[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] Saving/Loading todos
From: |
Chris Frey |
Subject: |
Re: [Adonthell-devel] Saving/Loading todos |
Date: |
Tue, 12 Jun 2012 05:18:53 -0400 |
User-agent: |
Mutt/1.4.2.2i |
Hi Kai, All,
I need some help understanding the python::pass_instance() mechanisms.
When I try to add specie as a new savegame object, it gets stuck at this
point, and SWIG complains that it doesn't know what rpg::specie* is,
or, if I don't add a GET_TYPE_NAME() macro, it doesn't know what a
python::script* is.
This is because the base class, rpg::group(), is trying to instantiate
things with Python.
When it fails during runtime, SWIG shows a list of the types it knows,
and things like rpg::character are not listed.
I'm confused. :-)
Thanks,
- Chris
On Mon, Jun 11, 2012 at 01:27:38PM +0200, Kai Sterker wrote:
> Hey Chris, All,
>
> find the updated worldtest in the saving_loading branch:
>
>
> https://github.com/ksterker/adonthell/commit/3170086e7c3eba087f8ff5605051fb060dc8acc7
>
> I hope the comments added make it clear enough what to do in each
> case, but if not we can discuss the details here.
>
>
> A few general hints will certainly help, however:
>
> * The initial game data is kept in the toplevel data directory (i.e.
> adonthell/test/data/) and can be recognized by the .data extension.
> It's probably in zipped binary format.
> * The script adonthell/test/convert_data.py can be used to convert
> back and forth between binary and XML data. Useful if you need to edit
> stuff in the data files directly.
> * The script adonthell/test/filereport.py lists the contents of data
> files (both binary and XML) in case you only want to look at them.
> * Usually when I had to update contents of any data file I would
> implement saving first and leave loading compatible with the old
> format. Then add code to worldtest to correctly setup all the data,
> then save it. Afterwards, update loading for the new data format and
> remove hard coded initialization from worldtest again. (For minor
> changes, editing the XML data is probably quicker, though).
>
>
> Kai
>
> _______________________________________________
> Adonthell-devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/adonthell-devel
- [Adonthell-devel] Saving/Loading todos, Kai Sterker, 2012/06/11
- Re: [Adonthell-devel] Saving/Loading todos, Chris Frey, 2012/06/11
- Re: [Adonthell-devel] Saving/Loading todos,
Chris Frey <=
- Re: [Adonthell-devel] Saving/Loading todos, Kai Sterker, 2012/06/12
- Re: [Adonthell-devel] Saving/Loading todos, Chris Frey, 2012/06/12
- Re: [Adonthell-devel] Saving/Loading todos, Chris Frey, 2012/06/12
- Re: [Adonthell-devel] Saving/Loading todos, Josh Glover, 2012/06/13
- Re: [Adonthell-devel] Saving/Loading todos, Kai Sterker, 2012/06/13
- Re: [Adonthell-devel] Saving/Loading todos, Josh Glover, 2012/06/13
- Re: [Adonthell-devel] Saving/Loading todos, Chris Frey, 2012/06/13
- Re: [Adonthell-devel] Saving/Loading todos, Josh Glover, 2012/06/15
- Re: [Adonthell-devel] Saving/Loading todos, Chris Frey, 2012/06/22
- Re: [Adonthell-devel] Saving/Loading todos, Josh Glover, 2012/06/23