bug-freedink
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Bug-freedink] Re: GNU FreeDink: new data package


From: Sylvain Beucler
Subject: [Bug-freedink] Re: GNU FreeDink: new data package
Date: Tue, 7 Jul 2009 08:52:33 +0200
User-agent: Mutt/1.5.18 (2008-05-17)

On Tue, Jul 07, 2009 at 01:10:35AM +0200, Stefan Dirsch wrote:
> On Mon, Jul 06, 2009 at 07:31:43PM +0200, Sylvain Beucler wrote:
> > By the way, any lead for a German translator?  I think you mentioned a
> > translator was working at SUSE the other day :)
> 
> Is this only freedink.pot?

Hmmm, no :)

The engine itself has a few translatable strings indeed (though I
didn't finish marking them all). That's freedink.pot.

> This should be doable for me in an hour or less. I saw that a few
> translations already exist. Now I'm wondering if the translations
> are supposed to be 1:1 translations or the german texts from the
> commercial game.

Those are from the commercial game and were previously hardcoded in
the source code. They are the "nothing to talk to" and "no magic"
default random texts. It's possible that they are not quality
translations ;)


The game strings are distributed with freedink-data, in folder
'dink/l10n'. There's 2200 strings, which is a lot, but not as much as
you'd think: these are mostly dialogs and not independant strings as
in applications.

I estimate the game story translation to about 10-15h of work.

-- 
Sylvain




reply via email to

[Prev in Thread] Current Thread [Next in Thread]