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Re: [fluid-dev] Windows build
From: |
Josh Green |
Subject: |
Re: [fluid-dev] Windows build |
Date: |
Sun, 15 Jun 2008 20:45:34 -0700 |
Hey Rui,
Thanks for the info :) I've suspected it was easy, but just have never
gotten around to it. Good to know.
Cheers!
Josh
On Sun, 2008-06-15 at 17:07 +0100, Rui Nuno Capela wrote:
> Josh Green wrote:
> > Hello Philip,
> >
> > I've been meaning to get a build environment working on my system to
> > make regular FluidSynth windows binary releases, but still have not
> > gotten around to it. I'd like to use cygwin, so that the releases are
> > more "free" (i.e., built by a free compiler).
> >
> > It sounds like __int64 should be used instead of "long long" on
> > Windows. I don't know if that is in general or just with VC6.
> >
> > It sounds as if your Ubuntu is a bit outdated, otherwise I'd just say
> > run "sudo apt-get install fluidsynth". It will likely still build
> > without problems though, provided you have a development environment
> > properly setup "sudo apt-get build-essential" I believe. Just download
> > the source tarball and "./configure && make && sudo make install".
> >
> > Sorry I can't be of more help at this point. I've been really busy
> > lately and have not had much time to work on FluidSynth or my other
> > projects for that matter.
> >
> > Best regards,
> > Josh Green
> >
>
> i've been able to build fluidsynth on windows with the mingw/msys
> combination. it's so easy that i can't really remember if there was any
> glitch...ah, iirc i was missing some directsound related header (which
> isn't bundled by mingw, you'll have to get it somewhere else:)
>
> just follow the same ./configure && make and you're done ;)
>
> byee