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Re: [fluid-dev] A question of memory
From: |
Josh Green |
Subject: |
Re: [fluid-dev] A question of memory |
Date: |
Tue, 21 Nov 2006 21:41:34 +0000 |
Hello Paul,
I wouldn't be surprised if there are some leaks. Doesn't mean it
shouldn't be fixed of course though! The valgrind output would be more
useful if FluidSynth had debugging support enabled, but I could get this
output myself too, which I will probably do when I get around to axing
the memory leak bugs. Thanks for reporting it, another item for the
TODO list ;)
Josh
On Tue, 2006-11-21 at 19:45 +0000, Paul Millar wrote:
> Hi all,
>
> I've written (what I hope is) a minimal, functioning test code for running
> fluidsynth, linking against libfluidsynth. Its available from:
>
> http://ppewww.physics.gla.ac.uk/~paul/fluidsynth/simple-fluidsynth-test.c
>
> Running this test test through valgrind's memcheck tool is quite interesting:
>
> Valgrind reports that the alsa driver is calling libasound with some
> uninitialised bytes in a few places.
>
> Also, after calling delete_fluid_* functions, there's still some 33 MB of
> memory in use when the program terminates.
>
> I'm loading a 30 MB SoundFont file, so I'm guessing that delete_fluid_synth()
> doesn't free memory allocated by fluid_synth_sfload(). There's lots of other
> wee bits of leaked memory here and there (strdup()s, etc...).
>
> The output from valgrind is available from:
> http://ppewww.physics.gla.ac.uk/~paul/fluidsynth/valgrind.out
>
> But, I hope the test-case above is pretty easy to check this.
>
> Cheers,
>
> Paul.
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