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[adonthell-wastesedge-commits] Release_0-3-1 b239465 152/237: CHANGED sc
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 b239465 152/237: CHANGED scripts to new character handling |
Date: |
Mon, 25 Jul 2016 18:15:08 +0000 (UTC) |
tag: Release_0-3-1
commit b2394657a5af90bb4c69cb5be5e35df55235ce0d
Author: adondev <adondev>
Commit: adondev <adondev>
CHANGED scripts to new character handling
---
character.data | Bin 789 -> 795 bytes
scripts/init.py | 39 ++++++++++++++++++++-------------------
2 files changed, 20 insertions(+), 19 deletions(-)
diff --git a/character.data b/character.data
index 2ce567c..2e0021f 100755
Binary files a/character.data and b/character.data differ
diff --git a/scripts/init.py b/scripts/init.py
index 408eda7..8761e27 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -179,7 +179,7 @@ class title_screen:
# gamedata_load (0)
gamedata_load_characters (0)
gamedata_load_quests (0)
- adonthell.gamedata_player ().rename (cs.name)
+ adonthell.gamedata_player ().set_name (cs.name)
# -- on to the intro
self.play_intro ()
@@ -223,13 +223,14 @@ class title_screen:
player = gamedata_player ()
player.set_val ("gender", MALE)
player.set_val ("race", HALFELF)
+ player.set_val ("type", PLAYER)
player.load ("player.mchar")
player.set_map (lm)
player.jump_to (0, 4, 18)
player.stand_east ()
player.set_schedule ("intro")
- gamedata_engine ().set_mapview_schedule ("center_character",
(player.get_name (),))
+ gamedata_engine ().set_mapview_schedule ("center_character",
(player.get_id (),))
# Setting up the map events
# Teleport events
@@ -700,7 +701,7 @@ class title_screen:
ev.x = 10
ev.y = 2
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"That clock seems to be late!"))
lm.add_event (ev)
@@ -710,7 +711,7 @@ class title_screen:
ev.x = 3
ev.y = 6
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -720,7 +721,7 @@ class title_screen:
ev.x = 4
ev.y = 6
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -730,7 +731,7 @@ class title_screen:
ev.x = 2
ev.y = 5
ev.dir = STAND_EAST
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -740,7 +741,7 @@ class title_screen:
ev.x = 5
ev.y = 5
ev.dir = STAND_WEST
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -750,7 +751,7 @@ class title_screen:
ev.x = 3
ev.y = 4
ev.dir = STAND_SOUTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -760,7 +761,7 @@ class title_screen:
ev.x = 4
ev.y = 4
ev.dir = STAND_SOUTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
@@ -770,7 +771,7 @@ class title_screen:
ev.x = 6
ev.y = 17
ev.dir = STAND_WEST
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"Closed. We are all imprisoned
here..."))
lm.add_event (ev)
@@ -780,7 +781,7 @@ class title_screen:
ev.x = 6
ev.y = 18
ev.dir = STAND_WEST
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"Closed. We are all imprisoned
here..."))
lm.add_event (ev)
@@ -790,7 +791,7 @@ class title_screen:
ev.x = 6
ev.y = 19
ev.dir = STAND_WEST
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"Closed. We are all imprisoned
here..."))
lm.add_event (ev)
@@ -800,7 +801,7 @@ class title_screen:
ev.x = 1
ev.y = 6
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"It's locked."))
lm.add_event (ev)
@@ -810,7 +811,7 @@ class title_screen:
ev.x = 2
ev.y = 5
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"It's locked."))
lm.add_event (ev)
@@ -820,7 +821,7 @@ class title_screen:
ev.x = 6
ev.y = 4
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"It's locked."))
lm.add_event (ev)
@@ -830,7 +831,7 @@ class title_screen:
ev.x = 6
ev.y = 8
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"It's locked."))
lm.add_event (ev)
@@ -840,7 +841,7 @@ class title_screen:
ev.x = 1
ev.y = 4
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"It's locked."))
lm.add_event (ev)
@@ -850,7 +851,7 @@ class title_screen:
ev.x = 7
ev.y = 3
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"I doubt Master Fingolson would be
happy if I go through his things..."))
lm.add_event (ev)
@@ -860,7 +861,7 @@ class title_screen:
ev.x = 1
ev.y = 6
ev.dir = STAND_NORTH
- ev.set_script ("character_speak", (player.get_name (), \
+ ev.set_script ("character_speak", (player.get_id (), \
"Well, I can't dig into my
mistress' shelf!"))
lm.add_event (ev)
- [adonthell-wastesedge-commits] Release_0-3-1 5f31f05 215/237: Small fixes, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 5f31f05 215/237: Small fixes, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c49550c 161/237: IMPROVED Erek slightly, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f470b9c 198/237: CHANGED credits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 06c1205 149/237: FIXED Python console, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 07b6477 176/237: ADDED more gameplay, hooray!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 20e2b04 188/237: CHANGED stables to pantry, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c8fca18 186/237: FIXED extro, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 fa60e79 139/237: Building now creates byte-compiled script files, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c2af165 106/237: Added the final mapcharacters., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 bfb1042 180/237: IMPROVED chest-owners, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b239465 152/237: CHANGED scripts to new character handling,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 9a014b6 191/237: FIXES to the extro, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 770b604 235/237: REMOVED ^M's from end of line, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 eb644d3 229/237: FIXED Audio should now be in sync with the extro, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4c2c7ff 214/237: Finished entrance for veranda effect., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 148ae8b 012/237: This module has nothing to do here and may crash everything! (Alex), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ecf6760 220/237: ADDED Initial Game Data, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 623d0fc 190/237: *** empty log message ***, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b27fa89 169/237: FIXED Erek's dialogue (I hope), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4306c41 202/237: FIXED Running Alek, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f286520 193/237: ADDED line about Frostbloom's noise, Kai Sterker, 2016/07/25