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[Wesnoth-releases] Version 0.4.8
From: |
David White |
Subject: |
[Wesnoth-releases] Version 0.4.8 |
Date: |
Tue, 30 Sep 2003 20:41:44 +1000 |
I am happy to announce the release of Version 0.4.8 of Battle for
Wesnoth. The sourcecode is now available at
http://wesnoth.whitevine.net/downloads.htm
Changelog:
Version 0.4.8:
* lots of bugs fixed
* translations updated and some new translations
* AI improvements - grouping, waiting for reinforcements
* new tile graphics for grassland, shallow water, deep water, sand and
keep
* more unit animations, sounds and descriptions
* reduced movement for advanced units, they don't need to be both more
powerful and faster than lesser units
* horseman is now neutral unit
* paladin sword attack is now holy
* wolf rider, goblin knight, vampire bat and blood bat attack is now
blade
* new healing/curing, paladin and shaman have healing, white mage and
druid have cure
* go-to implemented
* ask to save replay at end of scenario
* autosave ("crash recovery")
* customizable hotkeys, configured in preferences-file
* pressing window close button quits the game
* scenario objectives are shown at the start of scenario
* terrain descriptions now use 'terrain (underlying terrain)' format
* when a unit reaches border of screen we center map on unit instead of
scrolling
* validate saved games with version number
* screen resolution can be changed in preferences
* allow window to be dynamically resized when running windowed
* use video hardware surfaces where possible (Windows seems to have
trouble with hardware surfaces so game always uses software surfaces
when running on Windows)
* code cleanups
* lots of compiler warning eliminated
* sourcecode moved to src/
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