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Re: [Adonthell-devel] controls, GUIs and stuff
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] controls, GUIs and stuff |
Date: |
Wed, 06 Feb 2002 14:45:51 +0000 |
Ricardo Colon wrote:
>
> Actually, I think the control scheme looks ok.
> SNES gamepad conventions are not the same as that for the PC.
>
> Placing "Run" as the R button is definitely a good idea. If you wanted
> to attack while running, it is far easier to hold down the R button and
> press Y(to attack), then it is to hold the lower right button and press
> the lower left button.
>
> By SNES convention, the jump button is in the right place.
>
> Personally, the only change that I'd like to see would be to switch the
> placement of the switch char and switch mode button. Just from
> playing so many SNES games, using Select as the button to switch
> modes and having L be used to switch characters seems to be the most
> natural choice.
>
> Ok, I hope this helps.
>
#
Sure, like I said how people choose to assign the buttons is entirely up
to them (although we can of course supply a selection of default
layouts).
But what do you think about the ideas in general? Would you be happy
with such a system and what would you change / improve?
-James
--
___ ___ ___ ___
/ / /__/ /__/ / / /__ Reg. Linux User #148821
/___ / / \ / \ /__/ ___/@linuxgames.com www.twiddles.com
adonthell.linuxgames.com
- [Adonthell-devel] controls, GUIs and stuff, cirrus, 2002/02/05
- [Adonthell-devel] Re: controls, GUIs and stuff, cirrus, 2002/02/05
- Re: [Adonthell-devel] controls, GUIs and stuff, Nezumi, 2002/02/05
- Re: [Adonthell-devel] controls, GUIs and stuff, Kai Sterker, 2002/02/06
- Re: [Adonthell-devel] controls, GUIs and stuff, Alexandre Courbot, 2002/02/06