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Re: [ff3d-users] Quadrilaterals functionality in MeshReader
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] Quadrilaterals functionality in MeshReader |
Date: |
Sun, 8 Feb 2004 19:57:09 +0100 |
User-agent: |
KMail/1.5.4 |
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On Sunday 08 February 2004 18:39, Robert Li wrote:
> Dear Stephane Del Pino,
> when I tride to read mesh, which was created by
> ff3d.
> I met the following errors. It seems that you did not
> completely implement Quadrilaterals functionality in
> MeshReader.
>
> Treating data
> While reading Quadrilaterals
> E:\FF3dWinLi\solver\MeshReader.cpp:148: Not
> implemented
Yes. As I said in the previous answer, since mainy features are missing in
unstructured Hexahedra meshes, the reader is not finished as well.
The main missing feature is interpolation of unstructured Q1 functions. If
some one knows how to do it, I am really interested!
Regards,
Stephane.
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