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Re: Re: [Adonthell-devel] Re: Brief update on XML/CMake


From: Kai Sterker
Subject: Re: Re: [Adonthell-devel] Re: Brief update on XML/CMake
Date: Wed, 25 Oct 2006 18:59:58 -0700

On 10/24/06, Tyler Nielsen <address@hidden> wrote:

I just commited animation xml save.  Any comments are welcome.  I'm hopeing
to get the load portion working this weekend.

Looks fine to me. I'm a bit uncertain however, if all animations
should be kept in one file, as that also means, all of them will have
to be loaded and kept in memory. Maybe it depends how you envision the
whols system. I was always thinking that stuff would be loaded at
need. So if a new map is loaded, and it would reference some
animations, a look up in the animation cache would take place, and if
stuff is not in there it would be loaded. Maybe for a start, loading
everything into the cache first will work and makes switching maps
faster.

Further thoughts on this welcome.


If it is known, then I won't worry about it.  But if it's something that
should work, I can figure out why it doesn't on my system.

See the attached file for how it should look like. I think the
checksum will differ, though as that is not endian-independent yet.

Kai

Attachment: diskio.test
Description: Binary data


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