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Re: [fluid-dev] Windows build


From: Josh Green
Subject: Re: [fluid-dev] Windows build
Date: Sun, 15 Jun 2008 20:45:34 -0700

Hey Rui,

Thanks for the info :)  I've suspected it was easy, but just have never
gotten around to it.  Good to know.

Cheers!
        Josh

On Sun, 2008-06-15 at 17:07 +0100, Rui Nuno Capela wrote:
> Josh Green wrote:
> > Hello Philip,
> > 
> > I've been meaning to get a build environment working on my system to
> > make regular FluidSynth windows binary releases, but still have not
> > gotten around to it.  I'd like to use cygwin, so that the releases are
> > more "free" (i.e., built by a free compiler).
> > 
> > It sounds like __int64 should be used instead of "long long" on
> > Windows.  I don't know if that is in general or just with VC6.
> > 
> > It sounds as if your Ubuntu is a bit outdated, otherwise I'd just say
> > run "sudo apt-get install fluidsynth".  It will likely still build
> > without problems though, provided you have a development environment
> > properly setup "sudo apt-get build-essential" I believe.  Just download
> > the source tarball and "./configure && make && sudo make install".
> > 
> > Sorry I can't be of more help at this point.  I've been really busy
> > lately and have not had much time to work on FluidSynth or my other
> > projects for that matter.
> > 
> > Best regards,
> >     Josh Green
> > 
> 
> i've been able to build fluidsynth on windows with the mingw/msys 
> combination. it's so easy that i can't really remember if there was any 
> glitch...ah, iirc i was missing some directsound related header (which 
> isn't bundled by mingw, you'll have to get it somewhere else:)
> 
> just follow the same ./configure && make and you're done ;)
> 
> byee





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