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Re: [Bug-gnubg] Recent RGB posting on "Change Dice" Option


From: Nardy Pillards
Subject: Re: [Bug-gnubg] Recent RGB posting on "Change Dice" Option
Date: Wed, 4 Dec 2002 22:45:05 +0100

> On Wed, Dec 04, 2002 at 01:51:03PM +0100, Jim Segrave wrote
>
> > The only idea I saw in rgb was the suggestion to add
> > a real cheating toggle, to show how things would work if bots did
> > cheat. That has a certain sick amusement value.
>
> Yes, I kind of liked that idea as well. It should be quite easy to
> implement the roll joker/roll anti-joker part of it; this is just a
> matter of using the luck analysis module and selecting the best roll.
>
> The dice look-ahead is a bit harder since it either requires a dice
> buffer we can use for look-ahead or some scheme where the RNG seed is
> reset every time we've looked ahead.
>
>
> hmmm, 20 minutes later:
>
> I'm sorry: I couldn't resist :-) I've implemented the roll joker/roll
> anti-joker part (except for the opening roll)... If someone thinks this
> is juuuuust toooo much let me know, and I'll remove it again :-)
>
> Try it with the command "set cheat on".

I like this.
And yes, one could comment: "This is food for the 'bots are cheating' group
out there".
Yes: because now they can (at last!) say: 'There is code that allows a bot
to cheat' ;-)

But! (big but)
This command shows a beginning (and an advanced) player that joker rolls
kill the best player, kill the best moves.
I would like to keep it implemented (not begging though, just wishing)

And if this group opts for removing it, I would ask for permission to look
up the code, to implement it in my GNU Bg for the BBL club in Belgium.

(I will not adapt the 'changes' page on my site to reflect this cheat, until
it is decided to keep it)

Nardy

> BTW, as an interesting side note it reveiled that there is a bug in the
> backgammon evaluations....
>
> Jørn
>
>
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