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Re: [Adonthell-general] Ideas/Improvements


From: Kai Sterker
Subject: Re: [Adonthell-general] Ideas/Improvements
Date: Sat, 25 Jan 2003 22:45:37 +0100

On Sat, 25 Jan 2003 23:03:18 +0200 Väinö Järvelä wrote:

> - I don't like restricted movement-style that you are using now. You
>   should use more 8-direction free-of-grid movement-style. With
>   running. Try Chronotrigger for Super Nintendo, it has on of the most
>   perfect RPG-engines in my opinion.

That point will be addressed with version 0.4. It'll have everything you
want plus a little more :).
 
> - When having a conversation it's quite distracting when other peoples
>   sayings pop under all along. Even if they aren't important, it makes
>   me feel that i miss something wheni see those boxes but can't make
>   out what they are saying.

Hm. What we want to do is making the game world convincing. Therefore,
NPCs do not exist for the player's amusement only. Instead they should
co-exist with the player and interact with each other and the player.
(Not much of that in Waste's Edge, but at least the basics are there.)

As such they shouldn't be nice and fall silent just because the player
is having a conversation.

As far as I am concerned, I don't want a world that is centered around
the player. That would be too superficial, I think. Too sterile.
 

> I had some other thoughts, which i unfortunetaly don't remember right
> now. But maybe they'll come up later. I looking forward to a finished
> product.

Hope you'll have some patience then :). But we'll be getting there
eventually!

Please lets hear any thoughts you have. We don't get an awful lot of
feedback, so every bit is welcome :).

Cheers,

Kai




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