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From: | another gol |
Subject: | Re: [ft-devel] gamma correction and FreeType |
Date: | Thu, 7 Nov 2013 19:29:21 +0100 |
You are correct that gamma 2.2 is a better approximation to sRGB. I agree with using that gamma for large area regions. But there are two reasons why I prefer gamma 1.8 for text.
The first is something I call "effective gamma". We first encountered this back in the era of CRT displays. Unlike image data, text is mostly edges. The area covered by stems is on the order of a pixel wide. If you look at text as a video signal, it is very high frequency—often close to the limit of the display device. Rather than seeing a vertical stem as a perfect square wave, the video electronics tend to round it off and reduce its amplitude slightly. Both of these effects move the active signal closer to the middle of the gamma curve, where the curve is flatter. This has the effect of reducing the gamma at high frequencies. Everything in the signal path contributes to this. Even video cables could make a significant difference in the appearance of text. I know less about the electronics in an LCD but, empirically, the effect seems to still be present.
The second reason is that not all text rendering systems are able to provide the stem darkening technology to compensate for the loss of contrast at small sizes. This is particularly challenging, given the way that TrueType hints work. For example, both Windows XP and Android chose gamma 1.4 as a default for text blending. It's not as accurate as a higher gamma, but it doesn't lose as much contrast as gamma 2.2. So, designing for gamma 1.8 rather than 2.2 will work better if the system gamma turns out to be 1.4.
Both of these arguments pertain mostly to grayscale antialiasing. For subpixel rendering, I agree that you will see more color fringing at 1.4. Some people are more sensitive to this than others. I know several people who never could get used to ClearType on Windows XP.
-Dave
On 11/6/2013 11:47 AM, Antti Lankila wrote:
Dave Arnold <address@hidden> kirjoitti 6.11.2013 kello 20.43:
Hi Antti,Yeah, there’s admittedly not much difference. I was just curious because in theory gamma 2.2 is more correct when it comes to approximating the behavior of the sRGB color space. If the rendering was based on subpixels, there might be perceptibly more color fringing at small sizes.
I've attached an image comparing darkened gamma 1.8 to darkened gamma 2.2. The differences between 1.8 and 2.2 are much more subtle than those between 1.0 and 1.8.
—
Antti
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