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[Eliot-dev] eliot TODO [multibyte]
From: |
eliot-dev |
Subject: |
[Eliot-dev] eliot TODO [multibyte] |
Date: |
Sat, 14 Jan 2006 16:55:07 +0000 |
CVSROOT: /sources/eliot
Module name: eliot
Branch: multibyte
Changes by: Olivier Teulière <address@hidden> 06/01/14 16:55:07
Modified files:
. : TODO
Log message:
- TODO: GADDAG format
- Done: performance issues mostly fixed (almost 8 times faster)
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/eliot/eliot/TODO.diff?only_with_tag=multibyte&tr1=1.3.2.1&tr2=1.3.2.2&r1=text&r2=text
Patches:
Index: eliot/TODO
diff -u eliot/TODO:1.3.2.1 eliot/TODO:1.3.2.2
--- eliot/TODO:1.3.2.1 Tue Jan 3 20:42:13 2006
+++ eliot/TODO Sat Jan 14 16:55:07 2006
@@ -3,15 +3,7 @@
* TODO Current version
* ====================
- - The dictionary must use codes for performance reasons,
- the board must also be made to use codes instead of tiles.
- Using class Tiles during search results in a HUGE
- performance penalty. Class cross is a performance killer.
- Will return back to using code bitmaps in board for cross
- search. Files cross.h and cross.cpp are to be removed or
- replaced by a 64 bits code bitmap.
-
- - Correct game save/load functions : Advanced format
+ - Correct game save/load functions : Advanced format
file saving for freegames and duplicate need a serious
rewrite. We need to specifie a file format that can handle
all the information contained in a multiplayer game.
@@ -19,14 +11,14 @@
- Add "joker" type games in wxwin version of Eliot, Freegame
and Duplicate will follow
- - full French i18n interface and error messages for wxwin.
+ - full French i18n interface and error messages for wxwin.
* ==================
* Next Eliot version
* ==================
- - new dictionnary format that includes tiles
+ - new dictionnary format that includes tiles
- number
- points
- printable equivalent
@@ -45,6 +37,8 @@
- network support
- add timers
+ - implement the dictionary as a GADDAG:
+
http://www.cs.ubc.ca/local/reading/proceedings/spe91-95/spe/vol24/issue2/spe880.pdf
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