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[Wesnoth-wiki-changes] AdvancedTactics
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wiki |
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[Wesnoth-wiki-changes] AdvancedTactics |
Date: |
Sun, 12 Sep 2004 21:56 +0200 |
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- - - - -
Index: AdvancedTactics
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v
retrieving revision 1.36
diff -u -r1.36 AdvancedTactics
--- AdvancedTactics 2 Sep 2004 12:28:12 -0000 1.36
+++ AdvancedTactics 12 Sep 2004 19:56:51 -0000
@@ -91,7 +91,7 @@
ability. Many enemy units such as Trolls (not to mention Troll Warriors!),
Pikemen, and Horsemen have two powerful
attacks. You can cripple them for a round by Slowing them, effectively halving
their attacks.
-Of course this tactic is even more useful for your higher-level units: Druids,
Shydes, and Orcish Pillagers.
+Of course this tactic is even more useful for your higher-level units: Druids,
Shydes, and Goblin Pillagers.
<h3>Healing and Curing</h3>
Move your healers in pairs so that you retain the freedom to use them in
combat when appropriate without having to
@@ -121,9 +121,10 @@
<h3>Reconnaissance - Know the Map</h3>
While attack is influenced by the time of day, defense is affected by terrain.
First find all the castles and note the
-different kinds of terrain immediately surrounding them. If you're playing
under Fog of War, or Shroud, send out two or
-three scouts to locate the castles. Expect to recruit more when they die. The
knowlege they provide is worth more
-than their cost.
+different kinds of terrain immediately surrounding them. If you're playing
under Shroud, send out two or three scouts to
+locate the castles. This is also often worth it on Fog of War, because you
learn what faction your enemy is (if you
+don't know already) and how defended their castle is. Expect to recruit more
when they die. The knowlege they provide is
+worth more than their cost.
<h3>Survey - Know the Terrain</h3>
Take an overall look at the size of each terrain type and note which are the
most dominant. This affects what units
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