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Re: [fluid-dev] Feature request / plea, do you still take them


From: Paul Giblock
Subject: Re: [fluid-dev] Feature request / plea, do you still take them
Date: Wed, 4 Jun 2008 15:31:11 -0400

Yes, that would be the more obvious approach.  Use a separate
fluidsynth per-note and share the sfont between these synths.

We do this in LMMS when a user create multiple SoundFont channels with
the same sfont file.  (Currently only available in LMMS SVN).

-Paul

On Wed, Jun 4, 2008 at 3:04 PM, Dave Serls <address@hidden> wrote:
> On Wed, 4 Jun 2008 20:49:48 +0200 (CEST)
> Julien Claassen <address@hidden> wrote:
>
>> Hi!
>>    I'd like to plea for a feature, which I would have found helpful for the
>> last two years and it becomes more obvious to me, that this would be very 
>> good
>> to my work.
>>    Could you route different note groups to different jack-output ports. So I
>> could have some kind of configuration looking like this:
>> # route MIDI notes 62-66 to out_1 and out_2:
>> group_1 = 62,63,64,65,66
>> # route notes 68, 70, 72, 74, 75 and 77 to out_3 and out_4
>> group_2 = 68,70,72,74,75,77
>>    You get the hang of what I mean. Hopefully.
>>    Why and when this would be of help: especially for playing drumkits, so 
>> you
>> can directly route all the different parts to seperate outputs, which enables
>> you to better edit and process the recordings. I play my fluidsynth live 
>> only,
>> otherwise I could just recod MIDI and then run a filter over it. But alas I
>> can't. anyone else here playing their fluidsynth/qsynth live?
>>    Kindest regards
>>         Julien
>>
>
>  My audio PC is down, 8-( ... but I wrote a patch to qsynth which enables
>  routing of notes to a particular engine, so that a keyboard could be split
>  multiply.  Each engine has a MidiLowKey and MidiHighKey setting.  Each 
> engine also
>  has a MidiOutput Mask of 16 bits width saying to which channels the engine 
> should
>  send its output.  For keyboards that have an onboard split function, the 
> channel to
>  accept as input for a given engine may be set with MidiInputChan (can also 
> handle
>  even-odd channels in the single split case).
>  It's not a lot of source code.  All this routing can be done in the fluid 
> API, of course.
>
> --
> ************************************************************************
> *   Dave Serls                                 Littleton, CO, USA      *
> *   dashs.denver.co.us                         dashs.com               *
> ************************************************************************
>
>
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