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[Bug-freedink] Re: FreeDink questions


From: Sylvain Beucler
Subject: [Bug-freedink] Re: FreeDink questions
Date: Sat, 17 Apr 2010 15:22:00 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

Hi,

On Mon, Apr 12, 2010 at 09:54:28PM +0200, Iwan Gabovitch wrote:
> On Mon, Apr 12, 2010 at 8:47 PM, Sylvain Beucler <address@hidden> wrote:
> > On Sat, Apr 10, 2010 at 03:29:21AM +0200, Iwan Gabovitch wrote:
> > > Hello Sylvain and bug-freedink,
> > >
> > > For now only a few sounds:
> > > knock.wav : http://opengameart.org/content/12-3-knocks-on-wooden-doors
> > >
> > > open.wav: http://opengameart.org/content/9%C3%97-door-open-close
> > > http://opengameart.org/content/door-open-door-close
> > > http://opengameart.org/content/9%C3%97-door-open-close
> > > http://opengameart.org/content/closing-door
> > >
> > > pig1.wav: http://opengameart.org/content/farm-animals
> > >
> > > punch.wav: http://opengameart.org/content/37-hitspunches
> > >
> > > hurt1.wav, hurt2.wav, snarl2.wav, snarl3.wav:
> > > http://opengameart.org/content/zombie-spider-and-monster
> > > http://opengameart.org/content/15-monster-gruntpaindeath-sounds
> > >
> > > caveent.wav: http://opengameart.org/content/6-monstrous-growls
> > >
> > > bhit.wav:
> > http://opengameart.org/content/35-wooden-crackshitsdestructions
> > >
> > > squish.wav: http://opengameart.org/content/8-wet-squish-slurp-impacts
> > >
> > > bird1.wav: http://opengameart.org/content/bird-song-1-second
> > >
> > > swing.wav: http://*opengameart*
> > > .org/content/swish-bamboo-stick-weapon-swhoshes
> >
> > I didn't know about this website, it's great!
> >
> > Can you prepare compatible WAV files so we can try them in the game?
> >
> > Feel free to use the soundtest D-Mod to test the sounds. Not all
> >
> 
> Yeah I want to do it, but I'll need guidance. I found <
> http://www.freedink.org/misc/*soundtest*.zip> but the makefile doesn't do
> anything and I can't figure out how to install it. I have installed
> freedink-dfarc.

Hmm, this is an old version of 'soundtest'.

The latest version is in the freedink-data tar.bz2 release.
http://ftp.gnu.org/gnu/freedink/freedink-data-1.08.20100103.tar.gz

It's also available in the Git repository:
http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/soundtest

It's a D-Mod, so you can start it as other dmods:
freedink -w --game ~/dmods/soundtest/


> Compatible wav means as listed on
> http://files.dinknetwork.com/dink_sound_reference-v1_00.html , right? I'll
> feel bad about downsampling some high-quality sounds but oh well. :)

Yes, that's it.  I included the original, best-quality sounds in the
source of freedink-data btw:
http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/src

Note that some sounds can be played at various rates.  For example:
the pigs.  There's only one pig SFX, but it's played at various speeds
to make it look different and varied.


> Here's for me to remember: I edited some sounds to sound like an arrow hit:
> http://opengameart.org/content/arrow-hit-twang
> 
> 
> > sounds are present, but you can edit it with FreeDinkedit ;)
> >
> >
> > > I just saw the text on the GNU FreeDink homepage and it seems to be very
> > out
> > > of date. Is there a chance to put a big fat "this website is for
> > historical
> > > interest only, go here instead" http://www.gnu.org/software/freedink/link
> > > at the top of it?
> >
> > Actually freedink.org is the up-to-date page, and the gnu.org
> > one... we should update it.
> >
> 
> Right, I mixed up my clipboard. :)

I made them redirect to freedink.org and I included/updated the old
texts in the new site.


> > > By the way, since FD is a very .. bloody pulp .. game, perhaps you might
> > > want to consider http://www.tigrs.org/ . http://openarena.ws/ uses it
> > for
> > > example :)
> >
> > That sounds like a good idea.  Do you want to prepare the rating?
> >
> 
> <table><tr><td><a href="http://www.tigrs.org/rating.php?data=33030300030001";
> target="_blank" style="cursor: hand; color: black; text-decoration: none;
> background: none;" title="Click for more information about this rating">
> <div style="font-family: Arial, sans-serif; font-size: 11px; font-weight:
> bold;">        <div style="float: left;"><img src="
> http://images.tigrs.org/ratings/tigrs-horizontal-adult-black.gif";
> style="width: 76px; height: 128px; border: 0px;" alt="This game has Adult
> Content. Rated by TIGRS&trade;" /></div>        <div style="background:
> #fff; border: 4px black solid; border-left: none; float:left; padding: 4px;
> height: 112px; text-align: left;"><div style="float: left; margin-right:
> 8px;">Strong Language<br />Intense Fantasy Violence<br />Blood and Gore<br
> />Mature Humor<br />Simulated Gambling<br /></div>        </div>
> </div></a></td></tr></table>
> 
> I used http://www.tigrs.org/?page=generate . Perhaps it would be better if
> you make your own, since you know the game better.

I think this is a bit extreme, as I and my family played this game way
before adulthood without issues (as far as I can tell ;)).

Do you want to start a thread at the Dink Network forum about it?
The rating system could be reused there too, and other people could
discuss on how to rate it.


Btw, I reconsider what I told you last week: it may be better to also
move this discussion to the Dink Network forum.  There was recently
references about sound replacements in FreeDink, and I think it would
be better if your work were better known by the Dink community :)

I suggest you start a new thread about your progress on file 'Freedink-data':
http://www.dinknetwork.com/forum.cgi?New=6
(or I can do it if you prefer)

What do you think?


> > > Best regards
> > > Iwan
> > >
> > > (PS: I sent this email to both addresses just in case there is a mailing
> > > list surprise blocker activated. ^^)
> > >
> > > PPS: Could you add body { color: black; } to the homepage css? The
> > > background is set as white, but the font color is not set :)
> >
> > Sure, done!
> >
> >
> > > On Thu, Apr 8, 2010 at 9:11 AM, Sylvain Beucler <address@hidden> wrote:
> > >
> > > > Great!  I'm looking forward to hearing the new sounds.
> > > >
> > >
> > > > Sending mail to address@hidden is best.
> > > >
> > > > - Sylvain
> > > >
> > > > On Thu, Apr 08, 2010 at 08:42:03AM +0200, Iwan Gabovitch wrote:
> > > > > Hello again,
> > > > >
> > > > > I only now found the info about the zlib-ing of the data. Yay! I will
> > get
> > > > on
> > > > > with finding missing replacement sounds ASAP.
> > > > >
> > > > > When I have done so, I will email you links to their locations (most
> > > > likely
> > > > > at http://opengameart.org/ ). Or should I write that to some mailing
> > > > list or
> > > > > forum instead?
> > > > >
> > > > > Best regards
> > > > >
> > > > > Iwan
> > > > >
> > > > > On Wed, Apr 7, 2010 at 11:06 PM, Iwan Gabovitch <
> > address@hidden
> > > > >wrote:
> > > > >
> > > > > > Hello,
> > > > > >
> > > > > > I found freeding via Arch Linux user repositories and am a bit
> > > > confused,
> > > > > > perhaps you can help me.
> > > > > >
> > > > > > Is the game data, including gfx, sfx and music freely licensed? The
> > > > Arch
> > > > > > Linux package says GPL but I thought it was just 'freeware'.
> > > > > >
> > > > > > Best regards
> > > > > >
> > > > > > Iwan /me currently killing ducks...

-- 
Sylvain




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