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From: | Michael Petch |
Subject: | Re: [Bug-gnubg] Deterministic vs non-determinstic noise |
Date: | Wed, 16 Sep 2009 08:48:36 -0600 |
User-agent: | Microsoft-Entourage/12.20.0.090605 |
I let two gnubg players play each other in a long money session and also in a few 64 point matches. Both played with 0-ply with 0.040 noise, with one having deterministic noise and the other non-deterministic.
Then, using 0-ply 0.040 deterministic noise analysis settings, I analyzed all the moves and cube decisions. I expected the player with deterministic noise to have 0 error rating in both, chequer and cube play, and the one with non-deterministic noise, some chequer and cube errors.
To my surprise, both had perfect chequer play and both had errors in cube decisions.
So, two questions:
Why didn't the non-deterministic player produce errors in chequer play?
Why did the deterministic player produce errors in cube play?
Maybe I'm not understanding what the random noise is intended to achieve.
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