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[ff3d-users] A bug?


From: Robert Li
Subject: [ff3d-users] A bug?
Date: Sun, 8 Feb 2004 12:20:55 -0800 (PST)

Dear Stephane Del Pino,
 I think there is a bug with the following source
code.
When m is a object of MeshOfTetrahedra, 
the result of
"dynamic_cast<SurfaceMeshOfTriangles*>(m) " is null, 
therefore, null is passed to BoundarySurfaceMesh().

Robert



void BoundaryExpressionSurfaceMesh::execute()
{
  (*__surfaceMeshExpression).execute();

  Mesh* m = (*__surfaceMeshExpression).mesh();

  assert((*m).type() == Mesh::surfaceMeshTriangles);

  //  __boundary
//    = new
BoundarySurfaceMesh(dynamic_cast<SurfaceMeshOfTriangles*>(m));

  //2004/02/08 li new create start
  MeshOfTetrahedra* aa=
dynamic_cast<MeshOfTetrahedra*>(m); 
  SurfaceMeshOfTriangles *bb= &(aa->surfaceMesh());
  __boundary
    = new
BoundarySurfaceMesh(dynamic_cast<SurfaceMeshOfTriangles*>(bb));

  //end
}


>>>>>>>>>>>

mesh M = read(medit, "cube.mesh");


scene S = pov("void.pov"); 
domain O = domain(S);

function z1 =one(z==10);
function z2 =one(z==0);

solve(u) in M  //FEM
{
   pde(u)
     - div(grad(u)) = 0;
     u = -1  on M;

};
double I=int(M)(u);
double J=int(M)(1);
cout<<I<<" "<<J<<" Average:"<<I/J<<"\n";
save(medit,"test2",u,M,dos);
save(medit,"test2",M,dos);


>>>>>>>mesh file
MeshVersionFormatted 1

Dimension
3

# Mesh generated by TetGen 1.1 by tetgen -pgfn cube 

# Set of mesh vertices
Vertices
8
0  0  0    0
0  10  0    0
10  10  0    0
10  0  0    0
0  0  10    0
0  10  10    0
10  10  10    0
10  0  10    0

# Set of Triangles
Triangles
18
    2      3      5    0
    2      1      3    4
    3      1      5    0
    5      1      2    0
    4      5      3    0
    4      1      5    2
    3      1      4    4
    4      7      5    0
    4      8      7    1
    7      8      5    5
    5      8      4    2
    3      6      2    3
    3      5      6    0
    6      5      2    0
    5      7      3    0
    3      7      6    3
    6      7      5    5
    4      7      3    1

# Set of Tetrahedra
Tetrahedra
6
    2      3      5      1  0
    4      5      3      1  0
    4      7      5      8  0
    3      6      2      5  0
    5      3      6      7  0
    4      7      3      5  0



End



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