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Re: [Adonthell-devel] Port question
From: |
jbaird |
Subject: |
Re: [Adonthell-devel] Port question |
Date: |
Tue, 29 Jan 2002 15:02:26 -0600 |
User-agent: |
Mutt/1.2.5i |
Being a Mac OS X user, and now a Cocoa developer, I'd of course love playing
it, and will even look into adding the Cocoa tweaks it might need here and
there. The original problem my first few compiles with the cvs code of waste's
edge was that the python framework was, well, spotty at best (shared libraries
and headers are bndled as frameworks). I'd be willing to give it a try, and see
what I can come up with. But under Darwin (if you strip away all the wonderful
Cocoa features) is really just BSD dist. with a mach kernel.
*shrug* :)
Jayson
On 01-29 (15:25), Nezumi wrote:
> On Tue, 29 Jan 2002, cirrus wrote:
>
> > I've got a friend who runs MacOS X too. He's said before that he'd be
> > willing to give compiling a try on it. Presumably if he manages to get
> > it working your friend should be able to get the binaries and play
> > Adonthell too.
>
> I'm told it's possible, with a great deal of tweaking and cursing, to get
> something like the game working under X-darwin. But it would be worth a
> great deal to the MacOS X crowd to get something that works without having
> to jumpt through that kind of hoops.
>
> --
> Nezumi * address@hidden
> "Confuscianism, Buddhists and Tao/Don't prepare you for things that suck
> the skin off a cow." -- Tom Smith, "Cthulu Lite FM"
> http://www.kekkai.org/nezumi/
>
>
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>
Ambiguity:
Telling the truth when you don't mean to.