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[adonthell-wastesedge-commits] Release_0-3-1 8461ce1 108/237: FIXED a bu
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 8461ce1 108/237: FIXED a bug in Orloth's dialogue |
Date: |
Mon, 25 Jul 2016 18:15:01 +0000 (UTC) |
tag: Release_0-3-1
commit 8461ce10270a39c99bee0eee7322d6ebe5d3388b
Author: adondev <adondev>
Commit: adondev <adondev>
FIXED a bug in Orloth's dialogue
---
scripts/dialogues/orloth_start.py | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/scripts/dialogues/orloth_start.py
b/scripts/dialogues/orloth_start.py
index 78ae037..92101de 100755
--- a/scripts/dialogues/orloth_start.py
+++ b/scripts/dialogues/orloth_start.py
@@ -465,10 +465,10 @@ class orloth_start:
def answer32 (self):
self.the_npc.set_val ("told_about_shair", 1)
- myquest = quests["demo"]
- myvar = myquest.get_val ("work_4_shair")
+
+ myvar = adonthell.gamedata_get_quest("demo").get_val
("work_4_shair")
myvar = myvar | 1
- myquest.set_val ("work_4_shair", myvar)
+ adonthell.gamedata_get_quest("demo").set_val ("work_4_shair" ,
myvar)
self.color = self.the_npc.get_color()
- [adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in-game imports, which are now done at init time., (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in-game imports, which are now done at init time., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 177b48f 060/237: Changed map - it now has a member to prevent NPCs to be accidentally, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0f70295 082/237: Added some events., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 52a5f4c 038/237: Completed map and connections., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 aa2d088 057/237: Added erek and fellnir., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 eccdffa 095/237: FIXED installation of follow_character.py, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0df9cb7 084/237: Continued map forest, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 835df8f 083/237: ADDED Janesta's schedule, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ee9fc6d 107/237: ADDED remaining portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 836cc1a 077/237: Updated Orloth, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 8461ce1 108/237: FIXED a bug in Orloth's dialogue,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 9da31d1 085/237: OOpps!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 2b67b8c 096/237: Reorganized the schedules structure, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 11972d6 094/237: *** empty log message ***, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cfd3652 065/237: Adapted schedules and init scripts to the theme and font manager., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b03aa9 081/237: Done some map work., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a49adb1 102/237: Now getting the_player, characters and quests via the proper API functions, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 53eb6ab 113/237: The player is now saved in character.data too, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ef12728 074/237: Added transition tiles, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cf1b9c2 093/237: Adapted the game to the new Python engine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 161f58d 071/237: Improved the dialogues according to the points discussed in Bavinchove, Kai Sterker, 2016/07/25