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[adonthell-wastesedge-commits] Release_0-3-1 eedeab6 040/237: FIXED jerk


From: Kai Sterker
Subject: [adonthell-wastesedge-commits] Release_0-3-1 eedeab6 040/237: FIXED jerky movement during the first second after the game starts up
Date: Mon, 25 Jul 2016 18:14:55 +0000 (UTC)

tag: Release_0-3-1
commit eedeab6b5f323eb9a61d70fea3dba41745ebc6c0
Author: adondev <adondev>
Commit: adondev <adondev>

    FIXED jerky movement during the first second after the game starts up
---
 scripts/init.py |   95 +++++--------------------------------------------------
 1 file changed, 8 insertions(+), 87 deletions(-)

diff --git a/scripts/init.py b/scripts/init.py
index a9a8205..c6ecc15 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -346,7 +346,7 @@ if retval < 5:
         ev.thisown = C
         ev.submap = 9
         ev.x = 8
-        ev.y = 2
+        ev.y = 3
         ev.set_script ("1st_to_fellnir")
         lm.add_event (ev)
 
@@ -362,7 +362,7 @@ if retval < 5:
         ev.thisown = C
         ev.submap = 9
         ev.x = 0
-        ev.y = 2
+        ev.y = 3
         ev.set_script ("1st_to_frostbloom")
         lm.add_event (ev)
 
@@ -378,7 +378,7 @@ if retval < 5:
         ev.thisown = C
         ev.submap = 9
         ev.x = 6
-        ev.y = 4
+        ev.y = 5
         ev.set_script ("1st_to_player")
         lm.add_event (ev)
 
@@ -394,14 +394,14 @@ if retval < 5:
         ev.thisown = C
         ev.submap = 9
         ev.x = 1
-        ev.y = 7
+        ev.y = 8
         ev.set_script ("1st_to_silverhair")
         lm.add_event (ev)
 
         ev = enter_event ()
         ev.thisown = C
         ev.submap = 13
-        ev.x = 6
+        ev.x = 7
         ev.y = 1
         ev.set_script ("1st_to_silverhair")
         lm.add_event (ev)
@@ -433,7 +433,7 @@ if retval < 5:
         ev = enter_event ()
         ev.thisown = C
         ev.submap = 16
-        ev.x = 7
+        ev.x = 6
         ev.y = 5
         ev.set_script ("2nd_to_oliver")
         lm.add_event (ev)
@@ -454,86 +454,6 @@ if retval < 5:
         ev.set_script ("2nd_to_illig")
         lm.add_event (ev)
 
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 1
-        ev.x = 12
-        ev.y = 1
-        ev.set_script ("common_to_1st")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 9
-        ev.x = 7
-        ev.y = 1
-        ev.set_script ("common_to_1st")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 9
-        ev.x = 5
-        ev.y = 1
-        ev.set_script ("1st_to_2nd")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 14
-        ev.x = 4
-        ev.y = 1
-        ev.set_script ("1st_to_2nd")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 1
-        ev.x = 9
-        ev.y = 1
-        ev.set_script ("common_to_cellar")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 4
-        ev.x = 6
-        ev.y = 1
-        ev.set_script ("common_to_cellar")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 4
-        ev.x = 12
-        ev.y = 1
-        ev.set_script ("barn_to_cellar")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 0
-        ev.x = 24
-        ev.y = 10
-        ev.set_script ("barn_to_cellar")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 3
-        ev.x = 6
-        ev.y = 6
-        ev.set_script ("kitchen_to_cellar")
-        lm.add_event (ev)
-
-        ev = enter_event ()
-        ev.thisown = C
-        ev.submap = 4
-        ev.x = 3
-        ev.y = 13
-        ev.set_script ("kitchen_to_cellar")
-        lm.add_event (ev)
-
         # Now setup the characters
         lucia = characters ["Lucia Redwyne"]
         lucia.set_dialogue ("dialogues/lucia_start")
@@ -620,7 +540,7 @@ if retval < 5:
         sarin.set_dialogue ("dialogues/sarin_start")
         sarin.load ("servant2.mchar")
         sarin.set_map (map_engine.get_landmap ())
-        sarin.jump_to (13, 5, 3)
+        sarin.jump_to (13, 7, 3)
         sarin.set_action ("action_talk")
         sarin.stand_west ()
         sarin.set_schedule ("sarin")
@@ -638,4 +558,5 @@ if retval < 5:
         # to the game's root directory.
 
     audio_play_background (1)
+    gametime_update ()
     map_engine.run()



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