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Re: NSRunLoop and timers
From: |
Markus Hitter |
Subject: |
Re: NSRunLoop and timers |
Date: |
Fri, 8 Aug 2003 19:52:21 +0200 |
Am Freitag, 08.08.03 um 18:44 Uhr schrieb Cyrille Gautard:
So I use an NSTimer to send an event but it limits the frame per
second to the timer interval.
What's the purpose of drawing frames more often than the screen refresh
rate? Usually, even 30 fps or less is sufficient to get a totally
smooth display. NSTimer should drop it's fire rate on complex scenes
automatically.
HTH,
Markus
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Dipl. Ing. Markus Hitter
http://www.jump-ing.de/