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Re: [Discuss-gnuradio] Audio sink busy / segfaults of WX FFT + WX Waterf
From: |
Stefan Gofferje |
Subject: |
Re: [Discuss-gnuradio] Audio sink busy / segfaults of WX FFT + WX Waterfall |
Date: |
Fri, 29 Apr 2011 17:06:08 +0300 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.14) Gecko/20110221 SUSE/3.1.8 Lightning/1.0b2 Mnenhy/0.8.3 Thunderbird/3.1.8 |
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On 04/29/2011 02:18 PM, Marcus D. Leech wrote:
> I've seen this, and tracked it down to stuff inside of OpenGL (my fave
> windmill to tilt at). The
> OpenGL "ecosystem" is just broken. Certain types of display hardware
> cause it ulcers, so the
> segfaulting can appear random, because it only happens on certain
> display hardware.
Can I help tracking this down? How can I help?
Is it possible to tell WX not to use OpenGL but SDL or XRender?
I'm using a NVIDA GForce card with NVidia's prop. drivers.
- -S
- --
(o_ Stefan Gofferje | SCLT, MCP, CCSA
//\ Reg'd Linux User #247167 | VCP #2263
V_/_ Heckler & Koch - the original point and click interface
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