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[Adonthell-devel] Re: Whee. Again.


From: Ricardo Colon
Subject: [Adonthell-devel] Re: Whee. Again.
Date: Tue, 29 Jan 2002 16:00:00 -0500 (EST)

where is the new list savnnah.gnu.org? I wrote a reply, but it's really
long and I want to send it to the write list.

Thanks.

                                        -- R:



On Mon, 28 Jan 2002, Joseph Toscano wrote:

> Ricardo wrote:
> > For an example of a good RPG battle system, you guys should play
> > "Grandia 2" for Dreamcast. I've never played an RPG with such an intuitive
> > and deep fighting system.
>
> Hmm. Haven't played that one. Unfortunately, I don't own a Dreamcast, but if
> you can lay out some details for us on the list that you think would be
> cool. . . definitely do so. The more ideas, the better.
>
> > I especially appreciated the importance timing and
> > position on the battlefield.
>
> That's cool. "Timing" suggests a real-time battle system. I've actually
> rediscovered just how cool turn-based battles are, however, thanks to Final
> Fantasy X. Whatever else may be true about that game: the battle system was
> incredibly fun.
>
> > Also, I think adonthell needs better graphics. I would love to see the
> > characters be 3D models rather than sprites.
>
> Hmm. Well, I have to disagree with this one. Not only would it be generally
> impossible (Adonthell's 2D mapengine implementation is 99% complete) but I'd
> rather see a new 2D RPG than a new 3D RPG. There's a glut of 3D stuff out
> there right now (trust me, I've seen it all; I work at a videogame store),
> simply for the fact that it *can* be 3D. Just because a game features 3D
> graphics doesn't mean it's good. In my opinion, there are a lot more *good*
> 2D games out there than 3D ones.
>
> But I'm especially proud of Adonthell's graphics. Mostly because it's done
> by what could be called "amateurs," and yet it looks comparable even to the
> oldschool Final Fantasy games on the SNES.
>
> > Hmm...I don't know how hard this would be, but it'd be cool if it there
> > was an option to play adonthell with a gamepad.
>
> I'd like to see gamepad support, too. It'd make it feel a lot more like a
> console game, at least.
>
> > P.S. Hey, Joseph. Great job with the Adonthell music. I listen to it all
> > the time. I can't wait to hear more of your music.
>
> Thanks! All of my music is currently stashed over at zhaymusic.com. Pay the
> site a visit if you want to hear some more of my stuff.
>
> Sidenote: I noticed you replied to this as it was sent to
> address@hidden You might want to disband that list
> and subscribe to the new one at http://savannah.gnu.org/
>
> --JT
>
>




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