã§äº¤äºã«è¡ããã¾ãã
æ»æåæ°ã¯"
+"ã¦ãããã«ãã£ã¦ç°ãªããä¾ãã°
5-4ã®å£ã§ã®æ»æããã¤ã¨ã«ãæ¦å£«ã¯ 5ãã¡ã¼ã¸ã"
+"ä¸ããæ»æã4åè¡ãã¾ãããä¸æ¹ã§ 9-2ããã¤ãªã¼ã¯æ©å
µã¯2åããæ»æã§ãã¾ãã"
+"(ã²ã¨ãµã9ãã¡ã¼ã¸ã§ãã)ã"
#: data/help.cfg:141
msgid ""
@@ -469,7 +502,6 @@
"<header>text=å½ä¸ç</header>"
#: data/help.cfg:143
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -483,15 +515,14 @@
msgstr ""
"\n"
"\n"
-"2ã¤ã®ä¾å¤ãããã¾ãããããã¦ãããã¸ã®å½ä¸çã¯ãã®ã¦ããããç«ã£ã¦ããå°å½¢ã®"
-"é²å¾¡çã«ã®ã¿åºã¥ãã¾ãã
ããã¯ãã¦ããããå³ã¯ãªãã¯ãããã¦ãããã®è§£èª¬ãã"
-"é¸æãã¦ã<italic>text=å°å½¢ä¿®æ£</italic>ãè¦ããã¨ã§ãããã¾ãã
ä¾ãã°ãã»ã¨"
-"ãã©ã®ã¨ã«ãã¯æ£®ã«ããã¦70%ã®é²å¾¡çãããã¾ãã
ã¤ã¾ããå½¼ãã«å½ä¸ããã確ç"
-"ã¯30%ããããã¾ããã
å対ã«ãã¨ã«ããæ»æå´ã«åæããã¨ãã®å½ä¸çã¯ãæ»æã¦"
-"ãããã®ããå°å½¢ã«ä¾åãã¾ãã"
+"åã¦ãããã«ã¯ç«ã£ã¦ããå°å½¢ã«åºã¥ããå½ä¸ããã確çã決ã¾ãã¾ããããã¯ã¹"
+"ãã¼ã¿ã¹ãã¤ã³ã«è¡¨ç¤ºããã¾ããããã®ã¦ããããå³ã¯ãªãã¯ãããã¦ãããã®è§£"
+"説ããé¸æãã¦ã<italic>text=å°å½¢ä¿®æ£</italic>ãè¦ããã¨ã§ããããã¾ããä¾ã"
+"ã°ãã¨ã«ãã®å¤ãã¯æ£®ã«ããã¦70%ã®é²å¾¡çããããå½¼ãã«å½ä¸ããã確çã¯30%ãã"
+"ããã¾ããã
å対ã«ãã¨ã«ããæ»æå´ã«åæããã¨ãã®å½ä¸çã¯ãæ»æã¦ãããã®ã"
+"ãå°å½¢ã«ä¾åãã¾ãã"
#: data/help.cfg:145
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -503,9 +534,9 @@
msgstr ""
"\n"
"ãã®ã«ã¼ã«ã«ã¯2ã¤ã®ä¾å¤ãããã¾ãã
<ref>dst=weaponspecial_magical text=éæ³"
-"æ»æ </ref>㨠<ref>dst=weaponspecial_marksman text=å°æ</ref>ã§ãã
éæ³æ»æ"
-"ã¯å¸¸ã«å°å½¢ã«é¢ä¿ãªãå½ä¸çã¯70%ã«ãªãã¾ãã ããã¦ã
å°æã¯æ»ææã«éãã å°"
-"å½¢ã«é¢ãããå½ä¸çã¯å¸¸ã«æä½60%ããã¾ãã"
+"æ»æ</ref>㨠<ref>dst=weaponspecial_marksman text=å°æ</ref>ã§ãã
éæ³æ»æã¯"
+"å°å½¢ã«é¢ä¿ãªã常ã«å½ä¸çã¯70%ã«ãªããå°æã¯æ»ææã«éããå°å½¢ã«é¢ããã常ã«æ"
+"ä½60%ã®å½ä¸çã«ãªãã¾ãã"
#: data/help.cfg:147
msgid ""
@@ -610,26 +641,27 @@
"damage. This applies even if the defender has 100% resistance to the damage "
"type."
msgstr ""
+"\n"
+"\n"
+"ããæ»æãå½ä¸ããã°ãå°ãªãã¨ã1ãã¤ã³ãã®ãã¡ã¼ã¸ã¯å¿
ãä¸ãããã¾ãããã"
+"ã¯ãä¾ãé²å¾¡å´ããã®ãã¡ã¼ã¸ã®ç¨®é¡ã«100%ã®èæ§ãæã£ã¦ãã¦ããã¨ãããã¨ã§"
+"ãã"
#: data/help.cfg:168
msgid "Time of Day"
msgstr "æé"
#: data/help.cfg:172
-#, fuzzy
msgid ""
"The time of day affects the damage of certain units as follows:\n"
" Lawful units get +25% damage in daytime, and -25% damage at night\n"
" Chaotic units get +25% damage at night, and -25% in daytime\n"
" Neutral units are unaffected by the time of day."
msgstr ""
-"\n"
-"\n"
-"æéã¯æ¬¡ã®ããã«ãç¹å®ã®ã¦ãããã®ãã¡ã¼ã¸ã«å½±é¿ãã¾ãã\n"
-"\n"
-"秩åºã¦ãããã¯æ¼éã¯ãã¡ã¼ã¸+25%ãå¤éã¯ãã¡ã¼ã¸-25%ã\n"
-"æ··æ²ã¦ãããã¯å¤éã¯ãã¡ã¼ã¸+25%ãæ¼éã¯ãã¡ã¼ã¸-25%ã\n"
-"ä¸ç«ã¦ãããã¯æéã®å½±é¿ãåããªãã"
+"1æ¥ã®æéã¯ã次ã®ããã«ç¹å®ã®ã¦ãããã®ãã¡ã¼ã¸ã«å½±é¿ãã¾ãã\n"
+"
秩åºã¦ãããã¯æ¼éã¯ãã¡ã¼ã¸+25%ãå¤éã¯ãã¡ã¼ã¸-25%ã\n"
+"
æ··æ²ã¦ãããã¯å¤éã¯ãã¡ã¼ã¸+25%ãæ¼éã¯ãã¡ã¼ã¸-25%ã\n"
+" ä¸ç«ã¦ãããã¯æéã®å½±é¿ãåããªãã"
#: data/help.cfg:175
msgid ""
@@ -639,6 +671,10 @@
"pane. For the usual day/night cycle, Morning and Afternoon count as day, "
"First and Second Watch count as night:\n"
msgstr ""
+"\n"
+"\n"
+"ç¾å¨æå»ã¯ã¹ãã¼ã¿ã¹ãã¤ã³ã®å°ãããã®ä¸ã§è¦³å¯ã§ãã¾ãã
é常ã®æ¼ã¨å¤ã®ãµã¤ã¯"
+"ã«ã«å¯¾ãã¦ãååã¨åå¾ã¯æ¼éã¨æ°ããä¸å»ã¨äºå»ã¯å¤éã¨æ°ãã¾ãã\n"
#: data/help.cfg:175 data/schedules.cfg:5
msgid "Dawn"
@@ -677,7 +713,7 @@
#: data/help.cfg:187
msgid "Experience and Advancement"
-msgstr "çµé¨ã¨ã¬ãã«ã¢ãã"
+msgstr "çµé¨ã¨æé²"
#: data/help.cfg:188
msgid ""
@@ -702,10 +738,10 @@
msgstr ""
"\n"
"\n"
-"ã¦ãããã¯ã¬ãã«ã¢ããã«å¿
è¦ãªçµé¨å¤ã決ã¾ã£ã¦ãã¾ã (ãç¥çããªç¹æ§ãæã¤ã¦"
-"ããããªãé常ãã20%å°ãªãã¦ãã¿ã¾ã)ã
ã¦ãããããã®å¤ã«éããã¨ã ãã®ã¦"
-"ãããã¯ç´ã¡ã«æ¬¡ã®ã¬ãã«ã«ä¸ããã
HPãæ大ã¾ã§å復ãã¾ããå ´åã«ãã£ã¦ã¯ã "
-"ã¯ã©ã¹ãã§ã³ã¸å
ã®é¸æãè¡ãã¾ãã"
+"ã¦ãããã¯æé²ã«å¿
è¦ãªçµé¨å¤ã決ã¾ã£ã¦ãã¾ã
(ãç¥çããªç¹æ§ãæã¤ã¦ããããª"
+"ãé常ãã20%å°ãªãã¦ãã¿ã¾ã)ã
ã¦ãããããã®å¤ã«éããã¨ã ãã®ã¦ãããã¯"
+"ç´ã¡ã«æ¬¡ã®ã¬ãã«ã«ä¸ããã HPãæ大ã¾ã§å復ãã¾ããå
´åã«ãã£ã¦ã¯ã ã¯ã©ã¹"
+"ãã§ã³ã¸å
ã®é¸æãè¡ãã¾ãã"
#: data/help.cfg:193
msgid ""
@@ -721,13 +757,23 @@
"only a small number of units, for example the Necrophage, will actually heal "
"with AMLA effects. Most units just gain the bonus to the Maximum HP."
msgstr ""
+"\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ãããã¯3ã¬ãã«ã¾ã§ããã¾ãããå
¨ã¦ã§ã¯ããã¾ãããããã¤ãã®"
+"(<ref>dst=unit_Mage text=éè¡å¸«</ref>ã®ãããª)
ã¦ãããã¯4ã¬ãã«ã¾ã§ããã¾"
+"ããä¸åº¦ã¦ããããæé«ã¬ãã«ã«éããã¨ãæé«ä½å¾æé²
After Maximum Level "
+"Advancement (AMLA)ããã¤ããã«ãªãã¾ãã\n"
+"ã¦ããããçµé¨ã®ç®æ¨å¤ã«å°éãã度ã«ãAMLAã¯ã¦ããããä¿®æ£ãã¾ããããã®ã¦"
+"ãããã¯åãã¬ãã«ã«çã¾ãç¶ãã¾ããå
¸åçãªAMLAã®å¹æã¯ã100XPå¾ãæ¯ã«ã¦ãã"
+"ãã®æ大HPã3å¢å
ããããã¨ã§ããä¾ãã°ãã¯ããã¡ã¼ã¸ã®ãããªãã»ãã®ããããª"
+"ã¦ãããã¯AMLAå¹æã«ãã£ã¦å®éã«å復ãã¾ãã
ã»ã¨ãã©ã®ã¦ãããã¯æ大HPã¸ã®"
+"ãã¼ãã¹ãå¾ãã ãã§ãã"
#: data/help.cfg:198
msgid "Healing"
msgstr "å復"
#: data/help.cfg:199
-#, fuzzy
msgid ""
"In combat, your units will inevitably take damage. When a unit "
"<ref>dst=experience_and_advancement text=advances</ref>, it will heal fully. "
@@ -735,9 +781,11 @@
"not. Wesnoth offers several other ways for your units to heal, all of which "
"take place at the beginning of your turn, before you take action."
msgstr ""
-"æ¦éæã«ã¦ãããããã¡ã¼ã¸ãåãããã¨ã¯é¿ãããã¾ããã
Wesnothã§ã¯ã¦ããã"
-"ãå復ãããããã¤ãã®æ¹æ³ãããã¾ãã ãããã¯å
¨ã¦ãã¿ã¼ã³éå§æã«è¡åãèµ·ã"
-"ãåã«è¡ããã¾ãã"
+"æ¦éã«ããã¦ãã¦ãããããã¡ã¼ã¸ãåãããã¨ã¯é¿ããããªãã§ããããã¦ããã"
+"ã¯<ref>dst=experience_and_advancement text=æé²</ref>ããæã«ãå®å
¨å復ãã¾"
+"ããããã¯ãããªãã®ã¿ã¼ã³ã§ãããã¨ãªãããã¨ãæµã¨ã®æ¦ããçµäºããæç¹ã§èµ·"
+"ããã¾ãããã®ä»ã«ãWesnothã§ã¯ããªãã®ã¦ããããå復ãããããã¤ãã®æ¹æ³ãã"
+"ãã¾ãã ãããã¯å
¨ã¦ãããªãã®ã¿ã¼ã³éå§æã«è¡åãèµ·ããåã«èµ·ããã¾ãã"
#: data/help.cfg:201
msgid ""
@@ -778,9 +826,13 @@
"and are fighting on the same side as the healing unit, and only up to 4HP "
"per unit."
msgstr ""
+"\n"
+"æ²»çã¦ããã: <ref>dst=ability_heals
text=æ²»ç</ref>è½åãæã¤ã¦ãããã¯ãå"
+"ã¿ã¼ã³ã§ãã¡ã¼ã¸ã®æ大8HPãå復ãããæ¯ãåããã¦ãããã«ãã¡ã¼ã¸ãä¸ãããã"
+"ã®ãé²ãã¾ããæ²»çã¦ãããã«é£æ¥ãã¦ãã¦ãåãé£å¶ã§æ¦ã£ã¦ããã¦ãããã®ã¿ã"
+"æ²»çãããåã¦ããã辺ã4HPã®å復ãæ大ã§ãã"
#: data/help.cfg:205
-#, fuzzy
msgid ""
"\n"
"Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability "
@@ -789,10 +841,10 @@
"the same side as the healing unit, and only up to 8HP per unit."
msgstr ""
"\n"
-"\n"
-"æ²»çã¦ããã: <ref>dst=ability_cures
text=æ²»ç</ref>è½åãæã¤ã¦ãããã¯ã é£"
-"æ¥ãã¦ããå
¨ã¦ã®å好çãªã¦ããããåã¿ã¼ã³ã§
HPã8å復(æ大ã§18ãã¤ã³ãã¾ã§)"
-"ããããã ã¾ãã¯æ¯ç¶æ
ã®ã¦ãããã解æ¯ãã¾ãã"
+"æ²»çã¦ããã: <ref>dst=ability_cures
text=æ²»ç</ref>è½åãæã¤ã¦ãããã¯ã æ²»"
+"çè¬ã¨åæ§ã«å
¨ã¦ãããã¦æ大ã§18HPã®ãã¡ã¼ã¸ãå復ãããæ¯ãæ²»çãã¾ããæ²»ç"
+"ããã¦ãããã«é£æ¥ãã¦ãã¦ãåãé£å¶ã§æ¦ã£ã¦ããã¦ãããã®ã¿ãæ²»çãæ²»çã"
+"ããåã¦ããã辺ã8HPã®å復ãæ大ã§ãã"
#: data/help.cfg:207
#, fuzzy
@@ -807,9 +859,10 @@
msgstr ""
"\n"
"\n"
-"ä¼æ¯ã¯ä»ã®å復ã¨çµã¿åããããã¨ãã§ãã¾ãããæãåçãæ²»ç/æ²»çã¯äºãã«çµã¿"
-"åããããã¨ã¯ã§ãã¾ããã
ã¾ãã¦ãããã¯ãã·ããªãªçµäºãã次ã®éå§ã®éã§å®å
¨"
-"ã«å復ãã¾ãã"
+"ä¼æ¯ã¯ä»ã®å復ã¨çµã¿åããããã¨ãã§ãã¾ãããæãåçãæ²»çããã¦æ²»çã¯äºã"
+"ã«çµã¿åããããã¨ã¯ã§ãã¾ãããå·ãè²
ã£ãããããã®è
éã«åãããã¨ããæ²»ç"
+"ãæ²»çã¦ãããã¯ãåã
ã®å·ãå復ãããã«ã¯å¹æãèãã§ããããæå¾ã«ãã·ããª"
+"ãªã®éã§ã¦ãããã¯å®å
¨ã«å復ãã¾ãã"
#: data/help.cfg:212
msgid "Income and Upkeep"
@@ -877,7 +930,6 @@
"ã¯ãå·®ãå¼ãåè¨ã®åå
¥ã¯æ¯ã¿ã¼ã³ï¼ã´ã¼ã«ãã¨ãªãã¾ãã"
#: data/help.cfg:220
-#, fuzzy
msgid ""
"\n"
"There is one important exception to Upkeep: units with the Loyal trait never "
@@ -888,8 +940,8 @@
"\n"
"ç¶æè²»ã«ã¯ã²ã¨ã¤ã ãéè¦ãªä¾å¤ãããã¾ãããå¿
義ãç¹æ§ãæã¤ã¦ãããã«ã¯ãç¶"
"æè²»ãå
¨ããããã¾ãããã·ããªãªãéå§ããã¦ããã(KonradãDelfadorãªã©)ãã
"
-"ã·ããªãªã®éä¸ã§å ããã¦ããã(ãçä½ãç¶ãè
ãã®ã·ããªãªï¼ã§ã®é¨å
µãªã©)ã¯ã"
-"é常ãã®å¿ 義ç¹æ§ãæã£ã¦ãã¾ãã"
+"ã·ããªãªã®éä¸ã§å ããã¦ããã(ãçä½ç¶æ¿è
ãã®ã·ããªãªï¼ã§ã®é¨å
µãªã©)ã¯ãé"
+"常ãã®å¿ 義ç¹æ§ãæã£ã¦ãã¾ãã"
#: data/help.cfg:225
msgid "Wrap Up"
@@ -905,30 +957,28 @@
msgstr ""
"ããã§Wesnothã®åºç¤ã¯çµããã§ãã ããªãã¯åºæ¬æ¦è¡ãç
究ãããã "
"<ref>dst=traits text=ç¹æ§</ref>ã¨<ref>dst=abilities text=è½å</ref>ã
ç¥ãã"
-"ãã¨æã£ã¦ããããããã¾ããã
ãããããã®æç¹ã§ããªã㯠ã·ããªãªãçä½ãç¶"
-"ãè
ããéã¶ããã« å¿
è¦ãªç¥èããã¹ã¦å¾ã¾ããã
楽ããã§ä¸ãããããã¦å¹¸é"
-"ãï¼"
+"ãã¨æã£ã¦ããããããã¾ããã
ãããããã®æç¹ã§ããªã㯠ã·ããªãªãçä½ç¶æ¿"
+"è
ããéã¶ããã« å¿
è¦ãªç¥èããã¹ã¦å¾ã¾ããã
楽ããã§ä¸ãããããã¦å¹¸éãï¼"
#: data/help.cfg:231
-#, fuzzy
msgid "Contributors"
-msgstr "+è²¢ç®è
"
+msgstr "è²¢ç®è
"
#: data/help.cfg:237
msgid "License"
-msgstr ""
+msgstr "ã©ã¤ã»ã³ã¹"
#: data/help.cfg:244
-#, fuzzy
msgid ""
"Most units have two traits. However, Undead units are assigned the single "
"trait 'Undead', and Woses do not receive any traits. Traits are "
"modifications that change a unit's attributes slightly. They are usually "
"randomly assigned to a unit when it is recruited."
msgstr ""
-"ã»ã¨ãã©ã®ã¦ãããã¯2ã¤ã®ç¹æ§ãæã£ã¦ãã¾ãããã¢ã³ãããã¯ä¾å¤çã«ãã¢ã³ãã"
-"ããã®ç¹æ§ãå²ãå½ã¦ããã¾ããç¹æ§ã¨ã¯ãå°ãã°ããã¦ãããã®å±æ§ãå¤åããã"
-"ä¿®æ£ã§ãããããã¯é常ã¯ã¦ããããéãããæã«ã©ã³ãã
ã«å²ãæ¯ããã¾ãã"
+"ã»ã¨ãã©ã®ã¦ãããã¯2ã¤ã®ç¹æ§ãæã£ã¦ãã¾ãããã¢ã³ãããã¯ãã¢ã³ããããã®ç¹"
+"æ§ã®ã¿ãå²ãå½ã¦ãããã¦ã¼ãºã¯ã©ã®ãããªç¹æ§ãå¾ã¾ãããç¹æ§ã¨ã¯ãå°ãã°ãã"
+"ã¦ãããã®å±æ§ãå¤åãããä¿®æ£ã§ãããããã¯é常ã¯ã¦ããããéãããæã«ã©ã³"
+"ãã ã«å²ãæ¯ããã¾ãã"
#: data/help.cfg:246
msgid ""
@@ -939,6 +989,12 @@
"text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and "
"<ref>dst=traits_strong text=Strong</ref>."
msgstr ""
+"\n"
+"\n"
+"å
¨ã¦ã®ã¢ã³ãããã§ã¯ãªãã¦ãããã«æå¹ãªè½åã¯ã<ref>dst=traits_intelligent
"
+"text=ç¥ç</ref>ã<ref>dst=traits_quick text=ææ·</ref>ã"
+"<ref>dst=traits_resilient text=é å¼·</ref>ã<ref>dst=traits_strong
text=å¼·å</"
+"ref>ã§ãã"
#: data/help.cfg:248
msgid ""
@@ -948,18 +1004,21 @@
"text=Loyal</ref>, <ref>dst=traits_undead text=Undead</ref>, and "
"<ref>dst=traits_dextrous text=Dextrous</ref>."
msgstr ""
+"\n"
+"\n"
+"ã¦ãããã«å²ãå½ã¦ãããä»ã®è½åã«ã¯ <ref>dst=traits_loyal
text=å¿ ç¾©</ref>ã"
+"<ref>dst=traits_undead text=ã¢ã³ããã</ref>ã<ref>dst=traits_dextrous
text="
+"å¨ç¨</ref>ãããã¾ãã"
#: data/help.cfg:253
-#, fuzzy
msgid "Intelligent"
msgstr "ç¥ç"
#: data/help.cfg:254
msgid "Intelligent units require 20% less experience than usual to advance."
-msgstr ""
+msgstr "ç¥çãªã¦ãããã¯é常ãããã¬ãã«ã¢ããã«å¿
è¦ãªçµé¨ã20%å°ãªãããã"
#: data/help.cfg:256
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -971,27 +1030,20 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=ç¥ç</header>\n"
-"\n"
-"ç¥çãªã¦ãããã¯é常ãããã¬ãã«ã¢ããã«å¿
è¦ãªçµé¨ã20%å°ãªãããã\n"
-"\n"
"ç¥çãªã¦ãããã¯æ¬¡ã®ã¬ãã«ã¸ã¨æ©ãé²ãããããã£ã³ãã¼ã³ã®éå§æã«ã¯å¤§å¤ä¾¿å©"
-"ã§ãã
æ大ã¬ãã«ã«éããå¾ã¯ãã¯ãçµé¨å¤ã¯ä½¿ãéããªãããããã£ã³ãã¼ã³ã®å¾"
-"åã§ã¯ç¥çã¯å
¨ãæç¨ã§ãªããªãã¾ãã
ãããå¤ãã®æ大ã¬ãã«ã¦ãããããããª"
-"ããããæã¾ããç¹æ§ããã¤ã¦ããããå¬éããã»ããããããããã¾ããã"
+"ã§ãã
æé«ã¬ãã«æé²å¾ã¯ãã¯ãã¬ãã«ã¢ããããéè¦æ§ããªãããããã£ã³ãã¼ã³"
+"ã®å¾åã§ã¯ç¥çã¯ããã»ã©æç¨ã§ã¯ãªããªãã¾ãã
ããå¤ãã®æé«ã¬ãã«ã¦ãããã"
+"ãããªããããæã¾ããç¹æ§ããã¤ã¦ããããå¬éããã»ããããããããã¾ããã"
#: data/help.cfg:261
-#, fuzzy
msgid "Quick"
msgstr "ææ·"
#: data/help.cfg:262
msgid "Quick units have 1 extra movement point, but 10% less HP than usual."
-msgstr ""
+msgstr
"ææ·ãªã¦ãããã¯ç§»ååã1ã¤å¤ããªãããHPãé常ãã10%å°ãªããªãã"
#: data/help.cfg:264
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1004,11 +1056,6 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=ææ·</header>\n"
-"\n"
-"ææ·ãªã¦ãããã¯ç§»ååãï¼ã¤ä¸ãããHPãé常ãã10%ä¸ããã\n"
-"\n"
"ææ·ã¯ãç¹ã«ããã¼ã«ãéæ©å
µã®ãããªåãã®é
ãã¦ãããã§ãæã注ç®ã«å¤ããç¹"
"æ§ã§ãã
ãææ·ãç¹æ§ããã¤ã¦ãããã¯ãã°ãã°èãå°å½¢ã«ããã¦ç´
æ´ãããå¢å ã"
"ãæ©ååããããããããªãã®è»éãé
åããæã«èæ
®ãã¹ãã§ãã ã¾ãææ·ãªã¦"
@@ -1016,16 +1063,14 @@
"ãä¿æãç¶ãããã¨ã«ã¯åãã¦ãã¾ããã"
#: data/help.cfg:269
-#, fuzzy
msgid "Resilient"
msgstr "é å¼·"
#: data/help.cfg:270
msgid "Resilient units have 7 more HP than usual."
-msgstr ""
+msgstr "é å¼·ãªã¦ãããã¯é常ããHPã7å¤ãã"
#: data/help.cfg:272
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1037,19 +1082,12 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=å復</header>\n"
-"\n"
-"å復åã®ããã¦ãããã¯é常ãã7å¤ãHPãæã¤ã\n"
-"\n"
-"å復åã®ããã¦ãããã¯ãã£ã³ãã¼ã³ã®å
¨ã¦ã®æ®µéã«ããã¦ä¾¿å©ã§ãããå
¨ã¦ã®ã¦"
-"ãããã«ã¨ã£ã¦ä¾¿å©ãªç¹æ§ã§ããå°ãªãããããã¤ã³ãã§ãè¯ãé²å¾¡åãé«ãèæ§ã®"
-"çµã¿åããããã¤ãããªã¦ãããã«ã¯ãå復åã¯ç¹æ§ã¨ãã¦ã¯ãã°ãã°æãå©ããã"
-"ããã®ã§ããå復åã«å¯ãã
ã¦ãããã¯ãæµã«å¯¾ãã¦æ¦ç¥çãªæ ç¹ãä¿æããä¸ã§ã"
-"ç¹ã«ä¾¿å©ã¨ãªãã¾ãã"
+"é å¼·ãªã¦ãããã¯ãã£ã³ãã¼ã³ã®å
¨ã¦ã®æ®µéã«ããã¦ä¾¿å©ã§ãããå
¨ã¦ã®ã¦ãããã«"
+"ã¨ã£ã¦ä¾¿å©ãªç¹æ§ã§ããå°ãªãããããã¤ã³ãã§è¯ãé²å¾¡åãé«ãèæ§ã®çµã¿åãã"
+"ããã¤ãããªã¦ãããã«ã¯ãå復åã¯ç¹æ§ã¨ãã¦ãã°ãã°é常ã«å©ãã¨ãªãã¾ããé
"
+"å¼·ãªã¦ãããã¯ãæµã«å¯¾ãã¦æ¦ç¥çãªæ
ç¹ãä¿æããä¸ã§ãç¹ã«ä¾¿å©ã¨ãªãã¾ãã"
#: data/help.cfg:277
-#, fuzzy
msgid "Strong"
msgstr "å¼·å"
@@ -1058,9 +1096,10 @@
"Strong units do 1 more damage for every successful strike in melee combat, "
"and have 2 more HP."
msgstr ""
+"å¼·åãªã¦ãããã¯ãæ
¼éæã«1ãã¤ã³ãä½åã«ãã¡ã¼ã¸ãä¸ããé常ãã2å¤ãHPãæ"
+"ã¤ã"
#: data/help.cfg:280
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1071,18 +1110,12 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=å¼·å</header>\n"
-"\n"
-"æ
¼éæã«1ãã¤ã³ãä½åã«ãã¡ã¼ã¸ãä¸ããé常ãã2å¤ãHPãæã¤ã\n"
-"\n"
-"å
¨ã¦ã®æ¥è¿æ¦ã¦ãããã«ä¾¿å©ãªä¸æ¹ã§ãå¼·åã¯ãã¨ã«ãæ¦å£«ã®ãããªé«ãæ»æåæ°ã"
+"å
¨ã¦ã®æ¥è¿æ¦ã¦ãããã«ä¾¿å©ãªä¸æ¹ã§ã[å¼·å]ã¯,ã¨ã«ãæ¦å£«ã®ãããªé«ãæ»æåæ°ã"
"ãã¤ã¦ãããã«ã¨ã£ã¦ãæãå¹æãããã¾ããããããªè¿½å
ãã¡ã¼ã¸ã«ãã£ã¦ãå·ã¤"
"ããã ãã®æ»æãã¨ã©ãã®ä¸æã¸ã¨å¤ãããããªå
´åãå¼·åãªã¦ãããã¯å¤§å¤ä¾¿å©ã§"
"ãã"
#: data/help.cfg:285
-#, fuzzy
msgid "Loyal"
msgstr "å¿ ç¾©"
@@ -1092,9 +1125,10 @@
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
+"å¿
義ã¦ãããã«ã¯ç¶æè²»ãããããªããã»ã¨ãã©ã®ã¦ãããã¯ãåã¿ã¼ã³ã®çµäºæ"
+"ã«ããã®ã¬ãã«ã«çããç¶æè²»ããããããå¿
義ã¦ãããã¯ãã®è²»ç¨ãããããªãã"
#: data/help.cfg:288
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1107,15 +1141,7 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=å¿ ç¾©</header>\n"
-"\n"
-"å¿
義ã¦ãããã«ã¯ç¶æè²»ãããããªããã»ã¨ãã©ã®ã¦ãããã¯ãåã¿ã¼ã³ã®çµäºæ"
-"ã«ããã®ã¬ãã«ã«çããç¶æè²»ããããããå¿
義ã¦ãããã¯ãã®è²»ç¨ãããããª"
-"ãã\n"
-"\n"
-"\n"
-"ãã£ã³ãã¼ã³ã®éããã種ã®ã¦ãããã¯å½¼çèªèº«ã®ææã§ãã¬ã¤ã¤ã¼ã®åã«å
ããã"
+"ãã£ã³ãã¼ã³ã®éããã種ã®ã¦ãããã¯èªåèªèº«ã®ææã§ãã¬ã¤ã¤ã¼ã®åã«å
ããã"
"ã¨ãé¸æããããããã®ã¦ãããã¯å¿
義ç¹æ§ããã¤ã¨ããããå½¼çã¯å¬éãããéã«"
"ã¯æ¯æããå¿
è¦ã ããç¶æè²»ã¯å
¨ãããããªããããã¯é·ããã£ã³ãã¼ã³ã®éã«éã®"
"貯ããä¸è¶³ããæãªã©ã«ã¯ãè²´éãã®ã¨ãªãããã®ç¹æ§ã¯éãããã¦ãããã«ã¯æ±ºã"
@@ -1129,10 +1155,9 @@
#: data/help.cfg:294
msgid "Undead units are immune to poison."
-msgstr ""
+msgstr "ã¢ã³ãããã¦ãããã¯æ¯ã«å
ç«ãããã"
#: data/help.cfg:296
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1143,27 +1168,20 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=ã¢ã³ããã</header>\n"
-"\n"
-"ã¢ã³ãããã®ã¦ãããã¯æ¯ã«å
ç«ãããã\n"
-"\n"
"ã¢ã³ãããã®ã¦ãããã¯åºæ¬çã«å¯ä¸ã®ç¹æ§ã¨ãã¦ãã¢ã³ãããããæã£ã¦ãã¾ãã"
-"ã¢ã³ãããã®ã¦ãããã¯åã³æ¦ãããã«èãã£ãæ»ãã
èä½ã§ãããããæ¯ã¯å
¨ãå¹"
-"ãã¾ããã
ãã®ãããæ»æã«ããã¦æ¯ã使ãæµãç¸æã«ããå
´åã«ãè²´éãªåå¨ã¨ãª"
-"ãã¾ãã"
+"ã¢ã³ãããã®ã¦ãããã¯åã³æ¦ãããã«ç¦ã£ãæ»ãã
èä½ã§ãããããæ¯ã¯å
¨ãå¹ã"
+"ã¾ããã
ãã®ãããæ»æã«ããã¦æ¯ã使ãæµãç¸æã«ããå
´åã«ãè²´éãªåå¨ã¨ãªã"
+"ã¾ãã"
#: data/help.cfg:301
-#, fuzzy
msgid "Dextrous"
msgstr "å¨ç¨"
#: data/help.cfg:302
msgid "Dextrous units do 1 more damage for every successful strike with a bow."
-msgstr ""
+msgstr "å¨ç¨ãªã¦ãããã¯å¼ãç¨ããæ»æã§å½ä¸ãã度ã«
+1ã®ãã¡ã¼ã¸ãä¸ããã"
#: data/help.cfg:304
-#, fuzzy
msgid ""
"\n"
"\n"
@@ -1174,12 +1192,7 @@
msgstr ""
"\n"
"\n"
-"\n"
-"<header>text=å¨ç¨</header>\n"
-"\n"
-"å¨ç¨ãªã¦ãããã¯å¼ãç¨ããæ»æã«æåãã度ã«
+1ã®ãã¡ã¼ã¸ãä¸ããã\n"
-"\n"
-"å¨ç¨ã¯ã¨ã«ãã«ã®ã¿åãã£ã¦ããç¹æ§ã§ãã ã¨ã«ãã®è
éã¯ä¸æè°ãªåªé
ãããã¡ã"
+"å¨ç¨ã¯ã¨ã«ãã«ã®ã¿åãã£ã¦ããè½åã§ãã ã¨ã«ãã®è
éã¯ä¸æè°ãªåªé
ãããã¡ã"
"å¼ãæ±ããã¨ã«é常ã«æè½ããããã¨ã§ç¥ããã¦ãã¾ãã
ããããªãããããè
ã¯å"
"èãä¸åã天æ§ã®æè½ãä¸ãããã¦ãã¾ãã
ãããã®ã¨ã«ãã¯ä¸ç¢æ¯ã«è¿½å ã®ãã¡ã¼"
"ã¸ãã¤ã³ããä¸ãããã¨ãã§ãã¾ãã"
@@ -1198,6 +1211,12 @@
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
+"å¹³åã¨ã¯ãèãããããæ¾ç§ç¨ã«è
ããããããããã¯èªç¶ã®ã¾ã¾ã®éãããå¹³å°ã"
+"表ãã¾ããéããã大å°ã§ããããã«ãå¹³åã§ã¯ç§»åããã®ãã¨ã¦ã容æã§ãããã"
+"ãã«ãããã®ãé²å¾¡ãããã¨ãé£ãããããã¾ããå
¸åçã«ã¯ãå¹³åã§æãè¯ãåã"
+"ãããã¦ãããã¯ãé¨å
µããã¾ãã¯åºãåå°ã§æå©ãªè¶
ä¿æãªã¦ãããã§ãã\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ãããã¯å¹³åã§
30ãã40%ã®é²å¾¡ãæã¡ã¾ãã"
#: data/help.cfg:319 data/terrain.cfg:118 data/terrain.cfg:126
msgid "Road"
@@ -1209,6 +1228,9 @@
"As far as gameplay is concerned, Roads are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
msgstr ""
+"éè·¯ã¯ãå¤ãã®æ
è¡è
ããã®ä¸ãéããã¨ã§å½¢ãã§ãããè¸ã¿åºããããåã®éã§"
+"ããã²ã¼ã
ãã¬ã¤ã«é¢ããéããéè·¯ã¯<ref>dst=terrain_grassland text=å¹³å</"
+"ref>ã¨åãã«ãªãã¾ãã"
#: data/help.cfg:327 data/terrain.cfg:325
msgid "Forest"
@@ -1230,6 +1252,17 @@
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
+"森ã¯ãééããã®ã妨ããã®ã«ååãªã大å°ã«æ
¹å·®ã森æå°ã®å
¨ã¦ã表ãã¾ããã»ã¼"
+"å
¨ã¦ã®ãã®ã®æ©ã¿ãé
ããã¾ãããå¤ãã®ã¦ãããã«å¯¾ãã¦éãããåå°ããè¯ãé²"
+"御ãä¸ãã¦ããã¾ãã ããããªããé¨å
µã«ã¨ã£ã¦ã¯ãé
ããããã¨ã§å¾ãããã©ã®ã"
+"ããªæ©æµãæã¡æ¶ãããã»ã©ãæãã®ãã²ã©ãå°é£ã«ãã¦ãã¾ãã¾ããã¨ã«ãã¯æ£®ã§"
+"ã®ä¸è¬çãªè¦åã«å¯¾ããä¾å¤ã§ãã森ã®ä¸ã§ãå®å
¨ãªç§»åãã§ããã ãã§ãªããç´ æ´"
+"ãããé²å¾¡ç¹å
¸ãå¾ãããã®ã§ãããã¯ã¼ãã¯ãã®è¦åã¸ã®ããä¸ã¤ã®ä¾å¤ã§ããã®"
+"å°å½¢ã«å
¨ãæ
£ãã¦ããªãå½¼çã¯é²å¾¡ç¹å
¸ãå
¨ãåãããã¨ãã§ãã¾ããã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯æ£®ã§50%ã®é²å¾¡ã§ãããé¨å
µã¯40%ã«å¶éããã¾ããä¸æ¹ã§ã¨ã«ãã¯"
+"ä¹é¦¬ä¸ã§ãã£ã¦ã60ãã70%ã®é²å¾¡ã楽ãã¿ã¾ãããã¯ã¼ãã¯ä¸è¬çã«æ£®ã§ã¯30%ã®é²"
+"御ããå¾ããã¾ããã"
#: data/help.cfg:337 data/terrain.cfg:286
msgid "Hills"
@@ -1247,10 +1280,17 @@
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
+"ä¸ã¯ãå°é¢ã®é«ä½å·®ãæ¿ããé®è½ã«ãªããããªãèã
ããåå°ã表ãã¾ããä¸ã¯ã»ã¨"
+"ãã©ã®è»éã«ã¨ã£ã¦é²è¡ãå°é£ã§ãããã¯ã¼ãã¨ããã¼ã«ã¨ãªã¼ã¯ã¯ãã®å°å½¢ã«æ
£ã"
+"ã¦ãããããé
ããªããã¨ãªãéãæãããã¨ãã§ãã¾ããé¨å
µã¯é®è½ã®å©ãã«ãã"
+"ã©ã®ãããªé²å¾¡ãå¹æããªããªãã»ã©ãæ縦ã«æãããã¾ãã\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ãããã¯ä¸ã§ç´50%ã®é²å¾¡ãæã¡ã¾ãããé¨å
µã¯40%ã«æãããã¾ããã"
+"ã¯ã¼ãã¯ä¸ã§ã¯60%ã®é²å¾¡ã楽ãã¿ã¾ãã"
#: data/help.cfg:347 data/terrain.cfg:310
msgid "Mountains"
-msgstr "山岳"
+msgstr "å±±"
#: data/help.cfg:352
msgid ""
@@ -1264,10 +1304,17 @@
"\n"
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
msgstr ""
+"å±±ã¯ããã°ãã°ç§»åã®ããã«é害ç©ãç»ãå¿
è¦ã®ããéºããå ´æã§ãããã®ããå¤ã"
+"ã®è»éã«å¯¾ãã¦ç´
æ´ãããé²å¾¡ãæä¾ãã¾ãããéãæãã¦è¡ããã¨ãã²ã©ã妨ãã¾"
+"ããã»ã¨ãã©ã®é¨å
µã¯å±±å²³å°å½¢ã«ã¯å
¥ã£ã¦ãããã¨ãããã§ãã¾ããããã¨ã«ãã®é¨"
+"å
µã¨ã´ããªã³ã®ç¼ä¹ãã
ãã¯ãã®ä¾å¤ã§ãããã¯ã¼ãã¨ããã¼ã«ã¯å±±å²³å°å½¢ã§çã¾ã"
+"ã¦ããã移åãããã¨ã¯å®¹æã§ãã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯å±±ã§60%ã®é²å¾¡ã«ãªãã¾ããããã¯ã¼ãã¯70%ã楽ãã¿ã¾ãã"
#: data/help.cfg:357 data/terrain.cfg:55
msgid "Swamp"
-msgstr "湿å"
+msgstr "æ²¼å°"
#: data/help.cfg:362
msgid ""
@@ -1280,6 +1327,13 @@
"Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians "
"all generally enjoy 60%."
msgstr ""
+"æ²¼å°ã¯ãããã湿å°å¸¯ã表ãã¾ããæ²¼å°ã¯ã»ã¼å
¨ã¦ã®ãã®ã®æ©ã¿ãé
ãããèªèº«ãå®"
+"ãè½åãæå¶ãã¾ããããã«å¯¾ããä¾å¤ã¯æ°´ä¸ç§»åã®èº«ä½è½åããã¤å
¨ã¦ã®ç¨®æã§ã"
+"å®å
¨ãªç§»åã¨é²å¾¡ç¹å
¸ãåãã¾ãã湿å°å¸¯ã§çããè
éã¯ãã®å°å½¢ãé²å¾¡ã«å½¹ç«ã¦ã"
+"ãã¨ãã§ãã¾ãã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯æ²¼å°ã§30%ã®é²å¾¡ã¨ãªãã¾ãã
ãã¼ãã³ããã¼ã¬ããã«ã²æã¯å
¨ã¦"
+"ä¸è¬çã«60%ã楽ãã¿ã¾ãã"
#: data/help.cfg:367 data/terrain.cfg:34
msgid "Shallow Water"
@@ -1297,10 +1351,18 @@
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"Naga and Mermen enjoy 60%."
msgstr ""
+"æµ
ç¬ã¯ã ããã人éã®è
°ã¾ã§ã®æ·±ãã®æ°´ã®ç¶æ
ã表ãã¾ããããã¯ã»ã¼å
¨ã¦ã®ãã®ã®"
+"æ©ã¿ãé
ãããæ»æã®å®ãããªããã¦ãã¾ãã¾ãããã¯ã¼ãã¯ãã»ã¼é
ã¾ã§æ°´ãéã"
+"ã¦ãã¾ããããããã«ãããã¨ã¯é常ã«å°é£ã¨ãªãã¾ããä¾å¤ã¯æ³³ãããã®èº«ä½è½å"
+"ãçã¾ããªããã«æã£ã¦ãã種æã§ã極ãã¦é«ãé²å¾¡ç¹å
¸ã¨å®å
¨ãªç§»åãå¾ããã¨ã"
+"ã§ãã¾ãã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯æµ
ç¬ã§20ãã30%ã®é²å¾¡ãæã¡ããã¼ã¬ã¨ãã¼ãã³ã¯å
±ã«60%ã楽ã"
+"ã¿ã¾ãã"
#: data/help.cfg:377 data/terrain.cfg:25
msgid "Deep Water"
-msgstr "æ·±ãæ°´"
+msgstr "深水"
#: data/help.cfg:382
msgid ""
@@ -1310,6 +1372,11 @@
"\n"
"Mermen and Naga both receive 50% defense in deep water, with full movement."
msgstr ""
+"深水ã¯ã人éã®é ãè¶ããæ·±ãã®æ°´ã®ç¶æ
ã表ãã¾ããã»ã¨ãã©ã®ã¦ãããã¯æ·±æ°´ã«"
+"ã¯å
¥ãããé£ã¶ãã¨ãã§ããããæ³³ãã®ã極ãã¦å¾æãªãã®ã
ããããã®é åã«å
¥ã"
+"ã¾ãã\n"
+"\n"
+"深水ã§ãã¼ãã³ã¨ãã¼ã¬ã¯å
±ã«50%ã®é²å¾¡ã¨å®å
¨ãªç§»åãè¡ãã¾ãã"
#: data/help.cfg:387 data/terrain.cfg:257
msgid "Snow"
@@ -1323,10 +1390,15 @@
"\n"
"Most units have 20 to 40% defense in snow."
msgstr ""
+"éªåã¯ãæ°¸ä¹
(ãã³ãã©ã®ãããª)ãä¸æç(éªã«è¦ãããå¹³åã®ãããª)ãã®ã©ã¡ãã"
+"ã®ãåã¦ã¤ããå¹³ããªå°åã表ãã¾ããå¤ãã®ã¦ãããã¯éªã§é
ããªããé²å¾¡ã«ãè¦"
+"å´ãã¾ãã\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ããããéªåã§20ãã40%ã®é²å¾¡ã«ãªãã¾ãã"
#: data/help.cfg:397 data/terrain.cfg:265
msgid "Ice"
-msgstr "æ°·å"
+msgstr "æ°·"
#: data/help.cfg:400
msgid ""
@@ -1334,6 +1406,9 @@
"identical to <ref>dst=terrain_tundra text=Snow</ref>. Note that swimming "
"units, even those who can breathe underwater, cannot swim underneath ice."
msgstr ""
+"æ°·ã¯åã£ãæ°´ã®ç¶æ
ã表ãã¾ããã²ã¼ã
ãã¬ã¤ã®ç®çã§ã¯<ref>dst=terrain_tundra "
+"text=éªå</ref>ã¨åãæ±ãã§ããæ³³ããã¨ã®ã§ããã¦ãããã¯ä¾ãæ°´ã®ä¸ã§æ¯ãã§ã"
+"ãã¨ãã¦ããæ°·ã®ä¸ãæ³³ããã¨ã¯ã§ããªããã¨ã«æ³¨æãã¦ä¸ããã"
#: data/help.cfg:405 data/terrain.cfg:374 data/terrain.cfg:485
msgid "Castle"
@@ -1350,6 +1425,13 @@
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
+"åã¯ãããã種é¡ã®æ°¸ä¹
çãªè¦å¡ã§ããåã«é§çãããã¨ã§ãã»ã¨ãã©å
¨ã¦ã®ã¦ãã"
+"ãã¯é²å¾¡ã«ã¤ãã¦ç´ æ´ãããç¹å
¸ãåããåã§ã¯å®å
¨ã«ç§»åã§ãã¾ããåã«é§çãã"
+"ã¦ãããã¯å®å
¨ãªé²å¾¡è½åã示ãã¾ããããããã®å£ã®ãã¯ã¹ã«ã¦ããããããªãã"
+"ã°ãæµã¯ç°¡åã«åã®ä¸ã«å¿ã³è¾¼ããã¨ãã§ããä¸ã«ããå
¨ã¦ã®ãã®ã¨åæ§ã®é²å¾¡ç¹å
¸"
+"ãå¾ããã¨ã«ãªãã¾ãã\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ãããã¯åã§60%ã®é²å¾¡ã«ãªãã¾ãã"
#: data/help.cfg:417 data/terrain.cfg:100
msgid "Sand"
@@ -1363,11 +1445,15 @@
"\n"
"Most units receive 20 to 40% defense in Sand."
msgstr ""
+"ç
ã®ä¸å®å®ãã®ãããå¤ãã®ã¦ããããéãæããå°é£ã§ãæ»æã«å¯¾ãã¦ç¡é²åã«"
+"ãªã£ã¦ãã¾ãã¾ããä¸æ¹ã§å·¨å¤§ãªè¶³ãèåã®èº«ä½ã®ãã¬ã±ç¨®æã¯ç
ã§ã®è¡åããã£ã¨"
+"容æã«ãªãã¾ãã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯ç
å°ã«ããã¦20ãã40%ã®é²å¾¡ããã¡ã¾ãã"
#: data/help.cfg:427 data/terrain.cfg:109
-#, fuzzy
msgid "Desert"
-msgstr "ç ä¸"
+msgstr "ç æ¼ "
#: data/help.cfg:430
msgid ""
@@ -1375,6 +1461,8 @@
"beaches, however for gameplay purposes they are identical. See "
"<ref>dst=terrain_sand text=Sand</ref>."
msgstr ""
+"ç æ¼ ã¯å°ããªç ã®ç©´ãç
æµã¨ã¯å°ãã°ããç°ãªãæ§è³ªã§ãããã²ã¼ã
ãã¬ã¤ã®ç®çã§"
+"ã¯åãæ±ãã§ãã<ref>dst=terrain_sand text=ç å°</ref>ãåç
§ãã¦ä¸ããã"
#: data/help.cfg:435 data/terrain.cfg:357
msgid "Cave"
@@ -1391,6 +1479,13 @@
"\n"
"Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%."
msgstr ""
+"æ´çªã®å°å½¢ã¯ã¦ããããéãæããããã
ãã®ååãªç©ºéã®ããå°ä¸ã®ç©ºæ´ã表ãã¾"
+"ããã»ã¨ãã©ã®ã¦ãããã¯ãã®å°å½¢ã«æ
£ãã¦ããããããããæ©ã¿ãé
ãé²å¾¡ã妨ã"
+"ã¾ããä½ã¾ããæ´çªã«ä½ããã¯ã¼ãã¨ããã¼ã«ã¯ãå
±ã«ãã®å°å½¢ã§ã¯æ¯è¼ç容æã«è¡"
+"åããç¹ã«ãã¯ã¼ããã®å°ããªèº«ä½ã§ä»ã®ç¨®æã§ã¯éããªããããªå¤ãã®é害ç©ãä¹"
+"ãè¶ãããã¾ãã\n"
+"\n"
+"å¤ãã®ã¦ãããã¯æ´çªã§20ãã40%ã®é²å¾¡ã¨ãªãããã¯ã¼ãã¯50%ã§ãã"
#: data/help.cfg:445 data/terrain.cfg:151
msgid "Savanna"
@@ -1402,6 +1497,8 @@
"world. For gameplay purposes, they are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
msgstr ""
+"ãµãã³ãã¯èã®é«ãèã§è¦ãããå¹³å°ã§ãæããæ°åã®ä¸çã§è¦ããã¾ããã²ã¼ã
ã"
+"ã¬ã¤ã®ç®çã§ã¯ã<ref>dst=terrain_grassland
text=èå</ref>ã¨åãæ±ãã§ãã"
#: data/help.cfg:452 data/terrain.cfg:43 data/terrain.cfg:64
#: data/terrain.cfg:159 data/terrain.cfg:168 data/terrain.cfg:179
@@ -1422,6 +1519,13 @@
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
+"æã¯å»ºç©ã¨äººéããã®ä»ã®ä¸ç¾¤ã表ãã¾ããã»ã¨ãã©å
¨ã¦ã®ã¦ãããã¯ãä¾ãé¨å
µã§"
+"ãã£ã¦ããæãé²è¡ããã®ã¯å®¹æã§ãå¤ãã®ã¦ãããã¯æã«é§çä¸ã¯é²å¾¡ç¹å
¸ãå¾ã¾"
+"ãã\n"
+"æã¯ã¦ãããã«è³æºããããã«ãå·ãä»æ±ãããã¨ã§ãé§çãã¦ããå
¨ã¦ã®ã¦ããã"
+"ã¯åã¿ã¼ã³8HPã®æ²»çã¨æ¯ã®æ²»çãè¡ãã¾ãã\n"
+"\n"
+"ã»ã¨ãã©ã®ã¦ãããã¯50ãã60%ã®é²å¾¡ãæã§ãã¡ã¾ãããé¨å
µã¯40%ã®ã¿ã§ãã"
#: data/help.cfg:464 data/terrain.cfg:423
msgid "Canyon"
@@ -1481,7 +1585,6 @@
msgstr ""
#: data/help.cfg:494 data/terrain.cfg:349
-#, fuzzy
msgid "Cave Wall"
msgstr "æ´çªã®å£"
@@ -1818,11 +1921,10 @@
msgstr ""
#: data/scenarios/multiplayer/2p_Sablestone_Delta.cfg:4
-#, fuzzy
msgid ""
"Two armies collide on this disjointed coastal landscape of hidden caves and "
"jagged rivers. Recommended settings of 2G per village."
-msgstr "3ãã¬ã¤ã¤ã¼ãå°ããªè¿æ¥å°åã§æ¦éãè¡ãã
ï¼æããã 2Gã®è¨å®ãæ¨å¥¨ã"
+msgstr ""
#: data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg:3
msgid "2p - Silverhead Crossing"
@@ -2023,11 +2125,10 @@
msgstr "4P - ã©ã°ã¼ã³"
#: data/scenarios/multiplayer/4p_Lagoon.cfg:4
-#, fuzzy
msgid ""
"Four factions contend for dominance over this watery settlement. Recommended "
"settings of 1G per village."
-msgstr "ç¹ã«æ©ããã¬ã¼ç¨ã® 対æ¦ãããã ï¼æããã
2Gã®è¨å®ãæ¨å¥¨ã"
+msgstr ""
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
msgid "4p - Siege Castles"
@@ -2077,14 +2178,11 @@
msgstr ""
#: data/scenarios/multiplayer/6p_Smallolof.cfg:4
-#, fuzzy
msgid ""
"Only a true tactician will survive in this deadly and confining battlefield, "
"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
"village."
msgstr ""
-"ãã®å°ä¸æ¦å
´ã§ã¯åã³ã¼ãã¼ã«å±éºãæ½ããåã¨ãã¾ãããåºä¼ãæ¦éãããã
æå½"
-"ãã2Gã®è¨å®ãæ¨å¥¨ã"
#: data/scenarios/multiplayer/7p_battleworld.cfg:7
msgid "7p - Battle World"
@@ -2101,13 +2199,12 @@
msgstr "ã©ã³ãã ããã"
#: data/scenarios/multiplayer/Random_Scenario.cfg:4
-#, fuzzy
msgid ""
"Randomly generated map. Note: random maps are often unbalanced, but if you "
"have time, you can regenerate them until you get a good one."
msgstr ""
-"主è¦ãªå°å½¢ãç ã®ã©ã³ãã ãããã 注æï¼ã©ã³ãã
ãããã¯ãã©ã³ã¹ãæªããã¨ãã"
-"ãããã¾ããã æéãããã¦è¯ããã®ãã§ããã¾ã§
ä½ãç´ãã¦ãããã§ãããã"
+"ã©ã³ãã ã«ä½æããããããã 注æï¼ã©ã³ãã
ãããã¯ãã©ã³ã¹ãæªããã¨ãããã"
+"ãã¾ããã æéãããã¦è¯ããã®ãã§ããã¾ã§
ä½ãç´ãã¦ãããã§ãããã"
#: data/scenarios/multiplayer/Random_Scenario_Desert.cfg:3
#: data/scenarios/multiplayer/Random_Scenario_Desert.cfg:17
@@ -2614,15 +2711,14 @@
msgstr "ã©ããã£ã¦ èªåã®ã¿ã¼ã³ãçµäºããã®ãï¼"
#: data/scenarios/tutorial/utils.cfg:73
-#, fuzzy
msgid ""
"One way to end your turn is to press 'Alt-Space'. Alternatively, you can "
"right-click and select End Turn, or select the End Turn button in the lower-"
"right hand corner."
msgstr ""
-"ã¿ã¼ã³ãçµããã²ã¨ã¤ã®æ¹æ³ã¯
ãAlt-Eããæ¼ããã¨ã§ããã ã¾ãã å³ã¯ãªãã¯ã§"
-"ãã¿ã¼ã³ãçµäºããé¸æãããã
å³ä¸ã®ãã¿ã¼ã³çµäºããã¿ã³ãã¯ãªãã¯ãããã¨ã"
-"ã§ããã"
+"ã¿ã¼ã³ãçµããã²ã¨ã¤ã®æ¹æ³ã¯
ãAlt-ã¹ãã¼ã¹ããæ¼ããã¨ã§ããã ã¾ãã å³ã¯"
+"ãªãã¯ã§ãã¿ã¼ã³ãçµäºããé¸æãããã
å³ä¸ã®ãã¿ã¼ã³çµäºããã¿ã³ãã¯ãªãã¯ã"
+"ããã¨ãã§ããã"
#: data/scenarios/tutorial/utils.cfg:74
msgid "What happens when I end my turn?"
@@ -3193,8 +3289,8 @@
"objects in a campaign."
msgstr ""
"ãåãçºè¦ããç©ä½ã¯ã·ããªãªè£½ä½è
ã«ç½®ããããã®ã§ã ãã£ã³ãã¼ã³ã«ãã£ã¦ç°ãª"
-"ãã ãçä½ãç¶ãè
ãã§ã¯ã»ã¨ãã©ã®ãã®ã¯ã
ã¦ãããã«æ°ããªæ¦å¨ãä¸ãããã®"
-"ã§ããã ãããã ãããã¯æ®éã
ãã£ã³ãã¼ã³ä¸ã«ããã»ã©å¤ãã¯åºç¾ããªãã"
+"ãã ãçä½ç¶æ¿è
ãã§ã¯ã»ã¨ãã©ã®ãã®ã¯ã
ã¦ãããã«æ°ããªæ¦å¨ãä¸ãããã®ã§"
+"ããã ãããã ãããã¯æ®éã
ãã£ã³ãã¼ã³ä¸ã«ããã»ã©å¤ãã¯åºç¾ããªãã"
#: data/scenarios/tutorial/utils.cfg:142
msgid "What kind of objects am I likely to encounter?"
@@ -3225,7 +3321,7 @@
msgstr ""
"ãã£ã³ãã¼ã³ãå§ããã«ã¯ã Wesnothãå®è¡ãã¦ã
ããã£ã³ãã¼ã³ããé¸æãã ã©"
"ã®ãã£ã³ãã¼ã³ã ãã¬ã¤ãããé¸ã³ã ãã㦠ã容æã
ãé常ã ãå°é£ãã®ã©ãã"
-"ã é¸æããã ãçä½ãç¶ãè
ãã Wesnothã®åå¿è
ã«ã¯
ãå§ãã§ããã"
+"ã é¸æããã ãçä½ç¶æ¿è
ãã Wesnothã®åå¿è
ã«ã¯
ãå§ãã§ããã"
#: data/scenarios/tutorial/utils.cfg:148
msgid "How do I play multiplayer?"
@@ -3301,7 +3397,6 @@
msgstr "éå¶å°"
#: data/terrain.cfg:393
-#, fuzzy
msgid "Dwarven Castle"
msgstr "ãã¯ã¼ãã®å"
@@ -3964,15 +4059,14 @@
"ãã¾ãã ããã¯åçã¦ãããã§ã¯æ©è½ãã¾ããã"
#: data/translations/english.cfg:96
-#, fuzzy
msgid ""
"Berserk:\n"
"Whether used offensively or defensively, this attack presses the engagement "
"until one of the combatants is slain."
msgstr ""
"çæ¦:\n"
-"ãã®æ»æãæ¦ãã§ä½¿ãããå ´åã ããããã®
æ¦éã¦ãããã åãããã¾ã§ã 交æ¦"
-"ãããã¾ããã"
+"æ»æã«ããã¦ãé²å¾¡ã«ããã¦ããã®æ»æãæ¦ãã§ä½¿ãããå
´åãããããã®æ¦éã¦"
+"ããããåãããã¾ã§äº¤æ¦ãããã¾ããã"
#: data/translations/english.cfg:99
msgid ""
@@ -4503,9 +4597,8 @@
msgstr "ã¡ã¤ã¹"
#: data/units/Battle_Princess.cfg:3 data/units/Battle_Princess.cfg:55
-#, fuzzy
msgid "female^Battle Princess"
-msgstr "ç¡æ³è
ã®ç女"
+msgstr "æ¦éã®ç女"
#: data/units/Battle_Princess.cfg:19 data/units/Battle_Princess.cfg:70
msgid "leadership,skirmisher"
@@ -4905,9 +4998,8 @@
msgstr "å·æ°ã®åµ"
#: data/units/Dark_Adept.cfg:66
-#, fuzzy
msgid "female^Dark Adept"
-msgstr "ãã¼ã¯ã¯ã¤ã¼ã³"
+msgstr "æé»å°¼å§"
#: data/units/Dark_Queen.cfg:3
msgid "female^Dark Queen"
@@ -4952,9 +5044,8 @@
msgstr ""
#: data/units/Dark_Sorcerer.cfg:29 data/units/Soulless.cfg:44
-#, fuzzy
msgid "plague(Walking Corpse)"
-msgstr "æ©ãæ»ä½"
+msgstr "ç«ç
(æ©ãæ»ä½)"
#: data/units/Dark_Spirit.cfg:3
msgid "Dark Spirit"
@@ -5311,9 +5402,8 @@
#: data/units/Drake_Slasher.cfg:25 data/units/Drake_Slasher.cfg:43
#: data/units/Drake_Warden.cfg:26 data/units/Drake_Warden.cfg:44
#: data/units/Halbardier.cfg:28 data/units/Halbardier.cfg:69
-#, fuzzy
msgid "halberd"
-msgstr "ãã«ãã¼ãã£ã¢"
+msgstr "ãã«ãã¼ã"
#: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:47
#: data/units/Goblin_Impaler.cfg:29 data/units/Halbardier.cfg:34
@@ -5323,9 +5413,8 @@
msgstr "å
å¶"
#: data/units/Drake_Warden.cfg:4
-#, fuzzy
msgid "Drake Warden"
-msgstr "ãã¬ã¼ã¯ãã¬ã¢"
+msgstr "ãã¬ã¼ã¯ã®é·å®"
#: data/units/Drake_Warden.cfg:20
msgid ""
@@ -5787,9 +5876,8 @@
#: data/units/Elvish_Enchantress.cfg:117 data/units/Elvish_High_Lord.cfg:43
#: data/units/Elvish_Lord.cfg:38 data/units/Elvish_Sorceress.cfg:117
#: data/units/Elvish_Sylph.cfg:84
-#, fuzzy
msgid "faerie fire"
-msgstr "å¦ç²¾ã®æ¥è§¦"
+msgstr "å¦ç²¾ã®ç"
#: data/units/Elvish_Fighter.cfg:3
msgid "Elvish Fighter"
@@ -6963,7 +7051,6 @@
msgstr ""
#: data/units/Mermaid_Siren.cfg:27
-#, fuzzy
msgid "naia touch"
msgstr "æ°´ç²¾ã®æ¥è§¦"
@@ -7391,7 +7478,7 @@
#: data/units/Orcish_Assassin.cfg:38 data/units/Orcish_Slayer.cfg:44
msgid "throwing knives"
-msgstr ""
+msgstr "æããã¤ã"
#: data/units/Orcish_Crossbowman.cfg:3
msgid "Orcish Crossbowman"
@@ -7544,9 +7631,8 @@
msgstr ""
#: data/units/Orcish_Slurbow.cfg:3
-#, fuzzy
msgid "Orcish Slurbow"
-msgstr "ãªã¼ã¯ã®æ®ºæ®è
"
+msgstr ""
#: data/units/Orcish_Slurbow.cfg:18
msgid ""
@@ -7580,14 +7666,13 @@
msgstr "ãªã¼ã¯ã®å°è»"
#: data/units/Orcish_Warlord.cfg:17
-#, fuzzy
msgid ""
"Only orcs with both great cunning and unsurpassed strength can become "
"Warlords. Masters of the sword, and even possessing some skill with the bow, "
"these beast-warriors lead their brethren with an iron hand."
msgstr ""
-"é常ã«ç¡ç¾ã§ãåè¶ããåãæã¤ãªã¼ã¯ã
ããå°è»ã«ãªããã¨ãã§ãã¾ããå£ã¨å¼ã®"
-"æè½ãæã¡ããªã¼ã¯ã®æ¦å£«ã®è»å£ãçµ±çãã¾ãã"
+"é常ã«ç¡ç¾ã§åè¶ããåãæã¤ãªã¼ã¯ã
ããå°è»ã«ãªããã¨ãã§ãã¾ããå£ã®é人ã§"
+"å¼ã®è½åãããæã¤ããã®æ®å¿ãªæ¦å£«ãéã®æããã¤å½¼çã®åèãçµ±çãã¾ãã"
#: data/units/Orcish_Warrior.cfg:3
msgid "Orcish Warrior"
@@ -7867,7 +7952,6 @@
msgstr "ãã«ã²ã®çç·´æ£å
µ"
#: data/units/Saurian_Ambusher.cfg:18
-#, fuzzy
msgid ""
"Saurian Ambushers are highly skilled in the use of the spear. Despite their "
"lethargic cold blooded heritage, and their relative frailty, they are highly "
@@ -8129,16 +8213,15 @@
msgstr "ã¹ã±ã«ãã³"
#: data/units/Skeleton.cfg:16
-#, fuzzy
msgid ""
"Skeletons are warriors who have been slain in battle and brought back by "
"dark magics. Nearly mindless, and unwavering in their purpose, they fear "
"neither pain, nor death, and their mere presence will often frighten away "
"any who would challenge their master."
msgstr ""
-"ã¹ã±ã«ãã³ã¯ã æ¦å ´ã§æãããã®ã
é»éè¡ã§èããããæ¦å£«ã§ãã å
¨ã¦ã®ä¸æ»ã®è
"
-"ã¨åæ§ã«ã å½¼ãã¯ç¹ã«ç«çã¨ç¥èãªæ»æã«èå¼±ã§ããã
åã®ã¤ããæ¦å¨ã«ã¯èæ§ã"
-"ããã¾ãã"
+"ã¹ã±ã«ãã³ã¯ã æ¦å ´ã§æãããã®ã
é»éè¡ã§èããããæ¦å£«ã§ãã å¿ãã»ã¨ãã©å¤±"
+"ãã確åºããç®çããã¡ãå½¼çã¯çã¿ãæ»ã§ãããæãããåå¨ããã
ãã§å½¼çã®ä¸»"
+"人ã«ç«ã¡åãããã¨ããè
éã¯éãåºããã¨ãããã¾ãã"
#: data/units/Skeleton.cfg:61 data/units/Skeleton_Archer.cfg:3
msgid "Skeleton Archer"
@@ -8580,29 +8663,28 @@
msgstr "ã¤ã§ãã£"
#: data/units/Yeti.cfg:31
-#, fuzzy
msgid ""
"Little is known about Yetis, ape-like creatures said to live in remote and "
"snow-covered mountains. Few profess to have seen one, and their existence is "
"doubted by many."
msgstr ""
-"ã¤ã§ãã£ã¯äººéåã®çç©ã§ãå±±ã«ä½ãã§ãã¾ãã
å½¼ãã¨ééã㦠çã延ã³ãè
㯠ã»"
-"ã¨ãã©ããªãããã å½¼ãã®åå¨ã¯ã
å¤ãã®äººã«çããã¦ãã¾ãã"
+"ã¤ã§ãã£ã«ã¤ãã¦ã¯ã»ã¨ãã©ç¥ããã¦ãã¾ããããç¿ã®ãããªçãç©ã§ã人éé¢ãéª"
+"ã«è¦ãããå±±ã«ä½ããã§ããã¨è¨ããã¦ãã¾ããè¦ãã¨ãã証è¨ããããã§ãå¤ãã®"
+"人ã«ãã®åå¨ã¯çããã¦ãã¾ãã"
#: data/units/Young_Ogre.cfg:3
msgid "Young Ogre"
msgstr "è¥è
ãªã¼ã¬"
#: data/units/Young_Ogre.cfg:16
-#, fuzzy
msgid ""
"When still young, Ogres are sometimes captured and taken into the army to be "
"trained. They cannot manage weapons skillfully, but that is of little "
"concern given their strength."
msgstr ""
-"ã¾ã è¥ãå
ã«ã ãªã¼ã¬ã¯è»éã«å
¥ãã¦
è¨ç·´ããããã¾ãã å½¼ãã¯ããã»ã© æ¦å¨ã®"
-"æ±ãã«çç·´ãã¦ããªãã®ã§ã é·å£ãä¸ãããã¾ãã
èªèº«ã®åã§ã¯ãªãã æµã«ç¨ãã"
-"ãããã«ã¯ å½¼ããè³¢æã§ãããã¨ãæå¾
ããªããã"
+"ã¾ã è¥ãå
ã«ãªã¼ã¬ã¯æã
æããããè»éã«å
¥ãã¦è¨ç·´ããããã¾ããå½¼ãã¯ããã»"
+"ã©æ¦å¨ãããã»ã©ä¸æã«æ±ãã¾ããããå½¼çã®æªåãèæ
®ããã¨å¤§ãããã¨ã§ã¯ãã"
+"ã¾ããã"
#: data/units/Youth.cfg:3
msgid "Youth"
@@ -8753,9 +8835,8 @@
msgstr "+ãã·ã¢èªç¿»è¨³"
#: src/about.cpp:283
-#, fuzzy
msgid "+Serbian Translation"
-msgstr "+ãã¤ãèªç¿»è¨³"
+msgstr "+ã»ã«ãã¢èªç¿»è¨³"
#: src/about.cpp:286
msgid "+Slovak Translation"
@@ -8845,9 +8926,8 @@
msgstr "é²å¾¡å´ã®ä»¥ä¸ã®æ»æã«å¯¾ããåããããï¼"
#: src/actions.cpp:599
-#, fuzzy
msgid " (+steadfast)"
-msgstr "è£
ç²"
+msgstr "(+è£
ç²)"
#: src/actions.cpp:659
msgid "(both should survive)"
@@ -9302,13 +9382,12 @@
msgstr "ã好ã¿ã®è¨èªãé¸ãã§ä¸ãã:"
#: src/game.cpp:1339
-#, fuzzy
msgid "The following add-on campaign(s) had errors and could not be loaded:"
-msgstr "ã²ã¼ã ããããèªã¿è¾¼ãã¾ããã§ãã: "
+msgstr
"以ä¸ã®ã¢ããªã³ãã£ã³ãã¼ã³ã§ã¨ã©ã¼ãèµ·ãã¦ãèªã¿è¾¼ãã¾ããã§ãã:"
#: src/game.cpp:1344
msgid "ERROR DETAILS:"
-msgstr ""
+msgstr "ã¨ã©ã¼è©³ç´°:"
#: src/game.cpp:1353
msgid "Warning: Errors occurred while loading game configuration files: '"
@@ -9335,9 +9414,8 @@
msgstr "æåæ¡ä»¶:"
#: src/gamestatus.cpp:476
-#, fuzzy
msgid "Could not write to file"
-msgstr "ãã¹ãã«æ¥ç¶ã§ãã¾ããã§ããã"
+msgstr "ãã¡ã¤ã«ã«æ¸ãè¾¼ã¿ã§ãã¾ããã§ããã"
#: src/help.cpp:1057
msgid "Advances to: "
@@ -9441,16 +9519,15 @@
#: src/help.cpp:2290
msgid "Reference to unknown topic: "
-msgstr ""
+msgstr "ä¸æãªãããã¯ã¸ã®åç
§: "
#: src/help.cpp:2665
msgid "The Battle for Wesnoth Help"
msgstr "The Battle for Wesnoth ãã«ã"
#: src/help.cpp:2712
-#, fuzzy
msgid "Parse error when parsing help text: "
-msgstr "ã²ã¼ã ãã¬ã¤ä¸ã®ã¨ã©ã¼: "
+msgstr "ãã«ãææ¸ããã¼ã¹ä¸ã«ã¨ã©ã¼: "
#: src/intro.cpp:94
msgid "Next"
@@ -9723,7 +9800,7 @@
#: src/multiplayer_create.cpp:99
msgid "Use scenario specific settings"
-msgstr ""
+msgstr "ã·ããªãªç¹æã®è¨å®ã使ç¨"
#: src/multiplayer_create.cpp:102
msgid "Enemy units cannot be seen unless they are in range of your units"
@@ -9794,9 +9871,8 @@
msgstr "ããã"
#: src/multiplayer_lobby.cpp:30
-#, fuzzy
msgid "Settings"
-msgstr "è¨å®..."
+msgstr "è¨å®"
#: src/multiplayer_lobby.cpp:30
msgid "Status"
@@ -9896,21 +9972,19 @@
#: src/network.cpp:91
msgid "invalid network handle"
-msgstr ""
+msgstr "ä¸æ£ãªãããã¯ã¼ã¯ãã³ãã«"
#: src/network.cpp:124
-#, fuzzy
msgid "Client disconnected"
-msgstr "ãªã¢ã¼ããã¹ãã¨åæãã¾ããã"
+msgstr "ãªã¢ã¼ããã¹ãã¨åæãã¾ãã"
#: src/network.cpp:479
-#, fuzzy
msgid "Could not add socket to socket set"
-msgstr "ãã¹ãã«æ¥ç¶ã§ãã¾ããã§ããã"
+msgstr "ãã¹ãã«æ¥ç¶ã§ãã¾ããã§ãã"
#: src/network.cpp:490
msgid "Could not send initial handshake"
-msgstr ""
+msgstr "åæå¿ç確èªãéãã¾ããã§ãã"
#: src/playcampaign.cpp:145
msgid "Defeat"
@@ -9921,14 +9995,12 @@
msgstr "ããªãã¯æãã¾ããï¼"
#: src/playcampaign.cpp:159
-#, fuzzy
msgid " replay"
msgstr "ãªãã¬ã¤"
#: src/playcampaign.cpp:167
-#, fuzzy
msgid "Do you want to save a replay of this scenario?"
-msgstr "ãã®ã·ããªãªã§å¦ãã æè¡ãã
ããä¸åº¦è¦ç´ããããï¼"
+msgstr "ãã®ã·ããªãªã®ãªãã¬ã¤ãä¿åãã¾ããï¼"
#: src/playcampaign.cpp:168 src/playcampaign.cpp:286 src/playturn.cpp:1628
msgid "Name:"
@@ -9939,18 +10011,16 @@
msgstr "ã²ã¼ã ã¯ä¿åã§ãã¾ããã§ãã"
#: src/playcampaign.cpp:216
-#, fuzzy
msgid "Downloading next level..."
-msgstr "ãã£ã³ãã¼ã³ã®ãã¦ã³ãã¼ãä¸..."
+msgstr "次ã®ã¬ãã«ããã¦ã³ãã¼ãä¸..."
#: src/playcampaign.cpp:285
-#, fuzzy
msgid "Do you want to save your game?"
-msgstr "ãã®ã²ã¼ã ãæ¬å½ã«åé¤ãã¾ããï¼"
+msgstr "ãã®ã²ã¼ã ãä¿åãã¾ããï¼"
#: src/playcampaign.cpp:311
msgid "Unknown scenario: '"
-msgstr ""
+msgstr "ä¸æã®ã·ããªãª: '"
#: src/playlevel.cpp:605 src/playlevel.cpp:874
msgid "The file you have tried to load is corrupt"
@@ -10046,10 +10116,10 @@
msgstr "æ¦å¨ã®é¸æ:"
#: src/playturn.cpp:1311
-#, fuzzy
msgid ""
"You have not started your turn yet. Do you really want to end your turn?"
-msgstr "ãã®ã¿ã¼ã³ã§ã¯ã¾ã è¡åãè¡ããã¦ãã¾ããã
æ¬å½ã«çµäºãã¾ããï¼"
+msgstr ""
+"ãã®ã¿ã¼ã³ã§ã¯ã¾ã è¡åãéå§ãã¦ãã¾ããã
æ¬å½ã«èªåã®ã¿ã¼ã³ãçµäºãã¾ããï¼"
#: src/playturn.cpp:1319 src/playturn.cpp:1324
msgid "Some units have movement left. Do you really want to end your turn?"
@@ -10406,9 +10476,8 @@
msgstr "äºæãã¬éãã¿ã°"
#: src/serialization/parser.cpp:179
-#, fuzzy
msgid "Found invalid closing tag $tag2 for tag $tag (opened at $pos)"
-msgstr "$tag ($line è¡)ã«å¯¾ããä¸æ£ãªéãã¿ã°ãçºè¦"
+msgstr "($pos ã«ã¦éããã)ã¿ã° $tag ã«å¯¾ããã¿ã° $tag2
ã®ä¸æ£ãªéãã¿ã°ãçºè¦"
#: src/serialization/parser.cpp:204 src/serialization/parser.cpp:216
msgid "Empty variable name"
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/03
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po,
Nobuhito Okada <=
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/04
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/07
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/13
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/16
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/18
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/19
- [Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po, Nobuhito Okada, 2005/09/19