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Re: NSRunLoop and timers


From: Markus Hitter
Subject: Re: NSRunLoop and timers
Date: Fri, 8 Aug 2003 19:52:21 +0200


Am Freitag, 08.08.03 um 18:44 Uhr schrieb Cyrille Gautard:

So I use an NSTimer to send an event but it limits the frame per second to the timer interval.

What's the purpose of drawing frames more often than the screen refresh rate? Usually, even 30 fps or less is sufficient to get a totally smooth display. NSTimer should drop it's fire rate on complex scenes automatically.


HTH,
Markus

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Dipl. Ing. Markus Hitter
http://www.jump-ing.de/







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