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[Bug-freedink] Re: FreeDink questions


From: Sylvain Beucler
Subject: [Bug-freedink] Re: FreeDink questions
Date: Mon, 12 Apr 2010 20:47:22 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

Hi!

On Sat, Apr 10, 2010 at 03:29:21AM +0200, Iwan Gabovitch wrote:
> Hello Sylvain and bug-freedink,
> 
> For now only a few sounds:
> knock.wav : http://opengameart.org/content/12-3-knocks-on-wooden-doors
> 
> open.wav: http://opengameart.org/content/9%C3%97-door-open-close
> http://opengameart.org/content/door-open-door-close
> http://opengameart.org/content/9%C3%97-door-open-close
> http://opengameart.org/content/closing-door
> 
> pig1.wav: http://opengameart.org/content/farm-animals
> 
> punch.wav: http://opengameart.org/content/37-hitspunches
> 
> hurt1.wav, hurt2.wav, snarl2.wav, snarl3.wav:
> http://opengameart.org/content/zombie-spider-and-monster
> http://opengameart.org/content/15-monster-gruntpaindeath-sounds
> 
> caveent.wav: http://opengameart.org/content/6-monstrous-growls
> 
> bhit.wav: http://opengameart.org/content/35-wooden-crackshitsdestructions
> 
> squish.wav: http://opengameart.org/content/8-wet-squish-slurp-impacts
> 
> bird1.wav: http://opengameart.org/content/bird-song-1-second
> 
> swing.wav: http://*opengameart*
> .org/content/swish-bamboo-stick-weapon-swhoshes

I didn't know about this website, it's great!

Can you prepare compatible WAV files so we can try them in the game?

Feel free to use the soundtest D-Mod to test the sounds. Not all
sounds are present, but you can edit it with FreeDinkedit ;)


> I just saw the text on the GNU FreeDink homepage and it seems to be very out
> of date. Is there a chance to put a big fat "this website is for historical
> interest only, go here instead" http://www.gnu.org/software/freedink/ link
> at the top of it?

Actually freedink.org is the up-to-date page, and the gnu.org
one... we should update it.


> By the way, since FD is a very .. bloody pulp .. game, perhaps you might
> want to consider http://www.tigrs.org/ . http://openarena.ws/ uses it for
> example :)

That sounds like a good idea.  Do you want to prepare the rating?


> Best regards
> Iwan
> 
> (PS: I sent this email to both addresses just in case there is a mailing
> list surprise blocker activated. ^^)
> 
> PPS: Could you add body { color: black; } to the homepage css? The
> background is set as white, but the font color is not set :)

Sure, done!


> On Thu, Apr 8, 2010 at 9:11 AM, Sylvain Beucler <address@hidden> wrote:
> 
> > Great!  I'm looking forward to hearing the new sounds.
> >
> 
> > Sending mail to address@hidden is best.
> >
> > - Sylvain
> >
> > On Thu, Apr 08, 2010 at 08:42:03AM +0200, Iwan Gabovitch wrote:
> > > Hello again,
> > >
> > > I only now found the info about the zlib-ing of the data. Yay! I will get
> > on
> > > with finding missing replacement sounds ASAP.
> > >
> > > When I have done so, I will email you links to their locations (most
> > likely
> > > at http://opengameart.org/ ). Or should I write that to some mailing
> > list or
> > > forum instead?
> > >
> > > Best regards
> > >
> > > Iwan
> > >
> > > On Wed, Apr 7, 2010 at 11:06 PM, Iwan Gabovitch <address@hidden
> > >wrote:
> > >
> > > > Hello,
> > > >
> > > > I found freeding via Arch Linux user repositories and am a bit
> > confused,
> > > > perhaps you can help me.
> > > >
> > > > Is the game data, including gfx, sfx and music freely licensed? The
> > Arch
> > > > Linux package says GPL but I thought it was just 'freeware'.
> > > >
> > > > Best regards
> > > >
> > > > Iwan /me currently killing ducks...

-- 
Sylvain




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