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[fluid-dev] State of my FluidSynth fork


From: Miguel Lobo
Subject: [fluid-dev] State of my FluidSynth fork
Date: Wed, 9 Jan 2008 21:17:08 +0000

All,

It's great to see more activity on the list, and I haven't said
anything for a few months now, so I thought I'd give people an update
on how my FluidSynth fork is going.  The objective of this fork is to
create a synthesizer based on the FluidSynth codebase but written in
C++ so the code is hopefully as readable and contribution-friendly as
possible.

First thing to say is that due to a variety of reasons I have been
unable to spend as much time on this project as I had hoped.  Also,
one of the main features I want to complete before releasing the code,
namely rewriting the synthesis loop so it doesn't need to run on
fixed-size chunks of data or "frames", is proving more difficult and
bug-causing than I had thought.

Keeping in mind these caveats, the current state of the project is as follows:

* The rewrite is complete.

* The code builds under Linux and Windows; under the latter it can be
compiled using mingw32 or MSVC.

* The ALSA, DirectSound and output-to-file audio drivers are working.

* The build infrastructure correctly generates additional source code
from the project's headers.  At the moment this functionality is only
used to generate setters and getters for public classes, but in the
future I plan to generate C and Python bindings using the same
approach.  The C binding generation should be fairly easy, the Python
one not so much but definitely doable.

Once I get the code to the state where it can produce reasonable audio
output for a simple MIDI file and play the result using ALSA and
DirectSound, or send the audio to a file, I will create a SourceForge
project, release the code to a public SVN repository and make an
announcement here (as long as Josh doesn't mind, of course :-).  I'd
better not attempt to estimate when that will happen.

Any questions, suggestions or comments are always welcome.

P.S. As usual, I would like to thank past and present FluidSynth
contributors for their great volunteer work that makes projects such
as mine possible.

Regards,
Miguel




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