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Re: [Adonthell-artwork] Wiki updated, open question
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-artwork] Wiki updated, open question |
Date: |
Sun, 15 Jan 2012 20:00:15 +0100 |
On Sun, Jan 15, 2012 at 6:24 PM, Andrew Phillips <address@hidden> wrote:
Hey Andrew!
> A while ago,y'all were discussing tile sizes. The consensus on width seemed
> to be south of 40 pixels - either 38 or 32 - though I don't remember what
> the relationship is between the tile size and the sprite size.
What came out of that is documented on the Wiki, I believe. That's
what I linked to in my previous email:
* A real world 1x1 meter square that is lying flat on the ground would
result in a 48x36 pixel in-game tile.
* A 2 meter high wall, would result in a 64 pixel high sprite.
But I am a bit unsure how a character would have to be proportioned to
fit in, given those pixel sizes, especially since not all of them will
be 2 meters tall :-).
Kai