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RE: [Gcl-devel] Using GCL for games development
From: |
Mike Thomas |
Subject: |
RE: [Gcl-devel] Using GCL for games development |
Date: |
Fri, 15 Aug 2003 09:51:09 +1000 |
Hi Eric.
| Thanks! I modified the OpenGL makefile as well as the makedefs and managed
| to create a SDL window.
Great - I'm looking forward to playing a Lisp 3D blockbuster!
| Since the SDL uses both globals and threads I wonder if it is anything
| special I should do to avoid problems with GCL. I noticed that you had to
| be careful when accessing globals from guile at least, and threads often
| cause trouble.
I don't think that anyone has seriously considered threading issues with
GCL. An introduction to some of the issues regarding multithreaded Lisp can
be found at Roger Corman's web site:
http://www.cormanlisp.com/
but you'll need to be able to read Powerpoint format:
http://www.cormanlisp.com/Multi-threaded%20Lisp.ppt
Cheers
Mike Thomas.