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Re: [Wesnoth-dev] Wesnoth 0.9.2
From: |
ott |
Subject: |
Re: [Wesnoth-dev] Wesnoth 0.9.2 |
Date: |
Fri, 27 May 2005 17:45:10 +0200 |
User-agent: |
Mutt/1.5.6i |
On Fri, May 27, 2005 at 04:44:54PM +0200, Andreas Grosse wrote:
> As I already pointed out in my last mail, I don't think that the
> "Advanced" tab should be distributed to the public.
It was added by Dave after a general hum that there were some options that
it would be nice to be able to add in a general fashion. I don't think
it is meant to be the final form of the feature, but as a demonstration
of how to add features where much of the work is done in WML, and perhaps
a test bed of proposed new options that might or might not make it into
the game. Apologies if I misinterpreted Dave's intentions.
The two options that are currently there are for the convenience of
developers. Perhaps we should enable the Advanced prefs only if the
game is in debug mode.
I think the design of the game hasn't focused on making cheating
difficult -- Dave has said this in many forum postings. Therefore,
retrofitting cheat protection that offers realistic protection before
1.0 seems infeasible. I suggest we postpone worrying about cheating
until after 1.0, when a refactoring is probably in order anyway.
-- address@hidden
Re: [Wesnoth-dev] Wesnoth 0.9.2, Richard S ., 2005/05/27