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[Wesnoth-cvs-commits] wesnoth ./changelog src/about.cpp po/wesnoth/ja.po
From: |
Nobuhito Okada |
Subject: |
[Wesnoth-cvs-commits] wesnoth ./changelog src/about.cpp po/wesnoth/ja.po |
Date: |
Mon, 12 Sep 2005 23:16:27 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Nobuhito Okada <address@hidden> 05/09/13 03:16:26
Modified files:
. : changelog
src : about.cpp
po/wesnoth : ja.po
Log message:
Updated Japanese translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.930&tr2=1.931&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/about.cpp.diff?tr1=1.154&tr2=1.155&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/ja.po.diff?tr1=1.45&tr2=1.46&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.930 wesnoth/changelog:1.931
--- wesnoth/changelog:1.930 Tue Sep 13 00:14:50 2005
+++ wesnoth/changelog Tue Sep 13 03:16:25 2005
@@ -1,7 +1,7 @@
CVS HEAD:
* language and i18n:
* updated translations: Afrikaans, Bulgarian, Finnish, German, Hungarian,
- Russian, Slovenian, Spanish, Turkish
+ Japanese, Russian, Slovenian, Spanish, Turkish
* campaigns:
* The Dark Hordes
* Crelanu's Book no longer ends if enemy leaders are killed
Index: wesnoth/po/wesnoth/ja.po
diff -u wesnoth/po/wesnoth/ja.po:1.45 wesnoth/po/wesnoth/ja.po:1.46
--- wesnoth/po/wesnoth/ja.po:1.45 Wed Sep 7 06:34:40 2005
+++ wesnoth/po/wesnoth/ja.po Tue Sep 13 03:16:26 2005
@@ -5,13 +5,14 @@
# Automatically generated, 2005.
# Nobuhito Okada <address@hidden>, 2005.
# MATSUMOTO Yuji <address@hidden>, 2005.
+# naoki iimura <address@hidden>, 2005.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-08-25 18:14+0200\n"
-"PO-Revision-Date: 2005-09-07 15:27+0900\n"
+"PO-Revision-Date: 2005-09-13 12:04+0900\n"
"Last-Translator: Nobuhito Okada <address@hidden>\n"
"Language-Team: Japanese Translation Team\n"
"MIME-Version: 1.0\n"
@@ -4444,6 +4445,13 @@
"Special Notes: the arch mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
msgstr ""
+"çç·´éè¡å¸«ã®ç§°å·ã¯ããã«è¦åãã ãã®ä¸çããããç
究ã¨æ¥ç¸¾ã®å¾ã§ã®ã¿è´ããããçç·´éè¡å¸«ã¯ãã°ãã°æè²ã®å°ä½ããå½¼çã®ç¥æµã®ææãæ±ããã»ã©è³¢ãè
éã¸ã®é¡§åã¨ãã¦éããã¾ãã\n"
+"å¤ãã®å ´åã¯ãè£ç¦ãªå¾æ´è
ãããããã®å¤ãä¼æ¥ã§ãã²ã£ãããªãã®ä»äºãå©è¨ããé¢ãã¦ããã®éæ³ä½¿ãã¯å¦¨ãããããã¨ãªãç
究ã«å¾äºãããã¨ã«ãªãã¾ãã\n"
+"ã¾ãããè
ã¯ãææãé¿ãé å¿è
ã¨ãã¦ããã°ãã°å¤ãã®äººéãã¾ããããããããªãã¨ã®ç
究ã«æãè²»ããã¾ãã\n"
+"\n"
+"æ¦éã«é¢ãã¦ã¯ã©ã®ãããªè¨ç·´ãåãã¦ãã¾ããããå¿
è¦ãããã°çç·´éè¡å¸«ã¯
容æã«ã¯å¯¾å¦ã§ããªãå½¼çã®è¡ãæ大éã®åã¾ã§è§£æ¾ãããã¨ãã§ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
çç·´éè¡å¸«ã®æå°æ»æã¯éæ³ã§ãç¸æã«å½ä¸ãã確çã常ã«é«ãã§ãã"
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:152
#: data/units/Dark_Sorcerer.cfg:24 data/units/Deathmaster.cfg:32
@@ -4512,6 +4520,10 @@
"creeping around behind that enemy. Their throwing knives are also poisoned, "
"which will continually sap away an enemy's strength."
msgstr ""
+"çè³ã®ä¸ã§ãæãå大ãªè
éã¯ç ç²è
ã®ææåãããã¯ããã«å¤§ããªç©ã奪ãä»äºãä¸ãããã¾ãã\n"
+"ãã¤ãæ¦ã¨è¶
人çã«è»½ãå¿ã³è¶³ã®é人ã¨ãã¦ããã®ããããã人影ã¯ç
ç²è
ã®å½ãéãã«å¥ªãããã«ãé
ãããæãã¤ããããæ¯ã®ãã¤ããèå¾ãããèå¾ããçªãç«ã¦ãããçå£ãªã©ããããªãæ段ããç¨ãã¾ããå¤éã¯è´å½çã§ããããããã£ãæ殺è
ã¯æãã太é½ã®ä¸ã§æ¦ãã®ã¯ããã¶ãè¦æã§ãã\n"
+"\n"
+"ç¹è¨äºé
: æ殺è
ã¨åçã®ã¦ããããæµã®æ°ãå¼ãã¦ããéã«ãæ殺è
ã¯ãã®æµã®èå¾ã«å¿ã³å¯ããã¨ã§ã2åã®ãã¡ã¼ã¸ãä¸ãããµãæã¡ãããããããã¨ãå¯è½ã§ããå½¼çã®æãããã¤ãã¯æ¯ããã£ã¦ãããããã«ããæµã®åãæç¶çã«å¥ªããã¨ã«ãªãã¾ãã"
#: data/units/Assassin.cfg:37 data/units/Assassin.cfg:119
#: data/units/Dwarvish_Thunderer.cfg:38
@@ -4630,7 +4642,7 @@
"in finesse, or intelligence, they excel at their preferred task of pummeling "
"victims into submission. Like any sort of outlaw, they're not comfortable "
"fighting in broad daylight, being used to working at night."
-msgstr ""
+msgstr
"å±±è³ã¯ã»ã¨ãã©ãä¸å¯©ãªèæ¯ããã¤äººééã®æ··æã®éã¾ãã§ããå½¼çã¯ç¯ç½ªçµç¹éå£ã®å¼·åãªå
µã§ãããçç¥ãç¥æ§ã«ã¯æ¬ ãã¾ãããç ç²è
ãæå¾ãããã¾ã§æã¡ã®ãããããªå½¼ç好ã¿ã®ä»äºã«åªãã¦ãã¾ããããããç¡æ³è
ã¨åæ§ã«ãåºãæ¥ä¸ã§ã®æ¦ãã¯è¦æã§ãå¤éã®è¡åã«æ
£ãã¦ãã¾ãã"
#: data/units/Bandit.cfg:34 data/units/Drake_Enforcer.cfg:43
#: data/units/Drake_Gladiator.cfg:61 data/units/Great_Troll.cfg:24
@@ -4844,7 +4856,7 @@
"immemorial. Usually of humble origins, hailing from the peasantry or the odd "
"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
"and are very common on the battlefield."
-msgstr ""
+msgstr
"競æ以å¤ã§ä½ããå°ã¤å¼è¡ã®ä½¿ç¨ã¯ãã®çºç«¯ããè¦ãããå¼è¡å¸«ã¯å¤ªå¤ã®æããæ¦äºã«ããã¦ã¯æ¬
ããã¨ã®ã§ããªãåå¨ã§ãããå¼å
µã¯é常農æ°ããããã®ãããªåããåºèº«ã§ãå¼ã§ãå°å£ã§ãååãªè
åãæã¡ãæ¦å ´ã«ããã¦ã¯é常ã«ä¸è¬çã§ãã"
#: data/units/Cavalier.cfg:3
msgid "Cavalier"
@@ -4874,7 +4886,7 @@
#: data/units/Cavalryman.cfg:3
msgid "Cavalryman"
-msgstr "ç«é¨å
µ"
+msgstr "éé¨å
µ"
#: data/units/Cavalryman.cfg:28
msgid ""
@@ -4887,6 +4899,9 @@
"Cavalrymen are very useful for taking and holding positions on open ground, "
"for screening friendly soldiers, and also for scoutwork."
msgstr ""
+"éé¨å
µã¯ä¹é¦¬é¨å
µã¨ã¯æ¦è¡ã¨è£
åã§åºå¥ããã¾ããéé¨å
µã¯ãã£ã¨æãé§ãçã¦ãã©ã³ã¹ã§ã¯ãªãå£ã¨ç¾ãæºå¸¯ãã¾ããå½¼çã®æ¦è¡ã«ã¯çªæã¯å«ã¾ãã¾ãããããã®ä»£ããã«æ
¼éã®å¹æçãªéå
·ã¨ãã¦é¦¬ã¨ä¹ãæã®ä¸¡æ¹ãç¨ãããå£ã§ã®ãããï¼ã©ã³æ»æã®ãããªæ縦ãè¡ãã¾ãã\n"
+"\n"
+"éé¨å
µã¯éãããåå°ã§ã®é£åãã¨ä¿æããå³æ¹ã®å
µå£«éã®å®ããæ¥åã®å½¹å²ã¨ãã¦ãé常ã«ä¾¿å©ã§ãã"
#: data/units/Cave_Spider.cfg:3
msgid "Giant Spider"
@@ -5038,6 +5053,11 @@
"Special Notes: The attacks of a dark adept are magical, and always have a "
"high chance of hitting an opponent."
msgstr ""
+"ãããªãå°é家ãæ¹ãã¤ããããé»éè¡ã®èªæã¯ãææä¸çã§ã¯ãã®è¸è¡ãå¦ãã§æãããããã¨æ»å宣åãåããã«ãããããããã¾ãã«å¤§ããªè³ã§ããããã¦ãã¾ã
ãã®è¸è¡ã追ãæ±ããè
éãããããã®è³ããããããã®ã¯ä¸æ»ä»¥å¤ã®ä½ç©ã§ã¯ããã¾ãããç§å¯ã®æå£å
ã§é
ããã¦ããããå°ä¸ä¸çã®æé»ã®åå¼ã«ããã¦ä¼æããããããã®çä¿¡è
ãèããªããã°ãªããªãè¨ç·´ã¯ãå½¼çãæ¶èããè¡°å¼±ããã¾ãã\n"
+"\n"
+"ãã®ãããªå¶ç´ã«ããã¦ãå½¼çã®å¯ä¸ã®æ¦å¨ã¯å½¼çãå¦ã¶ãã¨ã«å°å¿ããæå·§ã«ãªãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
æé»å§ã®æå°æ»æã¯éæ³ã§ãç¸æã«å½ä¸ãã確çã常ã«é«ãã§ãã"
#: data/units/Dark_Adept.cfg:39 data/units/Dark_Adept.cfg:101
#: data/units/Dark_Sorcerer.cfg:47 data/units/Necromancer.cfg:38
@@ -5089,6 +5109,11 @@
"marked with the plague, and any foe struck down by it will rise again in "
"unlife."
msgstr ""
+"é»éè¡ããæãèµ·ããããææã¯ä¸»ã«ãä¸è¬äººã«ã¯ãããã»ã¨ãã©ç¥ããã¦ããªããã¨ããæ¥ã¦ãã¾ããããä¸æ»ãæ¬å½ã«ãã®éãã«ããªããã®ã§ããã°ããªããã®ãããªãã®ã¸å¤èº«ãããã¨ã¯ãç
æ°ãªã©ã§æ»ã¬ãã¨ã®ãªããããã§ããã
ãããã«æãéããããã¹ããã®ã§ããããã«æããã§ããããã¾ãããã°ãã°ãé»éè¡å¸«ã¯å¤§å¤èé½¢ã®ããã«è¦ãã¾ããããªããã«å¹æµããã»ã©æããã«åãããããã«ãæããã¾ãã\n"
+"\n"
+"ãã®ãããªäººéããªãé
ããããããã®ãããªé²è·¯ãè¦åãããã®ãã人ã¯ãã
æ¨æ¸¬ããã
ãã§ãããªããã®ãããªãã®ã¯è¨ããããããªçã®ä¸æ»ããã¯è½ã¡ãã¼ãã¦ããã¨ããããã«ãªããã¨ã¯æããè¨èã«ãã§ããªã代åãããã¨ãã£ãæ¨æ¸¬ãããã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
é»éè¡å¸«ã®æå°æ»æã¯éæ³ã§ãç¸æã«å½ä¸ãã確çã常ã«é«ãã§ããé»éè¡å¸«ã®æã¯ãã¹ãã®å°ãã¤ããããããã«ãã£ã¦æã¡åãããæµã¯ã¿ãªãçå½ã失ã£ãã¾ã¾èµ·ãä¸ããã¾ãã"
#: data/units/Dark_Sorcerer.cfg:29 data/units/Soulless.cfg:44
msgid "plague(Walking Corpse)"
@@ -5148,7 +5173,7 @@
"recognize this, and try to take advantage of it by outfitting them to match "
"the skills they once had. Though frail, these monsters are much faster than "
"the rest of their kind, both on foot and with their blades."
-msgstr ""
+msgstr
"çãã¦ããæã¯ãããã¹ãã¬ã¼ããã¨ãã¦ç¥ããã¦ããææªã¯æ¦éã®é人ã§ãæè»ã§è´å½çãªå
µå£«ã§ãããå½¼çã®æ°ãã主人ã¯ãã°ãã°ãããèªããå½¼çããã¤ã¦ãã£ã¦ããæè½ã«è¦åãããè£
åããããã¨ã§ãã®é·æãæ´»ãããã¨ããã§ãããããããã§ããããã®æªç©éã¯å種ã®ä»ã®è
éãããã足ãå£ã®æ¯ãããã£ã¨æ©ãã®ã§ãã"
#: data/units/Deathmaster.cfg:3
msgid "Deathmaster"
@@ -5203,6 +5228,11 @@
"victims of this poison will continually take damage until they can be cured "
"in town or by a healer."
msgstr ""
+"ããã¤ã¢ã¦ã«ããã¯æ®éã®ç¨®é¡ã¨ã¯ã大ããã¨è²ã
ããç°ãªãã¾ããããã¯é常è©ã¾ã§ã®é¦¬ãããé«ãç«ã¡ä¸ãããããã«è¦åãé£æ¬²ãããã¾ããçã£ããã®ã
ãããã®ãããªãã®ã«åºãããããã¨æãã§ããããããªãã¡ãã´ããªã³ãå¤å¤§ãªå´åãããã¦ã(è¨ããªãã°)æãªã¥ãããã¨ãã§ããã®ã§ãã\n"
+"\n"
+"ç¼ã®ããçªã¯ä¸è¬çã«ã¯æãå±éºãªé¨åã¨ãã¦ã¯è¦ãªããã¾ããããããã¯ééããã太ãé·ãã®ã§ãããã®ä¹ãæã¯åé¢ã«æ¯ãå¡ãã¤ãããã¨ã§ããªã¼ã¯ã®æ殺è
ã«ãã£ã¦ä½¿ããã¦ãããããªãã®ã§ã¯ãªãããã®ç£ã®è¶³ã§æããããã¨ã¯ã»ã¼æ»ã«ãããä¸æã¨ãªãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
ãã¤ã¢ã¦ã«ãã®ããçªã«æããããã®ã¯æ¯ãåãããã®æ¯ã®ç
ç²è
ã¯ãæãæ²»çè
ã«ãã£ã¦æ²»çãããã¾ã§ãã¡ã¼ã¸ãåãç¶ãã¾ãã"
#: data/units/Direwolf_Rider.cfg:38 data/units/Drake_Burner.cfg:34
#: data/units/Drake_Fire.cfg:36 data/units/Drake_Inferno.cfg:25
@@ -5261,7 +5291,7 @@
"strengths of their remote ancestors, especially the ability to breathe fire. "
"This, coupled with their sheer size and clawed hands makes for a dangerous "
"foe in combat."
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®ç¼å´è
ã¯æ°å°ãªããèªããæã£ãè
éã§ãå½¼ã®é ãç¥å
ã®åãç¹ã«çã®æ¯ãåãè½åã«ã¤ãã¦ãæãããåãç¶ãã§ãã¾ããããã¯ãå½¼çã®å·¨å¤§ã§çªã®ã¤ããæãåããããã¨ã§ãæ¦éã§ã¯å±éºãªæµã¨ãªãã¾ãã"
#: data/units/Drake_Clasher.cfg:3
msgid "Drake Clasher"
@@ -5284,6 +5314,9 @@
"weaknesses of their kind, such as the strong vulnerability to spears and "
"arrows."
msgstr ""
+"ãã¬ã¼ã¯ã®ç²ç è
ã¯é£è¡ãçã®æ¯ãåããã¨ãã§ããªããããå¤ãã®ãã®ã¯å½¼çãæ
¼éæ¦ç¨ã«æ ¼ä¸ãããããã¨ã¯ããã®ç¡è½ãã®ããã
ã¨èãããã¦ãã¾ããããªãã¡ããã®ä»ã®ç¹ã§ä¸å©ã¨ãªããããªæ±ããç²å¾ãããã¨ãã試ã¿ã
ã¨ããããã®æè½ãããã¶ãä¸è¶³ãã¦ããã¨èãããã¨ãã§ãã¾ããããã®çè«ãæ¯æããè
éã¯ãå½¼çã仲éã®ãã¬ã¼ã¯ã¨æ¦ãã®ã«ã©ãã
ãããé©ãã¦ããããèæ
®ããã®ãå¿ãã¦ãã¾ãã\n"
+"\n"
+"å½¼çã¯å®ã¯ãã¬ã¼ã¯éç´ã®å¸æ³å®ã§ãå½¼çã®è»éã¯ä»ã¨ãªã£ã¦ã¯å¤§ããã§åå¼çã§ãããå
¨ãå¹æçã§ã¯ãªãã¨ã¯è¨ãã¾ãããå½¼çããå£ã種æã¨ééããã¨ãå½¼çã¯çã¾ãã¤ãã®èº«ä½ã®å¤§ãããè
åã¯ããèªä½ãå¼·åãªæ¦å¨ã§ãããã¨ã«æ°ã¥ãããã®éç´ããã¤è»éã¨çµã¿åããããæãçµæã¨ãã¦æ¦å£«éã¯å½¼çã®ç¨®ã®å
¸åçãªå¼±ç¹ã®ããã¤ãããªãããã¨ãã§ãã¾ããããªãã¡ãæ§ãç¢ã«å¯¾ãã大ããªå¼±ç¹ã®ãããªãã®ã§ãã"
#: data/units/Drake_Enforcer.cfg:3
msgid "Drake Enforcer"
@@ -5388,7 +5421,7 @@
"they possess the best weaponry - the sharpest blades and spears, and the "
"maces which complement their already impressive array. Their intense focus "
"on their weapons comes at the slight expense of their defensive abilities."
-msgstr ""
+msgstr "å£é士ã¯æ®ºæ®è
ã¨ã¯å
¨ãç°ãªãéãæ©ã¿ã¾ããè¨ç·´ã強調ãããããããããæ¦å¨ã®æå·§ã«éä¸ãããã¨ãé¸ã³ã¾ããããã¬ã¼ã¯ç¤¾ä¼ã®éå¶å±ã§ããããã®ããæé«ã®æ¦å¨ãææãã¾ããæãéãåãæ§ãã¡ã¤ã¹ã§ãå½¼çããã§ã«èº«ã«ã¤ãã¦ããå°è±¡çãªçè£
ãè£ãã¾ããå½¼çã¯æ¦å¨ã«éä¸ãã¦æ
ç±ãå¾ãããããããããªãããé²å¾¡è½åãç
ç²ã«ãªãã¾ãã"
#: data/units/Drake_Glider.cfg:3
msgid "Drake Glider"
@@ -5423,7 +5456,7 @@
"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
"those drakes which are gifted with flight. Soaring high in the air, they can "
"see past most defensive cover and spit fire at their foes with impunity."
-msgstr ""
+msgstr "空ä¸é åã®æ¯é
è
ãããªã±ã¼ã³ãã¬ã¼ã¯ã¯é£è¡è½åãæãã£ããã¬ã¼ã¯ã®ä¸ã§ãã¨ãªã¼ãã§ãã空é«ãèãä¸ãããã»ã¨ãã©é²å¾¡ãå®ããããªãç¯å²ã¾ã§è¦æ¸¡ããã¨ããããã¨ãªãæµã«çãåãããã¾ãã"
#: data/units/Drake_Inferno.cfg:3
msgid "Inferno Drake"
@@ -5436,7 +5469,7 @@
"to use it. This natural ability renders them nearly immune to fire. Their "
"shining, flame-colored armor is a mark of their proud and powerful caste, "
"the ideal to which their brethren aspire."
-msgstr ""
+msgstr
"ã¤ã³ãã§ã«ããã¬ã¼ã¯ã¨ãã¦ç¥ãããé£è¡ä½ã¯å½¼çã®åãçã®é人ã§ãããã使ãè½åã§ã¯å½¼çã®å
ç¥ãã©ã´ã³ã«å¹æµãã¾ãããã®çæ¥ã®è½åã§çã«å¯¾ããå
ç«ã«è¿ããã®ãããããã¾ããå½¼çã®å
è¼ãçè²ã®é§ã¯ãå½¼çã®èªãæ·±ãå¼·åãªéç´ã®å°ã§ãå½¼çã®ä»²éãç±æããçæ³ã§ãã"
#: data/units/Drake_Sky.cfg:3
msgid "Sky Drake"
@@ -5463,7 +5496,7 @@
"weapon of matching scale, large enough to skewer a horse as a man would a "
"boar. Their training has also enhanced their stamina and defensive skills, "
"which is a major advantage over their close cousins the Gladiators."
-msgstr ""
+msgstr "殺æ®è
ã¯ãå£ãæ§ãæã¤ä»£ããã«ããã«ãã¼ãã®ä½¿ãæ¹ãç¿å¾ãããã«é¸ã°ããç²ç
è
ã§ããå½¼çã¯å·¨å¤§ãªèº«ä½ã®ããã人ãã¤ãã·ã·ã«ããããã«é¦¬ã串åºãã«ã§ããã»ã©å·¨å¤§ãªæ¦å¨ã使ããã¨ãå¯è½ã¨ãªãã¾ããå½¼çã¯ã¾ãè¨ç·´ã«ããæä¹
åã¨é²å¾¡è½åãé«ãã¦ãããããããå½¼çã®è¿ç¸ã§ããå£é士ãè¶
ãã大ããªå¼·ã¿ã§ãã"
#: data/units/Drake_Slasher.cfg:25 data/units/Drake_Slasher.cfg:43
#: data/units/Drake_Warden.cfg:26 data/units/Drake_Warden.cfg:44
@@ -5488,7 +5521,7 @@
"the most able Slashers. They have forged their might such that few warriors "
"on this earth would dare stand against them. The Wardens' weapon of choice "
"is the halberd, which they use to great effect."
-msgstr ""
+msgstr "é·å®ã¯ãæãããæã®æ®ºæ®è
ããé¸ã°ãããç²ç è
éç´ã®é
ç¹ãæå³ãã¾ãããã®ä¸çã§å½¼çã«ç«ã¡åãããã¨ããæ¦å£«ã¯ã»ã¨ãã©ããªãã»ã©ãå½¼çã¯ãã®åãéãä¸ãã¦ãã¾ãããé·å®ãé¸æã§ããæ¦å¨ã¯ãã«ãã¼ãã§ãå½¼çã¯ããã使ã£ã¦ãã®ãããå¹æãä¸ãããã¨ãã§ãã¾ãã"
#: data/units/Drake_Warrior.cfg:4
msgid "Drake Warrior"
@@ -5540,7 +5573,7 @@
"beyond any doubt, passed the point of no return, and his power and "
"immortality will have to provide consolation for what he has lost in his "
"quest to achieve them."
-msgstr ""
+msgstr
"ã¤ãã«ãHa'atelã¯æé»ã®è¸è¡ã«å¯¾ãã¦å½¼ãæ¢æ±ãã¦ãããã¨ã¸ç©¶æ¥µã®ç
ç²ãæããå½¼èªèº«ä¸æ»ã®åå¨ã¸ã¨è¶³ããµã¿å
¥ãã¾ãããå½¼ã®åã®é
ç¹ã§ãæ©ãææã®æ¨©åãªããã¸ã¨å¤ãã£ãã®ã§ããå½¼ã¯å
¨ãçããªããããæ»ããªãä¸ç·ãè¶
ããå½¼ã®åã¨ä¸æ»ã¯ãããæãéããããã«å½¼ã®åéºã§å¤±ã£ã¦ãããã®ã¸ã®æ
°ããããããã«ã¡ãããªãã§ãããã"
#: data/units/Duelist.cfg:3
msgid "Duelist"
@@ -5564,6 +5597,12 @@
"Special Notes: their skill at skirmishing allows these fencers to dart right "
"past an opponent, ignoring zones of control."
msgstr ""
+"Wesnothã®è²´æéã«ã¯ãä¸è¬çã«æ¯åã2大é¨å£«å£ã®1ã¤ã«å
¥éããã馬è¡ãå£è¡ã®ãããããè¨ç·´ãããã¨ãããç¹æã®æµåãããã¾ãã\n"
+"決éè
ã¯ãè¥ãè²´æéã«å¯¾ãã侮辱ã¸ã®ç±æ
ãçæ¥ã®æ¨©å©ã®åããã¿ããªè¡¨æãæã«é§ãç«ã¦ããä¸å¹¸ã«ãä¸è¬çãªå®è·µããåã¥ãããã¦ãã¾ãã\n"
+"\n"
+"å¿
ãããå®éã¯è²´æã®çã¾ãã§ãªããã¨ãããå®å
¨ã«ã¯è²´æã«è¦ããªãè
ããã¾ãããçµé¨ãç©ãã
å£å£«éã¯ã³ã¼ãããã³ãã®ä¸ã«ç¨æã«é
ããã¨ã®ã§ããå°ããªå¼©ãæºå¸¯ãã¾ããè£
å¡«ã«æéããããã使ããã¨ã¯ä¸åèªã
ã¨ãã°ãã°èãããã¦ãã¾ãããããã¯å®éã«ã¯é常ã«ä¾¿å©ã§ãå½¼çã®éç´ã§ãããã©ã³ã¨å¼ã°ããã¾ã§é·ãçããè
éã¯å
¸åçã«ãæ´»ç¨ã¨çãæ®ãã®ããã«è²æ©ãããã¨ã§ããããã¦ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: æ£å
µã®æè½ã«ããããã®å£å£«éã¯æ¯é
ã¾ã¼ã³ãç¡è¦ãã¦æµãéãéããçªãé²ãããã¨ãã§ãã¾ãã"
#: data/units/Duelist.cfg:67 data/units/Fencer.cfg:78
#: data/units/Master_at_Arms.cfg:38
@@ -5595,7 +5634,7 @@
#: data/units/Dwarvish_Dragonguard.cfg:3
msgid "Dwarvish Dragonguard"
-msgstr "ãã¯ã¼ãã®ç²¾ééæå
µ"
+msgstr "ãã¯ã¼ãã®ãã©ã´ã³è¡å
µ"
#: data/units/Dwarvish_Dragonguard.cfg:17
msgid ""
@@ -5607,7 +5646,7 @@
"Whatever the case, it is for these weapons that the guardians of the great "
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors in a single blow."
-msgstr ""
+msgstr "ãªãå½¼çããã©ã´ã³è¡å
µã¨å¼ã°ããã®ãã¯æããã§ã¯ããã¾ããããããã¯ãã¯ã¼ãã®ä»²éã«ãã£ã¦åã¥ãããã¾ãããããè
ã¯ãã®ååã¯å½¼çãé¸ã¶æ¦å¨ãçã¨æ»ãå´å°ããå¥å¦ãªæã«ç±æ¥ããã¨æ¨æ¸¬ãã¾ããã¾ããããã®ã¯ãæ¬å½ã®ãã©ã´ã³ãããããã®ä¸ã§åã³è¦ãããæ©ä¼ãããã°ããã®æ¦å¨ã¯æããããããã§ãããã¨èãã¾ãããããã«ãã¦ããå大ãªãã¯ã¼ãã®è¦å¡ã®è¡å
µãæåãã¤æããã¦ããã®ã¯ãä¸æ¯ãã§æãå¼·åãªæ¦å£«éãããåãã¨ããããã®æ¦å¨ã®ãããªã®ã§ãã"
#: data/units/Dwarvish_Dragonguard.cfg:21
#: data/units/Dwarvish_Dragonguard.cfg:39
@@ -5658,7 +5697,7 @@
"mountains. They wield axe and hammer with masterful skill, and can hit a "
"target with a thrown hand axe at several paces. Though slow on their feet, "
"these dwarves are a testament to the prowess of their kin."
-msgstr ""
+msgstr
"è¼ãé§ã身ã«ã¾ã¨ãããã®ãã¯ã¼ãéã¯å±±ã®ä¸ã®çã®ããã«è¦ãã¾ããå½¼çã¯é人ã®æã§æ§ãéæ§ããµãããé¢ããç¸æã«æ§ãæ¨çã«æãã¤ãã¦å½ä¸ããããã¨ãã§ãã¾ãã足ã¯é
ãã§ããããããã®ãã¯ã¼ãéã¯è¦ªæã®æ¦åã®è±¡å¾´ã§ãã"
#: data/units/Dwarvish_Lord.cfg:61
msgid "hatchet"
@@ -5666,7 +5705,7 @@
#: data/units/Dwarvish_Runemaster.cfg:3
msgid "Dwarvish Runemaster"
-msgstr "ãã¯ã¼ãã®ã«ã¼ã³è¡å¸«"
+msgstr "ãã¯ã¼ãã®ã«ã¼ã³ãã¹ã¿ã¼"
#: data/units/Dwarvish_Runemaster.cfg:17
msgid ""
@@ -5674,7 +5713,7 @@
"inscription of runes in the surface of an object, which by their mere "
"presence somehow imbue it with power. Though rarely seen in combat, a master "
"of these runes can put them to terrifying use."
-msgstr ""
+msgstr
"ãã¯ã¼ãã®éæ³ã¯ãç¥ãããéãã§ã¯ããªãã¸ã§ã®è¡¨é¢ã®ã«ã¼ã³æåã®éå»ã«ãã£ã¦æããã示ãããå½¼çãåå¨ããã
ãã§ã©ããããããåãå¹ãè¾¼ã¾ããã®ã§ããæ¦éã§ã¯ãã£ãã«è¦ããã¾ãããããã®ã«ã¼ã³ãã¹ã¿ã¼ã¯ããããæãã¹ãéå
·ã«å¤ãããã¨ãã§ãã¾ãã"
#: data/units/Dwarvish_Runemaster.cfg:21
msgid "runic hammer"
@@ -5734,7 +5773,7 @@
"Haldric's people, not understanding these weapons, and certainly unable to "
"make any of their own, realized they were lucky to no longer be fighting the "
"dwarves, and vowed never to do so again."
-msgstr ""
+msgstr "Wesnothã®äººã
ãæåã«ãã¯ã¼ãã«ééããæãå½¼çã¯ãã¯ã¼ãã®éæå
µã®åã«æãããã¾ãããå½¼çãæ¦éã«æã¡è¾¼ããã®å¥å¦ãªå¨å
·â¦ãæãã使ã£ã¦é
ãããæ»ãæ¾ã¤ãã¨ãã§ããã®ã§ããKa'lianã«ãã£ã¦å¶å®ãããå¹³åãå®æ½ãããæãHaldricã®äººã
ã¯ãã®æ¦å¨ã®ãã¨ãç解ãã¦ãããããã¡ããèªåèªèº«ã§ã¯å
¨ã使ããã¨ãã§ããªãã£ãã®ã§ããã¯ã¼ãã¨ããæ¦ããªãã¦ããã幸éãç解ããäºåº¦ã¨ãã®ãããªãã¨ã¯ããã¾ãã¨èªã£ãã®ã§ãã"
#: data/units/Dwarvish_Thunderer.cfg:63
msgid "thunderstick"
@@ -5757,6 +5796,9 @@
"Though a single shot from these 'thundersticks' can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
msgstr ""
+"ãã¯ã¼ãã®çç·´éæå
µã¯å½¼çã®çããæ¦å¨ãæãã¨é·ã®ãããªé³ãç«ã¦ãæ¨ã¨éã§ã§ããå¥å¦ãªæã§å声ãã¯ãã¦ãã¾ãããã®æ¦å¨ã®èå¾ã«ããé°è¬ã¯è¬ã«ã¤ã¤ã¾ãã¦ããããããè£
åãã¦ãã
Knalgaã®ãã¯ã¼ãéã«ãã£ã¦å¢ã«åããããç§å¯ã§ãããä½ã話ã§ã¯ãªããã¨ããæããã¦ãã¾ããæãããç¥ããã¦ããã®ã¯ããã®æ¦å¨ã®å£ã®ä¸ã«å¥å¦ãªé»ãåãè©°ããããã¯ã¼ãéã«é¢ããå
±åã§ãããè
ã¯ããã¯ä¸ã«éãè¾¼ãããã¦ããç£ã«ä¸ããé£ã¹ç©ã
ã¨è¨ã£ã¦ãã¾ãã\n"
+"\n"
+"ãã®ãé·ã®æãããã®ä¸æã¯æºåããã®ã«æ°åãããã¾ããããã®ããã«ããªãå¾
ãããããã¯ã¼ããè¦ããã¨ã«ãªãã¾ãã"
#: data/units/Dwarvish_Thunderguard.cfg:48
msgid "dragonstick"
@@ -5840,7 +5882,7 @@
"their relative inexperience with combat leaves them somewhat vulnerable, "
"their natural grace ensures that they can best any of humanity's fresh "
"recruits."
-msgstr ""
+msgstr
"ã¨ã«ãã¯å¤ãã®çç±ã§å½¼çã«æ¬æ¥åãã£ã¦ããæè½ã§ããå¼è¡ã«ã¯ã常ã«å®è©ãããã¾ããä¾ããå¼±ãèä½ã§ãã£ã¦ãå¼ãæã«ããã°æããåå¨ã«ãªããæ¦æã«ã¯å¤ãããã®æ¦å¨ãè£
åãã¾ããæ¯è¼çæ¦éã«æªçµé¨ãªããããã¶ãå¼±å³ã«ã¯ãªãã¾ãããå½¼ççæ¥ã®åªé
ããã©ããªäººéã®æ°ç±³ãããªããªããã¨ã確ãã«ãã¾ãã"
#: data/units/Elvish_Archer.cfg:105
msgid "female^Elvish Archer"
@@ -5866,6 +5908,11 @@
"enemy unless they are immediately adjacent, or have revealed themselves by "
"attacking."
msgstr ""
+"ã¨ã«ãã®ã復è®è
ãã¨ããå¥å¦ãªååã¯ããã®çç·´ã¬ã³ã¸ã£ã¼ã«ãã£ã¦ãã°ãã°ä½¿ç¨ããã¦ããæ¦è¡ã«ç±æ¥ãã¾ããæµãè¦ãããã®é²å¾¡ãæ»ãè¶ãããã¨ã«æåãã¦ãåç·ã®èå¾ã®ããã®ããè»éãç¶ããæã«ããã®å°æã¯å§¿ãç¾ãã¦ãä¾çµ¦ã©ã¤ã³ãå¼ãé¿ãã¦ã身åãã§ããªããªã£ãæµãåãå²ãã§æ»æãã¾ãã\n"
+"\n"
+"ããã¯ãæã«ã¯ãæ¦éã®å§ã¾ãã«å¤±ãããå½¼çã®ä»²éã¸ã®å¾©è®ã®å½¢ã
ã¨ãã¦è§£éããã¾ããããã®ããã«åºããè¨ç»ãããããã§ã¯ããã¾ããããå¿
ãããä¸æ£ç¢ºã§ãããã¾ããã\n"
+"\n"
+"ç¹è¨äºé
: 復è®è
ã®ãããã¨ãã¦ã®æè½ã«ãããç´æ¥é£ãåã£ãããæ»æã«ãã£ã¦èªã姿ãè¦ããªãéããæµããè¦ããªããªããã¨ãã§ãã¾ãã"
#: data/units/Elvish_Avenger.cfg:119
msgid "female^Elvish Avenger"
@@ -5909,7 +5956,7 @@
"mastery of swordsmanship to which few can compare. Even archery, treated as "
"a secondary pursuit, is executed with a skill that most of humanity can only "
"stare at with wonder."
-msgstr ""
+msgstr "å½¼çèªèº«ãæ¦äºã®æ¦å¨ã¨ãã¦æ
éã«ç£¨ãä¸ãã¦ããããã®æ°å°ãªãã¨ã«ãã¯ãå½¼çã®ç¨®æã®ããããå¾é
ãªè©å¤ãè£åããã®ã§ããã¾ããç®èº«ã¨æè½ã¯å½¢å¼ã®ç´æ£ãã«è¦åããçµæã¨ãã¦ããããªãã®ããå¹æµã§ããªãå£è¡ã®é人ã¨ãªãã¾ããå¼è¡ããããäºæ¬¡çãªè¿½æ±ã¨ãã¦æ±ããã¾ããã人éã®å¤ãããã
é©ãã§ãã£ã¨è¦ã¤ããããã§ããªããããªæã§ãã£ã¦å®è¡ããã¾ãã"
#: data/units/Elvish_Druid.cfg:3
msgid "female^Elvish Druid"
@@ -5928,6 +5975,11 @@
"one the strikes they can deliver in combat. Druids are capable of healing "
"units around them, and curing them of poison."
msgstr ""
+"森ã¨ã«ãã®éæ³ã¯æ¦éã«ã¯ãã¾ãåãã¦ãã¾ããããããã§ããªãå¹æçã§ããå½¼çãä½ãã§ãã森ã¯ä¸è¨ã®å½ä»¤ã§æ´»æ°ã¥ããå½¼çã®å¹³åãè
ããè
éã«é
ããããã¾ãã\n"
+"\n"
+"å½¼çã®ä¸»ãªè½åã¯çãã§ãããã¨ã«ãã®ãã«ã¤ãå§ã人ã
ããå´ããããã®ã¯ããã®è½åã®ããã§ãã\n"
+"\n"
+"ç¹è¨äºé
: ãã«ã¤ãå§ã®å·»ãã¤ãæ»æã¯æµãé
ãããæ¦éã§ã®æ»æåæ°ã
ï¼å°ãªããã¾ãããã«ã¤ãå§ã¯åãã«ããã¦ããããå復ãããè½åããããå½¼çã®æ¯ãæ²»çãã¾ãã"
#: data/units/Elvish_Druid.cfg:45 data/units/Elvish_Shyde.cfg:54
msgid "ensnare"
@@ -5971,7 +6023,7 @@
"and agility serve them well, as does their skillful craftsmanship. An elf "
"can grasp the basics of swordsmanship and archery in an uncannily short "
"time, and put them to effective use on the battlefield."
-msgstr ""
+msgstr "ã¨ã«ãã¯æ¬æ¥æ¦ã好ãã§ã¯ããã¾ããããå¿
è¦ãªæã«ãªãã°ãå½¼çã®çæ¥ã®åªé
ãã¨ä¿æããçç·´ã®è·äººè¸ã¨ã¨ãã«ã¨ã¦ãå½¹ç«ã¡ã¾ããã¨ã«ãã¯å£è¡ã¨å¼è¡ã®åºæ¬ãè¶
人çã«çæéã§ã¤ãã¿ã¨ããæ¦å
´ã«ããã¦å¹æçã«ä½¿ç¨ãããã¨ãã§ãã¾ãã"
#: data/units/Elvish_Hero.cfg:3
msgid "Elvish Hero"
@@ -5982,11 +6034,11 @@
"A relatively small amount of experience will turn an elf from a competent "
"fighter into a master of combat. Those who are honored as heroes are strong "
"with both sword and bow, skills that never fade for lack of practice."
-msgstr ""
+msgstr
"æ¯è¼çå°ãªãçµé¨ã§ãã¨ã«ãã¯æè½ãªæ¦å£«ããæ¦éã®é人ã«ãªããã¨ãã§ãã¾ããè±éã¨ãã¦å°æ¬ãããã®è
éã¯å£ã§ãå¼ã§ãå¼·ããç·´ç¿ä¸è¶³ã§ã決ãã¦ãªããªããªãæè½ãæã¡ã¾ãã"
#: data/units/Elvish_High_Lord.cfg:3
msgid "Elvish High Lord"
-msgstr "ã¨ã«ãã®é«ç´è²´æ"
+msgstr "ã¨ã«ãã®ä¸æµè²´æ"
#: data/units/Elvish_High_Lord.cfg:19
msgid ""
@@ -5994,7 +6046,7 @@
"is then that they grow to their true potential. Quiet and contemplative in "
"times of peace, a High Lord in the full of his wrath is an awesome sight "
"indeed."
-msgstr ""
+msgstr
"ã¨ã«ãã®ãªã¼ãã¼ã¯å¹´ãåã£ã¦ãè¦ãç®ãä½åãè¡°ãããã¯ãã¾ããããããå½¼çã®ãã¤çã®æ½å¨è½åã¾ã§æé·ãã¾ããå¹³ç©ãªæã«ã¯æ²é»ãçæ³ã«ãµãã£ã¦ãã¾ãããæãã«æºããããä¸æµè²´æã¯ã¾ãã«ãã®ãããæ§åã«ãªãã¾ãã"
#: data/units/Elvish_Lady.cfg:4
msgid "female^Elvish Lady"
@@ -6006,7 +6058,7 @@
"protected them in times of uncertainty. Their just reign is rewarded by the "
"unflagging fealty of their people, which is the greatest gift any ruler "
"could ask for."
-msgstr ""
+msgstr
"ã¨ã«ãã¯å½¼çã®åã¨ç¥æµã§ãªã¼ãã¼ãé¸ã³åºãã¾ããå
è¦ã®æã¯ä¸ç¢ºå®ãªæã«å½¼çãå®ããã®ã§ããå½¼çã®çµ±æ²»ã¯äººã
ã®ããã¾ãªãå¿ ç¾©ã«ãã£ã¦å ±ããããããã¯æ¯é
è
ãªã誰ããæãæé«ã®è³ç©ã§ãã"
#: data/units/Elvish_Lady.cfg:21
msgid "shove"
@@ -6021,7 +6073,7 @@
"The nobility of the elves are possessed of merit to match their standing in "
"society. Elvish Lords are the wisest and strongest of their people, and are "
"fearsome in their command of magic."
-msgstr ""
+msgstr
"ã¨ã«ãã®å´é«ãã¯ç¤¾ä¼ã§ã®å°ä½ã«è¦åãã¨ããã¡ãªãããæã£ã¦ãã¾ããã¨ã«ãã®è²´æã¯äººã
ã®ä¸ã§æãè³¢ãåå¼·ããããã¦éæ³ã®å½ä»¤ã§ææãä¸ãã¾ãã"
#: data/units/Elvish_Marksman.cfg:3
msgid "Elvish Marksman"
@@ -6040,6 +6092,11 @@
"Special Notes: Their marksmanship gives these elves a high chance of hitting "
"their enemy, but only on the attack."
msgstr ""
+"å½¼çã®å¼ã®æè½ã«è²¢ç®ãããã®ã®ä¸ã¤ã¯ãã¨ã«ãã®æ®éã§ã¯èããããªãã»ã©è¯ãè¦åã§ããå¼è¡å£«ã¨ãã¦è¨ç·´ãããã¨ã«ãã¯ãä¾ãå¤ã§ãã£ã¦ã人éãè¦ããªããããªç®æ¨ã«å½ä¸ããããã¨ãã§ããä¸ç¢ç®ãå°ãããã¦ã»ã¼åæã«äºæ¬ç®ã®ç¢ãã¤ããããã¨ãã§ãã¾ãã\n"
+"\n"
+"ãã®é©ç°çãªæè½ã¯ãå£ã®ç·´ç¿ä¸è¶³ã¨ããå¯ä¸ã®ç
ç²ãçãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
å¼è¡ã«ããããããã®ã¨ã«ãã¯æµã«å½ä¸ããã確çãé«ããªãã¾ãããæ»ææã®ã¿ã§ãã"
#: data/units/Elvish_Marksman.cfg:65 data/units/Elvish_Marksman.cfg:185
#: data/units/Elvish_Sharpshooter.cfg:65
@@ -6101,6 +6158,9 @@
"choose when fighting on their home ground, a fact that has saved many of "
"their number from death."
msgstr ""
+"ã¨ã«ãã®é¨é¦¬å¾è
ã¯ã¨ã«ãã®çå½ã®ç室å¯ä½¿ã¨ãã¦è¨ç·´ããã¦ãã¾ãã人ã
ã®ç©ãããªæ§è³ªã«ãé¢ããããå½¼çã®çµé¨ã«ããæ¦éã§ã¯æ¥µãã¦è´å½çãªåå¨ã¨ãªãã¾ããå½¼çã®é¦¬ã«ä¹ããªããå¼ã使ãæè½ã«è¿ã¥ãããããªäººéã¯ãä»ã
ãã¤ã¦èª°ããã¾ããã§ããããå®éã«ã¯ãåã®å°é¢ã«ç«ã¡ãªããã§ããããã¾ã§ã§ããè
ã¯ã»ã¨ãã©ããªãã§ãããã\n"
+"\n"
+"ãã®å
µå£«éã®é度ã«ãããã¨ã«ããèªåã®æ¬æ
å°ã§æ¦ããã¨ã«ãªãã°ãæ»è
ãç¸å½æ°æããããã¨ã«ãªãã¾ãã"
#: data/units/Elvish_Ranger.cfg:2
msgid "Elvish Ranger"
@@ -6118,6 +6178,9 @@
"enemy unless they are immediately adjacent, or have revealed themselves by "
"attacking."
msgstr ""
+"人éã森ã®ä¸ã§ä½å¹´ãéãããã¨ãã¦ããå½¼ã¯å®ã¯ä¸é¨ã§ã¯ãªãå
´æã§ã®å®¢äººã§ããã¨ããæ°åããµããè½ã¨ããªãã§ããããã¨ã«ãã§ããã°ããã¯å®å
¨ã«å対ã§ããæ¨ã
ã®ç¥èãå¦ãã å
¨ã¦ã®ã¨ã«ãã¯ãã®é人ã«ãµãããããã®ã¨ãªããå¼è¡ã¨å£è¡ã®ç®ãã¾ããæè½ã¨çµã¿åããããæã«ã¯ããã®çµæã¯æ¦äºã§ã®åå¼·ãéå
·ã¨ãªãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
ã¬ã³ã¸ã£ã¼ã®ãããã¨ãã¦ã®æè½ã«ãããç´æ¥é£ãåã£ãããæ»æã«ãã£ã¦èªã姿ãè¦ããªãéããæµããè¦ããªããªããã¨ãã§ãã¾ãã"
#: data/units/Elvish_Ranger.cfg:117
msgid "female^Elvish Ranger"
@@ -6137,6 +6200,9 @@
"This combination of incredible mobility, and potent combat strength is one "
"of the greatest assets the elves possess in warfare."
msgstr ""
+"ç¿çããã¨ã«ãã®é¨å
µã¯ã人éã«ã¨ã£ã¦ã¯èªæ®ºçã¨ããããé度ã§æ¨ã
ã®ä¸ã移åãããã¨ãã§ãã¾ããããã¯ç¢ºãã«ä¹ãæã¸ã®çãã人ã
ã«æ¤ãã¤ãã¾ãããå½¼çããªãè¸å½ã¯ã»ã¨ãã©è¶
èªç¶çã«è¦ãããã馬ã®èèã«ã¤ãã¦ã®çåãã¾ãæµ®ãã³ä¸ããã¾ãã\n"
+"\n"
+"ãã®ä¿¡ããããªãã»ã©ã®æ©ååã¨å¼·ãæ¦éè½åã®çµã¿åããã¯ãæ¦äºã«ãããã¨ã«ããææããå大ãªè³ç£ã®ä¸ã¤ã§ããã"
#: data/units/Elvish_Scout.cfg:3
msgid "Elvish Scout"
@@ -6149,7 +6215,7 @@
"by their uncanny speed in the woods, and their ability to dart through the "
"thick of the forest with nary a scratch. They are, perhaps, some of the only "
"cavalry in existence that fares better in the woods than on open ground."
-msgstr ""
+msgstr "森ã¨ã«ãã®é¨å
µã¯å¼ã¨å£ã®æè½ãããããæã£ã¦ãã¾ãããå½¼çã®çã®æè½ã¯é¦¬è¡ã«ããã¾ããä»ã®ã¨ã«ãéã§ããããå½¼çã®æ£®ã®ä¸ã§ã®ãã®ãããé度ãã太ãæ¨ã
ã®éãããããããæãç¢ãè¡ãè½åãããã¶ãåãå
¥ãã¦ãã¾ããããããå½¼çã¯ãéããã大å°ããæ¨ã®ä¸ã§ãã¾ããã£ã¦ãããå¯ä¸åå¨ããé¨å
µéã§ãããã"
#: data/units/Elvish_Shaman.cfg:3
msgid "female^Elvish Shaman"
@@ -6171,6 +6237,11 @@
"healing, though they can only delay the effects of poison, not cure them "
"entirely."
msgstr ""
+"æ¬è³ªçã«ã¯ä¸é¨å¦ç²¾ã®åå¨ã§ãããããã¨ã«ãã¯éæ³ã®è½åãåãç¶ãã§ãã¾ããããã¯æ¦éã§ã®åçã¨ãã¦æ¶èããèªç¶çã¨ã®å¯æ¥ãªé¢ä¿ã«ããã¦æãç¥ãããã¾ããå½¼çã®æ£®ã«è¿·ãããã
æµã¯ãã
ã¡ã«ãããã»ã©ææãæããããªãå½¼çãç«ã£ã¦ããæ
¹ã«ããã¿åããããã¨ã«æ°ã¥ãã§ãããã\n"
+"\n"
+"ã¨ã«ãã®æ²»çè½åãã¾ã注ç®ãã¹ããã®ã§ãæ¦éã«ããã¦é常ã«å½¹ç«ã¡ã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: åªè¡å¸«ã®å·»ãã¤ãæ»æã¯æµãé
ãããæ¦éã§ã®æ»æåæ°ã
1å°ãªããã¾ããåªè¡å¸«ã¯åºæ¬çãªå復ã®è½åããããæ¯ã®å¹æãé
ããããã¨ã¯ã§ãã¾ãããå®å
¨ã«æ²»çãããã¨ã¯ã§ãã¾ããã"
#: data/units/Elvish_Sharpshooter.cfg:3
msgid "Elvish Sharpshooter"
@@ -6187,6 +6258,10 @@
"Special Notes: Their marksmanship gives these elves a high chance of hitting "
"their enemy, but only on the attack."
msgstr ""
+"ãã¤ã¦è¨ããã話ã§ãããããã¨ã«ãã¯ãèªåã®ç¢ãæã£ã¦ç©ºä¸ã§å½ä¸ããããã¨ã§ç¢ãæ¢ããããã§ãã\n"
+"ãã®ãããªç©èªãçå£ã«åãåãããã®ããã¨ã«ãã®æè½ã®è¨¼æ
ã§ããã¨ã«ãã®çææã¯ã極ãã¦åç´ã«ãå¼ç¢ã®è¡ã«çéãã¦ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
å¼è¡ã«ããããããã®ã¨ã«ãã¯æµã«å½ä¸ããã確çãé«ããªãã¾ãããæ»ææã®ã¿ã§ãã"
#: data/units/Elvish_Sharpshooter.cfg:123
msgid "female^Elvish Sharpshooter"
@@ -6207,6 +6282,9 @@
"one the strikes they can deliver in combat. Shydes are capable of healing "
"units around them, and curing them of poison."
msgstr ""
+"å¦ç²¾ä¸çã¸ã®å¾åã¯ãæçµçã«ã¯ã¨ã«ãã®å¦å¥³ã両æ¹ã®ä¸çã®çãç©ã¸ã¨å¤èº«ãããã§ããããã»ã¨ãã©ç解ããã¦ããªãèªç¶ç¾è±¡ã«å°ããããã®ç¾ããã¨ã«ãã®æ£®ã®å·äºã¯ãã¨ã«ãéã®åªé
ãã¨ç¥ç§ã®å
¸åã§ããã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: ãã«ã¤ãå§ã®å·»ãã¤ãæ»æã¯æµãé
ãããæ¦éã§ã®æ»æåæ°ã
1å°ãªããã¾ãããã«ã¤ãå§ã¯åãã«ããã¦ããããå復ãããè½åããããå½¼çã®æ¯ãæ²»çãã¾ãã"
#: data/units/Elvish_Shyde.cfg:28 data/units/Elvish_Sylph.cfg:25
msgid "faerie touch"
@@ -6265,6 +6343,11 @@
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
msgstr ""
+"ã»ã¨ãã©ã®å
µå£«ãæ¦éã«ããã¦çç¨ããé§ã¯å½¼çèªèº«ã®ææªã®æµã§ããã¨ããèãããã¤éå
´ã«ãå£è¡å£«ã¯æå±ãã¦ãã¾ããé§ã¯æ®´æããããããã
ãã§ããããããå·§ã¿ã«ããããã¨ãã§ããã°å®å
¨ã«æªå½±é¿ãæã¡æ¶ããã¨ãã§ããã§ããããæ»æçãªåããé
¼ãããããããã¨ãå¯è½ã¨ãªãã°ãããããã¯èº«ä½ã«ã´ã£ããåããã®ã
ãã§ãããªãããã®æã¯å³æ ¼ãªè¨ç·´ã«èããããè
ã®ã¿ã¨ãªãã¾ãã\n"
+"\n"
+"çåã¨ã¬ã¤ãã¢ã®ã¿ãè£
åãã¦ãããããå£è¡å£«ã¯è¶³åãã軽ããé§ã«ææããã仲ééãä¸å©ã¨ãªãå¤ãã®ç¶æ³ã«ããã¦å½¹ã«ç«ã¡ã¾ããå½¼çã¯ããã°ãã°æåéãè¸ããªãããéæ©å
µã®ãããªé¨éã®åããããã®æ¿éè£
åã«æã代åãå·ããããªããä¸åããããã¨ã好ã¿ã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: æ¥åã®æè½ã«ãããå£è¡å£«ã¯æ¯é
ã¾ã¼ã³ãç¡è¦ãã¦æµãéãéããçªãé²ããã¨ãã§ãã¾ãã"
#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
msgid "Fighter"
@@ -6325,7 +6408,7 @@
"and skill on their feet that comes of this serves them well in combat, and "
"despite their pitiable weaponry, they are quite good at harrying their "
"enemies, especially under cover of darkness."
-msgstr ""
+msgstr "ãã®ãã¡ãªç¯ç½ªè
ã¯ããã°ãã°ä¸ã®è
ããã追ãã¯ããã¨å²ç¬çã«å¼ã°ãã¾ãããããã¯å½¼çããèµ°ãåããã¨ã«å¤§ãã«é·ãã¦ãããã¨ãè¦æ±ãããã©ã®ãããªä»äºãå¼ãåããããã§ããã°ãã°å¯ä½¿ãæ¥åã¨ãã¦ãéããã¾ããå½¼çã®èã®æä¹
åã¨æè½ã¯æ¦éã«ããã¦ãåæ§ã«æ´»èºããã¿ãããªæ¦å¨ãããªãã«ãé¢ããããå½¼çã¯ãç¹ã«éã«é
ãã¦ãæµãæ©ã¾ãã®ã極ãã¦å¾æã§ãã"
#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:86 data/units/Thug.cfg:20
#: data/units/Troll.cfg:23 data/units/Troll_Hero.cfg:23
@@ -6415,6 +6498,11 @@
"Special Notes: Ghosts have very unusual resistances to damage, and move "
"quite slowly over open water."
msgstr ""
+"人éã®éã¯ä¸å¤ã§æ»
ã³ããã¨ã¯ãªãã¨ããã®ããåµé
主ã®å大ãªæ
æ²ã®ä¸ã¤ã§ããããããªããããã¯ããã³ãµã¼ãã§ããå¤ãã®ãã¨ã¯ãããã«ãããããããå
¨ããã£ã¨ããã¾ãã\n"
+"\n"
+"ä¸æå¿«ãªéæ³ã®ç½å¸ã«ã¾ã¨ããããããå¹½éã¯è¹ã®å¸ã®é¢¨ã«ãªãããã¾ãããã®æçã«èµ·å
ããè¨ç¥ã¯å¿
å®ãªä¸åã§ãå½¼çã®ä¸»äººãé©ãã¦ããã¨ã¿ãªãåãã¯ä½ã§ãè¡ããããã¨ãã§ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: ã´ã¼ã¹ãã¯ãã¡ã¼ã¸ã«å¯¾ãã¦å
¨ãæ®éã§ã¯ãªãæµæåããããæ°´ã®ä¸ã極ãã¦ãã£ããã¨ç§»åãã¾ãã"
#: data/units/Ghoul.cfg:3
msgid "Ghoul"
@@ -6436,6 +6524,11 @@
"poison will continually take damage until they can be cured in town or by a "
"healer."
msgstr ""
+"ééè¡ã®å
¨ä½ãæ¢æ±ãã¦ããè
ã
ãã人éãã°ã¼ã«ã«å¤ããããã«ä½ããªãããã¹ãããç¥ã£ã¦ãããããã¯å½¼çãæãããã¨ããªãç§å¯ã§ããå½¼çãè¡ã£ã¦ããè¨èªã«çµ¶ããåå¼ãä½ã§ãã£ãã¨ãã¦ãããã®çµæã¯äººéã§ãã£ãæ¥ã®ãã¨ã¯ä½ãæ¶ãã¦ããªãç£ã§ãããçã¾ããæã®è£¸ã®ã¾ã¾ããããæ©ãã¦ãæ»ä½ãè
¹ãã£ã±ãã«è©°ãè¾¼ãç©ã§ãã\n"
+"\n"
+"ééè¡ãã»ã¼ç¬¬ä¸ç´ã®å«æªã«ãã使ç¨ç¦æ¢ã«ãªã£ã¦ããã®ã¯ããã®ãããªçç±ããã§ãã\n"
+"\n"
+"ç¹è¨äºé
: ã°ã¼ã«ã®çªã¯æ¯ã«è¦ããã¦ããããã®æ¯ã®ç
ç²è
ã¯ãçºã®ä¸ã«å
¥ããæ²»çè½åããã¤è
ã«ãã£ã¦æ²»çãããã¾ã§ããã¡ã¼ã¸ãåãç¶ãã¾ãã"
#: data/units/Giant_Mudcrawler.cfg:3
msgid "Giant Mudcrawler"
@@ -6495,6 +6588,9 @@
"Special Notes: the length of their weapon allows an impaler to strike first "
"in melee, even in defense."
msgstr ""
+"ã´ããªã³ã¯ãªã¼ã¯ã«ãã£ã¦æµã®åç·ã§ã¨ãµã¨ãã¦å©ç¨ããã¾ãããªãã¨ãçãæ®ããã¨ã®ã§ããè
éã¯ãå¤ããããããç¶ããããã«è£
åãæ´ãã¾ãããã£ã¨å·¨å¤§ãªæ§ã¯å½¼çã®çããªã¼ããè£ãã®ã«å½¹ç«ã¡ããã£ã¨è¯ãé§ã«ããå½¼çã®å°ããªèä½ãå®ããã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: å½¼ãã®æ¦å¨ã®é·ãã®ãããã§ãçç·´æ§å
µã¯é²å¾¡å´ã§ãã£ã¦ãæ ¼éã«ããã¦å
å¶æ»æãè¡ããã¨ãã§ãã¾ãã"
#: data/units/Goblin_Knight.cfg:3
msgid "Goblin Knight"
@@ -6571,7 +6667,7 @@
"\n"
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
"dealt and received. This does not affect his defensive retaliation."
-msgstr ""
+msgstr "\n\nç¹è¨äºé
:
è¿è¡é¨å£«ã®ã©ã³ã¹ã§ã®çªæã¯ãä¸ããã®ãåããã®ããã¡ã¼ã¸ãåã®æ»æã¨ãªãã¾ããããã¯é²å¾¡å´ã§ã®åæã«ã¯å½±é¿ãã¾ããã"
#: data/units/Grand_Knight.cfg:42 data/units/Knight.cfg:40
#: data/units/Lancer.cfg:25 data/units/Paladin.cfg:47
@@ -6773,9 +6869,7 @@
msgid ""
"Dabbling in the Death Magic, this young Ha'atel's lust for power has "
"weakened him to the point where he is too weak to attack in regular combat."
-msgstr ""
-"æ»ã®éè¡ãã¡ãã£ã¨ããã£ãã ãã®è¥è
ã§ããåã¸ã®æ¸æã«ãã£ã¦ãå½¼ã¯é常ã®æ¦é"
-"ã«ããæ»æã«å¯¾ãã¦é常ã«å¼±ããªã£ã¦ãã¾ãã"
+msgstr "æ»ã®éè¡ãã¡ãã£ã¨ããã£ãã
ãã®ãã®è¥ãHa'atelã¯ãåã¸ã®æ¸æã«ãããé常ã®æ¦éã«ãããæ»æãã§ããªãã»ã©å¼±ããªã£ã¦ãã¾ãã"
#: data/units/Iron_Mauler.cfg:3
msgid "Iron Mauler"
@@ -6833,7 +6927,7 @@
"\n"
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
-msgstr ""
+msgstr "\n\nç¹è¨äºé
:
é¨å£«ã®ã©ã³ã¹ã§ã®çªæã¯ãä¸ããã®ãåããã®ããã¡ã¼ã¸ãåã®æ»æã¨ãªãã¾ããããã¯é²å¾¡å´ã§ã®åæã«ã¯å½±é¿ãã¾ããã"
#: data/units/Lancer.cfg:3
msgid "Lancer"
@@ -6855,7 +6949,7 @@
"\n"
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
-msgstr ""
+msgstr "\n\nç¹è¨äºé
:
ã©ã³ã¹é¨å£«ã®ã©ã³ã¹ã§ã®çªæã¯ãä¸ããã®ãåããã®ããã¡ã¼ã¸ãåã®æ»æã¨ãªãã¾ããããã¯é²å¾¡å´ã§ã®åæã«ã¯å½±é¿ãã¾ããã"
#: data/units/Lich.cfg:3
msgid "Lich"
@@ -7980,6 +8074,19 @@
"Special Notes: the red mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
msgstr ""
+"è¦ç¿ãã®æéãç¡äºçµããã¨ãéè¡å¸«ã¯è¦ç¿ãã®éããã¼ããè±ãã師å
ãã赤ã"
+"ãã¼ããä¸ãããã¾ãããã®å¤åã®æå³ã¯ãã°ãã°è¾²æ°éç´ã§ã¯å¤±ããã¦ãã¦ãé"
+"éã£ã¦çç·´éè¡å¸«ãã赤éè¡å¸«ãã¨å¼ãã§ãã¾ããåæ§ã«ãè²ã®å¤åã®è±¡å¾´çæå³ã¯"
+"ãã°ãã°éè¡å¸«ã®ä½ããªãã¨ããããç«ãä½ãåºãè½åãæå³ãããã®ã
ã¨èª¤è§£ãã"
+"ã¾ãããã®ããªãã¯ã¯ã¾ããããªãæç¨ã§ãããå½¼ããè¦å´ãã¦æã«å
¥ããç¥æµã®å¿"
+"ç¨ã¨ãã¦è¦ããã¾ãã\n"
+"\n"
+"身ä½çã«å¼±ããæ¦å£«ã¨ãã¦éãããã¦ãã¾ããããã赤éè¡å¸«ãã¯ããã¤ãã®ããªã"
+"ã¯ãç¨æãã¦ãã¾ããããã«ã¯ãå½¼ãã®å£èªçãªååã¨çµã³ã¤ããããç«ã®å¡ãå«ã¾"
+"ãã¦ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
赤éè¡å¸«ã®ãã¡ã¤ã¢ãã¼ã«ã¯éæ³ã§ããããã¤ãé«ã確çã§æµã«å½ä¸ãã¾"
+"ãã"
#: data/units/Red_Mage.cfg:100
msgid "female^Red Mage"
@@ -7997,6 +8104,11 @@
"their past. Such questions aside, a Revenant is a powerful tool in combat: a "
"fearless warrior that feels no pain, and which will fight to the bitter end."
msgstr ""
+"ããä¸åº¦æ¦ãã¨ããå½ã®çå½ãä¸ããããã¬ããã³ãã¨ãã¦ç¥ããã¦ããçãç©ã¯ã"
+"ã¤ã¦ã¯æããã«å大ãªæ¦å£«ã§ããããããããã®ã¨ãã®è¨æ¶ã¯ããä¹
ãã失ããã¦ã"
+"ã¾ããå½¼ããå¼ã³è¦ã¾ããéè¡å¸«ã§ããå½¼ãã®éå»ãæ¨æ¸¬ãããã¨ã
ãããã§ãã¾ã"
+"ãããã®ãããªè³ªåã¯å¥ã¨ãã¦ãã¬ããã³ãã¯æ¦éã«ããã¦å¼·åãªéå
·ã§ããçã¿ã"
+"æããªãæããç¥ããªãæ¦å£«ã§ãããå½¼ãã¯ããã¾ã§æ¦ãã§ãããã"
#: data/units/Rogue.cfg:3
msgid "Rogue"
@@ -8015,10 +8127,18 @@
"an enemy, the rogue may backstab, inflicting double damage, by creeping "
"around behind that enemy."
msgstr ""
+"çè³ã®ã°ã«ã¼ãã®è¦ªçã¯æè¡ã§ãã®å°ä½ãæã«å
¥ãã¾ãããããã®çç·´çè³ã¯ã群è¡"
+"ã®ä¸ãéãæããå½¼ãã®ä¸å¹¸ãé¡ãè
ãã¡ããé
ããªããä¸å¹¸ãªæéãéããã¦ãã¾"
+"ããããããã®æè¡ã¯æ¦ãã«ããã¦ã¨ã¦ã便å©ãªãã®ã§ãããã¤ã使ãã®é人ã§ã"
+"ããå½¼ãã¯ç¢ºå®ãªç²¾åº¦ã§ãã¤ããæãããã¨ãã§ãã¾ããããã¦å¤ã«é·ãæéç²ç©ã"
+"æ±ãã¦ã¶ãã¤ãã¦ãããããæéã§ã®æ¦éã«ããé·ãã¦ãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
: çç·´çè³ã¨åãå¿
義ã®ã¦ããããæµãå¼ãã¤ãã¦ããéã«ãçç·´çè³ã¯æµ"
+"ã®èå¾ã«å¿ã³å¯ã£ã¦å¥è¥²ããåã®ãã¡ã¼ã¸ãä¸ããã§ãããã"
#: data/units/Rogue.cfg:65
msgid "female^Rogue"
-msgstr "女çæ"
+msgstr "女çç·´çè³"
#: data/units/Royal_Guard.cfg:3
msgid "Royal Guard"
@@ -8035,6 +8155,12 @@
"reliability and mastery of close combat are their best assets, for which "
"they are well-renowned."
msgstr ""
+"親è¡é㯠Wesnoth
ã®æé«ã®å£å£«ã®ä¸ããé¸ã°ãã¾ããããé«è²´ãªè²´æã®ãã¨ã«ä»ãã"
+"å½¼ãã¯ããã£ã¼ã¬ã¼ãã¨ãã¦åãã¨ã¨ãã«ãä¸é¨ã§ã¯å½¼ãã®éã主ã®å®è·ã®å°ã¨ãã¦"
+"ãæ©è½ãã¾ãã親è¡éã®ç¹æ®é¨éã¯ç¥æ®¿ã«ãã¦ãçå®®ã®åå°ã¨ç室ãå®ã£ã¦ãã¾ãã"
+"ä¸å®ã¨ã®ä¿¡é ¼é¢ä¿ã®ããã«ãå½¼ãã¯åå
µããããããéè¦ãªè¼¸å
¥ã®ä»»åã«é
åããã¾"
+"ããå½¼ãã®ä¿¡é
¼æ§ãæ¥è¿æ¦ã«ãããåªä½æ§ã¯å½¼ãã®ä¸çªã®è²¡ç£ã§ããå½¼ãã¯ããã§æ"
+"åãªã®ã§ãã"
#: data/units/Saurian.cfg:20
msgid ""
@@ -8214,6 +8340,9 @@
"academically trained, he will need some experience in the field before his "
"leadership is sound and acknowledged."
msgstr ""
+"è»æ¹ã¯å½çè»ã®éç´ã«ããã士å®ã§ããå¦åçãªè¨ç·´ã¯åãã¦ãã¾ãããå½¼ã®ãªã¼"
+"ãã¼ã·ãããæå¹ã§èªããããã¾ã§ã«ã¯æ¦å
´ã§ããããã®çµé¨ãç©ãå¿
è¦ãããã§"
+"ãããã"
#: data/units/Shadow.cfg:3
msgid "Shadow"
@@ -8233,6 +8362,16 @@
"slowly over open water. Shadows are able to hide at night, leaving no trace "
"of their presence."
msgstr ""
+"ä¸çã«å
ããããããæªç¥ã®ãã®ã«å½¢ãä¸ããã¨ããæãã¯éã®ä¸ã«éå´ãããã¨ã"
+"ä½åãªãããã¾ããããã®ã¨ããããä¸çã®å½±ã¯äººéã«ã¨ã£ã¦ææã¨ãªãã¾ãããã"
+"ãããªããããã®çç±ãããã£ã¦ãã訳ã§ã¯ããã¾ããã\n"
+"\n"
+"ããã¯ãã¯ããã³ãµã¼ã«ã¨ã£ã¦ã¯ç°¡åã«çãããã質åã§ãã\n"
+"\n"
+"ç¹è¨äºé
: ã·ã£ãã¦ã¨åãå¿
義ã®ã¦ããããæµãå¼ãã¤ãã¦ããéã«ãã·ã£ãã¦ã¯æµ"
+"ã®èå¾ããæ»æããåã®ãã¡ã¼ã¸ãä¸ããã§ããããã·ã£ãã¦ã¯ãã¡ã¼ã¸ã«å¯¾ãã¦ã¨"
+"ã¦ã並å¤ããæµæåããããæ°´ä¸ã§ã¯é常ã«ãã£ããåãã¾ããã·ã£ãã¦ã¯å¤ã«ã¯å§¿"
+"ãé
ããã¨ãã§ããå½¼ããåå¨ãã¦ããã¨ããçè·¡ãæ®ãã¾ããã"
#: data/units/Shock_Trooper.cfg:3
msgid "Shock Trooper"
@@ -8249,6 +8388,12 @@
"covers monsters, rather than men. The drawback of such heavy armor is, of "
"course, the time it takes to move into and out of combat."
msgstr ""
+"ç ´ç å
µã¯éæ©å
µã®ç²¾éã§ãå½¼ããæ¦å
´ã§ä½¿ããã¨ã®ååã®ç®çã¯åãªãè
ãã§ããå½¼"
+"ãã®éç´ã«å
¥ããã¨ãã§ãã人éã¯ãé©ãã»ã©ä½æ
¼ããããã¹ãã¤ã¯ã§ç¸åãããé»"
+"ããã¬ã¼ããçãã¨ãå½¼ãã¯æãããè¦ãã¾ããç ´ç å
µãã¢ã¼ãã³ã°ã¹ã¿ã¼ã§æµãæ"
+"ã¡ç ´ã姿ãè¦ãã°ãç¸ææ¹ã®å£«æ°ãæã¡ç
ãã®ã«ååã§ããå½¼ãã¯æã
ããã®ãããª"
+"é§ãå
ãã§ããè
ã¯äººéã§ã¯ãªããæªç©ã§ã¯ãªããã¨èãã¦ãã¾ãããã®ãããªéã"
+"é§ã®å¼±ç¹ã¯ããã¡ãããæ¦éã«å
¥ããã¾ãé¢è±ããã®ã«æéãããããã¨ã§ãã"
#: data/units/Silver_Mage.cfg:3
msgid "Silver Mage"
@@ -8282,6 +8427,28 @@
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
msgstr ""
+"éè¡å¸«ãç
究ã«ããã¦ã¨ããã¨ãã§ããå¤ãã®é²è·¯ã¯ãèããç°ãªãæå¾ã¸ã¨å°ãã¾"
+"ããééè¡å¸«ã¯ãç¾å®ã¨ã¨ãã«çµã³ä»ããããåã®ç
究ã«å°å¿µããã»ã¨ãã©ã®äººãæ³"
+"åãã¦ããããã大ããªä¸çã®ç¥ç§ã解æãããã¨ãã§ãããã®ã§ãããã°ãã°è³¢äºº"
+"ãæ¾æµªããç¥ç§ä¸»ç¾©è
ã¨ãã¦è¦ãããééè¡å¸«ã¯å½¼ãã®åè·è
ãããããé
ãããæ"
+"å³ã®ãã¨ã§è¡åãã¾ããæå°è·ã«ã¨ã£ã¦å½¹ã«ç«ã¤ã®ã§ãã°ãã°éããã¾ãããå½¼ãã¯"
+"ããããè·é¢ããããã¾ã¾ã§ãã\n"
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+"ãä¸ããªãã¨ããçµç¤¾ãããããã®ãã¡ã®ä¸ã¤ã¯ãæ©ãã¦ç§»åãããããæ©ã大ããª"
+"è·é¢ã渡ããã¨ãã§ããæãããªè½åã§ããééè¡å¸«ã®çµç¤¾ã®ã¡ã³ãã¼ã¯ãã®åãã«"
+"ã¤ãã¦ååã®éè¡å¸«ã¨è°è«ãããã¨ãç±å¿ã«æå¦ãã¾ããã¾ãã«ä»ã®è
ãå½¼ãã®ä»äº"
+"ã«ã¤ãã¦è©®ç´¢ããã¨ãã«ã¯ãå½¼ãã¯åªåãããã¨ããããäºåº¦ã¨ãã®ãã¨ã話ãã¾ã"
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+"ééè¡å¸«ã¯ããã¦ãä»ã®éè¡å¸«ãããèä½çã«çç·´ãã¦ãã¦ãå½¼ãã®æè½ã¯æ¦å
´ã§ã¨"
+"ã¦ãå½¹ã«ç«ã¡ã¾ãããã誰ããéè¡å¸«ã«å¼·å¶çã«ãããç¨ãããããã¨ãã§ãã"
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:
ééè¡å¸«ã®æå°æ»æã¯éæ³ã§ããããã¤ãé«ã確çã§æµã«å½ä¸ãã¾ããé"
+"éè¡å¸«ã¯å¤ãã®ç¨®é¡ã®éæ³ãã¡ã¼ã¸ã«é«ãæµæåãããã¾ããå½¼ãã¯
2 ã¤ã®æã®éã"
+"ç¬é移åãããã¨ãã§ãã¾ããããã¬ã¤ã¤ã¼ãåæ¹ãæ¯é
ãã¦ããªããã°ãªããã移"
+"åå
ã®æã空ãã¦ããªããã°ãªãã¾ããã"
#: data/units/Silver_Mage.cfg:139
msgid "female^Silver Mage"
@@ -8336,6 +8503,11 @@
"to achieve the tasks laid before them, for death holds no fear for one who "
"is already dead."
msgstr ""
+"ã¹ã±ã«ãã³ã¢ã¼ãã£ã¼ã¯ãã°ãã°ä¸ç·ã«ãããã¹ã±ã«ãã³ãã¨ã»ã¨ãã©å¤ããã¾ãã
"
+"ï¼
ããã¯èªç¶ã«å¯¾ãã罪ã§ãããåã³æ¦ãããã«æ»ãããã¿ããã£ãæ¦å£«ãªã®ã§ãã"
+"å½¼ãã®ä¸»äººã®æã®å
ã§ããããã®å
µå£«ã¯å½¼ãã®åã«ããä»äºãéæããããã«ããã"
+"ããã¨ãè¡ãã§ããããæ¢ã«æ»ãã
ãã®ã«ã¨ã£ã¦ãæ»ã¯ã¾ã£ããæããããã®ã§ã¯ãª"
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#: data/units/Sleeping_Gryphon.cfg:3
msgid "Sleeping Gryphon"
@@ -8387,6 +8559,15 @@
"Special Notes: the length of their weapon allows a spearman to strike first "
"in melee, even in defense."
msgstr ""
+"å£ã¯å¤ãã®å
´åãé«ä¾¡ãªããããåã§ããã農夫ã«ã¯ã»ã¨ãã©ä¿æããä½è£ããªãã"
+"ã®ã§ããæ§ã¯ããç°¡åã«ä½ããã¨ãã§ããé
ã使ããªãã¦ããã¾ã使ããã¨ãã§ãã"
+"ã§ããããããããªãããã»ã¨ãã©ã®è
ã«ã¨ã£ã¦ã¯ä¿æããä½è£ãããã¾ãããã¬"
+"ã¶ã¼ã¢ã¼ãã¼ãçã¦ããã°ãã°æ¥¯ã¨ã¸ã£ããªã³ã§æ¦è£
ãã¦ãã¦ããæ§å
µã¯ã»ã¨ãã©ã®"
+"è»éã«ã¨ã£ã¦å¿
é
ã§ããããã°ãã°åºç¤çãªè¨ç·´ãåããã ãã§åç·ã«æå
¥ããã¾"
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: å½¼ãã®æ¦å¨ã®é·ãã®ãããã§ãæ§å
µã¯é²å¾¡å´ã§ãã£ã¦ãæ ¼éã«ããã¦å
å¶"
+"æ»æãè¡ããã¨ãã§ãã¾ãã"
#: data/units/Spectre.cfg:3
msgid "Spectre"
@@ -8406,6 +8587,16 @@
"renew the spectre. Spectres have very unusual resistances to damage, and "
"move quite slowly over open water."
msgstr ""
+"ãéæ人éãã¨ãå¼ã°ããã¹ãã¯ã¿ã¼ã¯å½¼ãã®ä¸»äººã®åã®å³è
ã«ãªãã¾ãããããã®"
+"ææªã¯çãã¦ãããã®ã«ã¨ã£ã¦æ¬å½ã®è
å¨ã§ãããå½¼ãã®ä¸»äººã®é å°ã§ã¯å¤éãç£è¦"
+"ãããªããã°ãªãã¾ããã\n"
+"\n"
+"ãããã®åµé ã¯å¤§ããªå績ã§ãã1
ä½ã«ééãããã¨ã«ãããæ¬å½ã®å±éºã¯ãããã"
+"ãã®å¾ãã«ç¶ããã£ã¨å±éºãªè»ã®åãªãå触ãããç¥ããªãã¨ãããã¨ã§ãã\n"
+"\n"
+"ç¹è¨äºé
: å½¼ãã®åã«ããä¸æã¯ç ç²è
ããçå½åã奪ããã¹ãã¯ã¿ã¼ãåçããã¾"
+"ããã¹ãã¯ã¿ã¼ã¯ãã¡ã¼ã¸ã«å¯¾ãã¦ã¨ã¦ã並å¤ããæµæåããããæ°´ä¸ã§ã¯é常ã«"
+"ãã£ãã移åãã¾ãã"
#: data/units/Swordsman.cfg:3
msgid "Swordsman"
@@ -8420,6 +8611,11 @@
"A sword is not without its own drawbacks, but is much more maneuverable than "
"a spear, and much better in close quarters."
msgstr ""
+"çµé¨ãç©ãã å
µå£«ã¯ã¹ã±ã¼ã«ã¢ã¼ãã¼ãããã¯ãã§ã¼ã³ã¢ã¼ãã¼ã¨é
ä¸ãªããã¼ã"
+"ã½ã¼ããè£
åãããã¨ãã§ããã»ã©è²¯ãããã¨ãããããã¾ããå½¼ãã®æ§ãå£ã¨äº¤æ"
+"ãããã¨ã¯ãã°ãã°ããããããããããå¤åã§ãããã»ã¨ãã©ã®æ§å
µã¯ãã®æ©ä¼ã«"
+"é£ã³ã¤ãã§ããããå½¼ããæ®ãã¦ããæ¦å¨ã®éçããã¹ã¦ç¥ã£ã¦ããããã§ããå£ã¯"
+"å¼±ç¹ããªã訳ã§ã¯ããã¾ããããæ§ããã使ãããããæ¥è¿æ¦ã§ã¯æå©ãªã®ã§ãã"
#: data/units/Tentacle.cfg:3
msgid "Tentacle of the Deep"
@@ -8449,6 +8645,12 @@
"an enemy, the thief may backstab, inflicting double damage, by creeping "
"around behind that enemy."
msgstr ""
+"誰ããè¦ãã¦ããããéããã©ããªå¤§ããªé½å¸ã«ãçºçãããããã¿åãã®ããã¤ã"
+"ã®ãã®ã«ããã®ã¡ã³ãã¼ã«ã¯ãå½¼ãã®é«ªãæ·¡ãéè²ã«ãªãã¾ã§ã©ã¤ã
ã§æ¼ç½ããã¨ã"
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£ãããã¾ãããå½¼ãã®è·æ¥ã¯ããã¾ãåæ³çã§ãªããä¼ã¦ã調ã¹ãã"
+"ããããã¯å¤§èãªè¡åã§ããçè³ã¯ããããã®æè¡ãæã£ã¦ãã¦ãå¿
ç¶çã«è¶³åãã"
+"軽ãããã¤ãã使ãã®ã«é·ãã¦ãã¾ããå½¼ãã¯æ¦éã«ããã¦ããã§ã¢ãªæ¦ããã«ã¯ã»"
+"ã¨ãã©æå³ãè¦ãã
ãããããã¾ãç«æ´¾ã§ã¯ãªããæ¦è¡ãããããã§ä½¿ãã¾ãã"
#: data/units/Thief.cfg:106
msgid "female^Thief"
@@ -8466,6 +8668,10 @@
"sustenance. Regardless of their background, they all share the practice of "
"beating their victims with large clubs."
msgstr ""
+"æªå
ã¯ãã¾ãã¾ãªåå ã«ãããã¾ãã¾ããä¸é¨ã«ã¯æªå
ã¨ãã¦çã¾ãã¦ããè
ããã"
+"ã¾ãããå¤ãã¯è»éã«ä¸é©æ ¼ã¨ãããå
å
µå£«ããåå°ãæ¨ã¦ã農夫ã§ããå½¼ãã¯çè¨"
+"ãç«ã¦ãããã«ããã«æªå
ã«ãªãã¾ããå½¼ãã®çµæ´ã«é¢ä¿ãªããå½¼ãã¯ç ç²è
ã大ã"
+"ãªããæ£ã§æã¤ã¨ããå
±éã®ç¿æ
£ãæã£ã¦ãã¾ãã"
#: data/units/Transport_Galleon.cfg:3
msgid "Transport Galleon"
@@ -8512,6 +8718,15 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"ããã«ã¯ãããã®çãç©ãåå
ã§å°ã£ãã¾ã¾ã®äººéããã¯ã¼ãæãæ©ã¾ããé çã®ç¨®"
+"ã§ãããããã¦ãããããã£ã¨éè¦ãªãã¨ã¯ãå½¼ãã®ç°å¸¸ãªçå½åã¨å¼·ããå³æ¹ã«ã¤"
+"ãããã¨ã§ãããæé·ããããã«ã¯äººéã®ä¸ã«ãã³ãç«ã¡ãæ¦è£
ãã¦ããªãã¦ãæ¦é"
+"ã«ããã¦å¤§ããªè
å¨ã«ãªãã§ããããæ¦éã§ãã好ã¾ãã大ããªããæ£ã¯å½¼ãã®æ¦å¨"
+"ãæ¡å¼µãããã®ã¨ãã¦åããå½¼ãã®ç ç²è
ã大æ§ã§æã£ã¦æå¾ãããã®ã¨åãç®çã«"
+"使ããã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
ããã«ã¯åçè½åãæã£ã¦ãã¦ãããã«ãã£ã¦å½¼ãã¯å¸¸ã«æã«ããã®ã¨å"
+"ãããã«å復ãã¾ãã"
#: data/units/Troll_Hero.cfg:3
msgid "Troll Hero"
@@ -8526,6 +8741,12 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"ããã«ã®ä¸ã«ã¯å½¼ãã®ç¨®æãç¹å¾´ã¥ããéå°ãªã»ã©ã®å¼·ãã¨çå½åãä½µãæã¤è
ãã"
+"ã¾ããåãæã¤è
ãæ£ããã¨ããã社ä¼ã«ããã¦ãå½¼ãã®ç¨®æã¯å½¼ããè±éã¨ãã¦å´"
+"æãã¾ãã\n"
+"\n"
+"ç¹è¨äºé
:
ããã«ã¯åçè½åãæã£ã¦ãã¦ãããã«ãã£ã¦å½¼ãã¯å¸¸ã«æã«ããã®ã¨å"
+"ãããã«å復ãã¾ãã"
#: data/units/Troll_Rocklobber.cfg:3
msgid "Troll Rocklobber"
@@ -8544,6 +8765,15 @@
"regeneration ability, which heals them as though they were always stationed "
"in a village."
msgstr ""
+"æ¦éã§å¤§ããªä¸¸ç³ãæããã¨ããèãã¯ãå¤ãã®ããã«ã確å®ã«æãæµ®ãã¹ã¾ããã"
+"ãã¦ä¸é¨ã®è
ã¯æ¦å¨ã®é¸æã®ä¸ã¤ã¨ãã¦ããã使ãå§ãã¾ããããããã®ç³ã¯ãã¤ã§"
+"ãç°¡åã«è¦ã¤ãããã¨ãã§ããããã§ã¯ãªããããæç³æã¯ããããè¢ã«å
¥ãã¦è©ã«"
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ãã§éã¶ããã«ãªãã¾ãããè¢ãå½¢ä½ãã®ã¨åãé©ã¯ç²æ«ãªæç³æ©ã«ç°¡åã«é©åã"
+"ã¾ãã\n"
+"\n"
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:
æ±ãã«ããã®ã§ããããããã®æªç©ã«ãã£ã¦æããããç³ã¯ãããããã"
+"ã°ã©ããªç¢ãããè´å½çã§ããããã«ã¯åçè½åãæã£ã¦ãã¦ãããã«ãã£ã¦å½¼ãã¯"
+"常ã«æã«ããã®ã¨åãããã«å復ãã¾ãã"
#: data/units/Troll_Warrior.cfg:3
msgid "Troll Warrior"
@@ -8563,6 +8793,17 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"ããã«ã¯æ¦ãã¦æ¦éã§æ¦å¨ã使ãå¿
è¦ããªããã¾ã好ã¿ã¾ããã大ããªãæ£ãç³ãã"
+"ããã°ããã§ååã
ããã§ããããããªãããããã«ã¯æ»ãæ¢ãã®è¹éãã¤ããé²å
·"
+"ãçã¦éå±ã®ãã³ãã¼ãæã£ã¦ãã姿ãä½åº¦ãç®æããã¦ãã¾ããããã¯å½¼ãã®ä»£è¡¨"
+"çãªåçè
ã§ãããªã¼ã¯ããããã®ä¾çµ¦å
ã§ãããã¾ããã°ãã°ä½æè
ã§ããã¨æ¨æ¸¬"
+"ããã¾ããããã¤ãã®å¼·å¶éå»ãããããããã«ã®ç©´ã®èª¿æ»ã«ãã£ã¦éå
·ã使ããã"
+"ã¨ããããããªè¨¼æ ã¯è¦ã¤ãã£ã¦ãã¾ãããã©ããªéå±å
å·¥ã®è·¡ãè¦ã¤ãã£ã¦ãã¾ã"
+"ããããã«ãæ¦éã«ããã¦ã©ãã
ãå±éºããèããã¨ãå®å
¨æ¦è£
ããããã«ãèãã"
+"ã®ã¯é常ã«ä¸å®ãä¸ãããã®ã§ãã\n"
+"\n"
+"ç¹è¨äºé
:
ããã«ã¯åçè½åãæã£ã¦ãã¦ãããã«ãã£ã¦å½¼ãã¯å¸¸ã«æã«ããã®ã¨å"
+"ãããã«å復ãã¾ãã"
#: data/units/Troll_Whelp.cfg:3
msgid "Troll Whelp"
@@ -8579,6 +8820,14 @@
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
+"ããã«ãåä¾ã¨å¼ã¶ã®ã¯ãã種ã®çç¾èªæ³ã§ããå½¼ãã®èº«ä½ã¯ãã§ã«æé·ãã人éã"
+"ããããé ä¸ã ããã§ããå½¼ãã¯ä¸å¨ç¨ã§ã¾ã
ã¡ããã¨æ©ããã¨ãã§ããã代ããã«"
+"ã»ã¼ 4
æ¬è¶³ã§ããããæ©ããã¨ãä½åãªãããã¾ããããããã®ãã¨ãå½¼ãã«å¼ãèµ·"
+"ãããããªãé»å®³ããå½¼ãã®ç¨®æãå
ã
æã¤å¼·ããè£ããã®ããã大ããã¨ãããã¨"
+"ã¯ããã¾ããã\n"
+"\n"
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:
ããã«ã¯åçè½åãæã£ã¦ãã¦ãããã«ãã£ã¦å½¼ãã¯å¸¸ã«æã«ããã®ã¨å"
+"ãããã«å復ãã¾ãã"
#: data/units/Vampire_Bat.cfg:3
msgid "Vampire Bat"
@@ -8695,6 +8944,21 @@
"damage to the undead, and can even damage living creatures. White magi are "
"capable of healing units around them, and curing them of poison."
msgstr ""
+"ä¸é¨ã®éè¡å¸«ã¯ãå½¼ãã®å¨ãã«ããä¸çã«ã¤ãã¦å¦ã³ãããã¦äººéããã¾ãã«ãé
»ç¹"
+"ã«è¦ãã¿ãæ±ãããã®ä¸ã§çãã¦ããã¨ããçå®ãå¦ãã
ãã¨ã«ãããç 究人çã®ä¸"
+"ã«éãããããããªãã¨ãããã¨ã«æ°ãã¤ãã¾ãããããã®ç·ã女ã¯éè¡å¸«ã¨ãã¦ã®"
+"人çãããã¦ãä¿®éå§ã®èè·ã«å
ãããå½¼ãã«ä¸ããããæè½ããã¹ã¦ã®è
ã®å©çã®"
+"ããã«æ§ãã¾ããèè·ãæããåå¼ã®å¾ãå½¼ãã¯ç
æ°ããããæ²»çããªããé »ç¹ã«ä¸"
+"çãæ
ãã¾ãã\n"
+"\n"
+"æ¦ãã®ããã®ããã«è¨ç·´ããã¦ããªããã®ã®ãå½¼ããå¼·åãªåçè
ã§ããã¨ããä¸äºº"
+"ã®æµããã¾ããå¿
è¦ãããã°ãå½¼ãã¯å
ã®åãå¼ã³åºããè´å½çãªç¶æ
ãåãé¤ãã§"
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+"\n"
+"ç¹è¨äºé
: ç½éè¡å¸«ã«ãã£ã¦æããããå
ã¯æ¬æ¥éæ³ã§ããããã¤ãé«ã確çã§æµã«"
+"å½ä¸ãã¾ãããã®å
ã¯ã¢ã³ãããã«é常ã«å¤§ããªãã¡ã¼ã¸ãä¸ããã¾ãçãã¦ããç"
+"ãç©ã«ããããã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ããç½éè¡å¸«ã¯ãã®å¨ãã«ããã¦ããã"
+"ãå復ããããã¨ãã§ããããã«æ¯ããæ²»çãããã¨ãã§ãã¾ãã"
#: data/units/White_Mage.cfg:81
msgid "female^White Mage"
@@ -8716,6 +8980,13 @@
"mounts have a rather easy time traversing the mountains, though water and "
"woods will still slow them down."
msgstr ""
+"ã©ã®ããã«ç¼ã飼ã馴ãããä¹ãã¨ããç¿æ
£ãã©ã®ããã«çã¾ãã¦ãããã¯èª°ã確証"
+"ãããã¾ãããã´ããªã³ã¯ãªã¼ã¯ãããå°ãããã¾ãå¼±ããã®ã§ããä¹ããã¨ãã§ã"
+"ããã®ã¯ãããå®å
¨ã§ãããæ¦éã«ããã¦ããé¢ç½ãå½¹å²ãæããã§ãããã\n"
+"\n"
+"ç¼ã¯ããã¬ã¼ãã¢ã¼ãã¼ãçã人éãæ¯ãããã¨ã¯ã§ãã¾ããããã¬ã¶ã¼ã¢ã¼ãã¼ã"
+"çãã´ããªã³ãæ
ãã®ã¯ç°¡åã§ãã馬ã¨ã¯ã¾ã£ããéã£ã¦ãç¼ã¯å±±ã楽ã«æ¨ªåããã¨"
+"ãã§ãã¾ãããæ°´ã森ã¯å½¼ãã®æ©ã¿ãé
ãããã§ãããã"
#: data/units/Wose.cfg:3
msgid "Wose"
@@ -8769,6 +9040,17 @@
"renew the wraith. Wraiths have very unusual resistances to damage, and move "
"quite slowly over open water."
msgstr ""
+"ãã¤ã¦ã¯æ¦å£«ã ã£ãè
ãæ·åããã姿ã¯ãã¯ããã³ãµã¼ã®åµé
ç©ã®ä¸ã§æãæããã"
+"ãã®ã§ããå£ã¯å½¼ãã空æ°ãã®ãã®ã§ãããã®ããã«å½¼ããç´
éãããã§ããããã"
+"ããã®çãç©ãç¡æµã§ããã¨ããèãããã®ãããªææãå¼ãèµ·ããã¦ãã¦ããã®è"
+"ãã¯å®éã«ã¯çå®ã«ã¯ã»ã©é ããã®ã§ãã\n"
+"\n"
+"ãã®ãããå½¼ãã追ãæãéæ³ã«ãã£ã¦ãå½¼ããè
ãããã¾ãã«ãã®ãã®ãéãã¦å½¼"
+"ãèªèº«ãåçããã¨ããæ¹æ³ãä½ããã¾ããã\n"
+"\n"
+"ç¹è¨äºé
: å½¼ãã®åã«ããä¸æã¯ç ç²è
ããçå½åã奪ããã¬ã¤ã¹ãåçããã¾ãã"
+"ã¬ã¤ã¹ã¯ãã¡ã¼ã¸ã«å¯¾ãã¦ã¨ã¦ã並å¤ããæµæåããããæ°´ä¸ã§ã¯é常ã«ãã£ãã移"
+"åãã¾ãã"
#: data/units/Yeti.cfg:3
msgid "Yeti"
@@ -10714,1356 +10996,3 @@
#: src/unit_types.cpp:952
msgid "neutral"
msgstr "ä¸ç«"
-
-#~ msgid "healthy"
-#~ msgstr "å¥åº·"
-
-#~ msgid "invisible"
-#~ msgstr "éæ"
-
-#~ msgid ""
-#~ "Wesnoth games usually take place with a regular cycle between day and "
-#~ "night. The current time of day can be observed under the minimap in the "
-#~ "upper right.\n"
-#~ "\n"
-#~ "The usual day/night cycle runs:\n"
-#~ "\n"
-#~ msgstr ""
-#~ "Wesnothã§ã¯é常ã®æ¼å¤ã®æ¦å¿µãããã¾ãã
ç¾å¨ã®æéã¯å³ä¸ã®ãããããã®ä¸ã§"
-#~ "確èªã§ãã¾ãã\n"
-#~ "\n"
-#~ "é常ã®æ¼å¤ã®ãµã¤ã¯ã«ã¯æ¬¡ã®éãã§ãã\n"
-#~ "\n"
-
-#~ msgid ""
-#~ "\n"
-#~ "Morning and Afternoon count as day, First and Second Watch count as night."
-#~ msgstr ""
-#~ "\n"
-#~ "æã¨åå¾ã¯æ¼éã¨ããå¤ã¨æ·±å¤ã¯å¤éã¨ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "While most units have three levels, not all do. Occasional units (such as "
-#~ "<ref>dst=unit_Mage text=Magi</ref>) may have four."
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "ã»ã¨ãã©ã®ã¦ãããã¯3ã¬ãã«ã¾ã§ããã¾ãããå
¨ã¦ã§ã¯ãªããããã¤ãã® "
-#~ "(<ref>dst=unit_Mage text=éè¡å¸«</ref>ã®ãããª)
ã¦ãããã¯4ã¬ãã«ã¾ã§ ãã"
-#~ "ãã¨ã è¦ãã¦ããã¦ä¸ããã"
-
-#~ msgid ""
-#~ "\n"
-#~ "Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
-#~ "ability will heal all friendly units immediately beside them for 4HP each "
-#~ "turn, to a total maximum of 8 points healed, or prevent Poison from "
-#~ "dealing damage."
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "æ²»çã¦ããã: <ref>dst=ability_heals
text=æ²»ç</ref>è½åãæã¤ã¦ããã"
-#~ "ã¯ã é£æ¥ãã¦ããå
¨ã¦ã®å好çãªã¦ããããåã¿ã¼ã³ã§HPã 4å復(æ大ã§8ãã¤"
-#~ "ã³ãã¾ã§)ããããã ã¾ãã¯æ¯ç¶æ
ã®ã¦ãããã®æ¯ã®å¹æãæãã¾ãã"
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "The traits that are available to all non-Undead units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "ã¢ã³ãããã§ãªãå
¨ã¦ã®ã¦ãããã«å¯¾ãã¦æå¹ãªç¹æ§:"
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~ "Other special traits that may be assigned to units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~
"ã¦ãããã«å¯¾ãã¦å²ãæ¯ããããããããªãããã®ä»ã®ç¹å¥ãªç¹æ§:"
-
-#, fuzzy
-#~ msgid "Tundra"
-#~ msgstr "ã¢ã³ããã"
-
-#~ msgid "2p - Icy Waters"
-#~ msgstr "2P - æ°·ã®æµ·"
-
-#~ msgid ""
-#~ "Battle in and around the icy waters of this crucial harbor in North "
-#~ "Wesnoth."
-#~ msgstr "åWesnothã«ãã å³ãã港㮠氷ã®æµ·ã« ãããæ¦ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "The final form that magi of the undead can achieve, Ancient Liches strike "
-#~ "terror into the hearts of those who see them. Not only is their touch "
-#~ "that of death, but their spells are powerful enough to freeze even the "
-#~ "bravest where they stand. Should you ever come across one of these, flee "
-#~ "fast and far, for they move faster than most undead."
-#~ msgstr ""
-#~ "ä¸æ»ã®éè¡å¸«ãå°éãããã¨ãã§ããæçµå½¢æ
ã§ããå¤ä»£ãªããã¯ãå½¼ããè¦ãè
"
-#~
"ã®å¿èã«ææã®ä¸æãç¹°ãåºãã¾ããå½¼ãã®æ¥è§¦ã¯è´å½çã§ããã°ããã§ãªããå½¼"
-#~ "ãã®åªæã¯ãã£ã¨ãåæ¢ãªè
ã§ããåãã¤ãããã»ã©å¼·åã§ããå½¼ãã®åã横åã"
-#~ "ã¨ãã¯ãã»ã¨ãã©ã®ä¸æ»ã®è
ãããæ©ã移åã§ããå½¼ãããããã§ããéãæ©ãé "
-#~ "ãã«éããã¹ãã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "At first sight, these mystical snake-like creatures appear weak, but "
-#~ "looks are deceiving. With just a glance, Cockatrices can turn their "
-#~ "enemies into stone. This enchantment lasts until the source of their "
-#~ "power is destroyed."
-#~ msgstr ""
-#~
"ä¸è¦ããã®ç¥è©±ä¸ã®ããã®ãããªçç©ã¯å¼±ãããã«è¦ãã¾ãããé¨ããã¦ã¯ããã¾"
-#~ "ãããåã®æºãç
´å£ãããã¾ã§ãå½¼ãã¯æµã¸ã®ã²ã¨ç¨ã¿ã«ãã£ã¦ãã³ã«ããªã¹ã¯æµ"
-#~ "ãç³ã«å¤ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
-#~ "power to cause death and destruction. They devote themselves completely "
-#~ "to the study of this magic, not bothering to learn how to defend "
-#~ "themselves in close combat."
-#~ msgstr ""
-#~ "æé»å§ã¯æé»éè¡ã«æãæããç²¾ç¥çãªçä¿¡è
ã§ããããã®åãæ»ã¨ç ´å£ã®ããã«"
-#~ "使ç¨ãã¾ããå½¼ãã¯èªããå®å
¨ã«ãã®éè¡ã®å¦ç¿ã®ããã«æ§ãã¦ãããæ ¼éæ¦ã§ã®"
-#~ "身ã®å®ãæ¹ã«ã¤ãã¦å¦ãã ãã¨ã¯ããã¾ããã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
-#~ "undead themselves. Instead, their advanced studies of the dark arts have "
-#~ "made them stronger, but not nearly as powerful as they would have been as "
-#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
-#~ "They wield plague staves carved from the bones of still animated victims "
-#~ "of the plague."
-#~ msgstr ""
-#~ "é»éè¡å¸«ã¯èªãä¸æ»ã®è
ã«ãªã£ã¦ã¯ããªãã®ã§ãä¸æ»ã®åãå®å
¨ã«æã«ãã¦ã¯ãã¾"
-#~ "ããã代ããã«ãé²ãã æé»éè¡ã®ç
究ã«ãã£ã¦å½¼ãã¯å¼·ããªã£ã¦ãã¾ããããªã"
-#~
"ãã¨æ¯ã¹ããã¨ãã§ãããããå¼·åã¨ããããã§ã¯ããã¾ãããå½¼ãã¯äººéæ§ã"
-#~ "æ®ã£ã¦ãããããç¥èéè¡ã®å½±é¿ãåãã¾ããã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Deathblades abhor the living and seek to destroy all that they once "
-#~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
-#~ "caring only about killing as many beings as possible with their swirling "
-#~ "blades."
-#~ msgstr ""
-#~ "ãã¹ãã¬ã¼ãã¯çè
ãææªãã¦ãããå½¼ãããã¤ã¦æãã¦ãããã¹ã¦ã®ãã®ãç
´å£"
-#~
"ãããã¨æãæ±ãã¦ãã¾ããå½¼ãã¯æãã¹ãæ¦å£«ã§ããããã¹ã¦ã®å±éºãç¡è¦ãã"
-#~ "ãã å½¼ãã®æ²ãã£ãå£ã§å¯è½ãªéãå¤ãã®è
ã殺ããã¨ã®ã¿ã«éä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful "
-#~ "giant wolves with poisoned claws. These Goblins are fearsome and "
-#~ "merciless enemies."
-#~ msgstr ""
-#~ "ãã¤ã¢ã¦ã«ãã©ã¤ãã¼ã¯Wesnothä¸ã§ãã£ã¨ãç´
æ©ããæ¯ã®çªãæã£ãæãã¹ãå·¨"
-#~ "大ãªç¼ã«ä¹ã£ã¦ãã¾ããå½¼ãã¯å·é
·ã§æãã¹ãç¸æã§ãã"
-
-#~ msgid ""
-#~ "Drake Blademasters wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®çç·´å£å£«ã¯å¾æãªå£ãè£
åãã¦ãããç¥å
ã®è½åã§ããç«çã®ãã¬ã¹ã"
-#~ "è¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Not only can a Drake Burner wield its claws with deadly skill, but it "
-#~ "still possesses the fire-breathing abilities of its remote ancestors. "
-#~ "Enemies would be well advised to keep their distance. The most skilled "
-#~ "Burners will often go on to become Fire Drakes who seek to master their "
-#~ "internal fire, or Drake Flares who aspire to be leaders of their kind."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®ç¼å´è
ã¯è´å½çãªããçªãæã¤ã
ãã§ãªããé ç¸ã®è½åã§ããç«çã®ã"
-#~
"ã¬ã¹ã®è½åãæã£ã¦ãã¾ããå½¼ãã®æµå¯¾ããã¨ãã¯è·é¢ãä¿ã¤ããã«å¿
åãããã§"
-#~ "ããããå½¼ãããã£ã¨çç·´ããã¨ãã¯å
ãªãçã極ãããã¨ããç«çãã¬ã¼ã¯ãã"
-#~ "å½¼ãã®ç¨®ã®æå°è
ãç®æãã¦ãããã¬ã¼ã¯ãã¬ã¢ã«ãªãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Clashers' weapons of choice are the sword and spear, "
-#~ "which they use to great effect. The greatest Clashers can become Drake "
-#~ "Gladiators or Slashers."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~ "ãããã®ç²ç è
ãã¡ã¯æ¦å¨ã«å¾æãªå£ã¨æ§ãé¸ãã§ãã¾ããå½¼ãã¯çµé¨ãç©ãã¨ã"
-#~ "å£é士ã殺æ®è
ã«ãªããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Enforcers protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããã¬ã¼ã¯ã®ä¸å£«å®ã¯å¼±ç¹ãåãç"
-#~ "é®ã®é§ã§å®ããå½¼ããå¾
ã¡ãããã©ã®ãããªæµã®æ»æãåãæµããã¨ãã§ãããã"
-#~ "ã«ãã¨ã¡ã©ã«ãåã®æ¦å¨ãè£
åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The great fire drakes equip themselves with silver plated armor to defend "
-#~ "themselves from serious injuries. Although their melee technique is "
-#~ "primitive, they have mastered their internal fire and are to be feared. "
-#~ "The most ferocious Fire Drakes become the flying configurations known as "
-#~ "Drake Infernos."
-#~ msgstr ""
-#~
"巨大ãªç«çãã¬ã¼ã¯ã¯éã®é±ã«ãã£ã¦ãèªãã®èº«ä½ãæ·±å»ãªå·ããå®ãã¾ããå½¼ã"
-#~ "ã¯æ ¼éæè¡ã¯æªçã§ãããå
ãªãçã®æ±ããçéãã¦ãããããã«ãã£ã¦æããã"
-#~
"ã¦ãã¾ããããçµé¨ãç©ãã§ç°çã¨ãªã£ãç«çãã¬ã¼ã¯ã¯ã¤ã³ãã§ã«ããã¬ã¼ã¯ã¨"
-#~ "ãªããé£è¡å¯è½ãªä½åã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "There is an old saying that, 'The generals in Drake armies have fire in "
-#~ "their veins instead of blood'. Nobody would doubt the truth in that "
-#~ "saying after facing these towering creatures of sheer devastation... "
-#~ "However, between their crackling flames and their wicked swords, few who "
-#~ "meet them survive to confirm this saying."
-#~ msgstr ""
-#~
"ããã¬ã¼ã¯è»éã®å¸ä»¤å®ãã¡ã®è¡ç®¡ã¯ãè¡ã§ã¯ãªãçãéã£ã¦ãããã¨å¤ãè¨ãä¼"
-#~ "ãã«ããããã«ãå®å
¨ãªãèå»ãçã¿åºããã®ãã³ãç«ã¤çãç©ã«å¯¾é¢ããå¾ã«ã"
-#~ "ãããçå®ã§ãããã¨ãçãè
ã¯ãã¾ãããããããå½¼ãã®æ¿ããçã¨éªæªãªãå£"
-#~ "ã«ãã£ã¦ãçãæ®ã£ã¦ãã®ãã¨ã確èªã§ããè
ã¯ã»ã¨ãã©ãã¾ããã"
-
-#~ msgid ""
-#~ "Drake Flares aspire to be leaders of their kind. While their mastery of "
-#~ "their internal fire is not as great as some of their kin, these Drakes "
-#~ "have broader aspirations. They are skilled with swords, and they aspire "
-#~ "to be the greatest of their kind."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ãã¬ã¢ã¯å½¼ãã®ç¨®æã®çµ±çè
ã¨ãã¦å°æ¬ããã¦ãã¾ããå½¼ãã¯å¼å¸éãå¤"
-#~ "ãä»ã®ãã¬ã¼ã¯ã¨æ¯ã¹ãã¨ãå
ãªãçã®æ±ãã«åªãã¦ããããã§ã¯ããã¾ãããã"
-#~ "å£æã«é·ãã¦ãããä¸æã§ãã£ã¨ãåªããè
ã¨ãã¦å°æ¬ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Gladiators protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããã¬ã¼ã¯ã®å£é士ã¯å¼±ç¹ãåãç"
-#~ "é®ã®é§ã§å®ããå½¼ããå¾
ã¡ãããã©ã®ãããªæµã®æ»æãåãæµããã¨ãã§ãããã"
-#~ "ã«ãã¨ã¡ã©ã«ãåã®æ¦å¨ãè£
åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The flying configurations known as Drake Infernos wear massive gold armor "
-#~ "that is almost impenetrable. These drakes are also practically immune to "
-#~ "fire as they have adjusted to hiding in the cones of volcanoes. Drake "
-#~ "Infernos have utterly mastered their internal fire, and rival their "
-#~ "predecessors the Dragons in their ability to use it."
-#~ msgstr ""
-#~
"ã¤ã³ãã§ã«ããã¬ã¼ã¯ã¨ãã¦ç¥ãããé£è¡ããå½¢ç¶ã¯ãã»ã¨ãã©ã®ãã®ã貫éããª"
-#~ "ãéåãªé»éã®é§ãè£
åãã¦ãã¾ããã¾ããå½¼ãã¯ç«å£ã§æ½ããã¨ã«é©å¿ãã¦ã"
-#~ "ããçã«å¯¾ãã¦åºæ¬çãªå
ç«ãæã¡ã¾ããã¤ã³ãã§ã«ããã¬ã¼ã¯ã¯å
ãªãçãå®å
¨"
-#~ "ã«ç¿å¾ãã¦ããããã®è½åã¯ç¥å
ã§ããç«ã«å¹æµãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Slashers' weapon of choice is the halberd, which they "
-#~ "use to great effect."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~
"ããå½¼ããé¸æããæ¦å¨ã¯ãã«ãã¼ãã§ããããããå½¼ãã¯å¹æçã«ä½¿ç¨ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Wardens' weapon of choice is the halberd, which they use "
-#~ "to great effect."
-#~ msgstr ""
-#~ "ããããã¨ãã翼ã®çè·¡ã¨å
ãªãçãæ¦å¨ã¨ãã¦ä½¿ç¨ã§ããªãããããã®ãã¬ã¼ã¯"
-#~
"ã¯å¼±ãã¨èããããã¡ã§ãããããã¯èª¤ãã§ãããããè£ããããå½¼ãã¯ã¨ã¡ã©ã«"
-#~ "ãã®åã®ã¤ããéãæ¦å¨ãå å·¥ã§ããéãé§ãè£
åã§ããè
ã®ããè·äººã¨ãªãã¾ã"
-#~
"ããå½¼ããé¸æããæ¦å¨ã¯ãã«ãã¼ãã§ããããããå½¼ãã¯å¹æçã«ä½¿ç¨ãã¾ãã"
-
-#~ msgid ""
-#~ "Drake Warriors wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "ãã¬ã¼ã¯ã®çç·´æ¦å£«ã¯å¾æãªå£ãè£
åãã¦ãããç¥å
ã®è½åã§ããç«çã®ãã¬ã¹ã"
-#~ "è¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
-#~ "range combat. Able to fire many arrows quickly and accurately, these "
-#~ "Archers make up a large portion of the Elvish military."
-#~ msgstr ""
-#~ "ã¨ã«ãã®å°æã¯è¥ãé
ããå¼ã®è¨ç·´ãåããæå°æ»æã«é·ãã¦ãã¾ããå¤ãã®ç¢ã"
-#~ "ç´
æ©ãæ£ç¢ºã«çºå°ã§ãããã¨ãããå½¼ãã¯ã¨ã«ãè»éã®éè¦ãªä½ç½®ã«ããã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
-#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
-#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
-#~ "seen in the woods until just after they have attacked."
-#~ msgstr ""
-#~ "ã¨ã«ãã®å¾©è®è
ã¯æ¥µãã¦æè½çã§æ¥µãã¦ç´
æ©ãããã¹ã¦ã®æ¦éã«ããã¦å¼·åã§ãã"
-#~ "復è®è
ã¯Wesnothã®ãã¹ã¦ã®ç©çè
ã®ä¸ã§æå¼·ã§ããã¨èãããã¦ãããããã¯æ»"
-#~
"æããç´å¾ã§ãªãéãã¯ãå½¼ãã¯æ£®ã§ã¯è¦ã¤ãããªãããã§ãã"
-
-#~ msgid ""
-#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
-#~ "level-1 units on adjacent hexes. Captains are also skilled in both short- "
-#~ "and long-range fighting."
-#~ msgstr ""
-#~
"æ¦å£«ãææ®ããæè½ãæã¤ã¨ã«ãã®éé·ã¯é£æ¥ãã¯ã¹ã®ã¬ãã«ï¼ã¦ãããã«ãã¼ã"
-#~ "ã¹ãä¸ãããã¨ãã§ãã¾ããå½¼ãã¯ã¾ããæ
¼éæ»æã¨æå°æ»æã®ä¸¡æ¹ã®æè½ãæã£"
-#~ "ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
-#~ "amounts of damage in close combat. Master fighters, they are also adept "
-#~ "with the bow, able to inflict damage on their enemies from both near and "
-#~ "far."
-#~ msgstr ""
-#~ "ã¨ã«ãã®ãã£ã³ããªã³ã¯æãã¹ãå£æã®é人ã§ãããæ
¼éæ¦ã§ã¯æµã«å¤§éã®ãã¡ã¼"
-#~
"ã¸ãä¸ãããã¨ãã§ãã¾ããæ¦éã®é人ã§ããå½¼ãã¯å¼ã®ä½¿ç¨ãçç·´ãã¦ãããæ
¼"
-#~
"éæ»æã¨æå°æ»æã®ä¸¡æ¹ã§æµã«å¤§éã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
-#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
-#~ "Druids are excellent supporting units in any Elvish army."
-#~ msgstr ""
-#~
"ã¨ã«ãã®ãã«ã¤ãå§ã¯å¼·åãªæ£®ã®é·ã§ãããä¸ç¨å¿ãªæµãç½
ã«ããããã¨ãã§ãã¾"
-#~
"ããå½¼ãã¯ã¾ãã森ã®è¬èã使ç¨ãã¦å³æ¹ãæ²»çãããã¨ãã§ãã¾ãããã«ã¤ãå§"
-#~
"ã¯ãã¹ã¦ã®ã¨ã«ãè»éã§åªããè£å©ã¦ãããã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
-#~ "are distinguished from other fighting forces by their skill with both "
-#~ "sword and bow. The Elves are deft of foot, and fight best in the forest."
-#~ msgstr ""
-#~ "ã¨ã«ãæ¦å£«ã¯Wesnothã«ãããã¨ã«ãè»éã®å¤§é¨åãå
ãã¦ãã¾ããå½¼ãã¯å£ã®å¼"
-#~
"ã®ã¹ãã«ãæã¤ãããä»ã®è»äºåã¨åºå¥ããã¾ããã¨ã«ãã¯ä¿æãªèãæã£ã¦ã"
-#~ "ãã森ã§æ¦ãã®ã«é©ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Heroes focus on individual performance on the battlefield, having "
-#~ "honed their combat skills to a frightening level. Elvish Heroes prefer "
-#~ "fighting at close range with the sword, but are also skilled at the bow."
-#~ msgstr ""
-#~ "ã¨ã«ãã®è±éã¯æ¦å
´ã§ã®å人æãå¾æã¨ãã¦ãããæããããããã®åè¶ããæ
¼é"
-#~ "æè¡ãæã£ã¦ãã¾ããå½¼ãã¯æ
¼éæ¦ã好ã¿ã¾ãããå¼ã®æè½ãç¿å¾ãã¦ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Elvish High Lords are fearsome in combat, using the sword at close range "
-#~ "and devastating balls of frost at long range."
-#~ msgstr ""
-#~ "ã¨ã«ãã®é«ç´è²´æã¯æ¦å ´ã§æãããã¦ãããæ
¼éæ¦ã§ã¯å£ã使ç¨ããç ´å£åã®ãã"
-#~ "ãã¡ã¤ã¢ãã¼ã«ãæå°ãã¾ãã"
-
-#~ msgid ""
-#~ "The Elvish Lady is a singular combination of beauty and wisdom, and is "
-#~ "deeply respected by all elves. Her ability to see through the shroud of "
-#~ "destiny has garnered her a position authority amongst her people. This "
-#~ "authority is used sparingly with a sense of gentle benevolence to guide "
-#~ "her people in times of uncertainty."
-#~ msgstr ""
-#~
"ã¨ã«ãã¬ãã£ã¯ç¾ã¨ç¥ã®ç¹ç°ãªçµåã§ããããã¹ã¦ã®ã¨ã«ãã«æ·±ãå°æ¬ããã¦ãã¾"
-#~
"ãã彼女ã®éå½ã®è¦ããéãã¦è¦ãè½åã«ãã£ã¦ã彼女ã¯ä¸æä¸ã®æ¨©åãå¾ã¾ã"
-#~
"ãããã®æ¨©åã¯ãã®ä¸ç¢ºããªæ代ã«ããã¦å½¼å¥³ã®ä¸æãå°ãããã¨ããæ
æ²ã®å¿ã«"
-#~ "ãã£ã¦æ
éã«ä½¿ç¨ããã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Elvish Lords are fearsome in combat, using the sword at close range and "
-#~ "devastating balls of frost at long range."
-#~ msgstr ""
-#~ "ã¨ã«ãã®è²´æã¯æ¦å ´ã§æãããã¦ãããæ
¼éæ¦ã§ã¯å£ã使ç¨ããç ´å£åã®ãããã¡"
-#~ "ã¤ã¢ãã¼ã«ãæå°ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
-#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
-#~ "great skill with the bow compensates for their lack of skill in melee "
-#~ "combat and lesser speed."
-#~ msgstr ""
-#~
"ã¨ã«ãã®å°ææã¯å¼ã®é人ã§ããå½¼ãã®å¼ã®æè½ã¯ãã©ã®ãããªå°å½¢ã«ããã¦ãæµ"
-#~ "ã¸ã®å½ä¸ç¢ºçã60%ã¯ãããã¨ãä¿è¨¼ãã¾ãããã®ç´
æ´ããå¼ã®æè½ã¯å½¼ãã®æ ¼é"
-#~ "æ¦ã貧弱ã§ãããã¨ãååã«è£ãã¾ãã"
-
-#~ msgid ""
-#~ "Possessing one of the highest ranks in the Elven military, Elvish "
-#~ "Marshals can lead any level 1 or 2 units in adjacent hexes, causing them "
-#~ "to fight with increased skill. Marshals are also themselves greatly "
-#~ "skilled in fighting, with both the sword and the bow."
-#~ msgstr ""
-#~ "ã¨ã«ãè»éã®æé«ä½ã®ã²ã¨ã¤ãææãã¦ããã¨ã«ãã®å
帥ã¯é£æ¥ãã¯ã¹ã®ã¬ãã«ï¼"
-#~
"ã¨ï¼ã®ã¦ããããææ®ããå½¼ãã®æ¦éæè¡ãåä¸ããã¾ããå½¼ãã¯ã¾ããæ
¼éæ»æ"
-#~ "ã¨æå°æ»æã®ä¸¡æ¹ã®æè½ãæã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Riding like the wind, Elvish Outriders breeze through the forests to "
-#~ "strike at weaker units and exposed flanks. Equally skilled in both bow "
-#~ "and sword, they strike hard before melting into the woods again to evade "
-#~ "response."
-#~ msgstr ""
-#~ "風ã®ããã«é¦¬ãæãã¨ã«ãã®é¨é¦¬å¾è
ãã¡ã¯æ£®ã®ä¸ã軽快ã«é²ã¿ãå¼±ãã¦ãããã"
-#~
"åããæµè»ã®å´é¢ãæµ®ã彫ãã«ãã¾ããå¼ã¨å£ã®æè½ãåçã«ææãã¦ããå½¼ãã¯"
-#~ "æ»æã®å¾ã«ãåæãåé¿ããããã«åã³æ¨ã
ã®ä¸ã«æ½ã¿ã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
-#~ "range combat, Rangers are truly all-round fighters. The best of all "
-#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
-#~ "unless they have just made an attack, or there are enemies adjacent to "
-#~ "them."
-#~ msgstr ""
-#~ "ã¨ã«ãã®ã¬ã³ã¸ã£ã¼ã¯ææ·ã§å¼·åã§ããæ
¼éæ¦ã¨æå°ã«é·ãã¦ããå½¼ãã¯çã®ä¸è½"
-#~
"æ¦å£«ã§ãããã¹ã¦ã®ç師ã®ä¸ã§æè¯ã§ããå½¼ãã¯æ£®ã«ããéã¯ãèªåããæµãæ»æ"
-#~
"ãããæµãé£æ¥ãã¦ããªãéãã¯æµã«çºè¦ããããã¨ã¯ããã¾ããã"
-
-#~ msgid ""
-#~ "Swift riders, Elvish Riders are fast in the forest as well as in the "
-#~ "open. They can even use a bow from horseback."
-#~ msgstr ""
-#~ "ææ·ãªé¨å
µã§ããã¨ã«ãã®é¨å
µã¯éããå ´æã
ãã§ãªã森ããç´ æ©ã移åã§ãã¾"
-#~ "ããå½¼ãã¯é¦¬ä¸ããå¼ã使ç¨ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Elvish Scouts move swiftly through forest and grassland alike. Their "
-#~ "skill on horseback is virtually unmatched, although they do lack power in "
-#~ "combat."
-#~ msgstr ""
-#~ "ã¨ã«ãã®åµå¯å
µã¯æ£®ãå¹³åã®ããã«è¿
éã«ç§»åãããã¨ãã§ãã¾ããå½¼ãã®æ¦éå"
-#~
"ã¯ããã»ã©ã§ã¯ããã¾ãããã馬ä¸ã®æè¡ã¯å®éã«ä¸¦ã¶ãã®ãããã¾ããã"
-
-#~ msgid ""
-#~ "Elvish Shamans focus on less violent ways to hinder the enemy. Their "
-#~ "entangling attack slows enemies down and reduces by one the number of "
-#~ "times they may attack. Shamans also possess basic healing abilities."
-#~ msgstr ""
-#~
"ã¨ã«ãã®åªè¡å¸«ã¯æµã妨害ããããã«ãããæ´åçã§ãªãæ¹æ³ãæ¡ãã¾ããå½¼ãã®"
-#~ "å·»ãã¤ãæ»æã¯æµãé
ãããæµã®æ»æåæ°ãï¼ä¸ãã¾ããå½¼ãã¯ã¾ãåºæ¬çãªæ²»ç"
-#~ "ã®æè¡ãææãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-#~ "when firing very quickly. Sharpshooters are excellent at picking off "
-#~ "entrenched enemies."
-#~ msgstr ""
-#~ "Wesnothä¸ã§ãã£ã¨ãåªããå¼å
µã§ããã¨ã«ãã®çææã¯ä¿¡ããããªããããã®æ£"
-#~ "確ãã§ãç´
æ©ãçºå°ã«ãé¢ãããæ»ææã«ã¯60%ã®å½ä¸çãä¿è¨¼ãã¾ããçææã¯"
-#~ "ç± ã£ã¦ããæµãããåºããã¨ã«åªãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Shydes are Elves that are devoted to nature and their faerie side. "
-#~ "Dragonfly wings sprout from their backs and change them into beautiful "
-#~ "creatures capable of gliding unencumbered through the Elven forests."
-#~ msgstr ""
-#~
"ã·ã§ã¼ãã¯èªç¶çã¨å¦ç²¾çã«ç®èº«çãªã¨ã«ãã§ãããé£è¡ç¾½ã彼女ãã®èä¸ããç"
-#~
"ãã¦ãã¾ããããã«ãã£ã¦ããã®ç¾ããçãç©ã¯ã¨ã«ãã®æ£®ãéªéããããã¨ãªã"
-#~ "移åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Ghosts are the souls of warriors that died in agony centuries ago without "
-#~ "leaving a corpse behind. Although their non-corporeal form allows them "
-#~ "great freedom of movement and protection from physical attacks, ghosts "
-#~ "cannot easily cross running water."
-#~ msgstr ""
-#~ "ã´ã¼ã¹ãã¯ä½ä¸ç´ãåã«æ»ä½ãæ®ããã«è¦æ©ã®å
ã«æ»ãã æ¦å£«ã®éã§ãããã®éç©"
-#~ "質çãªå½¢æ
ã¯å¤§ããªã移åã®èªç±ã¨ç©ççæ»æã®é²è·ãä¸ãã¾ããã水辺ã横åã"
-#~ "ãã¨ã¯ç°¡åã«ã§ãã¾ããã"
-
-#~ msgid ""
-#~ "Giant Scorpions are deadly creatures that like to hide while waiting for "
-#~ "their prey. They are merciless and always hungry, so it is wise not to "
-#~ "approach too close to these oversized arachnids."
-#~ msgstr ""
-#~ "大ãµã½ãªã¯ç ç²è
ãå¾
ã¤éãé
ãããã¨ã好ãé常ã«å±éºãªçãç©ã§ããå½¼ãã¯ç¡"
-#~ "æ
æ²ã§å¸¸ã«é£¢ãã¦ããããããã®ç¯è¶³åç©ã«è¿ã¥ããããªãããã«ããã®ãè³¢æã§"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Those who have somehow managed to survive the turmoil of "
-#~ "combat invariably equip themselves with a much larger spear than before, "
-#~ "enabling them to deal the first strike in melee."
-#~ msgstr ""
-#~ "ã´ããªã³ã¯ä¸è¬çãªæããã¨å¼±ãã¨æ´ç·´ããæ¦å¨ã®æ¬
ä¹ããæµãå®å
¨ã«æ°ã§å§åã"
-#~
"ããã¨ã«ãã£ã¦è£ããã¨ããå¾åãããã¾ããæ¦éã®æ··ä¹±ãã©ãã«ããã¦çã延ã³"
-#~ "ãå½¼ãã¯ä»¥åããã大ããªæ§ããã¤ãè£
åãã¦ãããæ
¼éæ¦ã§ã¯æåã«æ»æããã"
-#~ "ã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel "
-#~ "with great speed, yet can inflict substantial damage in battle."
-#~ msgstr ""
-#~
"ã´ããªã³ã®é¨å£«ã¯ã¦ã«ãã©ã¤ãã¼ã®ç²¾éã§ããå½¼ãã¯é常ã«ç´
æ©ãé度ã§ç§»åã§ã"
-#~
"ãä¸ã«ãæ¦éã§å¤§ããªãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Some Goblins train their wolves to overcome their fear of fire. These "
-#~ "Goblin Pillagers cause havoc among their enemies by attacking with "
-#~ "torches and nets."
-#~ msgstr ""
-#~
"ã³ããªã³ã®ä¸ã«ã¯ç¼ãç«ã«æããªãããã«è¨ç·´ãã¦ããè
ããã¾ãããã®ãããªã´"
-#~ "ããªã³ã®ç¥å¥ªå
µãã¡ã¯ãæ¾æã¨ç¶²ã«ããæ»æã«ãã£ã¦ãæµã®ä¸ã«æ··ä¹±ãèµ·ãããã¾"
-#~ "ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Though lacking in decent armor or weapons, these meagre "
-#~ "spearmen are well-equipped for a war of attrition. The best Goblin "
-#~ "Spearman can look forward to becoming Goblin Impalers."
-#~ msgstr ""
-#~ "ã´ããªã³ã¯ä¸è¬çãªæããã¨å¼±ãã¨æ´ç·´ããæ¦å¨ã®æ¬
ä¹ããæµãå®å
¨ã«æ°ã§å§åã"
-#~
"ããã¨ã«ãã£ã¦è£ããã¨ããå¾åãããã¾ããä¸çãªé§ãæ¦å¨ã®æ¬
ä¹ã«é¢ãããã"
-#~ "ãã®è²§ç¸ãªæ§å
µãã¡ã¯ãæ¦äºã«ãã人å¡åæ¸ã«ãã£ã¦ãããè£
åããã¦ãã¾ããã"
-#~ "ã®æ§å
µãã¡ã¯çç·´æ§å
µã¨ãªããã¨ãæå¾
ãã¦ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Liches are magi that have committed completely to the path of the dark "
-#~ "arts. To gain control over the undead, Liches have forfeited their own "
-#~ "bodies, becoming undead themselves. This grants them the ability to drain "
-#~ "the life from their opponents with a single touch, and to cast powerful "
-#~ "cold spells."
-#~ msgstr ""
-#~ "ãªããã¯æé»è¡ã®éã«å®å
¨ã«å
¥ã£ãéè¡å¸«ã§ããä¸æ»ã®åãå¶å¾¡ããããããªãã"
-#~ "ã¯èªãã®ä½ãç ç²ã«ãã¦ãèªèº«ãä¸æ»ã®è
ã¨ãã¾ãããããã«ãã£ã¦å½¼ãã¯ã触ã"
-#~
"ããã¨ã§æµã®çå½åãå¸å¼ããè½åã¨ãå¼·åãªå·æ°ã®åªæãå±ããè½åãç²å¾ãã¾"
-#~ "ããã"
-
-#~ msgid ""
-#~ "The most devout and pious amongst the mermaids gain the striking power of "
-#~ "illumination, which prevents their surroundings from ever seeing true "
-#~ "night. Their power is a stalwart counter to the forces of darkness."
-#~ msgstr ""
-#~ "ãã¼ã¡ã¤ãã®ä¸ã§ãã£ã¨ãæ¬èã§ç±å¿ãªè
ã¯éå
ã§æ»æããåãç²å¾ãã¦ãããæ·±"
-#~
"å¤ã§ãå¨å²ãè¦ããããã«ãã¾ããå½¼ãã®åã¯éã®åã¸ã®å¼·åºãªå¯¾æåã¨ãªãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Young Mermaids are often initiated in the water magics of their people. "
-#~ "Despite their frailty, this makes them formidable opponents, as they can "
-#~ "call upon the very water about them to smite their enemies."
-#~ msgstr ""
-#~
"è¥ããã¼ã¡ã¤ãã®ä¸ã«ã¯ãã°ãã°æ°´ã®éè¡ãä¼æãããè
ããã¾ããå½¼ãã¯èä½ç"
-#~
"ã«ã¯å¼±ãã§ãããå¤éã®æ°´ã«ãã£ã¦æµãå¼·æããåªæãå±ãããã¨ãã§ããããã"
-#~ "æå¼·ãç¸æã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "The more learned among the mermaids often take a path of holy study. This "
-#~ "leaves them quite capable of ministering to the wounds of their comrades, "
-#~ "as well as being a potent defense against the unworldly."
-#~ msgstr ""
-#~ "ãã¼ã¡ã¤ãã§ããã«å¦ç¿ããè
ã¯ç¥å¦ã®éãã¨ããã¨ãããã¾ããããã«ããã仲"
-#~ "éã®è² å·ãçããèè·è
ã®è½åã¨æ»äººéã¸ã®æå¹ãªé²å¾¡ãæã¡ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Necromancers are magi that have decided to follow the paths of the dark "
-#~ "arts. By tapping into the power of the undead, Necromancers can cast "
-#~ "spells that drain the lifeforce from their foes and add it to their own."
-#~ msgstr ""
-#~ "ãã¯ããã³ãµã¼ã¯æé»è¡ã®éã¸ã¨é²ãã
éè¡å¸«ã§ããä¸æ»ã®åãå¼ãåºããã¨ã§ã"
-#~
"ãã¯ããã³ãµã¼ã¯æµã®çå½åãå¸åãã¦èªãã®åã«ããåªæãå±ãããã¨ãã§ãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Nightgaunts haunt the night, keeping their ugly faces behind masks in an "
-#~ "effort to hide their souls of pure evil. These despicable creatures are "
-#~ "able to hide at night, leaving no trace of their presence."
-#~ msgstr ""
-#~ "ãã¤ãã¹ãã¼ã«ã¼ã¯å¤ã«åºæ²¡ããç´ç²ãªæªã®éãé
ãããã«ãéãé¡ã«ä»®é¢ãä»ã"
-#~ "ã¦ãã¾ãããã®åå£ãªçç©ã¯å¤ã«é
ãããã¨ãã§ãããã®åå¨ã®çè·¡ãæ¶ãã¾ãã"
-
-#~ msgid ""
-#~ "While not so strong in combat, Orcish Assassins are fast and can defend "
-#~ "themselves well over different kinds of terrain. These Assassins use "
-#~ "poisoned darts, and victims of this poison will continually take damage "
-#~ "until they can be cured in town or by a healer."
-#~ msgstr ""
-#~ "æ
¼éæ¦ã«ããã¦ãããã»ã©å¼·ãããã¾ãããããªã¼ã¯ã®æ殺è
ã¯æ§ã
ãªç¨®é¡ã®å°å½¢"
-#~ "ã«ããã¦ãç´ æ©ã身ãå®ããã¨ãã§ãã¾ããæ殺è
ã¯æ¯ã®ãã¼ãã使ç¨ãããã®æ¯"
-#~ "ã®ç ç²è
ã¯æ²»çãæã§å復ããã¾ã§ããã¡ã¼ã¸ãåãç¶ãã¾ãã"
-
-#~ msgid "darts"
-#~ msgstr "ãã¼ã"
-
-#~ msgid ""
-#~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
-#~ "combat, and use a poison attack. They make formidable opponents."
-#~ msgstr ""
-#~ "ãªã¼ã¯ã®æ®ºæ®è
ã¯ç´ æ©ãç¡ç¾ã§ãæ
¼éã¨æå°ã®ã©ã¡ãã«ãé·ãã¦ãã¾ããããã«æ¯"
-#~ "ãç¨ãããã¨ã§ãå½¼ãã¯æãã¹ãç¸æã¨ãªãã¾ãã"
-
-#~ msgid ""
-#~ "Revenants are undead creatures raised from once mighty warriors. While "
-#~ "the warriors' will and soul are all but lost, their fighting skills "
-#~ "certainly remain with the Revenant."
-#~ msgstr ""
-#~ "ã¬ããã³ãã¯ã ãã¤ã¦å¼·åãªæ¦å£«ãã èã£ãä¸æ»ã®è
ã§ãã ãã®æ¦å£«ã®å¸æã¨"
-#~ "éã¯å®å
¨ã«å¤±ããã
ãã®æ¦éè½åã確å®ã«ãã®èä½ã«æ®ã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The Sergeant is an officer in the ranks of the Royal Army. He is not "
-#~ "stronger than other fighters, but he has hopes of advancing to greatness. "
-#~ "As the leader of his unit, he must survive for the battle to be won."
-#~ msgstr ""
-#~ "è»æ¹ã¯çç«è»éã® éç´ã«ããã å¹¹é¨ã§ãã
å½¼ã¯ä»ã®æ¦å£«ã¨æ¯ã¹ã¦ å¼·ãããã§ã¯"
-#~ "ãªãã é«ãéç´ã¸ã® æé²ãå¸æãã¦ãã¾ãã
ãªã¼ãã¼ã¨ãã¦ã æ¦ããåå©ãã"
-#~ "ããã«ã å½¼ã¯çãæ®ããªããã°ãªãã¾ããã"
-
-#~ msgid ""
-#~ "Souls blackened by evil, Shadows roam the night attacking unsuspecting "
-#~ "foes. These incorporeal fiends are able to hide at night, leaving no "
-#~ "trace of their presence."
-#~ msgstr ""
-#~ "éªæªãªåã«ãã£ã¦ æ±ãããéã§ãã ã·ã£ãã¦ã¯
ç¡é²åãªæµã«å¤è¥²ãããããã"
-#~ "ã«ã 彷徨ã£ã¦ãã¾ãã ãã®æªéã¯å¤éã« é
ãããã¨ãã§ãã ãã®åå¨ã®è·¡ãæ¶"
-#~ "ãã¦ãã¾ãã¾ãã"
-
-#~ msgid ""
-#~ "The undead Skeleton Archers are the bodies of fallen archers, brought "
-#~ "back to battle. Like all undead, they are especially vulnerable to flames "
-#~ "and holy attacks, but resistant to edged weapons."
-#~ msgstr ""
-#~ "ä¸æ»ã®ã¹ã±ã«ãã³ã¢ã¼ãã£ã¼ã¯ã æ¦æ»ããå¼å
µã®ä½ãå©ç¨ãã¦ã æ¦å ´ã§å½¹ã«ç«ã¤"
-#~ "ããã«åçãããã®ã§ãã å
¨ã¦ã®ä¸æ»ã®è
ã¨åæ§ã«ã
å½¼ãã¯ç¹ã«ç«çã¨ç¥èãªæ»"
-#~ "æã«èå¼±ã§ããã
åã®ã¤ããæ¦å¨ã«ã¯èæ§ãããã¾ãã"
-
-#~ msgid ""
-#~ "Spectres, the most powerful ghosts in the undead ranks, can use their "
-#~ "powers to summon a spectral sword that drains the life out of their foes "
-#~ "to strengthen themselves. They also have a terrible wail that freezes the "
-#~ "heart of the weak."
-#~ msgstr ""
-#~ "ã¹ãã¯ã¿ã¼ã¯ ä¸æ»ã®è
ã®ã©ã³ã¯ã«ããã¦ã
ãã£ã¨ãå¼·åãªå¹½éã§ãã å½¼ã㯠æª"
-#~ "å¥ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã å¼±è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Smaller and weaker than the orcs, goblins have learned to train large "
-#~ "wolves to serve as mounts, creating the awesome team of the Wolf Riders, "
-#~ "who serve as fast scouts for the goblinoid army. Raised in the orcs' dark "
-#~ "caverns, Wolf Riders can brave even the mountains, unlike most other "
-#~ "mounted units."
-#~ msgstr ""
-#~ "ãªã¼ã¯ããã å°ããå¼±ãã´ããªã³ã¯ã
大ç¼ãä¹ç¨ã«è¨ç·´ãã ã´ããªã³è»ã®è»½æ©"
-#~ "å¨ã«å¾äºãã æããã¦ã«ãã©ã¤ãã¼ã®éå£ã é
ãä¸ãã¾ããããªã¼ã¯ã®æãæ´çª"
-#~ "ã® å¾é
ã«ãã£ã¦ã
ä»ã®ã»ã¨ãã©ã®ä¹ç¨ã¦ãããã¨ç°ãªãã ã¦ã«ãã©ã¤ãã¼ã¯
å±±"
-#~ "ã«ãã åæ¢ã«åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Wraiths are some of the most powerful ghosts in the undead ranks. They "
-#~ "can summon a spectral sword that drains the life out of their foes, "
-#~ "thereby strengthening themselves. They also have a terrible wail that "
-#~ "freezes the heart of the weak."
-#~ msgstr ""
-#~ "ã¬ã¤ã¹ã¯ ä¸æ»ã®è
ã®éç´ã«ããã¦ã
ãã£ã¨ãå¼·åãªé¨é¡ã«å
¥ãã¾ãã å½¼ã㯠æª"
-#~ "å¥ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã å¼±è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
-
-#~ msgid "Vera.ttf"
-#~ msgstr "sazanami.ttf"
-
-#~ msgid ""
-#~ "There are two types of combat in Battle for Wesnoth, short- and long-"
-#~ "ranged, but both of them take place between units in adjacent hexes. "
-#~ "Short-range combat usually involves weapons such as swords, axes or "
-#~ "fangs, while long-range combat usually involves weapons such as bows, "
-#~ "spears and fireballs. Combat is relatively straightforward; the attacker "
-#~ "and defender alternate attacks until each has used their allotted number "
-#~ "of attacks."
-#~ msgstr ""
-#~ "Battle for
Weaponsã§ã¯çè·é¢ã¨é·è·é¢ã¨ãã2種é¡ã®æ¦éãããã¾ãã
ãããã"
-#~ "両æ¹ã¨ããã¯ã¹ãé£æ¥ãã¦ããå¿
è¦ãããã¾ãã
çè·é¢æ¦éã¯é常ã å£ãæ§ãçª"
-#~ "ãªã©ã®æ¦å¨ã«ãã£ã¦è¡ããã ä¸æ¹é·è·é¢æ¦éã¯é常ã
å¼ãæ§ãç«ã®çãªã©ã®æ¦å¨"
-#~ "ã«ãã£ã¦è¡ããã¾ãã æ¦éã¯æ¯è¼çåç´ã§ãã
æ»æå´ã¨é²å¾¡å´ã¯ ããããå²ã"
-#~ "å½ã¦ãããæ»æåæ°ã使ã£ã¦äº¤äºã«æ»æãã¾ãã"
-
-#, fuzzy
-#~ msgid "tough"
-#~ msgstr "æ¥è§¦"
-
-#~ msgid ""
-#~ "Sometimes starved and ravenous humans who are forced to eat human corpses "
-#~ "awake after their deaths to find that they are trapped in a tortured "
-#~ "existence as Ghouls."
-#~ msgstr ""
-#~
"飢ãã«ãã£ã¦äººéã®æ»ä½ãé£ã¹ãããå¾ãªãã£ã人éã¯æã«ãã£ã¦ãã®æ»å¾ã«ã"
-#~ "ã°ã¼ã«ã¨ãã¦è²¬ãè¦ãè²
ãåå¨ã¨ãªã£ã¦ãã¾ããã¨ãããã¾ãã"
-
-#, fuzzy
-#~ msgid "satiated"
-#~ msgstr "ä¸ç´è¡å¸«"
-
-#, fuzzy
-#~ msgid ""
-#~ "Assassins are masters of the night. Like Rogues, they can surround and "
-#~ "backstab an opponent, doing double damage. They can also throw poison-"
-#~ "tipped knives at their enemies from long range."
-#~ msgstr ""
-#~ "æ殺è
ã¯å¤ã®æ¯é
è
ã§ããçè³ã®ããã«ãå½¼ãã¯æµãåãå²ãã§å¥è¥²ãããã¨ãã§"
-#~
"ãã¾ããå½¼ãã¯ã¾ããæ¯ã®ä»ãããã¤ããæµã«æãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Armed with a heavy mace, Bandits are adept at robbing and killing at "
-#~ "night. Wearing brown cloaks and black hoods, they steal from the peasants "
-#~ "who live near them when not fighting against invaders."
-#~ msgstr ""
-#~ "大é¾ãè£
åãã¦ããå±±è³ã¯å¤éã®çªçã¨æ®ºäººã«çéãã¦ãã¾ããè¶è²ã®è¡£ã¨é»è²ã®"
-#~
"ãã¼ãã身ã«ã¤ããæ¦ããã¨ãªãã«è¿é£ã®è¾²æ°ããçã¿ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Immersed from childhood in the ways of archery, the young Bowmen are the "
-#~ "most common ranged combatants in Wesnothian armies. They do not undergo "
-#~ "as rigorous a training as the spearman or heavy infantry, because their "
-#~ "battle tactics require more finesse than brute strength."
-#~ msgstr ""
-#~ "幼年æ代ããå¼ã®è¨ç·´ãåãã¦ããè¥ãå¼å
µã¯Wesnothã®è»éã«ããã¦ããã£ã¨ã"
-#~ "ä¸è¬çãªæå°åã®æ¦éå¡ã§ããå½¼ãã®æ¦è¡ã¯éè®ãªè
åãããæ£ç¢ºããè¦æ±ããã"
-#~ "ãããå½¼ãã¯æ§å
µãéæ©å
µã¨ãã¦ã®å³ããè¨ç·´ãåãã¦ãã¾ããã"
-
-#~ msgid ""
-#~ "The best riders in Wesnoth are recruited into the military to become "
-#~ "Cavalrymen. A Cavalryman, strictly disciplined, does not charge across "
-#~ "the field of battle like a horseman, but makes more of an effort to hold "
-#~ "his position."
-#~ msgstr ""
-#~ "Wesnothã®ãã£ã¨ãåªç§ãªé¨å
µã¯ç«é¨å
µã«å
¥éãã¾ããç«é¨å
µã¯å³ããè¨ç·´ããã¦"
-#~ "ãããæ§é¨å
µã®ããã«æ¦å
´ã§çªæãããã¨ã¯ãªããæ¦ç·ãç¶æããããã«åãã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Duelists are masters of the art of swordplay. Their skill with the rapier "
-#~ "allows them to attack and parry with only one hand, while they wield a "
-#~ "crossbow in the other to shoot distant foes."
-#~ msgstr ""
-#~ "決éè
ã¯å£æã®é人ã§ãããã¬ã¤ãã¢ã®æè½ã«ãã£ã¦ãæ»æã®ã¨ãã«ãçæã§åã"
-#~
"æµããªãããããä¸æ¹ã®æã«æã£ãã¯ãã¹ãã¦ã«ãã£ã¦ãé
ãã®æµã«æ»æãããã¨"
-#~ "ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The guardians of the great dwarvish cities, they blast at their enemies "
-#~ "using fire from what are called dragonstaves. They are the chief "
-#~ "possessors of arcane Dwarvish technology."
-#~ msgstr ""
-#~ "ãã¯ã¼ãã®å¤§é½å¸ã®é²è¡å
µã§ããå½¼ãã¯ç«ã®æã¨å¼ã°ãã¦ãããã®ããçãåºãã¦"
-#~ "æµã«æ¾å°ãã¾ããå½¼ãã¯ç¥ç§ã®ãã¯ã¼ãæè¡ã®ææè
ãã¡ã®é·ã§ãã"
-
-#~ msgid ""
-#~ "Dwarvish Lords are kings under the mountains. Their skill with the battle "
-#~ "axe is unmatched, and they are able to hit even enemies that are far "
-#~ "away. Their fine armor is made of the strong alloys crafted by their kin."
-#~ msgstr ""
-#~
"ãã¯ã¼ãã®è²´æã¯æ²»ãã¦ããå±±ã«ãããçã§ããå½¼ãã®æ¦æ§ã®æè½ã¯å¹æµããè
ã"
-#~ "ããããé
æ¹ã®æµã«ããå½ä¸ããããã¨ãã§ãã¾ããå½¼ãã®åªããé§ã¯ä¸æã®æã«"
-#~ "ãã£ã¦ãå¼·åãªåé製ããé ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
-#~ "harnessed the secret powers of the Dwarven runes. They can send lightning "
-#~ "bolts at their enemies by striking the ground with their marvelously "
-#~ "crafted and much beloved hammers, which shimmer with magical energy."
-#~ msgstr ""
-#~
"ãã¯ã¼ãã®ã«ã¼ã³è¡å¸«ã¯ããã¯ã¼ãã®ã«ã¼ã³ã«ããç§å¯ã®åãå©ç¨ããå¼·åºãªæ¦å£«"
-#~ "ã¨ãã¦æãããã¦ãã¾ããéåã«ãã£ã¦ãããããç´
æ´ãã精巧ãªæç¨ã®æ§ãå°é¢"
-#~ "ã«åºããã¨ã«ãã£ã¦ãå½¼ãã¯æµã«é·æãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
-#~ "slow, close-range fighters of the Dwarvish armies. Their mysterious "
-#~ "weapons are slower, cruder and noisier than the elegant and swift elvish "
-#~ "bows, but their impact is unmatched."
-#~ msgstr ""
-#~ "å¼·åºã§ãããé
ãã¦æ¥è¿æ¦ä¸»ä½ã§ãããã¯ã¼ãè»éã«å¿
è¦ã¨ãããæå°æ»æããã"
-#~ "ã¯ã¼ãã®éæå
µã¯æ¯æ´ãã¾ããå½¼ãã®ç¥ç§çãªæ¦å¨ã¯åªç¾ã§è»½å¿«ãªã¨ã«ãã®å¼ã¨æ¯"
-#~ "ã¹ãã¨ãç²éã§ããããé
ãã§ããããã®ææã¯æ¯ã¹ãã®ã«ãªãã¾ããã"
-
-#~ msgid ""
-#~ "The famed Dwarvish Thunderguards wield mysterious and feared weapons "
-#~ "forged by the Dwarf weapon-masters, experts in arcane Dwarvish "
-#~ "technology. Although they are no faster than the more common Thunderers, "
-#~ "their attack is much more deadly."
-#~ msgstr ""
-#~ "æåãªãã¯ã¼ãã®éæå
µã¯ç¥ç§ã®ãã¯ã¼ãæè¡ã®é人ã§ããããã¯ã¼ãã®åå ã«"
-#~ "ãã£ã¦éããããç¥ç§çã§æãã¹ãæ¦å¨ãè£
åãã¦ãã¾ããå½¼ãã¯é常ã®éæå
µã"
-#~
"ããæ©ãã¯ããã¾ãããããã®æ»æã¯ããè´å½çã§ãã"
-
-#~ msgid ""
-#~ "Fencers are trained in the arts of swordplay. While their rapier is a "
-#~ "light weapon, they can use it quickly and with deadly skill. Wielding a "
-#~ "dagger in their other hand, they can also deftly parry all kinds of "
-#~ "attacks. Fencers are skirmishers, and so can move right past enemy units."
-#~ msgstr ""
-#~
"å£è¡å£«ã¯å£è¡ã®éãé²ãã§ãããå½¼ãã®ã¬ã¤ãã¢ã¯è»½éæ¦å¨ã§ãããããã軽快ã«"
-#~
"æããè´å½å·ãä¸ãããã¨ãã§ãã¾ããçæã§ãã¬ã¼ãæã¡ãªãããå½¼ãã¯ãã¹ã¦"
-#~
"ã®ç¨®é¡ã®æ»æãå·§ã¿ã«åãæµããã¨ãã§ãã¾ããå£è¡å£«ã¯æ£å
µã®æè½ãæã£ã¦ã"
-#~ "ããæµã¦ãããã®ãã°ãç´
æ©ã移åãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for "
-#~ "places and people to rob."
-#~ msgstr ""
-#~ "ã¿ãã¼ããã髪ã®è¿½ãã¯ãã¯å
´æã¨è¥²ãç¸æã調ã¹ãããã®åµå¯ã®ããã«ãå±±è³ã®"
-#~ "ä¸å£ã«å©ç¨ããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "The best of the soldiers are chosen to become Halberdiers. Their weapon, "
-#~ "though a little slower than the sword, can strike with deadly force, and "
-#~ "because of its great length, Halberdiers always strike first in combat, "
-#~ "even when defending. Halberdiers have great facility at dealing with "
-#~ "troops they can keep further than the end of their weapons, but find some "
-#~ "difficulty in very close combat."
-#~ msgstr ""
-#~
"ãã£ã¨ãæè¯ã®æ¦å£«ãã¡ã¯ãã«ãã¼ãã£ã¢ã«ãªããã¨ãé¸ã³ã¾ãããã®æ¦å¨ã«ãã£"
-#~ "ã¦ãå£ã®ã¨ãããã移åã¯é
ããªãã¾ãããè´å½çãªæ»æãã§ãã¾ããã¾ãããã®"
-#~
"æ¦å¨ã¯é常ã«é·ããããå½¼ãã¯æ¦éã§é²å¾¡æã§ãã£ã¦ã常ã«å
å¶ãã¾ãããã«ãã¼"
-#~ "ãã£ã¢ã¯æ¦å¨ã®é¾å
ã«ãã£ã¦æµã®è»å£ãåãæ±ãã¾ãããæ¥è¿æ¦ã¯å°é£ãªãã¨ã«æ°"
-#~ "ä»ãã§ãããã"
-
-#~ msgid ""
-#~ "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
-#~ "lack of speed is their only disadvantage."
-#~ msgstr ""
-#~ "éæ©å
µã¯éã§è¦ããã¦ãããæ»æã«å¯¾ãã¦å¼·ãã§ããç´
æ©ãã«æ¬ ãã¦ãããã¨ãå¯"
-#~ "ä¸ã®æ¬ ç¹ã§ãã"
-
-#~ msgid ""
-#~ "Towering over the battlefield like iron giants, Iron Maulers are renowned "
-#~ "(and feared) for their incredible resilience and brutal hammer blows. "
-#~ "Were it not for their slow movement and rarity on the battlefield, these "
-#~ "mighty soldiers would control the continent."
-#~ msgstr ""
-#~ "éã®å·¨äººã®ããã«æ¦å ´ã§ãã³ãç«ã¤å¤§æ§å
µã¯ãä¿¡ããããªããããã®é å¼·ãã¨ãã®"
-#~ "大æ§ã®æ®ºå·åã§æåã§ãæãããã¦ãã¾ããããæ¦å
´ã«ããã¦ç§»åãæ©ããæ°ãå¤"
-#~ "ããªãã°ããã®å¼·åºãªå
µå£«ã¯å¤§é¸ãæ¯é
ãããã¨ã§ãããã"
-
-#~ msgid ""
-#~ "Javelineers have mastered the use of the pointy sticks they were given as "
-#~ "recruits. Dangerous in melee, they have also developed their skill at "
-#~ "throwing their javelins, making them potent in both demesnes of combat. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "ç²¾éæ§å
µã¯éãããã¨ãã«ä¸ããããæ§ã®ä½¿ç¨æ³ãçç¥ãã¦ãã¾ããæ
¼éã«å¼·ãå½¼"
-#~
"ãã¯ããã®æ§ãæããæè¡ãçºéãã¦ãã¾ããããã«ãã£ã¦ãæ
¼éã¨æå°ã®ä¸¡æ¹ã§"
-#~ "æç¨ã§ãããã®æ§ã®é·ãã«ãã£ã¦ã æ
¼éã§ã¯é²å¾¡æã§ãã£ã¦ã å
å¶ãããã¨ãã§"
-#~ "ãã¾ãã"
-
-#~ msgid ""
-#~ "Longbowmen carry the huge specialized bows that they have learned to "
-#~ "handle after years of combat. Their missiles can pierce even armor."
-#~ msgstr ""
-#~ "ãã³ã°ãã¦å
µã¯ä½å¹´ãã®æ¦éã«ãã£ã¦ãæ±ãæ¹ãå¦ãã
巨大ãªç¹å¥è£½ã®å¼ãæã£ã¦"
-#~ "ãããå½¼ãã®ç¢ã¯å¼ãã貫éãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Master Bowmen have reached the highest levels of skill with the bow that "
-#~ "any human can hope to attain. Their power with this deadly weapon is "
-#~ "surpassed only by that of the Elves."
-#~ msgstr ""
-#~ "çç·´å¼å
µã¯ä»ã®è
ãæãã§ããã¬ãã«ã¾ã§å¼ã®æè½ãå°éãã¦ãã¾ããå½¼ãã®è´å½"
-#~ "çãªæ¦å¨ã®åãä¸åãã®ã¯çç·´ããã¨ã«ãå¼å
µã®ã¿ã§ãã"
-
-#~ msgid "Outlaws fight better at night."
-#~ msgstr "ç¡æ³è
ã¯å¤ã®æ¦ãã«é·ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
-#~ msgstr "ç¡æ³è
ã¯å¤ã®æ¦ãã«é·ãã¦ãã¾ãã 女ç¡æ³è
ã¯ãã®éç¾ããè¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Pikemen are more experienced soldiers who have changed their spears for "
-#~ "long pikes. Because of the length of their weapons, they always strike "
-#~ "first in combat, even when defending. They are especially deadly when "
-#~ "fighting cavalry, though they find some difficulty in fighting in "
-#~ "extremely close quarters."
-#~ msgstr ""
-#~ "çç·´æ§å
µã¯ãã çµé¨ãç©ãã å
µå£«ã§ããã
æ¦å¨ãé·æ§ã«å¤æ´ãã¦ãã¾ãã ãã®"
-#~ "æ¦å¨ã®é·ãã«ãã£ã¦ã å½¼ã㯠æ¦éã§
é²å¾¡æã§ãã£ã¦ã 常ã«å
å¶ãã¾ãã å½¼ã"
-#~ "ã¯ç¹ã«é¨å
µã«è´å½çã§ããã æ¥è¿æ¦ã¯
å°é£ãªãã¨ã«æ°ä»ãã§ãããã"
-
-#~ msgid ""
-#~ "Rogues are masters of agility and can move right past an enemy, ignoring "
-#~ "any zones of control. Master thieves, they too have the backstab ability, "
-#~ "which allows them to do double damage if an ally of theirs is on the "
-#~ "opposite side of an enemy they are attacking."
-#~ msgstr ""
-#~ "çç·´çè³ã¯ä¿æã§ããã æµã®æ¯é
ã¾ã¼ã³ãç¡è¦ãã¦ã
ãã®å´ãç´ æ©ãééããã"
-#~ "ã¨ãã§ãã¾ãã å½¼ãã¯ã¾ãã
å¥è¥²ã®è½åãæã£ã¦ããã å³æ¹ã¦ããããæµã®å"
-#~ "対å´ã«ããã¨ãã«ã¯ã
æµã«åã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Members of the Royal Guard are hand picked from the strongest and "
-#~ "sturdiest of the army. They are deployed only in critical situations and, "
-#~ "so far, have always succeeded in their assigned tasks."
-#~ msgstr ""
-#~ "親è¡éã®éå¡ã¯ è»éã®ãã£ã¨ãå¼·åã§å¼·åºãªè
ãã¡ãã é¸ã°ãã¦ãã¾ãã å½¼ã"
-#~ "ã¯é大ãªå ´æã«ã®ã¿é
ç½®ããã
ä¸ãããã使å½ã常ã«æåããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Shock Troopers are the elite of the Wesnothian military. Although they "
-#~ "move slowly, they are immensely powerful and therefore feared throughout "
-#~ "Wesnoth and even into the lands beyond."
-#~ msgstr ""
-#~ "ç ´ç å
µã¯Wesnothã®è»éã®ã¨ãªã¼ãã§ãã å½¼ãã¯ç§»åã¯é
ãã§ããã é常ã«åå¼·"
-#~ "ãããã Wesnothã¨ãã®è¿é£ã§ æãããã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Spearmen are the core of the human armies. These young soldiers are given "
-#~ "basic training and put in the front lines to do the bulk of the fighting. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "æ§å
µã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦"
-#~ "éã®æ¿ããåç·ã«ç½®ããã¾ãã
ãã®æ§ã®é·ãã«ãã£ã¦ã æ ¼éã§ã¯é²å¾¡æã§ãã£ã¦"
-#~ "ã å
å¶ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Swordsmen are the core of the human armies. These young soldiers are "
-#~ "given basic training and put in the front lines to do the bulk of the "
-#~ "fighting."
-#~ msgstr ""
-#~ "å£å£«ã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦"
-#~ "éã®æ¿ããåç·ã«ç½®ããã¾ãã "
-
-#~ msgid ""
-#~ "Thieves are deft of foot and elusive, making them difficult to hit. "
-#~ "Skilled at back-stabbing, Thieves do double damage if an ally of theirs "
-#~ "is on the opposite side of an enemy they are attacking. Being of chaotic "
-#~ "disposition, Thieves fight better at night than day."
-#~ msgstr ""
-#~ "çè³ã¯èãä¿æã§éããã®ããã¾ãããã
å½¼ãã«æ»æãå½ä¸ãããã®ã¯é£ããã§"
-#~ "ãããã å¥è¥²ã®è½åã«ããã
ããå³æ¹ãæ»æç®æ¨ã®å対å´ã«ãããªãã çè³ã¯"
-#~ "åã®ãã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã
æ··æ²ã®æ§è³ªããã çè³ã¯æ¼éããå¤éã§"
-#~ "ã® æ¦éã«åãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Terrible and awe-inspiring, the most ancient of woses grow to a "
-#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
-#~ "they are said to kick aside their enemies like sticks and feathers, and "
-#~ "to possess an unearthly strength, crushing the greatest of boulders into "
-#~ "powder, as though all the strength of a tree to grow and split through "
-#~ "stone over the course of years was brought to bear in a mere moment. "
-#~ "These same legends speak of their tireless stewardship of the forests of "
-#~ "the world, the desecration of which is often the only thing which could "
-#~ "incur the wrath of these otherwise kind and curious beings."
-#~ msgstr ""
-#~
"æãããçæ¬ãã¹ããã£ã¨ãå¤ãã¦ã¼ãºã¯é常ã«å·¨å¤§ãªå¤§ããã«ãªã£ã¦ãã¾ããå½¼"
-#~
"ãã¯ã»ã¨ãã©ä¼èª¬ä¸ã®çç©ã§ãããæµãæ£ãããç¾½æ¯ã®ããã«è¹´ãé£ã°ãã¨è¨ãã"
-#~
"ã¦ãã¾ããã¾ãããã®ä¸ã®ãã®ã¨ã¯æããªãã»ã©ã®åãæã¡ã巨大ãªå²©ãç²ç
ã§"
-#~
"ããããã¯ã¾ãã§å¹´æãçµããã¨ã§æé·ãã¦ç³ãå²ãæ¨ã®åã®å
¨ã¦ãä¸ç¬ã§çã¿åº"
-#~
"ããããã®ããã§ããåãä¼èª¬ã§ã¯å½¼ãã®é£½ããã¨ãªããä¸çä¸ã®æ£®ã管çãã¦ã"
-#~
"ããã¨ãèªããã¦ãããããã¯è¨è¿°ã§ããã»ã¨ãã©å¯ä¸ã®ãã¨ã§ããããä»ã®ç¨®æ"
-#~ "ã®æããæãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
-#~ "enemies."
-#~ msgstr ""
-#~
"éè¡å¸«ã®ä¸ã®ãªã¼ãã¼ã§ããçç·´éè¡å¸«ã¯å·¨å¤§ãªãã¡ã¤ã¢ãã¼ã«ãæµã«æãè¾¼ã¿ã¾"
-#~ "ãã"
-
-#~ msgid ""
-#~ "Elder Woses have grown great and tall. Towering over most enemies, they "
-#~ "can deliver crushing blows, while resisting the enemy's counterattacks. "
-#~ "Watching one unexpectedly come stalking towards you out of a forest is a "
-#~ "terrifying sight. They are still very slow and stiff, being nearly immune "
-#~ "to arrows but still quite flammable. Drawing energy from nature around "
-#~ "them, Elder Woses can quickly heal themselves in the face of tremendous "
-#~ "injuries."
-#~ msgstr ""
-#~
"èã¦ã¼ãºã¯å¤§ãããé«ãæé·ãã¦ãããã»ã¨ãã©ã®æµã«å¯¾ãã¦ãã³ãç«ã¡ãæµã®å"
-#~ "æã«æµæããªãããç
´å£çãªææãç¹°ãåºãã¾ãã森ã®å¤ã§çªç¶å½¼ããããªãã«å"
-#~ "ãã£ã¦å¿ã³å¯ã£ã¦æ¥ãã®ãè¦ãã®ã¯æãããå
æ¯ã§ããããå½¼ãã®èº«ä½ã¯é常ã«ç¡¬"
-#~ "ç´ãã¦ãããã移åã¯é
ãã§ãããç¢ã§ã®æ»æã¯ã»ã¨ãã©å¹æã¯ããã¾ãããå"
-#~ "é¢ãçã«ã¯é常ã«å¼±ãã§ããå¨å²ã®å¤§å°ããæ
é¤ãæåãããã¨ã§ãèã¦ã¼ãºã¯å¤§"
-#~ "ããªå·ãç´ æ©ãå復ãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "The most powerful mounted warriors of any race, Grand Knights have "
-#~ "reached the acme of skill with sword and lance."
-#~ msgstr ""
-#~
"ãã£ã¨ãå¼·åãªé¨ä¹ã®æ¦å£«ã§ããè¿è¡é¨å£«ã¯å£ã¨ã©ã³ã¹ã®æè½ã®å
¨çæã«éãã¦ã"
-#~ "ã¾ãã"
-
-#~ msgid ""
-#~ "Great Mages are awesome and fearsome enemies, exceeding even the Arch "
-#~ "Mages in power."
-#~ msgstr ""
-#~
"大éè¡å¸«ã¯æµã«çæ¬ãããçæããã¦ãããåã«ããã¦ã¯çç·´éè¡å¸«ã«ããåã£ã¦"
-#~ "ãã¾ãã"
-
-#~ msgid ""
-#~ "Great Trolls are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~
"ã°ã¬ã¼ãããã«ã¯å¼·åã§æ®èãªäººéåã®æªç©ã§ãé©ç°çãªåçè½åãæã¡ã¾ããã"
-#~
"ãã«ãã£ã¦ãå½¼ãã¯æ¦éä¸ã«ããèªãã®å·ãå復ãã¾ãã"
-
-#~ msgid ""
-#~ "Trained from childhood to ride and to follow a strict code of honor, "
-#~ "Horsemen are both fast and powerful attackers. Charging at their enemies, "
-#~ "they do double damage, but also receive double damage when struck. Rebels "
-#~ "against Asheviere's tyranny often use Horsemen against her."
-#~ msgstr ""
-#~
"å¹¼å°ããä¹é¦¬ã®è¨ç·´ãåããå³ç¶ããåèªã®æã«å¾ãæ§é¨å
µã¯ç´ æ©ãå¼·åãªã¦ãã"
-#~
"ãã§ããæµã¸ã®çªé²ã§æµã«ï¼åã®ãã¡ã¼ã¸ãä¸ãã¾ãããåææã«ã¯ï¼åã®ãã¡ã¼"
-#~
"ã¸ãè¿ã£ã¦ãã¾ããAsheviereã®å§æ¿ã«å¯¾ããåä¹±è»ã§ã¯ãæ§é¨å
µããã使ç¨ãã"
-#~ "ã¾ãã"
-
-#~ msgid ""
-#~ "Knights are skilled in the use of both lance and sword. With the lance, "
-#~ "they charge at enemies, inflicting and receiving double damage."
-#~ msgstr ""
-#~
"é¨å£«ã¯ã©ã³ã¹ã¨å£ã®ä½¿ç¨ã«é·ãã¦ãã¾ããã©ã³ã¹ã«ãã£ã¦å½¼ãã¯æµã«çªé²ãã¦ãæµ"
-#~ "ã¨èªåã«ï¼åã®ãã¡ã¼ã¸ãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Lancers are some of the bravest and most feared riders in all of Wesnoth. "
-#~ "They wear very little armor, and thus ride swiftly and are ideal for "
-#~ "offensive use. While their charges inflict large amounts of damage, they "
-#~ "also expose the Lancers to great risk."
-#~ msgstr ""
-#~ "ã©ã³ã¹é¨å
µã¯Wesnothã®ä¸ã§ãåæ¢ã§ãã£ã¨ãæãããã¦ããé¨å
µã®ã²ã¨ã¤ã§ãã"
-#~
"å½¼ãã¯é§ãã»ã¨ãã©ä»ããªãããã身軽ã«é¨ä¹ãæ»æããã®ã«é©ãã¦ãã¾ããå½¼ã"
-#~
"ã®çªæã¯é常ã«å¤§ããªãã¡ã¼ã¸ãæµã«ä¸ãã¾ãããã©ã³ã¹é¨å
µèªèº«ã«ããã®å¤§ããª"
-#~ "å±éºãè¿ã£ã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Mages are both weak and powerful. Moving slowly, and with poor defensive "
-#~ "skills, Mages attack with magical missiles that always have a high chance "
-#~ "of hitting their target. For this reason, Mages are an excellent choice "
-#~ "for flushing out enemies hiding in difficult terrain."
-#~ msgstr ""
-#~ "éè¡å¸«ã¯å¼±ãã¦å¼·åã§ãã移åã¯é
ãã¦é²å¾¡è½åã«å£ãã¾ãããéè¡å¸«ã¯ç®æ¨ã¸å½"
-#~
"ä¸ãã確çã常ã«é«ãéæ³ã®ç¢ã使ç¨ã§ãã¾ããããã«ãã£ã¦ãéè¡å¸«ã¯æ§ã
ãªå°"
-#~ "å½¢ã«æ½ãã§ããæµãæé¤ãããã¨ã«é©ãã¦ãã¾ãã"
-
-#~ msgid ""
-#~ "Mages of Light are awesome allies of all lawful combatants, and fearsome "
-#~ "foes to the forces of chaos. These Mages' powers of illumination are so "
-#~ "great that the hexes they occupy and all adjacent hexes never experience "
-#~ "night. As a result, when a unit is adjacent to a Mage of Light, it will "
-#~ "fight as if it were day when it is dusk, and as if it were dusk when it "
-#~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
-#~ "friendly units."
-#~ msgstr ""
-#~ "å
ã®éè¡å¸«ã¯ãã¹ã¦ã®ç§©åºã®é£å¶ã®æ¦éå¡ã«çæãããæ··æ²ã®åã¸ã®æµã¨ãã¦æã"
-#~ "ããã¦ãã¾ãããã®éè¡å¸«ã®ç
§æã®åã¯ç´
æ´ãããå½¼ãã®ãããã¯ã¹ã¨é£æ¥ãã¯ã¹"
-#~
"ã¯ãã£ãã¦å¤ã«ãªãã¾ãããçµæã¨ãã¦ãå½¼ãã«é£æ¥ãã¦ããã¦ãããã¯å¤æ¹ãªã"
-#~
"æ¼éã§ããã¨ãã¦ãå¤ãªãå¤æ¹ã§ããã¨ãã¦æ¦ããã¨ãã§ãã¾ããç½éè¡å¸«ã®ãã"
-#~ "ã«ãå
ã®éè¡å¸«ãé£æ¥ã®æå¹ãªã¦ããããæ²»çãããã¨ãã§ãã¾ãã"
-
-#~ msgid "Mounted Captain"
-#~ msgstr "é¨å
µéé·"
-
-#~ msgid "Mounted Commander"
-#~ msgstr "é¨å
µææ®å®"
-
-#~ msgid ""
-#~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "
-#~ "the sword and the morning star. Riding horses, they are able to move "
-#~ "around the battlefield with great speed, and can provide much needed "
-#~ "assistance to different fronts."
-#~ msgstr ""
-#~ "èåã®ãªã¼ãã¼ã§ããé¨å
µææ®å®ã¯å£ã¨ã¢ã¼ãã³ã°ã¹ã¿ã¼ã®ä½¿ç¨ã«é·ãã¦ãã¾ãã"
-#~ "é¨ä¹ã«ãã£ã¦ãå½¼ãã¯ç´ æ´ããé度ã§æ¦å
´ããã¡ãã¡ç§»åãããã¨ãã§ãããã£"
-#~ "ã¦ãè¤æ°ã®åç·ã¸å¿
è¦ãªæ¯æ´ãè¡ããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Knights of the highest virtue, Paladins have all the skills of the "
-#~ "Knight, and can also heal adjacent friendly units."
-#~ msgstr ""
-#~ "é«ãå¾³ãæã£ã é¨å£«ã§ãã èé¨å£«ã¯ã é¨å£«ã¨ãã¦ã®
æè½ããã¹ã¦æã¡ã å ã"
-#~ "ã¦é£æ¥ãã å³æ¹ã¦ãããã æ²»çãããã¨ãã§ãã¾ãã"
-
-#~ msgid ""
-#~ "Red Mages attack with powerful magic fireballs that are guaranteed a good "
-#~ "chance of hitting. Deft of foot, and skilled fighters both day and night, "
-#~ "Red Mages are therefore valuable in almost all situations."
-#~ msgstr ""
-#~ "赤éè¡å¸«ã¯ é«ãå½ä¸çãä¿è¨¼ããã¦ãã¦ã
å¼·åãªéè¡ã§ãã ãã¡ã¤ã¢ãã¼ã«ã§"
-#~ "æ»æãã¾ãã ææ·ã§ã
æ¼å¤ã®ä¸¡æ¹ã§æ¦å£«ã¨ãã¦ã®è½åãããããã 赤éè¡å¸«ã¯"
-#~ "ã»ã¨ãã©ã®ç¶æ³ã«ããã¦ã 価å¤ãããã¾ãã"
-
-#~ msgid ""
-#~ "Silver Mages are the most deft of foot and elusive of all mages. They can "
-#~ "teleport from any friendly village to another, translating themselves in "
-#~ "an instant. They are also highly resistant to most forms of magical "
-#~ "attack."
-#~ msgstr ""
-#~ "ééè¡å¸«ã¯ ãã£ã¨ã身軽㧠ç¥åºé¬¼æ²¡ãªéè¡å¸«ã§ãã
å½¼ã㯠èªèº«ãä¸ç¬ã§å¤åã"
-#~ "ãã ä»»æã®å好çãªæãã ä»ã®æã¸
ç¬é移åãããã¨ãã§ãã¾ãã å½¼ãã¯ã¾"
-#~ "ãã ã»ã¨ãã©ã®éæ³ã§ã®æ»æã«å¯¾ãã¦ã
é«ãæµæåãæã¡ã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
-#~ "stone-like bodies have grown to a size much taller than a man, and their "
-#~ "terrifying ability to recover from wounds make them a formidable foe even "
-#~ "far from the mountainous ground they prefer to fight in. An adult troll "
-#~ "is smarter, faster, stronger, and though one would dare not say it to "
-#~ "their face, uglier than any of their children. They wield heavy clubs "
-#~ "with brutal proficiency, and form a bulwark of strength in any battle "
-#~ "they participate in - the only weakness they have, if such can be said, "
-#~ "is their inability to fight at a distance.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Trolls fight well on rough, rocky terrain, especially at night. They are "
-#~ "vulnerable to archers, especially in open terrain, and should always have "
-#~ "a healthy fear of spellcasters in all terrain. They are quite powerful "
-#~ "against brittle foes, like skeletons, and quite weak against well armored "
-#~ "or naturally resilient enemies, such as their woodland counterpart, the "
-#~ "wose. Their regeneration allows them to cure poison and heal wounds "
-#~ "without the aid of a nearby village. Their relatively slow speed is a "
-#~ "liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~ "大人ã«æé·ããããã¼ã«ã«ã¯æããã»ã©ã®è
åãåããã¾ãã å½¼çã®ç³ã®ãããª"
-#~
"èä½ã¯äººéããããã£ã¨å¤§ããªèä¸ã«ãªããå·ããå復ããã¨ããææã®è½åã®ã"
-#~ "ããå½¼çãæ¦ãã®ã好ãèµ·ä¼ã«å¯ãã å°é¢ããé
ãé¢ããå ´æã«ããã¦ããããæ"
-#~ "ã«è² ããªãæµã¨ãªãã¾ãã
大人ã®ããã¼ã«ã¯ããè³¢ãããããã°ããããããå¼·"
-#~
"ããããã¦èª°ãç´æ¥ãã®é¡ã«åãã£ã¦ã¯è¨ããªãã§ãããããå½¼çã®ã©ã®åä¾éã"
-#~ "ããéãã®ã§ãã
å½¼çã¯éè®ã«çç·´ãããéãæ£æ£ãæ¯ãåããã©ã®æ¦ãã«ãã"
-#~ "ã¦ãå¼·åãªé²å¾¡ãå½¢æãã¾ãã
å¯ä¸ã®å¼±ç¹ãããã¦æããã¨ããããè·é¢ãç½®ã"
-#~ "ã¦æ¦ããã¨ãã§ããªãã¨ãããã¨ã§ãã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼çã¯ãç¹"
-#~ "ã«éããå°å½¢ã«ããã¦ã¯ãå°æãå¼±ç¹ã§ã常ã«å
¨ã¦ã®å°å½¢ã«ããã¦éæ³ãå±ããã"
-#~ "ã®ã«å¯¾ãã¦ã¯ææããã¤ã¯ãã§ãã
å½¼çã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦"
-#~ "極ãã¦å¼·åã§ãããé ä¸ã«è£
åããã¦ãããçã¾ãã¤ãå復åã®ããæµãããªãã¡"
-#~
"森æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«"
-#~
"ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ãæ²»çããããæªæããå復ããããã¾"
-#~ "ãã
æ¯è¼çåããéããã¨ãä¸å©ãªç¹ã§ãæ¥ä¸ã®æé帯ãã¾ãå¼±ç¹ã§ãã"
-
-#~ msgid ""
-#~ "Troll heroes are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~
"ããã«ã®è±éã¯å¼·åã§æ®èãªäººéåã®æªç©ã§ãé©ç°çãªåçè½åãæã¡ã¾ãããã"
-#~
"ã«ãã£ã¦ãå½¼ãã¯æ¦éä¸ã«ããèªãã®å·ãå復ãã¾ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Given the monstrous strength of their race, trolls can turn rather "
-#~ "mundane implements into weapons of deadly force. Some trolls piece "
-#~ "together crude slings, little different from what a child would use, save "
-#~ "for the fact that they hurl boulders instead of pebbles. Though not "
-#~ "especially accurate, a rock thrown by one of these monsters can cripple a "
-#~ "man if it hits him. Despite being burdened by their heavy ammunition, and "
-#~ "lacking in any sort of melee weaponry, a troll rocklobber is still "
-#~ "bigger, stronger, and perhaps even uglier than the whelp it once was, and "
-#~ "a troll's fist serves as well as a man's hammer in combat. Furthermore, "
-#~ "their ability to strike back at an enemy archer makes fighting them a "
-#~ "dicey proposition at any range, unless one can attack under heavy cover "
-#~ "of terrain.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Rocklobbers fight well on rough, rocky terrain, especially at "
-#~ "night. Unlike most others of their race, a Troll Rocklobber will make "
-#~ "many archers think twice about attacking, and is quite dangerous for an "
-#~ "enemy spellcaster to attack. They are quite powerful against brittle "
-#~ "foes, like skeletons, and quite weak against well armored or naturally "
-#~ "resilient enemies, such as their woodland counterpart, the wose. Their "
-#~ "regeneration allows them to cure poison and heal wounds without the aid "
-#~ "of a nearby village. Their relatively slow speed is a liability, as is "
-#~ "their weakness during daylight hours. The greatest danger to a Troll "
-#~ "Rocklobber is a powerful melee unit attacking them in open terrain during "
-#~ "the day, when they are weakest."
-#~ msgstr ""
-#~ "種æã®æªç©çãªè
åãä¸ããããããã«ã¯ä½ã®ãã¨ã¯ãªãæ®éã®æ¦å¨ãæ»ãããã"
-#~ "ãã»ã©ã®åã®éå
·ã«å¤ãããã¨ãã§ãã¾ãã
ããããã«ã¯ãåä¾ã使ãã®ã¨ã»ã¨"
-#~
"ãã©å¤ãããªããããªç²æ«ãªããã³ã³ãã¤ãªãåããã¦ãå°ç³ã®ä»£ããã«å·¨å²©ãæ"
-#~ "æ²ããããã«èãã¦ãã¾ãã
ç¹ã«æ£ç¢ºã¨ããããã§ã¯ããã¾ãããããã®æªç©ã®"
-#~
"ä¸äººã«ãã£ã¦æãããã岩ã¯ãå½ããã°äººã«å¤§ææãä¸ãããã¨ãã§ãã¾ãã
å·¨"
-#~ "大ãªæ¦å¨ãéè·ã«ãªã£ã¦ãã¦ãæ
¼éç¨æ¦å¨ãä½ãæããªãã«ãé¢ããããããã«ã®"
-#~ "æç³æã¯ä¾ç¶ãã¤ã¦ã®åä¾ã
ã£ãæããããã巨大ã§å¼·åã§ããããããã£ã¨é"
-#~
"ããããã¦ããã«ã®æ³ã¯æ¦ãã«ããã¦äººéã®ãã³ãã¼ã¨åããããã«ãªãã¾ãã
"
-#~ "ããã«ã¯ãæµã®å°æã«å
±å¾©ããè½åãèããã¨ãåãå®ãããå°å½¢ããã®æ»æã§ãª"
-#~
"ãéããã©ã®ç¯å²ããã§ãå½¼çãæ»æãããã¨ã¯å±éºãªèãã¨ããã¾ãã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã«ã®æç³æã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å種"
-#~ "ã®ä»ã®å¤ãã®è
éã¨éããããã«ã®æç³æã¯ãå¤ãã®å°æéã«æ»æããããããã¾"
-#~
"ãããæµã¨ãªãéæ³ä½¿ãã«ã¨ã£ã¦ãæ»æãããã¨ã¯æ¥µãã¦å±éºã¨ãªãã¾ãã
å½¼ç"
-#~
"ã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦æ¥µãã¦å¼·åã§ãããé
ä¸ã«è£
åããã¦ãã"
-#~
"ãçã¾ãã¤ãå復åã®ããæµãããªãã¡æ£®æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«"
-#~ "ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ã"
-#~ "æ²»çããããæªæããå復ããããã¾ãã
ããã«ã®æç³æã«ã¨ã£ã¦æ大ã®å±éº"
-#~
"ã¯ãå½¼çãæãå¼±ãæ¥ä¸ã«ãéããå°å½¢ã«ããå½¼çã«æ»æãã¦ããå¼·åãªæ
¼éã¦"
-#~ "ãããã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "A terrifying, monstrous bastion of strength, a Troll Warrior brings to "
-#~ "fore all the tales that have been told of their race's terrifying power. "
-#~ "Wielding massive hammers that could knock a house off its foundation, and "
-#~ "able to absorb a seemingly endless rash of punishment, Troll Warriors are "
-#~ "capable of singlehandedly changing the strategies of an enemy commander "
-#~ "they face. A troll warrior is not something brought down by one man, but "
-#~ "by a whole group of them, fighting desperately against this hideous "
-#~ "strength borne before them. That which causes the most terror about a "
-#~ "troll warrior, is not their appearance, or their power, but the fact that "
-#~ "one brought even within an inch of its life will shortly return to its "
-#~ "full strength if it is not truly sent to death.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Warriors fight well on rough, rocky terrain, especially at night. "
-#~ "Though vulnerable to archers and spellcasters, especially in open "
-#~ "terrain, the raw power of a Troll Warrior makes it a foe that generally "
-#~ "must be brought down by several enemies. There are few enemies which can "
-#~ "engage them in one-on-one combat without a great danger of being killed "
-#~ "on the same turn. Their regeneration allows them to cure poison, and heal "
-#~ "wounds without the aid of a nearby village. Their relative weakness "
-#~ "during daylight hours is a liability, though a Troll Warrior is still "
-#~ "very powerful during the day."
-#~ msgstr ""
-#~ "æããã¦æªç©çãªåã®æ
ç¹ã§ããããã«ã®æ¦å£«ã¯ããã®ç¨®æã®æããåã«ã¤ãã¦ä¼"
-#~ "ããããå
¨ã¦ã®ç©èªãåé¢ã«æ¼ãåºãã¦ãã¾ãã
家ãåå°ããæãã®ããããªã»"
-#~ "ã©å¼·åãªãã³ãã¼ãè£
åãã¦ãçµãããã¨ã®ãªããããªæ害ã®é£çºãå¼ãèµ·ããã"
-#~
"ã¨ãå¯è½ãªãããããã«ã®æ¦å£«ã¯åãããçã®å¸ä»¤å®ã®æ¦ç¥ãçæã§å¤ãã¦ãã¾ã"
-#~ "ã»ã©ã®åãæã£ã¦ãã¾ãã
ããã«ã®æ¦å£«ã¯ä¸äººã®äººéã«ãã£ã¦åããããããªã"
-#~ "ã®ã§ã¯ãªããä¸å£ãå¿
æ»ã«ãªã£ã¦å½¼çã®åã«ã®ãããããã®ãã¾ãããè
åã«å"
-#~ "ãã£ã¦æ¦ããªããã°ãªãã¾ããã
ããã«ã®æ¦å£«ã«é¢ããæ大ã®ææãå¼ãèµ·ãã"
-#~
"ãã®ã¯ãã®å®¹å§¿ãåã§ã¯ãªãããã®çå½ã®ãããã§ãæ»æã§ããã¨ãã¦ããçã«æ»"
-#~ "ã«è¿½ãããã®ã§ãªããã°ãããã«å
ã®æ大ã®åã«ã¾ã§å¾©æ´»ãã¦ãã¾ãã¨ããäºå®ã§"
-#~ "ãããã\n"
-#~ "\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã®æ¦å£«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼ç"
-#~
"ã¯ãç¹ã«éããå°å½¢ã«ããã¦ã¯ãå°æãéæ³ä½¿ãã«å¼±ãã§ãããããã«æ¦å£«ã®ãã®"
-#~ "è
åã
ãã§ããä¸è¬çã«ã¯ä½äººãã®ç¸æã§åããªããã°ãªããªãæµã¨ãªãã¾ãã
"
-#~
"åã¿ã¼ã³ã«æ®ºããããããªå¤§ããªå±éºãªãã«ä¸å¯¾ä¸ã®æ¦ãããããããããããªæµ"
-#~
"ã¯ã»ã¨ãã©ãã¾ãããå½¼çã¯åçè½åã«ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ã"
-#~
"æ²»çããããæªæããå復ããããã¾ããå½¼çã®åæã«ã¯æ¥ã®åºã¦ããæé帯ã«å¼±"
-#~
"ãã¨ããå¼±ç¹ãããã¾ãããããã«ã®æ¦å£«ã¯æ¥ä¸ã§ãé常ã«å¼·åã§ãã"
-
-#~ msgid ""
-#~ "The word 'whelp,' applied even to fearsome animals like wolves and lions, "
-#~ "brings to mind images of frail, helpless, and even 'cute' creatures, so "
-#~ "young they can hardly stand on their own feet. Given the nature of "
-#~ "Trolls, however, a Troll 'whelp' already possesses the terrifying "
-#~ "strength native to their race. Troll whelps stumble about with bodies "
-#~ "bigger than grown men, and with strength to match. Their uncanny "
-#~ "regeneration, and stone-like skin, make them monstrous opponents, "
-#~ "especially on their favored ground in the mountains and hills from whence "
-#~ "they came. The only reassurance one has in fighting a troll whelp is "
-#~ "their slow speed, and the fact that they have not grown to their full "
-#~ "strength... yet.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Whelps fight well on rough, rocky terrain, especially at night. "
-#~ "They are vulnerable to archers, especially in open terrain, and should "
-#~ "always have a healthy fear of spellcasters in all terrain. They are quite "
-#~ "powerful against brittle foes, like skeletons, and quite weak against "
-#~ "well armored or naturally resilient enemies, such as their woodland "
-#~ "counterpart, the wose. Their regeneration allows them to cure poison and "
-#~ "heal wounds without the aid of a nearby village. Their relatively slow "
-#~ "speed is a liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~
"ç¼ãã©ã¤ãªã³ã®ãããªæããåç©ã«å¯¾ãã¦ã使ããããåãã¨ããè¨èã¯ãå¼±ãã¦"
-#~ "é
¼ããªãããèªåã®è¶³ã§ç«ã¤ã®ãé£ããã»ã©å¹¼ãããããããçãç©ã¨ããã¤ã¡ã¼"
-#~ "ã¸ãæãèµ·ãããã¾ãã
ããããªãããããã«ã®æ§è³ªãä¸ããããããã«ã®ãå"
-#~
"ä¾ãã¯ãã§ã«ãã®ç¨®æã«ç¹æã®æããã»ã©ã®åãæã£ã¦ãã¾ãã
ããã«ã®åä¾"
-#~ "ã¯ã大人ã®äººéããã大ããªèº«ä½ã§ãããã«è¦åãè
åããã£ã¦ãã¾ãã å½¼çã®"
-#~
"並ã¿å¤ããåçè½åã¨ãç³ã®ãããªç®èã®ãããç¹ã«å½¼çã®å¥½ãå±±ãä¸ã®å°é¢ã«ã"
-#~ "ãã¦ã¯ãæªç©çãªæµã¨ãªãã¾ãã
ããã«ã®åä¾ã¨ã®æ¦ãã«ããã¦å¯ä¸ã®å®å¿ã§ã"
-#~ "ãç¹ã¯å½¼çã®éãåãã§ãããå½¼çã¯å®å
¨ãªå¼·ãã«ã¯æé·ããã£ã¦ããªãã¨ããã"
-#~ "ã¨ã§ã... ä»ã®ã¨ããã¯ã\n"
-#~ "å©ç¨æ¹æ³:\n"
-#~
"ããã¼ã«ã¯èãã岩ã®å¤ãå°å½¢ã«ããã¦ãç¹ã«å¤ã®æ¦ãã«å¼·ãã§ãã
å½¼çã¯ãç¹"
-#~ "ã«éããå°å½¢ã«ããã¦ã¯ãå°æãå¼±ç¹ã§ã常ã«å
¨ã¦ã®å°å½¢ã«ããã¦éæ³ãå±ããã"
-#~ "ã®ã«å¯¾ãã¦ã¯ææããã¤ã¯ãã§ãã
å½¼çã¯ã¹ã±ã«ãã³ã®ãããªãããæµã«å¯¾ãã¦"
-#~ "極ãã¦å¼·åã§ãããé ä¸ã«è£
åããã¦ãããçã¾ãã¤ãå復åã®ããæµãããªãã¡"
-#~
"森æã§ã®çå²ãã§ããã¦ã¼ãºã®ãããªæµã«ã¯æ¥µãã¦å¼±ãã§ãã
å½¼çã¯åçè½åã«"
-#~
"ãããæã®è¿ãã§ã®å©ãããªãã¨ããæ¯ãæ²»çããããæªæããå復ããããã¾"
-#~ "ãã
æ¯è¼çåããéããã¨ãä¸å©ãªç¹ã§ãæ¥ä¸ã®æé帯ãã¾ãå¼±ç¹ã§ãã"
-
-#, fuzzy
-#~ msgid ""
-#~ "White Mages are weak in combat, but expert in the ways of healing. Units "
-#~ "placed adjacent to a White Mage will heal as though they were resting in "
-#~ "a village. White Mages are potent in battle against the undead, which "
-#~ "suffer high damage from their light beam."
-#~ msgstr ""
-#~ "ç½éè¡å¸«ã¯æ¦ãã«ã¯åãã¦ãã¾ãããã
å復ã®æ段ã«é·ãã¦ãã¾ãã ç½éè¡å¸«ã«"
-#~ "é£æ¥ããå ´æã«ããã¦ãããã¯ã
æã§ã®ä¼æ©ã¨åãããã« å復ãã¾ãã ç½éè¡"
-#~ "師ã¯ä¸æ»ã®è
ã«å¯¾ããæ¦éã«å¼·ãã ãã®å
ç·ã§é«ããã¡ã¼ã¸ãä¸ãã¾ãã"
-
-#~ msgid ""
-#~ "Woses are treelike creatures of legend. They rose from the forest, and "
-#~ "when in a forest they are indistinguishable from ordinary trees. Their "
-#~ "form is very slow and stiff, so they cannot avoid attacks very well. "
-#~ "Their tough bark is highly resistant to cold, crushing attacks, and "
-#~ "arrows, although blades have no trouble cutting through it, and they are "
-#~ "very flammable. By drawing nutrients from the ground and energy from the "
-#~ "sun, Woses can regrow missing limbs after a fight."
-#~ msgstr ""
-#~ "ã¦ã¼ãºã¯æ¨ã«ä¼¼ãã ä¼èª¬ã®çãç©ã§ãã
å½¼ãã¯æ£®ã§çã¾ãã 森ã«ããã¨ã㯠æ®"
-#~ "éã®æ¨ã¨ åºå¥ã§ãã¾ãã å½¼ãã®å§¿ã¯ 硬ç´ã㦠é
ãããã æ»æãä¸æã é¿ãã"
-#~ "ãã¨ã¯ ã§ãã¾ããã å½¼ãã®é å¥ãªæ¨¹ç®ã¯ å·æ°ã
ææã ç¢ã«é«ãèæ§ãããã "
-#~ "å£ããããåããã¨ã¯ããã¾ãããã å½¼ãã¯é常ã«
çããããã§ãã 大å°ãã"
-#~ "æ é¤ãã 太é½ããã¨ãã¸ã¼ãæããã¨ã§ã
ã¦ã¼ãºã¯æ¦éå¾ã« 失ãªã£ã大æã å"
-#~ "çãããã¨ãã§ãã¾ãã"
-
-#, fuzzy
-#~ msgid "Socket error"
-#~ msgstr "ç ´ç å
µ"
-
-#~ msgid ""
-#~ "A noble at birth, the Princess has learnt swordplay with the greatest "
-#~ "generals, and battle tactics with the greatest sages, making her both a "
-#~ "great combatant and leader. The units of lower level around the Princess "
-#~ "will fight better due to her presence. The Princess is a skilled "
-#~ "skirmisher, and ignores enemy zones of control."
-#~ msgstr ""
-#~
"çã¾ããªããã®è²´äººã§ããç女ã¯å¤§å°è»ããå£æãã大賢è
ããæ¦è¡ãå¦ãã§ã"
-#~
"ããæ¦éã¨ææ®ã®ä¸¡æ¹ã«åªãã¦ãã¾ããç女ã®å¨å²ã®ä½ã¬ãã«ã®ã¦ãããã¯ã彼女"
-#~
"ã®åå¨ã«ãã£ã¦ãã¾ãæ¦ããããã«ãªãã¾ããç女ã¯æ£å
µã®æè½ãæã¡ãæµã®æ¯é
"
-#~ "ã¾ã¼ã³ãç¡è¦ãããã¨ãã§ãã¾ãã"
-
-#~ msgid "Thugs are bandits who use large clubs to beat their victims."
-#~ msgstr "æªå
ã¯å¤§ããªæ£æ£ã使ç¨ã㦠æµãæã¡è²
ããå±±è³ã§ãã"
-
-#~ msgid "boiling water"
-#~ msgstr "ç±æ¹¯"
-
-#~ msgid ""
-#~ "Steadfast:\n"
-#~ "This unit takes half normal damage when it did not initiate the attack."
-#~ msgstr ""
-#~ "è£
ç²:\n"
-#~ "ãã®ã¦ãããã¯é²å¾¡æã«ã¯ã
åãããã¡ã¼ã¸ãé常ã®ååã«ãªãã¾ãã"
-
-#~ msgid "Halved"
-#~ msgstr "åæ¸"
Index: wesnoth/src/about.cpp
diff -u wesnoth/src/about.cpp:1.154 wesnoth/src/about.cpp:1.155
--- wesnoth/src/about.cpp:1.154 Fri Sep 9 21:43:02 2005
+++ wesnoth/src/about.cpp Tue Sep 13 03:16:26 2005
@@ -1,4 +1,4 @@
-/* $Id: about.cpp,v 1.154 2005/09/09 21:43:02 ettin Exp $ */
+/* $Id: about.cpp,v 1.155 2005/09/13 03:16:26 okyada Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -255,8 +255,8 @@
"- RokStar",
"_" N_("+Japanese Translation"),
- "- Naoki Iimura",
- "- Nobuhito Okada",
+ "- ãããããªãã (amatubu) - Naoki Iimura",
+ "- 岡ç°ä¿¡äºº - Nobuhito Okada",
"- Yuji Matsumoto",
"_" N_("+Latin Translation"),
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