espressomd-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[ESPResSo-devel] [bug #44133] Temperature in LB_GPU is too high


From: Axel Arnold
Subject: [ESPResSo-devel] [bug #44133] Temperature in LB_GPU is too high
Date: Tue, 03 Feb 2015 15:25:11 +0000
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_2) AppleWebKit/600.3.18 (KHTML, like Gecko) Version/8.0.3 Safari/600.3.18

Follow-up Comment #7, bug #44133 (project espressomd):

I don't think "the shift doesn't matter". If the shift is not a multiple of
the box length, then the neighbor topology of the nodes is different, and very
quickly different parts of the random sequence interact, which should lead to
additional decorrelation.

Otherwise, we would have a fundamental problem, since we use a 48-bit RNG.
That takes just a couple of time steps to repeat, even for a classical MD with
10000 thousands of particles, and for LB it is much less.

    _______________________________________________________

Reply to this item at:

  <http://savannah.nongnu.org/bugs/?44133>

_______________________________________________
  Message sent via/by Savannah
  http://savannah.nongnu.org/




reply via email to

[Prev in Thread] Current Thread [Next in Thread]