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RE: [Bug-gnubg] gnubg "personalities"


From: Massimiliano . Maini
Subject: RE: [Bug-gnubg] gnubg "personalities"
Date: Mon, 10 Jul 2006 12:01:31 +0200

Christian Athon wrote :

>Yes, and likely zbot will have an advantage here, since from what I
>have read, the zbot net is developed to be more human like, that is,
>you can ask questions do you understand this position, is it
>volatile...

That's an exemple of  the fact that different people may have similar
idea at the same time. Not long ago (May 2nd 2006) I wrote this to the
mailing list (you can find it in the archives) :

>I may be a dreamer but I've been wondering for a while if it was possible
>to extract useful information from the eval window data (not knowing it's
>crappy at the moment).
>
>I mean something like : move #1 is better than move #2 because of the
race,
>or because of the gammon chances, or because of it keeps the contact, etc.
>
>This corresponds to pull out some qualitative information from the neural
>net outputs ... not really easy I suppose, but this would be the ultimate
>learning tool ... a tool that explains you why you suck (instead of just
>telling you that you suck) :))

I swear :
 - I don't read GoL
 - I wasn't aware of zbot plans (not even of the project existence)

I'm also sure I'm not the only one who has ever been thinking about that,
hence I wouldn't complain if Snowie guys (for example) "pick up" the idea
for Snowie 5 (or 6).

Concerning contributing to gnubg and not getting credited, I never
experienced
something similar : personally, I think I'm even getting too much credit
for
pointing out a few bugs here and there and building Win distribs.

Finally, as a general advice, if anybody thinks he owns a great idea that
will make it into a commercial product, talking about it on any
forum/mailing
list is not a good idea.


MaX.






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