Yes, sorry about that, my W32 and OSX access is nil right now.
There should me more code sharing, computing x and y for a tip frame
should be fairly platform independant. Thanks for pointing out the
other ports.
Making this computation platform independent will become a non-issue
once the code is fixed and tested. But currently it is still not.
What do you think about fixing the meaning of `tooltip-y-offset'?
Currently `tooltip-y-offset' defines the Y offset relative to the
bottom of the tooltip frame. But all similar options in Emacs define
offsets relative to the top (in top-left pairs). Even `tooltip-y-offset'
allows alternative specifications in the frame parameter `top', which
differs from the current behavior of `tooltip-y-offset' which uses
the bottom of the tooltip frame. This can be fixed by using the same
code for computing x and y.