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Re: [fluid-dev] Help with latency using bluetooth headphones


From: Philippe Simons
Subject: Re: [fluid-dev] Help with latency using bluetooth headphones
Date: Mon, 19 Feb 2018 09:46:26 +0100

that's unavoidable... Bluetooth A2DP compress audio before sending to the Headset...
the compression needs to buffer some raw PCM, and that buffer is your latency...

On Mon, Feb 19, 2018 at 8:34 AM, Paul Cohn <address@hidden> wrote:
Hello,

I'm developing a C++ application on OSX (eventually cross-platform) with fluidsynth. The basic function is musical typing with the computer keyboard similar to GarageBand. I don't have any problems when using the computer's speakers or wired headphones, but when using bluetooth headphones there's a noticeable lag. I haven't seen any lag with the headphones elsewhere where I try latency tests, and using garageband's musical typing isn't as slow to respond.

Has anyone had this problem, and is there any way to improve the latency?

Thanks,
Paul



---
Paul Cohn
address@hidden

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