adonthell-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[adonthell-wastesedge-commits] Release_0-3-1 bfb1042 180/237: IMPROVED c


From: Kai Sterker
Subject: [adonthell-wastesedge-commits] Release_0-3-1 bfb1042 180/237: IMPROVED chest-owners
Date: Mon, 25 Jul 2016 18:15:10 +0000 (UTC)

tag: Release_0-3-1
commit bfb1042f2dfa0e10f561d7275022e67b09619159
Author: adondev <adondev>
Commit: adondev <adondev>

    IMPROVED chest-owners
---
 scripts/init.py |   10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/scripts/init.py b/scripts/init.py
index 7b961e6..cd3c994 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -967,7 +967,7 @@ class title_screen:
         ev.y = 6
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "\"Property of Tristan Illig\"."))
+            "There's a plaque that reads \"Tristan Illig\"."))
         lm.add_event (ev)
 
         # -- Guard's house
@@ -978,7 +978,7 @@ class title_screen:
         ev.y = 5
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "\"Property of Talan Wendth\"\nHm. There are plenty of books on 
singing inside."))
+            "Hm. There are plenty of books on singing inside."))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -988,7 +988,7 @@ class title_screen:
         ev.y = 4
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "Locked."))
+            "Locked. The plaque reads \"Bregon Arwold\"."))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -998,7 +998,7 @@ class title_screen:
         ev.y = 8
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "\"Property of Jelom Rasgard\""))
+            "Locked. The plaque reads \"Jelom Rasgar\"."))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -1008,7 +1008,7 @@ class title_screen:
         ev.y = 4
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "\"Property of Alek Endhelm\""))
+            "The plaque on that chest reads \"Alek Endhelm\"."))
         lm.add_event (ev)
 
         # -- Fingolson



reply via email to

[Prev in Thread] Current Thread [Next in Thread]