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[adonthell-wastesedge-commits] Release_0-3-1 fab3f01 015/237: Fixed a gr
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 fab3f01 015/237: Fixed a graphical bug on the map |
Date: |
Mon, 25 Jul 2016 18:14:53 +0000 (UTC) |
tag: Release_0-3-1
commit fab3f01020e0916baf9832754640a2768556f9c7
Author: adondev <adondev>
Commit: adondev <adondev>
Fixed a graphical bug on the map
Fixed bug with game loading
(Alex)
---
maps/test.map | Bin 848 -> 847 bytes
scripts/schedules/keyboard_control.py | 22 ++++------------------
2 files changed, 4 insertions(+), 18 deletions(-)
diff --git a/maps/test.map b/maps/test.map
index 46076e8..14dd757 100755
Binary files a/maps/test.map and b/maps/test.map differ
diff --git a/scripts/schedules/keyboard_control.py
b/scripts/schedules/keyboard_control.py
index d2f90d4..1304294 100755
--- a/scripts/schedules/keyboard_control.py
+++ b/scripts/schedules/keyboard_control.py
@@ -3,8 +3,7 @@ from main_menu import *
# -- When the menu is closing, react accordingly
def on_menu_close (retval, player):
# -- Reactivate the player's schedule
- player.set_schedule_active (1)
-
+# player.set_schedule_active (1)
# -- Quit was selected, so that's what we do :)
if retval == 5:
map_engine.quit ()
@@ -26,7 +25,7 @@ if input_has_been_pushed (SDLK_SPACE):
# -- bring up the main menu
elif input_has_been_pushed (SDLK_ESCAPE):
# -- deactivate the player's schedule, so he can't move while the menu is
open
- myself.set_schedule_active (0)
+# myself.set_schedule_active (0)
# -- open main menu without animation, with saving and background enabled
#print "rt"
@@ -54,7 +53,7 @@ elif input_has_been_pushed (SDLK_l):
s = data_screen (LOAD_SCREEN)
s.thisown = 0
s.set_activate (1)
- s.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
+# s.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
win_manager_add (s)
win_manager_set_focus (s)
@@ -67,19 +66,6 @@ elif input_has_been_pushed (SDLK_s):
s = data_screen (SAVE_SCREEN)
s.thisown = 0
s.set_activate (1)
- s.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
+# s.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
win_manager_add (s)
win_manager_set_focus (s)
-
-
-
-
-
-
-
-
-
-
-
-
-
- [adonthell-wastesedge-commits] tag Release_0-3-1 created (now 7b9766b), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7ae2828 002/237: grabbed latest tar, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 2947fe0 010/237: Now makes sure that the destination directory is deleted when doing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 5bd1d2a 009/237: Slight correction., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7dfaacc 006/237: Added audio files., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4b05883 005/237: New data tree imported, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 de62d4e 013/237: Removed adonthell.py from compilation targets. (Alex), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 fab3f01 015/237: Fixed a graphical bug on the map,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 509a69d 018/237: Fixed audio behavior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3621f37 020/237: Fixed a few things with main_menu, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dc98f7b 022/237: Oups! Forgot the cellar walls., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 8825dbb 011/237: configure now checks installation directory from adonthell binary., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dd672f0 023/237: Forgot this one! ; ), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9f82186 026/237: main_menu return value no more overridden! (sorry) (Alex), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 944b13c 025/237: Oops! Put the bad character.data and quest.data!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f6f7dec 016/237: Added the guards house (Alex), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 908f59b 029/237: Added orloth's schedule, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 2486015 027/237: Some stairs added, better map initialisation scheme., Kai Sterker, 2016/07/25