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NSRunLoop and timers


From: Cyrille Gautard
Subject: NSRunLoop and timers
Date: 08 Aug 2003 18:44:32 +0200

Hello,

I use a NSRunLoop to perform screen updates in an openGL program. I use
the performSelector method to call my display method on each loop. But
the NSRunLoop doesn't loop until an event is sent. So I use an NSTimer
to send an event but it limits the frame per second to the timer
interval.

How can I use the NSRunLoop class without being limited by the timer and
display the most possible frames per second ?

Thanks






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