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[Adonthell-devel] IRC and status
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] IRC and status |
Date: |
Sun, 3 Nov 2002 10:45:08 +0100 |
Just wanna inform you that I won't make it to today's meeting.
And while I'm at it, here's what I've been doing lately:
I've started adding support for modular dialogues to dlgedit, as
explained earlier. Basically that means that a dialogue is no longer a
monolithic piece of writing, but _can_ consist of several smaller
entities. If those are well written, they'll be partly reusable by other
dialogues, saving us some work.
Right now one can add such sub-dialogues, the overal dialogue structure
is displayed in a tree, and one can switch between the different
sub-dialogues. Next on the list is saving/loading. Then
connecting/disconnecting nodes of different sub-dialogues. I don't have
much time except on the weekend, but my goal is to finish everything by
the end of the year :).
And something completely different: what about the intro? Can we
continue working on that? 'cause if we finish that, we could release it
as a teaser or something. :)
Kai
- [Adonthell-devel] IRC and status,
Kai Sterker <=