[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] Global framework redesign
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-devel] Global framework redesign |
Date: |
17 Feb 2002 15:21:06 +0100 |
> > The second thing is that characters/quests info files should be loadable
> > on request, for dlgedit to be able to run without a data package too.
>
> Right. I haven't even thought about dlgedit's integration with adonthell,
> but it would be nice indeed if it wouldn't require SDL or OggVorbis :).
> And loading characters/quests as needed makes sense too.
Wow. What does dlgedit require SDL and Ogg for? The game class? Or the
adonthell one?
> > These are just random ideas, the only thing I'm certain about is that we
> > need to redo our framework. Currently everything is fixed at init time
> > and remains static. We must turn it into something more dynamic. I'll
> > try to come with more ideas later, but I let you know what I think so
> > you can give it a thought too ;)
>
> Okay, that's one more item on my list :).
Btw, what are you exactly doing right now? Working on dlgedit? Maybe we
should put that busy_doing page back - even though no one really used it
before hehe :)
Alex.
--
http://www.gnurou.org