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[fluid-dev] Windows build
From: |
O. P. Martin |
Subject: |
[fluid-dev] Windows build |
Date: |
Fri, 13 Jun 2008 18:12:59 -0700 (PDT) |
Hi, Josh and the FluidSynth community,
How are you?
Thank you for your service in providing fluidsynth.
Please forgive my ignorance.
I unpacked the 1.0.8 tarball but have been having problems compiling under
Windows.
First I tried it with VC6, which would have been preferred. I opened the .dsw
file and the three 'active projects' appeared, but there were no classes or
files defined. So, I tried manually adding the files. Then I moved include
files around so the compiler would find them, and copied config_win32.h to
config.h (maybe that was wrong). I got it so it almost compiled; the only
thing it seemed to complain about was that 'unsigned long long' was illegal. I
concluded that perhaps my compiler does not support 64-bit integers.
I also have VC 2005 Express installed. I started over and opened the .sln
file, which vc converted. It did not work. It said it could not find
windows.h . The .dsw project still looks like it is empty when I open it.
I searched the mailing list archives and took a peek. You guys seemed to be
talking about modifying both source and project files. My head is swimming.
I actually already have a fluidsynth.dll file that was distributed with another
application, but I hadn't been able to figure out how to use it without an
import library. That's what prompted me to attempt to build the source.
Should I install Cygwin, or would that make things worse? I also have Ubuntu
(dapper drake) in another partition, but I would be even far less proficient
there.
Thank you in advance for any tips.
May the Lord bless you,
Philip
- [fluid-dev] Windows build,
O. P. Martin <=